Latest Reviews

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anxKha
For: I Wanna Save My Boy
[0] Likes
Rating: 10.0 100       Difficulty: N/A
May 13, 2022
anxKha
For: I Wanna be the Vandal
[0] Likes
Rating: 10.0 100       Difficulty: N/A
May 13, 2022
Kilgour22
For: I wanna be the Churatch
Nine years ago, I began my fangaming journey with Churatch. I remember vividly struggling to land on a single block for fear of falling off, for fear of jumping into the single spike nearby . . . for fear of failure.

I died repeatedly, even as I started new save files and "speedran" up until the thirties, where the platforming posed a significant challenge. Slowly I crept my way into the forties as my skill level improved, and alternate paths began to open. I started to challenge myself further by completing these, particularly struggling with low-frame double jumps. You see, I wasn't yet comfortable with the controls; the kid felt like he was jumping at almost random heights, because I hadn't yet developed a feel for how long to hold shift.

Damn, I was awful.

After the second boss, the real platforming began. I grinded my way past the fifties, getting utterly destroyed by the apple cycles. I've never been particularly "quick" to recognize patterns like that—or, more accurately, the dynamic shifting of patterns has always caused me problems. This was true back then and is true today. But I slowly started to memorize the timings and inputs to get through them, and I managed to enter the sixties.

62. The F-jump screen. Words cannot describe how much I struggled with the first jump, so much so that I actually quit the game for a while. My young mind couldn't comprehend how to do them; repeatedly I would bonk my head on the ceiling, and thus never get the height. I ended up having to watch a playthrough of the game on YouTube to understand the jump, which is when I returned to the game and claimed my revenge, but damn if I didn't practice that thing dozens of times until I understood the jump.

I next got stuck on the third boss. I never did quite get the hang of shooting and jumping in quick succession, so I ended up trying to complete the boss the coward's way: jumping into the water, shooting, then falling down. This made the fight take forever to complete, and I was not yet consistent enough with my dodges or jump timings to complete it. And thus I left the game, this time for weeks.

In the meantime, I played (and beat) I Wanna Go Across the Rainbow. This was great practice, and beating the final boss gave me the confidence I needed to resume Churatch. I picked up where I left off, and minutes later, the third boss was vanquished.

The seventies introduced an unnamed jump which posed a similar challenge to floor 62, requiring a full jump, arc over part of the formation, followed by another full jump. Again, silly me, stupid, dumb, ignorant me, had to watch someone else do the jump, and it made so much sense! I forged ever onward, grinding my way through these screens, into the water stage, and finally the water downward diagonal. And what a jump that was! It's where I first learned how to stutter, and the feeling of satisfaction that washed over me upon completing it was incredible.

The next batch of screens brought with it a "ledge grab" of sorts. These screens took a while to complete, as they required something I very much lacked: consistency. But complete them I did, before I got walled once again on an infinite jump screen that had lots of low-frame jumps (my laptop keyboard could not recognize 2-frame inputs). And, once again, after many, many deaths, I beat it.

The last five floors went by pretty quickly, with 98 taking maybe fifteen minutes. I recall feeling intimidated by the time I got there; I'd heard a lot about the floor, and there was a palpable tension regarding it from the community in which I frequented. Having also watched a streamer who I respect immensely struggle with it, my hopes weren't high, but I persevered, and probably got a little lucky.

The final boss shut me down. I have never been good at bosses, and this one was well beyond my skill level. I left the game again, but this time, months passed with it laying dormant in my "to be completed" folder, taunting me.

I eventually got my revenge, and, upon seeing the clear screen and acquiring the warp item, let out a huge sigh of relief as the tension in my body melted away. Finally, at long last, I had achieved something that legitimately challenged me, and there is nothing more fulfilling than that. The memories will stick with me for a lifetime.

Today, I played through the game again. It was fine.

