GaspacoZanis's Profile
Send a PMJoined on: May 20, 2017
Bio:
I am just a random guy who like to play IWBTG fangames ! If you want, you can read my reviews and ratings for every game, which I have cleared! If you want, you can ask my some questions too, and I will be happy to answer to them! Have a nice day! ^-^
Link to my clear list, wishlist, plans and what I am currently playing: https://sheet.zoho.eu/sheet/published.do?rid=0rgpa2003c0dd491040fea02d5e1879dfb68d
Most of fangames which I have cleared are on delicious-fruit, however, 2 are non delicious-fruit fangames.
Link to my K2 challenge progress: http://k2.fangam.es/progress.php?u=352
Link to my K3 challenge progress: http://k3.fangam.es/progress.php?u=352
P.S. I don't count mod clears to my main game clear list.
I've submitted:
260 Ratings!
260 Reviews!
2463 Screenshots!
260 Games
260 Reviews
For: I wanna go to 1Floor
For: I Wanna Tell The World
For: I Wanna Tell The World v1.1 (REMAKE. ver)
For: I wanna be the Goshi Barrage II
The game itself is a straight sequel to original I wanna be the Goshi Barrage (which full playthrough can be still viewed on ipses youtube channel) and can be even perceived as a prequel to I wanna be the Magic Girl made by the same guy, but only under other nick. Both sequel and original I wanna be the Goshi Barrage have the same structure of the game – you have to clear 5 avoidances to get to the final avoidance after which you have cleared the game (in other words, some kind of boss (avoidance) rush after which is final boss). Who is ☆阪神☆ (Hanshin) I have already written a little bit in my review of I wanna be the CaballerosⅥ. Hanshin under his nick have made more than 30 games and later on, when he changed his nick to LIPCONE ( info about it that can be seen in his blog, which is now kind of dead (only some posts are still alive) and here [url]http://dic.nicovideo.jp/a/%E2%98%86%E9%98%AA%E7%A5%9E%E2%98%86[/url] ) (about that I have written in my I wanna be the CaballerosⅥ too) , he have published another 7 games, which has similar and different things. All his games now are private (except for I wanna brake the Eight beelzebubs), but still you can find something about his games, so we can compare. The similarities can be seen, for example, in Hanshin's I wanna be the Goshi Barrages and in LIPCONE's I wanna be the Magic Girl. The same specific design of savedata choose, track, which is in I wanna be the Magic Girl's title is the same, which can be heared in title and credits in I wanna be the Goshi Barrage II, same tilesets and mechanic how to choose boss in wanna be the Goshi Barrage II is the same as to choose world in I wanna be the Magic Girl. Even the red letter 'R' is in all his later solo games (I guess that is a thing of his engine?). That all shows that he is the same creator. But now let's end the discussion about the creator and now let's get to the main game!
When you open the game you have specific intro with some japanese track and Hanshin's project sign. And the only thing, which is kind of unique for title screen, is the choice to use different tracks for the title screen. Those are bossrush avoidance tracks and also the credit track. The game itself starts with the screen, where you can choose between 5 bosses bosses (6th has name 'Coming soon', which can confuse at first, since it can felt that game is unfinished, but it is finished). Layout itself looks more or less good and is well-planned. Each boss has its picture of track which is colorless at first, but when you choose with your arrows boss, it gets colorful. Each boss has info about the track and its composer and has some wierd stars, which as I guess shows difficulty (even though that difficulty is kind of wrong). Each boss I will rate seperately and I will write in that sequence in which I have cleared bosses (important notice is that I played the whole game blindly without looking on interent for strats (but still you won't find the whole playthrough, so you still have to think of strats yourself.
