GaspacoZanis's Profile

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Joined on: May 20, 2017

Bio:

I am just a random guy who like to play IWBTG fangames ! If you want, you can read my reviews and ratings for every game, which I have cleared! If you want, you can ask my some questions too, and I will be happy to answer to them! Have a nice day! ^-^


Link to my clear list, wishlist, plans and what I am currently playing: https://sheet.zoho.eu/sheet/published.do?rid=0rgpa2003c0dd491040fea02d5e1879dfb68d

Most of fangames which I have cleared are on delicious-fruit, however, 2 are non delicious-fruit fangames.

Link to my K2 challenge progress: http://k2.fangam.es/progress.php?u=352
Link to my K3 challenge progress: http://k3.fangam.es/progress.php?u=352

P.S. I don't count mod clears to my main game clear list.

I've submitted:
260 Ratings!
260 Reviews!
2463 Screenshots!

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260 Games

GameDifficultyUser's Rating
I wanna be the Twinkle Days 58.0 9.7
PSIFT: A Post-Structuralist Ironic Fangame Title 36.0 9.6
Star Compass 58.0 9.6
I wanna Love vacation 62.0 9.4
I Wanna CaptivAte the Medley 43.0 9.2
I wanna be the Snow Drive 55.0 9.1
I wanna be Minimal 50.0 9.0
I wanna be the White & Black 85.0 9.0
I wanna celebrate Altale Fuduki 46.0 9.0
I wanna be the RUKIMIN!7(SEVEN!) 41.0 8.9
I wanna fib 30.0 8.8
I wanna be the Chargrilled dish of resurrection extra strength 35.0 8.7
I wanna be the SLOo MOoTION 47.0 8.7
I wanna be the Virtualance 47.0 8.6
I wanna be the colorful life 34.0 8.6
Supernal beings 50.0 8.6
I Wanna Find A Test Player 6.0 8.5
I wanna NewGame 46.0 8.5
I wanna be the Torinokawa 61.0 8.5
I wanna Bless the Resurrection 54.0 8.5
I wanna DBG 53.0 8.5
I wanna clear the Crime & Punishment Ver.W&B 54.0 8.5
I wanna follow it 30.0 8.4
I wanna be the whoknows 59.0 8.4
I wanna intense the refrection 32.0 8.4
I wanna Romanesque 31.0 8.3
I wanna be the Machinary 31.0 8.3
I wanna be the Rain 23.0 8.3
I wanna be the Density 42.0 8.2
I wanna be the son of a witch 72.0 8.2
I wanna Diamond is Unbreakable 46.0 8.2
I wanna maimaimilk 46.0 8.1
I wanna Design 45.0 8.1
Sun Flower 43.0 8.1
I wanna be the Yujo 55.0 8.1
I wanna be the Prism 48.0 8.0
I wanna be Purple 53.0 8.0
I wanna be the medicine for good kids 51.0 8.0
I Wanna Decimate The Purple Taisa 57.0 8.0
I wanna be OverGround 47.0 7.9
I wanna kill the Machine 44.0 7.8
I wanna conquer the blow game 3 34.0 7.8
I wanna be the 8possible(一般公開版) 19.0 7.8
Mass a Carry Blade!! 47.0 7.8
I wanna be the Tribute 44.0 7.8
I wanna eat the Mysterious xob 27.0 7.8
I wanna be the Octophobia 18.0 7.7
I Wanna End My Growth 33.0 7.7
I wanna be the Plumeria 39.0 7.7
I wanna be soupreme 48.0 7.7
D9m34ix 47.0 7.6
I wanna be the Burst 43.0 7.6
I wanna defeat the spike dynasty 56.0 7.6
I wanna be the Showdown 33.0 7.6
I wanna beast The TAKAHASHI 62.0 7.6
I wanna kill the Kamilia 42.0 7.5
I wanna be the flower considered explicitly 25.0 7.5
I Wanna Know Why Girls Dont Lie 43.0 7.5
I wanna Kill the Sacred C3 2 13.0 7.5
I wanna tell the World 20.0 7.5
I wanna use Snow magic 35.0 7.5
I wanna be the Lizardmanmaster3 vs Love Dragons Remake 33.0 7.5
I wanna Jerryfish 19.0 7.4
The REAL JRocker Area 53.0 7.4
I Wanna Uhuhu Spike 2 44.0 7.4
I wanna be the 2時間でいいアイワナ作れるマン 39.0 7.3
