MannyG2011's Profile

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Joined on: Feb 8, 2015

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Haii, My name is Manuel although most people call me Manny or some other nickname. I'm a I wanna be the guy fangame player/streamer. Nice to meet you

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17 Reviews!
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17 Reviews

MannyG2011
For: I wanna be the 何か!
Game opens up with a fake bsod that kills your player. Didn't want to play it so just deleted it after.

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[0] Likes
Rating: N/A       Difficulty: N/A
Jan 24, 2017
MannyG2011
For: I wanna craft the Mine2
First off I just want to explain why there is no difficulty rating and that is because I'm not 100% sure this game is even possible. I got to the third screen of the game, and I couldn't figure out what to do from there. I tried invisible triggers, fake walls, going back but it all ended up being for nothing. I tried looking up videos on youtube and nico to see if there was a video to see if I could hopefully find the answer to it but there wasn't even that so because of that I'm leaving the rating unknown for now. If I find a way to progress or if I find out the game is impossible I'll update the review.

This game tries to do a unique approach to combine Minecraft with fangames and the concept of it isn't even bad but it is very poorly exercised. Pressing 1 (which is default) is just regular bullets, 2 is pickaxes, 3 is shovel and 4 is axes.

If you played mincraft before you know what used on what so no explanation needed really there but where this game fail to in using them is the fact that you are often rushed to switch to those different options. Trying to switch to them is just awkward and even if you do manage to switch to them in time, it doesn't mean its over. Because to use them you have to shoot but they shoot at a downward angle and if you are too close to the object that needs to be destroyed you will just not destroy it.

The save balancing in this game is very horrid as well as the first save in the game the hardest thing you do is jump ledge jump. Get to the third save and suddenly you have gravity flippers and have to do a gate jump while upside but unlike a real gate jump you can over jump it. Doing so however just flips gravity again and causes you do die. Next save you do a nerf invert etc... It goes from being a simple game to just suddenly hard out of nowhere.

The music in this game is also unfitting and honestly just horrible. And this is coming from a music major! Its starts out okay with a fanfare opening but quickly just makes me want to shut the music off because its horrible. Its disgusting and if you somehow manage to get to the second half, which by the way the music restarts every death, it becomes even more out of place with just a tuba solo... Not really fitting when it comes to playing a fangame that tries to mix with minecraft.

Overall this game had interesting concepts, decent graphics but the weird controls, the awful game balance and the maybe, maybe not, impossible screen 3 is what is ruining this game from actually being good and decent. If you could change weapons by pressing C instead of the numbers and if it didn't mater how close you were when you used your weapon it would fix a ton right there. Replace the music, make it non restarting and you would have easily made this game enjoyable. I just can't recommend this game to anyone, its just awful and I'm honestly sorry to say that.


Edit: So I finally beat the game, its only three screens long but the ending is kind of cheap. Spoilers ahead To beat the game you have to kill the skeleton head at the very end which wouldn't be a problem but you have no indication that you are even hurting it. Your bullets go right through him and there no sound effect. Just adding a sound effect would have made the ending a lot better in my opinion.

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Tagged as: Adventure Trap Gimmick
[0] Likes
Rating: 1.0 10       Difficulty: 40 40
Jan 22, 2017
MannyG2011
For: I wanna be the Practice:配置練習
As the title implies, this is just a practice game, sorta of like Record My Jumps or Jtool however this one focuses mainly on the common jumps you see in fangames
Gates
Inverts
Corners
Planes
Diamonds
etc....

Each jump has its own warp to practice in with different variations of that jump, kinda. Ranging from just the jump itself, the jump in water and the jump with conveyor belts. Its a decent idea however my main problem with this game is that there no way to go back to the hub area without pressing F2 and starting a new game.

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Tagged as: Practice
[0] Likes
Rating: 2.0 20       Difficulty: N/A
Jan 17, 2017
MannyG2011
For: I wanna find the First story
I Wanna Find The First Story honestly looks like a good game from first glance. The music quality isn't bad, the graphics are nice and the platforming seems decent but as you go deeper into the game it really does shine in showing how bad it truly is. I like to think of this game as “I Wanna Get Lucky The Adventure Game” because that what it basically is. There is so much potential in this game but the level design, the save balancing and the programming just ruins it.