The first boss, which I cleared was the right one in the first row, which is the easiest one (it even has 1 star), the shortest one (only 2 minutes and 21 seconds) and I didn't even noticed how long it took (around 1 hour or something). Avoidance itself can be definied as a carrot avoidance in theme of track. There is even appropriate character from the song (which is called Tewi from Touhou I guess?). What about the gameplay? It is pretty easy, but unpredictable. Once you understand what to do it is really easy. Random is really fair and easy, from patterns there are mostly only aiming attack. The only thing, which is kind of unobvious, but still you can dodge it is instagib at the end, when sprite goes down, but if you stay in corner then everything is fine. Is that it? Well, yes, kind of mediocre avoidance, which you will miss pretty fast. Nothing too terrible, but not great either.
Rating: 4.5
Difficulty: 30
Everything starting from this boss is pretty grindful and isn't as easy as previous boss. After around 2.5 hour and 300 death random playing I thought to start play seriously ne of avoidances. I chose Summer festival Gumi and Miku avoidance (the middle one in the first row). Boss itself took around 9 hours and 600 deaths. It has 4 stars and is 3 minute and 26 seconds long. For me this was t second hardest boss from all game, so stars shows more or less appropriate difficulty. Boss is probably the only one which has kind of too calm song, even though it is still fun to play. Boss itself is pretty fair even though it has one unfair attack around at 2 minutes and 35 seconds, since attack is RNG dependend and can give walls, even though there are a lot of space to dodge so it may require skill too. The very first attack later on gets buffed so it requires skill to dodge even though it can look as it is RNG dependend. A lot of attacks are pretty free, but those few attacks buff boss and can be hard to dodge. The final attack and splash I first tried so I can't say is it RNG or pattern, but it didn't felt too hard or something, even though the buffed first attacked is really hard to learn, since you have to do it 2 times. Some attacks look cheaply made, but it was still nice avoidance for me.
Rating: 5.5
Difficulty: 54
The next one I chose to play the middle one in second row, which is rated on 5 stars and is 3 minutes and 40 seconds long. The boss unexpectadely took only around 4 hours and 300 deaths. SpiCa was definitely my favourite one! It is basically fair RNG dependend, and unlike other bosses, RNG most time is readable, so it isn't only about farm. Yes, boss has several repeating same aiming attacks, RNG attacks and etc., but is fun to play. Yes, the first and third attack has savespot in the middle platform on right side. Yes, the first hard RNG attack is hard to read. Yes, 2nd and 4th hard RNG attacks are the same and 3rd and 5th ones too. After the third RNG you can even see, how bad sprite was cut in paint (even though before it you can't even notice it). But still even after all of this, I can't say that I disliked this boss. It was really fun to play and unlike the all other boss, it doesn't have instagib pattern in the end! The last RNG can be first tried, and every RNG attack and some pattern attacks too, looks unique and fun to play. Just because of how fun it was, I will definitely give higher rating, since I really felt that creator tried to make good boss! And it isn't even that hard too to play!
Edit: After clearing I wanna be the Goshi Barrage, I came to conclusion, that this is my second favourite avoidance from both games and that I really liked it and maybe a little bit underrated. Because of this, I will give +0.7 to the rating (and only for this avoidance, all the others I will keep as they are for now)
Rating: 6.7
Difficulty: 50
After 2 fine bosses we have one pretty much horrible boss, which could be good too. I am talking about the left avoidance in second row. It is avoidance with track 'Hacking to the gate' from Steins;gate. It has 3 stars and is 4 minutes and 15 seconds long. For me it was thwe hardest boss, which took me around 19 hours and 1000 deaths. It is boss, where you will only see gears and lasers (on two attacks). This boss would be OK, even though it has many places where you just have to wait, because nothing is happening. The main problem of the boss gets somewhere around when is left like 2-3 minutes, mainly horizontal attacks. Those horizontal attacks are purely RNG depended, since you have so less place to move and dodge and after that you have one more RNG depended attack, which can get impossible random, since gears stop in random places and after that you have to go with aiming somehow trhough that. Aimings can be easy if you now how to dodge those easily even though that isn't obvious. Oh and it can be laggy if you play not so good device, which means you can easily die on patterns and etc. Laser attacks can be annoying too. The first one is OK, but second one is easily chokeable, because it is after horizontal and random attack... And for the last attack you have once more aiming (yes, the whole avoid has a lot of those...) you have the last instagib, which guess what is even hard to dodge... I died like 2 times on it and somehow dodged it on third time, even though it was really precise dodge. Could be fine boss, but is just ruined by few attacks. Never again... (rating is little bit higher for track and ideas)