Cleartime and deaths: 49:15, 41

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[3] Likes
Rating: 6.0 60       Difficulty: 42 42
May 13, 2022
K_YouTube
For: I wanna be the Fight6
[0] Likes
Rating: 4.5 45       Difficulty: 28 28
May 13, 2022
Cubpletionist
For: I wanna IDFK
Good stuff. appreciate a and d existing.

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Tagged as: Needle L_Game
[0] Likes
Rating: 7.5 75       Difficulty: 60 60
May 13, 2022
K_YouTube
For: I wanna be the Fight5
[0] Likes
Rating: 3.5 35       Difficulty: 30 30
May 13, 2022
CanusAntonius
For: Chill Needle 2
It's bigger, better, and way more chill than its predecessor, with as much as an upgrade as steak is to bacon bits. Comprised of a healthy serving of gimmicks, bosses, and a pretty intuitive design, it's definitely a big entry in the Needleventure world.

The majority of the game is spent collecting items from 3 stages you can enter in any order, each being designed around a particular gimmick. The stages are pretty diverse, with one of them being centered around the Pastel spike gimmick, another based off of shoot/jump triggers on spikes, and finally one based around V6 Kid. That last stage is a monumental success in my eyes in particular, and features one of two beasts within the game. Each stage ends with a boss, and they're all fairly simple and use the stage mechanics well, once again the V6 stage excels in having the best boss too. There's also a final stage after those which starts to mix in all the gimmicks, and once again busts out another beast at the end followed by a boss.

This is definitely one of arzztt's best works, and if you love stuff like VoVoVo or Save my Boy then you will love this, and if you haven't done those yet either then do them next. Highly recommended!

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Tagged as: Adventure Needle Gimmick Boss
[1] Like
Rating: 9.0 90       Difficulty: 60 60
May 13, 2022
Storyline
For: I wanna Love the Winter 2
[1] Like
Rating: 7.0 70       Difficulty: N/A
May 13, 2022
ItsSashaTv
For: Poor Mind
[0] Likes
Rating: 6.9 69       Difficulty: 39 39
May 13, 2022
CanusAntonius
For: I wanna REDACTED the REDACTED
Rating based on all Endings.

After a long period of calm meditation, Kyir has truly reached jump refresher enlightenment, this is the best usage of them I have ever played so far in a fangame. The platforming is incredibly smooth and intuitive, the aesthetics are simple yet striking, and the overall mood of the game is powerful.

At its surface, REDACTED is a game all about jump refreshers, and they absolutely are in basically every segment of platforming throughout the journey. An important detail about the ones here is that Kyir uses a special sprite for them that actually makes them larger, which is one reason I think the game is way better than most jump refresher needle. There are also some unique gimmicks thrown in the mix every now and then, such as Anti-Jump Refreshers and Zero-Gravity Fields. I was a big fan of the anti refreshers in particular due to the pathing they created, but I disliked the rabbit gimmick a lot due to how many times there were sections you needle to cancel your rise in. There's also an avoidance near the end, and I wasn't too big of a fan of it myself, it has a lot of nothing at the start, moving gate jumps, and a pseudo infinite jump section with jump refreshers placed everywhere that felt super awkward.

But deeper in the game comes a sense of mystery and intrigue in the form of a storyline. You're in this mystery laboratory that seemingly makes jump refreshers, and a voice speaks to you throughout your journey. It's a pretty compelling narrative to follow since it ever feeds you more than you need to know in order to keep everything as one big build-up. If you want to experience the true ending, you do need to find various secrets that can be hard to find so I recommend asking someone for assistance, otherwise, you will need to replay stages. The ending sets up what could be the potential finale of this series started in Celestial Jump, which would have been called Defy the Director, so hopefully Kyir will finally release it one day so a true conclusion can be reached.

Overall, this is an amazing game, and if you can get your hands on it somehow you should absolutely play it. Kyir is the true God of Jump Refreshers.

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Tagged as: Adventure Avoidance Gimmick Secrets Story
[0] Likes
Rating: 9.0 90       Difficulty: 55 55
May 13, 2022
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