I wanna enjoy the Game2 41.0 7.3
I wanna be the Salt 46.0 7.3
I wanna be the Yassan(21) 48.0 7.3
I wanna eat the lemon 19.0 7.3
I Wanna Tell The World 18.0 7.2
I wanna be the Current 47.0 7.2
祐理配置ゲー 13.0 7.1
I wanna Athletic needles(easy) 38.0 7.1
I wanna quote the infallibility 25.0 7.1
I wanna shoot the star 26.0 7.0
I wanna start the contest 0.0 7.0
I wanna be the Emerald 31.0 7.0
I wanna be the Zero Game 30.0 7.0
I wanna sunxipu 64.0 7.0
I wanna be the 3200min 44.0 7.0
I Wanna Tell The World v1.1 (REMAKE. ver) 20.0 7.0
I wanna be the Cavalry 56.0 6.9
I Wanna Vanish Needles!! 17.0 6.9
Guy Tower Defense 14.0 6.9
I wanna be the ichor easymode 30.0 6.9
I Wanna be the GreeeeN 34.0 6.9
I wanna recall the Snow Marriage 30.0 6.9
I wanna be the Tune 60.0 6.8
I wanna celebrate 100 38.0 6.8
I wanna be the Kaenbyou 2 25.0 6.8
I wanna be the Kaenbyou 3 27.0 6.8
I wanna be the happy birthday KITTON 15.0 6.7
I wanna while hearing a piano spike game 36.0 6.7
I wanna conquer the blow game 2 29.0 6.7
I wanna blue my eyes 45.0 6.7
I wanna スコアアタック 2.0 6.6
I wanna be the Umbrella 25.0 6.6
I wanna be the piyopiyo trap easy version 25.0 6.6
I don't wanna to study 41.0 6.6
I wanna be the Kaenbyou 22.0 6.6
I wanna be the Detective 37.0 6.6
I wanna access your Heart 34.0 6.6
I wanna get the Yellow Star 36.0 6.6
I Wanna Uhuhu Spike 46.0 6.5
I wanna be the Fight3 4.0 6.5
I wanna be the Lizardmanmaster Remake 43.0 6.5
I wanna be the あびゃ~ 31.0 6.5
I wanna see the starry sky 45.0 6.4
I wanna be the havox 40.0 6.4
i wanna be the ditch mouth mutant3 34.0 6.4
I wanna revenge the snow 61.0 6.4
I wanna go to NI☆JI☆GE☆N 24.0 6.4
I Wanna Fill In The Blanks 34.0 6.4
I wanna be the Dark Blue 31.0 6.4
I wanna resign the loneliness 26.0 6.4
I wanna be TOUGH BOY 12.0 6.4
I Wanna Be The Cicada 45.0 6.4
I wanna love the MMO 27.0 6.4
I Wanna Garuda 53.0 6.4
I wanna love the YU-NO 21.0 6.4
I wanna go to 1Floor 26.0 6.3
I Wanna Clear the Mask Avoidance 35.0 6.3
I Wanna Be the Piyopiyo Trap 40.0 6.3
olwlo 18.0 6.3
I wanna be the Fight2 20.0 6.3
I wanna see the Barrage 1.0 6.3
I wanna be the Fangame! 42.0 6.2
I wanna be the DARK BLAZE 47.0 6.2
I wanna be the Air 37.0 6.2
I wanna be the Spinal fluid 52.0 6.2
he 39.0 6.2
I wanna Aimai 56.0 6.2
I wanna have a Snow Marriage 38.0 6.1
I wanna rape flower weather 27.0 6.1
I wanna be the NCE 37.0 6.1
I wanna clear the Crime & Punishment Ver.Normal 64.0 6.1
θp 12.0 6.1
Thanks For 2019 - Thanks for I wanna!! 25.0 6.0
I wanna be the happy birthday HEYHEY 14.0 6.0
I wanna be the Quarzious - Quarzious Mode 2.0 6.0
I wanna eat the Stuffed Animal 15.0 6.0
I wanna eat the Rori Girl 12.0 6.0
I wanna be the Charizard 21.0 6.0
I wanna little story 10.0 6.0
I wanna survive a Piano 37.0 6.0
I wanna be the Goshi Barrage 43.0 6.0
I wanna be the Poronkusema 33.0 5.9
I wanna be the Lizardmanmaster2 50.0 5.9
I wanna escape the Western house 39.0 5.9
I wanna save the Earth 33.0 5.9
I wanna conquer the blow game 24.0 5.9
I wanna be the Addiction 28.0 5.9
I Wanna Hold and Relieve + 63.0 5.9
I wanna kill the Kamilia 3D 22.0 5.9
I wanna be the Christmas Present 43.0 5.9
I Wanna Graduate From DT 35.0 5.8
I wanna be the Burst(2015) 40.0 5.8
I wanna White christmas 30.0 5.8
I wanna 15 cooking methods of AnChun 22.0 5.8
I wanna Kakachick 53.0 5.7