Rating: 3
Difficulty: 57
So as last bossrush boss we have boss, which have 2 stars, but is 4 minutes long. For me it was boss, which took around 14 hours and 1300 deaths. It is Babel Miku avoidance. I wouldn't call it as hard, even though the difficulty is really similar to Summer festival one. Here we have boss, which gives us ton of pattern and RNG attacks. Boss has the worst sprite in the game (like really badly cut Miku sprite) too. At first there are few unique random and pattern attacks, as we as some not so unique like boring aiming or free RNG attacks. The real problems start when there is left around 2 minutes and 30 seconds. There is wierd attack, which is RNG, but should have appropriate strat to dodge. After that we have buffed RNG attack and aiming. After that the floor fells down and you have to dodge everything on platforms. More RNG, more annoying and hard aiming, and then you get to the last minute and finla phase, which guess what, is the same as the first attack! The only problem is that it is easier to dodge on gorund, but we don't have ground anymore, which means that we have RNG depended attack, and if you got through it somehow, you will have instagib too, on which I even managed to die once... The boss is better than steins;gate one, but it isn't as great as it would be, it isn't as fun too but I will still give higher rating because of unique attacks and gameplay.
Rating: 5
Difficulty: 54
We have defeated the whole boss rush, and look, we have one more boss, which has not star rating, but have track from anime (Magic girl or something like that). Boss itself unlike the first game, is more concentrated to be as a reference to other avoidances, even though starightly you will only see attacks from Babel Miku and Summer festival Gumi and Miku. Avoidance is really long (5 minutes and 13 seconds), for me it took around 9 hours and 500 deaths. This boss has like 2 different phases, from which the first one has infinite jump, but second has same layout as Summer festival avoidance and without infinite jump. You will see pattern and random attacks from upper-mentioned avoidances as well as attacks, which inderectly represents steins;gate too. Interesting gameplay thing is the appearing airship in 2 minute of avoidance. When it appears it can go in 2 directions: left or right, which is randomly generated, but is important to make gameplay easier. For example to dodge easier the first airships aiming attacks you should dodge in opposite direction on which starts to go airship, for second attack you should go on other side and third like first time and etc. Is avoidance hard? Well it would be OK if not one few random attacks in last minute of avoidance. There is buffed fruit rain, which can give walls easily and after that you have randomly bouncing fruits (indirect reference to steins;gate or Gumi from first Goshi barrage), which later on splashes and can give unreadable walls. Luckily last phase I survived from my third attempt, even though attack looks really tough, since you have to dodge both first attack of Summer festival and aiming, and that isn't as easy as it looks. I would say that 2 floors of blocks was useles, but as reference to Summer festival it was fine (even though blocks were different). Was easier than Summer festival Gumi and Miku and Babel Miku, but is still challenging. I really liked the avoidance at first, but liked it less at the end. But still, it was fun experience! Oh and the airship is the same as in I wanna be the Magic Girl, only other sprite, which kind of looked like prequel or something even though in LIPCONE's game its completely different, but still fun fact.
Rating: 5.5
Difficulty: 52
When you finish the game you see 'Thank you for playing!', but you click on wierd new button, which appears when you clear every boss, you can go to credits and you will get to 'Thank you for playing!' screen, which is the same as in First Goshi barrage. And my bonus rating for the game will really high since I liked how did the creator tried to make visuals, chose good soundtracks and has interesting ideas for the game .
