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miniman
For: I wanna jump under a block
[0] Likes
Rating: 5.0 50       Difficulty: 12 12
Aug 3, 2022
Tiagn
For: I wanna get the Yellow Star
[0] Likes
Rating: 7.9 79       Difficulty: 36 36
Aug 3, 2022
Sheldons_Pet_Rock
For: I wanna make a Sandwich
You can definitely tell that certain sections of the game have huge time gaps in development. The adventure itself felt somewhat disjunctive, bouncing from one area to the next with no clear sense of direction save for probably the final area. The memes/traps that occur throughout were also incredibly random and seemed to confuse me more than they made me laugh. That being said, this game has a LOT of content and a fairly high production value. All of the areas, bosses, and gimmicks have a huge variety of gameplay that makes the game fun to play despite the jarring nature of the storytelling. It's also worth mentioning that the memes, while quite random, are also very creative as well.

My biggest gripe with this game besides the yosniper engine is the tendency for spikes or other obstacles to be located immediately after a screen transition, often insta-killing the player. I found this to be very frustrating in a number of rooms, but it did not detract significantly from my overall experience.

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Tagged as: Adventure Boss Long
[0] Likes
Rating: 8.5 85       Difficulty: 52 52
Aug 3, 2022
cLOUDDEAD
For: Prismatic Needle
Has a lot of really great ideas, and uses triggers in really creative ways. Unfortunately, a lot of saves are brought down by precise jumps that feel out of place. It also felt that as the game went on, the difficulty progression comes in the form of shorter saves with less triggers and tighter jumps, which is pretty much the exact opposite of what I would want from a trigger needle game. It also felt to me that as the game went on, the creator started to run out of ideas and the movements became much more simple, and there were some sections I felt were a little too by-the-numbers to be fun or interesting. The worst offender of these problems was the pink screens, where both saves where very short, precise, and didn't really have anything interesting to offer and felt mostly like an annoying precision grind of throwing myself at a wall until i get let through.
Another problem I noticed is that there was a strict rule to have 2 saves per screen, but the screen space wasn't always used very efficiently and often the second save of a screen seemed desperate to make use of the space available despite there not being enough to work with and make something fun (this is most egregious on the bounce block screen and water screen).

Thankfully all of these issues were fixed in the white screen, which is only a single save and brings all the gimmicks together in a much better way than the pink screen and has a lot more interesting ideas and movements. If every screen was like this screen the game would be an easy 9.5/10 for me in terms of raw gameplay.
As far as other small nitpicks, I don't really like the visuals or music. The visuals are the same for every screen but with a different hue, and they are often a bit hard to look at for extended periods due to the high saturation. Additionally, a lot of the gimmicks have confusing sprites; the shoot refreshers have such a subtle change in colour that I didn't realize they even changed at all until they came back later in the game. The water stage has the opposite issue, where the water with triggers has a slightly different hue, which when combined with having 2 types of water (and those 2 colours being backwards from the jtool water colours), its gets very confusing to tell what water is what and whether it triggers something or not. For the music, it might be a petty nitpick, but I wish for a game this hard there would be more than just 1 song. It got very annoying fast listening to the same song for hours and hours across the entire game.

With all that said, this is still a great first release and there is a ton of potential here. The game is still ultimately pretty fun, I just think it maybe needing better testing, preferably from people closer in skill to the difficulty the game, rather than people with several needle HoF clears, as I notice a common trend in needle gods not having the keenest eye on what to nerf in saves that are far below their skill. If you enjoy trigger needle and want to see it used in more advanced ways than a simple turn around or forced speedrun, check this game out. I just personally found too many problems and annoyances to have a lot of fun with it.

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[2] Likes
Rating: 6.0 60       Difficulty: 78 78
Aug 3, 2022
Riot3_1_2_1
For: I wanna be the lucky needle
I made the title and helped with code

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Tagged as: Needle Boss
[0] Likes
Rating: 2.5 25       Difficulty: 70 70
Aug 3, 2022
Kilgour22
For: I Wanna Duloxetine
The apple cycles and key stage can eat my ass, but the rest is great.

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[2] Likes
Rating: 7.5 75       Difficulty: 55 55
Aug 3, 2022
MARCO
For: I wanna be the Boshy
classic

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Tagged as: Adventure Original
[0] Likes
Rating: 9.1 91       Difficulty: 76 76
Aug 3, 2022
MARCO
For: I wanna be the Schizoid
there's only 1 hard room in the game.
this was pretty fun overall

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Tagged as: Needle
[0] Likes
Rating: 7.8 78       Difficulty: 72 72
Aug 3, 2022
Tiagn
For: I wanna be the Zero Game
[0] Likes
Rating: 8.7 87       Difficulty: 30 30
Aug 3, 2022
Tiagn
For: I wanna be the Machinary
[0] Likes
Rating: 8.5 85       Difficulty: 27 27
Aug 3, 2022
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