I wanna be the Insecticide 42.0 5.7
I Wanna Be The Suitable 37.0 5.7
I wanna be the BadClover 62.0 5.6
I wanna be the Lizardmanmaster2 Remake 39.0 5.6
I wanna be the Heart 30.0 5.6
I wanna - Papercut 43.0 5.6
I wanna change the future 31.0 5.6
I wanna be the Party 31.0 5.6
I wanna be the Pacemaker 66.0 5.6
I wanna be the Walpurgis 36.0 5.6
I wanna be the No Sense 43.0 5.6
I Wanna Escape the Mysterious House 35.0 5.6
I wanna be the リア充!3rd season The Final 38.0 5.5
I Wanna Be the Fortress Returns 40.0 5.5
I Wanna Be The Halcyon 45.0 5.5
I wanna Conversation 31.0 5.4
I wanna be the リア充!2nd season 40.0 5.4
I Wanna Hold and Relieve 68.0 5.4
I wanna be the ReS 39.0 5.4
Werewolf Howls 46.0 5.3
あのコース 33.0 5.3
I wanna be the KR02 31.0 5.3
I Wanna Kill The Kamilia 2 67.0 5.2
I wanna be the Goshi Barrage II 57.0 5.2
I wanna be the Onelife 33.0 5.2
I wanna be the Ditch Mouth Mutant 2 33.0 5.2
I wanna be the Byzantine 54.0 5.2
I wanna be the Mermaid 42.0 5.2
I wanna be the 8bit 47.0 5.2
I wanna Vonia 45.0 5.2
I wanna be getting higher and higher 56.0 5.2
I wanna be the 2000 30.0 5.1
I wanna Go the Run! 34.0 5.1
I wanna be the Plasma 59.0 5.1
I wanna be the Scum 12.0 5.1
I wanna saber5 42.0 5.0
I wanna be the Experience 36.0 5.0
I wanna be the Fight4 15.0 5.0
I Wanna Be The Test 14.0 5.0
I wanna be the Ditch Mouth Mutant 31.0 4.9
I wanna learn to BunnyHop 43.0 4.9
Just five seconds 48.0 4.9
I Wanna Get Rid Of The Fake Ass Bitches 55.0 4.9
I wanna be the Palkia 10.0 4.8
I wanna saber2 14.0 4.8
I wanna VANILLA 26.0 4.8
I wanna be the Green Moon 38.0 4.8
I wanna be the G 47.0 4.8
I wanna be JITTER DOLL 64.0 4.7
I wanna be the Lizardmanmaster 55.0 4.7
I wanna be the JOMANDA 56.0 4.7
I wanna be the Noun 37.0 4.6
I wanna saber 12.0 4.6
I wanna Giripossible 8.0 4.6
I wanna be the Infection 66.0 4.5
I wanna be the Water crest inside person (mini) 38.0 4.5
I wanna be the Fire crest inside person 26.0 4.5
I wanna be the happy birthday azu 25.0 4.5
I wanna saber4 37.0 4.5
I wanna be the リア充! 25.0 4.4
I wanna be the Avoidance 51.0 4.4
I wanna be the Cute Princess 51.0 4.3
I wanna be the lapis lazuli 54.0 4.1
I wanna be the Number One 38.0 4.0
I wanna be the Fight 10.0 3.9
I wanna be the CaballerosⅥ 41.0 3.8
I wanna be the Guy2 11.0 3.8
I wanna be the Lizardmanmaster3!! vs Love Dragons!! 30.0 3.7
I wanna be the Fight6 10.0 3.6
I wanna be the Frustration 58.0 3.5
さまざまなねこ 65.0 3.5
I wanna enjoy the Game 15.0 3.5
I wanna go the 22.0 3.4
I wanna be eaten 22.0 3.4
I wanna get Cultured 52.0 3.3
I wanna be a good player like liquid 46.0 3.3
I wanna saber3 9.0 3.2
I wanna 説明 一撃大会 25.0 3.1
I wanna run the small world 22.0 3.1
I wanna be the Fight5 20.0 3.0
I wanna be the GGM 7.0 3.0
I wanna be the nanahoshi 60.0 3.0
I wanna be the happy birthday Yuu 5.0 3.0
I wanna be the Galaxy Friend 70.0 2.7
I wanna be the happy birthday YY 20.0 2.5
I wanna be the Fortress 44.0 2.4
I wanna be the mold killer 30.0 2.4
I wanna be the GM 25.0 2.2
I wanna be the 初級者 6.0 2.0
上下二連祭り100 15.0 1.7
I wanna Halloween 1.0 1.5
アッァージェゲジェゲジェゲジェゲジェゲジェゲジェゲジェゲジェゲジェゲジェゲジェゲジェゲジェゲwwwwwwwwwww 29.0 1.2
羅生門200 炎の紋章ver 23.0 1.1
I wanna avoid the objects 10.0 1.1
I want chocolate 36.0 1.0
I wanna be the Chokochoko 5.0 0.9
I wanna acquire 52.0 0.6
I wanna be the corner jump 9.0 0.4
Boshy 2 1.0 0.1