Bonus rating: 6
If there wouldn't be bonus rating, then rating of the game would be 5.03 (before edit 4.9), but after bonus rating it is 5.171 (before edit 5.07), which round of to 5.2 (before edit to 5.1). Did I like this game? I should admit that I liked it and I had fun even though this game was made in 2011! Game has its issues and has questionable content, but if you are determined to find good things among bad things, then you can try this one, but if you don't like old games and don't want to do questionable stuff or don't have that high skill to play this one, then you can skip this one, even though I doubt that random player who reads this review will be able to find the link of the game. But still, one of the better Hanshin's games, which is still better than a lot of nowadays games. Pretty chill one since you don't have platforming and you won't have restarting music or lot amount of trap problems. Don't see reason to talk more, since I already everything about each boss, and now just make your decisions whether it is or not worth to play!
For: I wanna be the CaballerosⅥ
The game starts with pretty generic 2 screen stage of specific block and green background chose. The screen provides with RNG fruits, fruits which you should shoot, generic diagonal needle, uninteresting water jumps and etc., megaman music, traps which are not horrible, but which could be a bit better. That is pretty much it, nothing too interesting to see.
Rating: 2.5
The next stage shows us one screen of even more generic needle with restarting guy rock and speed blocks, which differs from other blocks with small arrow on it. Personally, I hated the most part of the jumps, and thank god, there are no saveblockers, so that some really annoying jumps can be skipped after first clear. The biggest complain I have about is the save where is speed blocks, because they are too fast and the fake blocks above is so boring that it can’t be really enjoyable. Pretty much all stages of this creator (who most likely is すしだね) are so bad. Just, meh.
Rating: 1
Stage 3 shows that this game isn’t totally ruined game. I don’t know surely who is the creator, but he made pretty much OK stage 3 and 9. This stage has 2 screens of needle followed by traps, which can be confusing to find. This stage has pretty weird track change, but it kind of fits here. Also stage has better sprite choice, so it feels better to play, however on second screen some sprites can be confusing, because they look like spikes, but they are not. Gameplay could be better, but I won’t say I disliked this stage so much. Pretty OK stage, however because it is confusing so I will put little down the rating.
Rating: 4.5
Stage 4 is most likely again stage made by すしだね, but it is little bit better. Visuals are pretty horrible, but gameplay is more original especially first save, which is kind of special in stage. The maze isn’t really the best thing here, but overall stage is slightly better than the second one.
Rating: 2
Stage 5 consists of 2 screens, which visually are just inverted. Stage consists of easy needle followed with traps. In second part you can actually choose to go up or down (up has way where is smiley face but down way has skull), but I doubt that it is really possible to go down, or at least it is very precise, since fruits are really fast and I really don’t know how to time them. But you still can go upper way and get further. The stage would be better if there wouldn’t be guyrock track to be honest.
Rating: 4
Starting from stage 6 I was surprised that game’s quality actually gets better. Stage has really good track, good visuals and unusual gimmick of teleporting to different places. From the style of the game I conclude that the creator is 禮芭蘇亡@, and I can say, that he actually pulled out the game little bit. He even in his stages made saveblockers, some additional soundeffects, visual things and gimmicks. I would probably give 5.5 rating, but for trying and wasting time on this I will put higher rating just of the respect, because looked like he cared more of the game than other creators. At least I liked these few screen better than others.
Rating: 6
Stage 7 was made by the same creator as previous one, but it has its differences. Mostly difference is choosing other track, which kind of fits well with the design of the stage. Some saves felt kind of generic, while others felt pretty unique. Few screens, but still kind of memorable. Even traps here felt more unique than in other stages. It is kind of interesting like previous stage, but I won’t higher up rating this time.
Rating: 5.5
After you clear stage 7, you will remember what were you playing all this time from the beginning. Yes, you started with generic stages and now it continues! Stage 8 is really similar like stage 2, because looks like is made by the same guy, and it follows the same thing too! Even worse generic needle, with more annoying jumps (also now we have blocks, which works as saveblockers…), generic visuals and now with megaman track. Oh, and save where is speed blocks is again pretty bad. Difficulty kind of little bit rise here, but I don’t think that doing diamond jump or some other jump should be big problem for player. I liked this slightly better than second stage, but it is still bad.