For example there is a save where you have to jump off a goomba to reach a higher ledge since it also refreshes your jump. It sounds good in theory but the hitboxes on the goomba are so bad that it takes honestly frustrating. Not to mention that it takes a second or two to try again because the screen is so large and full of objects. The save balancing is really bad as well, where I could spend upwards to fifteenth minutes on one save and then do the next save first try. Oh and screen transitions usually need to death as well so it one of those games where it's designed against you. Honestly the transitions deaths wouldn't be annoying if it didn't take so long to try again or if the game was program well. Another part of the game has you using shells to break the brick wall so you can progress but the shells are so badly program that it is RNG rather or not you progress or not. Just to give you an example of how badly program the shells are, I hit the shell right and it went through the wall or just froze in the air....

The bosses aren't any better either... The first boss of the game had some neat ideas but again was ruined by very poor coding. The boss literally teleports to the center of the screen at random! There are times where the boss is getting close and you can't move left so you move to the center to dodge it... well this game basically says Screw that as it then teleports to the center to kill you. It unfair and makes the boss honestly annoying instead of fun. The boss itself is easy and can beaten within a few attempts but it because of these unfair advantages, it makes grinding the boss honestly just annoying.

In case you are wondering just how bad the save balancing is... there are saves where I kid you not anyone can beat. Conquer the Blow Game has way harder platforming than some saves in this game. Then suddenly next save, a upward water plane... Yeah great save balancing. It not that the hard game play isn't welcome, it just the way it is done in this game is bad. If the game started hard or if it slowly worked at getting harder then it is fine. You don't go from a two spike jump up to a plane by the means of one save....

Oh and aligns don't even mater for this game either. Have a walk off align? Well too bad because if so much as a single pixel is above the spike you are dead. The hitboxes on this game are horrible because you have no idea if you are making a mistake or if it because of the hitboxes. The music looping in this game is also really bad, almost rivaling Crimson Needle music looping bad. They are extremely awkward and sudden instead of being smooth. Oh and music restarts with each death which I honestly don't mind since the game isn't too bad at some parts but the save balancing makes it hard to enjoy the music.

The second boss is a complete joke compare to the first because its coding actually makes it fair. The game continues in showing just how badly designed it is by making spikes the same color as the background.... You can't even see the spikes unless you really play close attention so often times you think you are safe but instead landing on a spike. The game really does become predictable now as you can almost expect every screen transition to lead to your death if you aren't prepared for it. Unfortunately for me though, I softlocked at the third boss so there is where this review ends. The reason for the soft lock... You have to destroy a block before the door opens however the block is behind the save so you destroy the block, open the door and save where the door is. Meaning next time you die you will be stuck inside the door and unable to get out...

Overall, this game has so much potential to become an amazing game but the coding and design ruins it. The coding on some parts make you really question if this game was even tested in the first place. The save balancing is a huge issue throughout this game with some saves being free and others making you grind for minutes just to run into another wall in that same save. The two bosses that I was able to beat should be in reverse order since the second boss is ten times easier than the first and the first boss should have been reported back for it teleporting glitch. The hitboxes on spikes and enemies are really weird, where if you are so much as a pixel around the object you will often die. I would not recommend this game to anyone sadly as the games coding and hitboxes just drain out all the fun this game could have had. Which is sad because this game honestly could have been a really nice fun game if the creator had fixed the glitches.

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Tagged as: Adventure
[4] Likes
Rating: 1.0 10       Difficulty: 40 40
Mar 3, 2016
MannyG2011
For: Tool for avoidances 2.0
I have only just begin messing with this tool but it is actually really incredible. It lets you angle and create avoidances attack without knowing how to code it. So for people who are wanting to learn how to make avoidances but don't know how to code, this is for you.

It is just a basic tool so the amount of things you can do is limited but for the tool itself, it is great. And it is still a work in progress so overall this is amazing. Again I have only just begun messing with the tool but I can see this being used everywhere for people to test their avoidance attacks before coding it into the GMK.

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Tagged as: Avoidance Tool
[1] Like
Rating: 9.0 90       Difficulty: N/A
Feb 27, 2016
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