260 Reviews

GaspacoZanis
For: I wanna be the Infection
Oh boy, what a nightmare of experience is this game!

I started playing this game back in 2020 and left it unbeaten. Then I suggested for this game to be added in FSR avoidance, except I was thinking about the easy avoidance, not the "barrage" one... And oh well - after the harder being added in "Gold rank" - I had to beat it.

And I did beat this whole game in like 5.5 hours. Then I left bunch of unwritten reviews, so after long time I decided to rebeat this game with video and to see how much my opinion has changed.


The game took like 10 minutes less but this was even more frustrating than initially. I even took break for a year from this game from just how much I was annoyed from the experience.

Basically this game offers you 2 avoidances, and the left (red) one is the only I would recommend. It is short and sweet old-style avoidance with calm and charming music, designed towards pattern side. It is not something too special, but it had some very cool visuals and overall design felt fun to execute and to look at. There is not really much to add. It is suitable for beginners and I think is still pretty fun to play even after such long time since its initial release.

Rating: 6.7
Difficulty: 39


The second avoidance though... it is simply a disaster. I am not sure why it was chosen from these 2 options as an avoidance for FSR, but sure. This is barrage from KR01, which is not something that is typical from this author. And moreover - barrage with dotkid! But don't worry! It is absolutely not a free avoidance. Not at all.

Annoyingly long intro with boring bouncing, followed by very hard to read fast bullet attack (also you are not told that you have infinite jump in this avoidance) , which ends up with very weird jump out of centre and several very weird figures with random angles and other randoms stuff happening. Then you will see more patterns with some random elements?

And then bouncing attack where only red bullets are random and everything else is pattern... I did not even know about this fact up until my 2nd playthrough. In the high speeds and cluster this avoidance gives you... It is really hard to figure out anything.

Things then get a bit more dealable and then you get red and blue curving attack which is easily the hardest attack in the whole avoidance... colours switch off, but bullets kill you. Then you are killed by extremely dense attack and you are just hoping that you can do lucky dodges.

Then good luck figuring out savespot in the left wall and aiming with RNG followed by extremely scary RNG finale.


Everything in this avoidance feels tedious to do, followed by questionable balance and overall annoying attacks. I am surprised how much annoying dotkid avoidance could be. But yet this is a reality.

This felt like a pure agony for myself. Definitely one of the big downsides in the original FSR. And also no shot... this is not gold... this is at least Emerald. It is really hard to manage anything here. Especially curving is such an obstacle here. And good luck getting consistently until it and figuring all nuances as well.

Disaster.

Rating: 2.3
Difficulty: 66


I liked the portal room design and the same song used in credits, as well as easy avoidance. But the blue warp is the real downside here, and I feel like most of people are gonna play it due to FSR. But just don't. Play the red warp at best. Or just avoid this game at all.

If you wanna clear this game, then I would absolutely not recommend it at all. It is not worth it.

Overall rating: 4.5
Overall difficulty: 66

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Tagged as: Avoidance BossRush
[0] Likes
Rating: 4.5 45       Difficulty: 66 66
Dec 25, 2023
GaspacoZanis
For: I Wanna Decimate The Purple Taisa
Review based on clearing game twice on v1.04 (in 2020 and in 2022)

'I Wanna Decimate The Purple Taisa' is one of the Mastermaxify's earlier creations – it feels like being inspired and modern look on Colonel genre at all. It is made in 2019, so it came before other famous creator modern Taisa bossfight interpretations. However, it still holds up even up until now, in my opinion.

The game consists from short passage of platforming without spikes. The main difficulty is to do twice in a row F jump. It can be a little bit frustrating, but it is not the worst thing ever – I even like this idea – it feels like a modern tribute to 'I Wanna be the TIS', to be honest.

However, the main part of the game is Taisa bossfight. As you can tell from other reviews – this Taisa bossfight consists from 2 parts – avoidance part and infinite jump part where you should shoot in order to progress. The first part being avoidance is actually the reason why this game was chosen for FSR avoidance, despite its second phase not being your usual avoidance. Usually I would complain about it, but I think maybe it is not a very big deal – avoidance is one of the better things in original FSR avoidance Gold tier.

As I said – I have cleared this avoidance 2 times – first time in 2020, because of FSR avoidance, and now in 2022, because I wanted to re-fresh memories and to have new ideas for the review. And for this particular game my experience 2 years ago and now has changed. Even statistically wise I have beaten this game twice as fast, although for many other FSR avoidance Gold tier games I spent around the same time, if not even more.

Avoidance is rather simplistic, although it is clearly inspired from 'Soulless' , which came that year out. And I like that! Every attack is readable and feels fair enough gameplay wise to play. When I played this game first time I felt like 'Star attack' and final attack before 2nd phase are really hard, but now when I was re-playing they felt rather skill-based. Difficulty wise it is probably around 45-50 (maybe, a little bit harder if you rate stuff a little bit different than me). However, the main difficulty comes from 2nd phase.

You have shooting boss (with different soundtrack), while having infinite jump. And you need to dodge while gameplay gradually becomes more and more difficult. Not gonna lie, near the end, when 'line attack' is getting added, you can feel that if you are lucky enough then it is gonna be a lot easier. Because if line attack spawns nearby your side, then it really makes dodging harder. If first time it took me 7 times to beat it, then second time it took me around 5 times, although I could have first tried. However, I had fun – it was really stressful to dodge while shooting. And I felt as if it is still very skill-based – all my deaths I could have prevented if I played better. But it is hard. It really makes difficulty way higher than it could have been. But is it? In my opinion, no – it is really fun to replay first phase and it is fun to dodge in second phase too.

I have seen that in other reviews it is being pointed out that avoidance has bad design, being unbalanced and having questionable attacks. In my opinion, it is a bit exaggerated. I still spent way more deaths on first phase, rather than second one. Even if first phase is easier, it is not easy – you still need to read well enough. It did not feel like burden for me – it was fun to listen to really good soundtrack and to dodge non-standard attacks. Moreover, on my second playthrough I realized that all attacks can be readable if you are enough experienced, even the 'star attack'. Not that I complained a lot about it on my first playthrough though – I had more issues with last attack, which is a bit tricky to read if you are not well-experienced.

And after all – I was more annoyed from 2 F-jumps placed in a row in platforming (spent like 7 minutes just to do it properly on my second playthrough) rather than 2nd phase of Taisa.

Ultimately, this game definitely feels like a good test of your current skill level, which was pointed out in user's 'Wolfiexe' review . It feels challenging when you are not playing very well. And it feels relaxing when you have enough skill to not worry about high speed bullets.