Rating: 1.5
How to improve situation if after good stages are one bad and ruined by one screen stage? Yes, you should put stage which looks again better! For this situation you can play stage 9, which looks like was made by the same guy who made as third stage. Now there is only one screen, but it has pretty unusual track, better visuals, but it has confusing traps. Nothing too special, but I kind of liked this stage. Not as much as stage 6 and 7, but still, decent screen.
Rating: 5
Stage 10 is pretty weird one screen stage, which is made by other person, and is different than any other screens. Specific music choice, whimsical visuals (speed blocks don’t have special design for some reason) and repetitive jumps and also some traps. Good thing is that here is no save blockers, so gameplay is little bit easier, since you can clear some annoying jumps once, and you can continue forward without a need to clear it once again. That is why I didn’t put down the lower rating, but it is still pretty meh stage.
Rating: 3
At first stage 11 looks like the stage, which were made by the same guy who made stage 2, 4 and 8, but if you look on spike design, then it more looks like from the guy who made stage 5. Stage itself has generic visuals and megaman track, as well as some annoying jumps, like water diagonals, but the gameplay actually is more unique, since the placement of blocks, traps and spikes are well-considerated, which can be seen on the last save. Maybe if creator would choose better background and better tilesets, then this one screen would look better. But now it is still pretty generic.
Rating: 2.5
The last stage is made by the same guy who made stage 6 and 7. Stage has spotlight gimmick, which is kind of nice for this game, but the gameplay is quite annoying here. The candle itself looks quite weird, but here I had real complains about some things. I still don’t get why here should be save blockers? Some jumps are so bad, that they are just annoying to redo. The music, visuals and traps itself are good, but some jumps are just useless. Why there should be annoying water diagonals or gate through which you have to get from the block height and some other ones too? Good stage ruined by few jumps.
Rating: 5
After you have beaten this stage you get to the room where you have to get down as shows one arrow. Boss itself represents weird creature, which apparently represents the knight or in other words Caballeros (caballeros from spanish is knight as I found it) , which you have to shoot in head. Several first attacks can be dodged at one spot and then there is 2 attacks which you have to do while from the up is dropping down several fruits, which you can even shoot. Attack is pretty RNG dependent, so it can be pretty annoying to do. Attacks itself looks OK as well as visuals. Big thanks I can say about soundtrack, which fits really well for the boss. And idea of approving that the name of the game was appropriate was really good! After several arguments,which I mentioned, I think this boss was made by 禮芭蘇亡@, but I don’t know for sure about that. Overall I kind of liked boss and idea, even though it has its problems.
Rating: 5.5
After you clear the boss you have to get down where you will have credits, after which you die and then teleports to the ‘Thank you for playing!’ screen, which is the same as the title screen. The whole technical thing in the game wasn’t really the best, even though I kind of liked both the credits and clear/ title screen. Kind of okay, so I will give bonus 5 rating for the whole idea and trying.
Bonus rating: 5
So, what are the conclusion and results of this game? The finite average result of the game’s rating is 3.785, which we can round of to 3.8 (without the bonus rating the finite rating would be just 3.692, so it wouldn’t change much). Conclusion is pretty easy: pretty messed up collab, which has potential to be at least OK, but which lost its potential because of some creators. Would I recommend this one? Well, if you are one of those like me, who like to find good things among trash, then sure, try it, but for others I would most likely not recommend this game, since I doubt that you will enjoy this experience, even if you will manage to find this game, which can be quite hard and even useless (even though I am looking forward to play other Hanshin’s games lol) !
P.S. Fun fact, which I recently found: in this game the goal is to be like 6 Caballeros - knights, or in other words to fight for the justice, and the same idea is for the sequel - i wanna break (brake) the eight beelzebubs, where the goal is to destroy the 8 devils in the word of justice. Interesting, isn't it?
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