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Jopagu
For: I Wanna Sertraline
A fantastic Tethys-like that deviates from that game in key ways. Notably, the use of jtool gimmicks adds a lot. The needle here is much more fun than Tethys, trading the cramped awkward jumps for fun, unique movements. A lot of the jumps feel very distinct, and they're designed well enough to carry the same visual weight with spike designs as Tethys. Additionally, this game deviates by having 3 stages instead of 2. This is cool, I liked having more, and it helped progress the themes.

Thematically, this game is about death, with a lot of religious iconography in the block designs, and stage 2's church background. I like how it conveys a journey to heaven, but I felt like the themes were weaker than in Tethys. The title felt disconnected, making a pun off of Dopamine rather than a thematically resonant title. The clear screen was a disappointment, as it's not very special, especially in comparison to Tethys's haunting image. This is very much a personal opinion, but I felt this game didn't resonate with me as much artistically. However, it's still very fun needle, and I'd recommend it.

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Rating: 8.9 89       Difficulty: 49 49
Jul 17, 2022
Jopagu
For: I Wanna Uhuhu Spike 2
The Uhuhu series is a classic, influential series of needle games. The visuals and music are bangers to this day, and few things top the upbeat atmosphere. It's hard to play needle for long without seeing the iconic Uhuhu visuals, making it a definitive piece of history.

Like all older needle games, the style is very unique, lacking the polish of modern games. Things like save placement and block formations weren't as codified, and in Uhuhu this creates saves that are maybe more awkward than cleaner needle, but make up for it in uniqueness. One save, the hardest in the game for me, features hollow lumps of minispikes, which is a very distinct needle formation that I liked seeing.

The save balance is awkward, and many saves are just hard due to named jumps that aren't very interesting. However, the game also does well creating tense saves, such as a save that requires jumping up a few times to get to the single jump of the save, or saves that use repeated easy jumps before a tricky named jump. Not everyone enjoys this kind of design, but I like what it adds, and it's not every save.

The game also has an iconic drop that's several screens long and has a cruel 16px. This is probably a controversial design choice, but I really like it, and it remains memorable due to this. Overall, the game is lacking a lot, and filled with awkward difficulty. But like many old needle games, it has some interesting things that you just don't see these days. I really do think this game is worth playing, if even just to see a piece of needle history.

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Rating: 7.2 72       Difficulty: 50 50
Jul 17, 2022
yangshuoen
For: I wanna conquer the blow game 3
Tagged as: Gimmick Boss 100_Floor x_Floor
[0] Likes
Rating: 8.6 86       Difficulty: 38 38
Jul 17, 2022
Chrisay
For: I wanna meet the Image of music
Not good very awful please dont

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[0] Likes
Rating: 1.5 15       Difficulty: 53 53
Jul 17, 2022
Renko97
For: I wanna make the 3 hours
short needle game with a visuals decent.

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Tagged as: Needle
[0] Likes
Rating: 5.0 50       Difficulty: 47 47
Jul 17, 2022
Renko97
For: Not Another Hentai Game
Nice final

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Tagged as: Needle Short
[1] Like
Rating: 5.0 50       Difficulty: 36 36
Jul 17, 2022
yangshuoen
For: I wanna be the bunch guys 3
Tagged as: Needle
[0] Likes
Rating: 0.0 0       Difficulty: 100 100
Jul 17, 2022
Sapphron
For: Do Morning Exercises
Short and easy with some traps. There are saves, just gotta find out how to get em. I had to read reviews to figure it out myself, makes it tolerable.

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Tagged as: Trap Rhythm
[0] Likes
Rating: 6.5 65       Difficulty: 20 20
Jul 16, 2022
Skuldafn
For: I wanna be the ATK 2
Lacking

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[3] Likes
Rating: 4.0 40       Difficulty: 95 95
Jul 16, 2022
phgQED
For: I wanna be the Ingenuity
Another 'like' genre, here we have 'Goner_games', which are named after the aforementioned 'Goner' and seem to consist largely of highly technical one or two jump saves on a mostly 32/16px snap. The first jump of a Goner-like seems to require the player to utilize the negative space of one jump shape while situating themselves towards another, like dipping into a corner to full jump a sakurada gate. Align and valign knowledge will help a lot, even in the bits not indicated by the creator (the last jump, for example, is valign dependent, with a value of <.2 working for me). There are readmes included with strats for harder jumps, but I couldn't find an ingame way to display valign, which makes the majority of the strats useless. There is no music, and the tileset is default, both which seem to be staples of the genre. The only jump in this screen that gave me a major problem was the bottom left one which requires an align grab while falling through a 16px, and a fairly rapid turnaround full jump. I would like to play more games in this genre and see the ideas expanded, but in general the difficulty curve for 'Goner_games' seems to start in the low 60s, which means if you want to play one but aren't a needle hound or dedicated to grinding, this might be your best bet an intro the the lineage.

For what it's worth, a good number of jumps in this game just seem to 'work'—you see the jump, you internalize the method the creator intends you to use to complete it, and then you painstakingly align yourself with that strategy based on timing and distance. I think this is an important quality in a difficult jump, and one that's even more challenging to convey when the technical complexity of the jump increases. Eg. if I don't know I can bonk through a dplane with a setup, any inclusion of that setup that is necessary will seem strange to me, and I might not be able to complete it without some external influence or help. That is to say, maybe you can look at a jump like that and intuit exactly what you're supposed to do... it felt like this game was aiming for that kind of experience, even though it didn't successfully achieve it all the time. Again, the last jump looked like it just should have worked, but is valign dependent, etc.

A great fun genre intro but not necessarily a masterful execution of the formula. Shouts to YBMA for the recommendation.

Time: ~37min
Deaths: 1351

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Tagged as: Needle Goner_Game
[2] Likes
Rating: 7.0 70       Difficulty: 65 65
Jul 16, 2022
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