In my opinion, Mastermaxify achieved very good result with a simplicity. There are no 'Kardia-like' attacks, which would feel as if you are in a math exam (don't get me wrong, I like these type of attacks though) . It is not sophisticated, and you just enjoy an hour or two with a bit of concentration while reading bullets.

Fun fact: while I was adding 'DBGHELP.dll' file (to reduce GMS laggs), because there is none in the version I played – I found out that this game's alternative title is 'Razzor.exe'. lol

Anyway, to sum up, this is a very fun little game.

If you don't mind few F jumps or above-average difficulty bossfight – I think it is a really good game to play. I had fun time, for sure!

Would recommend!

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Tagged as: Avoidance Boss Taisa
[0] Likes
Rating: 8.0 80       Difficulty: 57 57
Aug 18, 2022
GaspacoZanis
For: I wanna Vonia
I wanna Vonia is a very experimental game made by alt name of creator who usually makes so-called 'old-school' avoidances – 龍之介. However, after comparing avoidance style you are gonna notice why I am saying that this game is very experimental. This is one of the cases, when I can say that avoidance made is avant-garde . As quoting Wikipedia: "avant-garde today generally refers to groups of intellectuals, writers, and artists, including architects, who voice ideas and experiment with artistic approaches that challenge current cultural values." And I think this is one of the rare cases where I see this in fangames – extremely experimental design, song, visuals – literally everything. And it even makes sense why this is unacceptable for many people.

Few elements of what makes this game experimental, and, in my opinion, it was intentional:

1.Song – 'Ai Nov' by Feryquitous involves mix of different elements, which make music sound whimsical, like instrumentation or melody. However, when you get until the main part – vocal part – you will notice that style changes to more traditional harmonies, although you will still notice the weirdness from beginning. Is it pleasant to listen? It is hard to say – I cannot say I was the intended circle of people who would like this soundtrack, however, it is not bad – it is unusual and cleverly composed.

2.Visuals of bullets – oh my... Let's start with the fact that projectile colour scheme is very non-typical – bright colour contrasts between the main colour and outline colour – red and grey ; blue and red ; red and green ; orange and red and etc, and etc... Moreover, the sprite used there are very specific type of orbs, which make avoidance bullets look even brighter than they are. And after all of this it is quite weird that avoidance never gets visually challenging, at least, in my opinion. Yes, it looks extremely whimsical and sometimes you will feel dizzy just by looking on it. However, it does give some weird energy, if we can say so. It just feels that author intentionally made it...

3.Other kind of visuals – background effects, tileset and others. Gray background with standard cross blocks?? This is just perfect combination to make macabre mood on player in addition with bullet design. And, still, there are pats where we have really interesting design of things – infinity jump warning looks really fitting. Another thing which makes it look special is when vocals came in. You can see on right side of the screen new female sprite. Moreover, in addition we have quite aesthetic kind of bullets – red and white combination – which does not look bad. However, you can still see old colour scheme bullets too. So it feels like it is a mix of harmony and dissonance – similarly like the song itself. It is really genius move, I would say.

4.Gameplay – this is where things get tricky. I have heard some people complaining of instagibs and broken hitboxes, but I am not expert of these, so I will not cover that. What I have see is that we have many really interesting choices of gameplay, especially, in the beginning. It even kind of fits with the song. Sure, patterns may seem very weird to dodge – sometimes it looks way tight than it is. So you will always be in pressure. I know that people also complained about pattern when purple and orange bullets are in addition of green and red. In my first playthrough it was scary, but re-playing game after 2 years I can say that I even like that attack. The only thing which I did not like in second playthrough is that it is not clearly obvious that you have infinity jump up until the end of fight, when you acquire it. Sure, balance wise I would say that on vocal part there are way harder RNG attacks, but it is not something unbearable. For average avoidance player avoidance should take around 20-40 minutes.

To sum up, avoidance has many things to offer and it is better made than many other avoidances made under the creator's main name. However, the main issue is that this game is avant-garde, which basically opposes against the main culture values and makes everything in a more experimental way. I am not a big fan of such a style, and this is why I could not enjoy it very much, and on my second playthrough I think I liked it even less. The only reason I played it is because it was added in FSR avoidance.

