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Joined on: Mar 11, 2015

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34 Ratings!
31 Reviews!
51 Screenshots!

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31 Reviews

geogeo222
For: I wanna be Minimal
Minimal is a really great looking (and sounding) game with good production all around.

The platforming is enjoyable and original. It takes an artistic approach to needle layouts. A lot of levels are almost entirely vertical or horizontal, use symmetry, strange spike sizes and configurations, and require you to move in unconventional ways. Not a huge difficulty curve from beginning to end.

The bosses are very simple but fun. Like the rest of the game, they look good and are accompanied by great music.

The level designs are really pleasing to the eye, with a lot of intricate designs weaved in, out and around the platforming. Ironically, this may be the most noteworthy aspect of the game, which is not minimal at all. More in line with the theme suggested by the title, sprites are solid colors, which gives a nice aesthetic.

Attention was paid to sound as well. The music is relaxing and will draw you in to the abstract levels. There is an alternate, fitting death sound, the save points make a great noise, and a handful of other details throughout.

Well-conceived and maybe one of the more cohesive 'experiences' that I've had with a needle game. Everyone should play this.

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Tagged as: Needle Boss
[0] Likes
Rating: 8.5 85       Difficulty: 50 50
Mar 22, 2015
geogeo222
For: I Wanna be the Liquid
The great appeal of this game is basically the Miku avoidance, although it starts with platforming. You need to first do a screen of simple jumps just to select the medium difficulty, which is strange but fine. You then walk through a very plain looking area before being teleported to the real platforming screens, which look pretty nice with a soft blue theme on everything. The platforming section is not long or difficult, and it's fairly well-designed.

The avoidance that follows is really great, and is accompanied by one of the best vocaloid tunes I've heard. It's under 5 minutes, with a little pattern and a lot of RNG. I found it to be extremely rewarding and quite a challenge as a beginner to avoidance. It took me some hours, but a more experienced avoidance player could probably do it in half an hour.

There is also something strange I don't understand about this game, which is that rarely upon pressing R, one of the savepoints on the screens in the main platforming section will become bright yellow, instead of the various shades of blue they usually are. I don't see what purpose this serves, but there is even a counter labeled "Yellow" on each save in the save select screen that counts the number of yellow savepoints that have appeared on that file. This could serve some purpose, but if so, it's completely lost on me.

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Tagged as: Avoidance Miku
[1] Like
Rating: 8.5 85       Difficulty: 45 45
Mar 21, 2015
geogeo222
For: I Wanna be the GreeeeN
GreeeeN is a simple, lighthearted fangame with some very light puzzle and trap elements. The game certainly isn't always pretty looking, but it's filled with solid beginner-level platforming and a ton of interesting one-off gimicks.
Half the bosses are kind of boring and feel cheaply-made, but the others are pretty clever and offer things you don't usually see in fangames.

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Tagged as: Gimmick Boss
[0] Likes
Rating: 7.0 70       Difficulty: 30 30
Mar 21, 2015
geogeo222
For: I wanna be the Galaxy
A really innovative puzzle-platformer. The puzzles involve using various items you've collected along your quest, most of which employ really unique mechanics. The puzzles themselves range from clever, to somewhat obtuse, but those dosn't really detract from the enjoyability.

The structure of the game itself is also pretty unique, and in some ways like a 'metroidvania'. Each stage is a planet accessed from a hub zone, and you can travel to any planet you've unlocked, allowing for you to take each world at your own pace rather than all at once. The worlds are not totally linear, either, with a few paths to choose from at the start of each.
Each world has a boss, and these are also really unique, often incorporating a gimmick found in their stage. