GaspacoZanis's Profile
Send a PMJoined on: May 20, 2017
Bio:
I am just a random guy who like to play IWBTG fangames ! If you want, you can read my reviews and ratings for every game, which I have cleared! If you want, you can ask my some questions too, and I will be happy to answer to them! Have a nice day! ^-^
Link to my clear list, wishlist, plans and what I am currently playing: https://sheet.zoho.eu/sheet/published.do?rid=0rgpa2003c0dd491040fea02d5e1879dfb68d
Most of fangames which I have cleared are on delicious-fruit, however, 2 are non delicious-fruit fangames.
Link to my K2 challenge progress: http://k2.fangam.es/progress.php?u=352
Link to my K3 challenge progress: http://k3.fangam.es/progress.php?u=352
P.S. I don't count mod clears to my main game clear list.
I've submitted:
260 Ratings!
260 Reviews!
2463 Screenshots!
260 Games
260 Reviews
For: I wanna Conversation
This game has one avoidance to beat. Avoidance itself isn't too hard but still it has its issues. Yes, avoidance has some good visual effects, like zooming in and out effects and some attacks looks visually nice too. Even idea to put 2 Mikus on one screen which are different is nice, since even the name of the game is I wanna Conversation. This is kind of nice conversation between player and the game, however this whole "conversation" has gameplay problems. Many attacks (even the first one) are RNG depended, which means that you can get unpleasant situations during avoidance. Many patterns are RNG based too, which means you can't do some patterns each time identically. And this avoidance has many unobvious instagibs, which are impossible to predict, unless you have seen this avoidance before. This avoidance also has too many attacks, where you just need to wait until next attack, and that gets because of some effects, where you don't have to do anything and too many fake fruits, which I don't think that makes avoidance better. Also this avoidance has one attack, which can cause lag after which you will have unsynchronised attacks. This problem is fixed in I wanna gorgeous big Conversation, which is kind of good, since its kind of wierd, that one attack can cause on some computers lag after which it is unenjoyable to play avoidance further.
This is not bad avoidance or something. I liked some attacks and it wasn't hard either. Kind of mixed emotion, and even though it is kind of good avoidance for beginners, I still can't say for sure would beginners like or dislike this game, so I won't abnegate you from trying it, I would even say, that if you somehow have access to this game, then you may try it if you don't have anything else to play, maybe you will like it, who knows.
For: I wanna be the mold killer
For: I wanna be the Walpurgis
If you have played or seen sprite of this boss, and you think that you somewhere have already seen this, then you are probably not wrong. This boss sprite was used in I wanna kill the Kamilia, and there it was referncing other game, which is called I wanna be the Magic Girl, which is made by LIPCONE, who is the same person who made this game. And I have to say, that I wanna be the Magic Girl heavily reference this game, which was kind of surprise for me. I should admit, that this one of the rare Hanshin's games, where you have actual bossfight not avoidance, and still this is fun thing. Even though I haven't cleared or played much final boss of I wanna be the Magic Girl, I can say, that this boss looks like has the same amount of HP as well as the main idea to shoot on some kind of hat to shoot boss, is the same (even sprites of the main boss and hat is the same). Yes, other sprites of bullets and other things are not the same, but still, you can feel the same atmosphere, since there is even used the same music as in I wanna be the Magic Girl if I recall correctly. What are differences? Well, the background and attacks are different. Now there are falling down some kind of rockets and exploding in small squares, which we should avoid. The other attack is healing bottles which should be shot, otherwise they will heal boss. But that's not all. After lose of 50% of HP, boss have actually second phase. This phase where we boss have like 5 different other character attacks. Characters looks like are from some kind of anime, the only thing which I haven't seen was the wierd girls, which were in I wanna be the Magic Girl. Here we have 2 aiming attacks (some wierd girl and gun), random fruit attack, where is some other wierd girl, annoying pattern attack, where in the background is some wierd cat picture (I think or it was used in I wanna be the Avoidance?), and knight attack, where is falling random wheels (this thing was in I wanna be the Magic Girl as well). If the first phase was kind of tiring to shoot all the time, then the second phase was really entertaining to be honest, even though cat's attack could be quite annoying (even though you can use mouse cursor to make sure where to stand). And then you have 'Thank you for playing!' screen.
I was wondering at the beginning, why does in I wanna be the Magic Girl boss had so many HP and why it was designed like that. Well, as we can see, looks like creator really liked this game (even though why does then title screen has ortographical mistake?), so he didn't want to throw this thing. I mean, after he released this game, Magic Girl's thing he used in one game, I mean in I wanna be the Goshi Barrage II, so we can see how much creator liked Magic Girl's anime if even he wanted as his last solo project to make game with this anime theme, as well as using this games mechanics, since he found that probably this is his the most succesful project, and remaking OK things would result in a really good game. Well, creator little bit overtried, so he made too hard final boss in I wanna be the Magic Girl, missing that if in I wanna be the Walpurgis so many HP for the boss wasn't the bad thing, no, it was OK, since boss wasn't too hard, then just copy paste won't success in anything too good, so you needed to balance it. Still, I haven't cleared I wanna be the Magic Girl, so I can't really crticise much if I haven't seen and played the whole bossfight. However, if we talk about this game, then I clearly can say, that it is pretty fun game, even though it isn't novice game if what, but still it isn't as hard as it could be, so it is quite good for beginners, so I would probably recommend this one.
P.S. Although the last boss of this game is some kind of predecessor of Destination boss, since this game was made before I wanna be the Destination (important notice is that I wanna be the Magic Girl was made after release of I wanna be the Destination), and I am almost 100% sure that before this there weren't any of Destination boss look like boss, and if I am right, then this was some kind of new technique to fangame indusry, which I kind of interesting fact.
For: I wanna be the Burst(2015)
For: I wanna be the Avoidance
I wanna be the Avoidance similarly like Hanshin's other game I wanna be the Goshi Barrage II, is basically game, where you have to beat bossrush and then final boss to clear the whole game. This one was made before I wanna be the Goshi Barrage II, so there can be seen differences between games. Actually, as creator tell in credits, this game originally was meant to be I wanna VS.VOCALOID 2nd, even though he dropped that thing, and made this one, where as I think, there are no vocaloid songs at all (mostly anime songs). Even though the game was made somewhere around 2011, some bosses are still quite known (particularly the final boss). And, yes, game is easier than I wanna be the Goshi Barrage II, and instead of 57.5 hours, it took me 12 hours. But let's look on each boss and how good or bad are they.
In this game's bossrush there are 6 bosses that you have to beat (not 5 like in his later games), and most of them aren't as hard as they look. My first boss, which I cleared, was upper-middle avoidance. It took me like 10-15 minutes, and it was one of the easiest ones. It is 'Very melon' themed avoidance from ZatchBell movie (if I get correctly). Avoidance itself shows different attacks from melon, bulb or 'V' sprites. Mainly there are aiming or different burst attacks, and there are just few unfair attacks, which can easily be first-tryable. Some trolls are funnier others less, but still wouldn't call like something too special, mostly track makes funnier avoidance than its attacks, even though I liked the last troll. That's it. Pretty much the same thing, as the carrot avoidance in I wanna be the Goshi Barrage II, but still more or less fun.
Rating: 4.5
Difficulty: 35
As second one I chose the upper-left one. Its cirno avoidance, which took me around 20-25 minutes, but in difficulty its still not harder than previous one. This one is also meme-themed song avoidance followed by random arrows or orbs. Patterns are pretty easy to dodge except few in the middle and in the end of the avoidance. Random attack are reactable even though orb attacks can give some unpleasant experience. I really liked the track, so even though attacks were pretty much in the same quality as in the previous avoidance (maybe just little bit better), I will give higher rating, since I had more fun, and for me it was more rememberable avoidance.
Rating: 5
Difficulty: 35
The third one, I chose the downer-right avoidance. It is just 1 minute and 19 seconds long (and is the shortest avoidance here), but I didn't like it. There are Digimon Xros Wars song, which isn't really like anything too special. Gameplay here is pretty much horrible. We have wierd aiming attacks from 'V' sprites, we have screen, which changes its direction and the view. Also, there are few luck-based attacks (which probably are easier to dodge if you have skill to dodge with differently directed view. Sprites are badly chosen and even though I cleared this one in about half an hour, I didn't have fun at all. It isn't like too hard, but still bad one.
Rating: 3.5
Difficulty: 40 – 45
The next one I chose downer-left avoidance, which is Utsuhu avoidance followed by meme-themed soundtrack. Avoidance was pretty fun and took around an hour. Kind of reminded me of Cirno, but had more different attacks, which even looked better. The chosen sprites looks good with this track, even though gameplay has problems. Some attacks are as unfair as horizontal or vertical raining in Steinsgate avoidance in I wanna be the Goshi Barrage II. Still, attacks are not as hard, so it shouldn't be too hard. The other weird thing was to make in refrain savespot in the middle, even though sprites looks really good with the track. Harder than Cirno, but still not as hard as it could be. Probably the best avoidance in the game. I had fun time.
Rating: 5.5
Difficulty: 35-40
The next one avoidance took me only around 30 minutes even though I was sure that it would took more. It was the upper-right avoidance, which is followed by LoveLive track. The avoidance itself consists only from different attacks, which all have only different coloured note sprites. Has few unfair attacks, even though it felt like really fair avoidance. Some attacks were more unique than in other avoidances and felt fun to play.I didn't like it as much as Utsuhu, but it is decent, that is pretty much everything hat I can say about this avoidance.
Rating: 5.2
Difficulty: 40
So if for me 5/6 avoidances took less than 3 hours to beat as well as took less than 200 deaths, then the next one was the hardest avoidance in the game for me. It is downer-middle avoidance, which is 4 minutes and 31 second long (the longest avoidance in the game). This one took me little bit less than 9 hours and around 450 deaths. What are hard things in this avoidance? This avoidance has many unfair random attacks, many attacks, where are hard patterns and has many attacks which you should learn where and how to dodge things. I won't retell all boss in details, but some attacks are really boring to dodge especially so many different aiming attacks and some random attacks too. There are some unique things, so I won't really give really low rating but still it was pretty horrible.
Rating: 4
Difficulty: 51
After you have beaten bossrush, you will be lead to the final boss. This one is Mami avoidance. It is the second hardest avoidance in the game for me, even though I managed somehow to beat it under 40 minutes (even though I waited10 hour grind), and even firstried more than half of the avoidance (everything after second super random attack). This avoidance is really luck-based and skill-based in the same time. The biggest problem here is to pass 3 really hard RNG attacks, which consists of different small squares and has little space to dodge. Other than that there are few bouncing and randomly directed horizontal fruits, as well as hard to react pattern from fruits. Weird thing was to add random grey block wall and between which you should avoid easier square-attack. For me it felt like the third hard random attacks was actually easier than first two, but I am not sure, since I first tried it. The avoidance wasn't like anything special, and I didn't really like it. Personally, I didn't really enjoyed this avoidance and won't call it as something special. Pretty much nothing too special. Probably one of the worse avoidances in the game. Oh and this is the only avoidance, which attacks I looked on youtube.
Rating: 3.5
Difficulty: 45-50
After you have cleared Mami, you get to credits and 'Thank you for playing!' screen. Credits are like in I wanna be the Goshi Barrage II, only here creator tells some things about the game, and you can actually extract signs in converter, not like it was with I wanna be the Goshi Barrage II, where the main problem was the background.
Additional thing to talk, is the technical plan of the game. It was actually worse than in I wanna be the Goshi Barrage II. Making option to choose avoidance, by clicking with mouse cursor twice on the barrage (except for the final one, where you can click just once), wasn't the best idea, since it can be really annoying every time to click and then get back to keyboard. The quality of background was horrible, since you can clearly see how blurred the background is. Sprites itself are not like anything too special, some are chosen better, some worse. Tracks was OK most of the time even though they could be better. Pretty mediocre, so I wont give more than 4 for the mechanics (I could give even less, but I won't, since it wasn't as horrible as it could be).
Bonus rating: 4
So the average rating with bonus is 4.4 (without bonus it is 4.5 if its round up). With that said, I can say, that this game clearly is worse than I wanna be the Goshi Barrage II, and it can be seen that this one was made less serious and more meme-based. Game has few more or less fun avoidances, so you can try to beat few if you don't have anything else to play and if you somehow has this game. Game has some funny stuff and tracks, but won't provide with really fun gameplay. So I probably wouldn't recommend this game for the most of the casual players, even though some old classic fangame fans probably would enjoy stuff in this game. Pretty much the same thing as with I wanna be the Goshi Barrage II: if you feel for it, then try it, otherwise better don't touch it, you probably won't be satisfied.
53 Favorite Games
401 Cleared Games