Despite this, I cannot say that avoidance is atrocious or something. I cannot say for sure for whom this game is meant, but if someone liked it enough to recommend it for FSR avoidance, then there must have been something people noticed. Sure, it could have been effect of new game, because it was few months old when FSR avoidance games were chosen. However, I appreciate this experience. Gameplay resembles song quite well, which is surprising. Maybe I and others would enjoy more if it had more traditional style, however, I still like that creator tried to find new ways to express ideas.

This game definitely is not for everyone, including myself, however, if you like experimental style of avoidances and if you do not mind some mid-difficulty patterns and RNG mix, then maybe you will even enjoy this game. I personally suggest to look up videos of this game to get what this game is about.

Long story short, if you are similarly like me an enjoyer of more traditional things rather than experimental ones then I would not recommend this game though.

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Tagged as: Avoidance Avant-garde
[1] Like
Rating: 5.2 52       Difficulty: 45 45
Aug 15, 2022
GaspacoZanis
For: I wanna Diamond is Unbreakable
Review is based on any% clear on version 2.0. As far as I know the only difference between v1.0 and v2.0 is that v2.0 has additional extra avoidance – I have seen some streams of it – if I recall correctly it is 100% pattern based and is based on another opening of 'JoJo' anime series opening.

However, the main part of the game is avoidance with another 'JoJo' opening song – 'Great Days'. Avoidance, therefore, is not very long and should not take a long time to beat. It is mainly pattern-based, however, there are several RNG attacks, which you need to read well enough to clear them. The main difficulty is to perform some patterns, but it is still more or less intuitive enough to be able to clear it without big problems. First time 2 years ago it took me around 40 minutes and now it took me around 30 minutes. Emotions remained pretty much the same – positive. Gameplay is pretty simple, however, as usually, afoth knows what to do with gameplay to make it entertaining. Visuals are extremely simplistic, but they work perfectly fine for the avoidance! The most generic warping attack looks good with colour changes of fruits and timings.

I remember that in my first playthrough I had some issues in performing some patterns, but if you take good strats and if you have enough experience in pattern avoidance genre, then it should not be a big deal.

I would not say that this avoidance is necessarily 50+ difficulty, in my opinion. It is managable to clear it without investing too much time, in my opinion. Even if you are on beginner side skill-wise.

Extra looks curious, and I might one day try it.

If you are fan of pattern avoidances or if you like 'JoJo' anime universe soundtracks, then you might find this a fun little experience. Not the best afoth avoidance indeed, however, it is not bad either.

Not much more to add – would recommend indeed!

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Tagged as: Avoidance
[0] Likes
Rating: 8.2 82       Difficulty: 46 46
Aug 15, 2022
GaspacoZanis
For: I wanna NewGame
I wanna NewGame is avoidance game with anime soundtrack made by Marimario, which, as title suggests, is based on the opening of the anime 'New Game!'.

Avoidance is pretty short and rather simplistic, however, it achieves some kind of perfection in its design. Patterns are on the easier side. Yes, some of them might take a little bit more time for the performance if you are not very experienced in this genre of endurances. RNG can give interesting situations, especially, on pre-finale and finale. On my first playthrough RNG and some RNG pattern combinations seemed unfair, however, on my second playthrough I cannot say that it is very unfair. It is not perfect balance, but it does not annoy player. I had fun on my first playthrough and I had fun time on my second playthrough too.

This avoidance predates avoidances like I wanna Romanesque (also made by Marimario) and you clearly can see that I wanna NewGame does not have any kind of fancy visuals. However, visuals used here work. Gameplay maybe is simple, but it is fun to perform and to listen to the soundtrack. You can relax playing this avoidance and just enjoy fun time. This is the element which lacks in some of the ~2017-ish Marimario avoidances – good visuals, but gameplay goes in the background. Simple, but effective!

I played this avoidance originally in 2020, since it was used in FSR Avoidance, and I can say that this was one of the best choices in gold tier. This is a very good representation of anime avoidances. It is totally worth of trying this classic!

Would recommend.

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Tagged as: Avoidance
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Rating: 8.5 85       Difficulty: 46 46
Aug 13, 2022
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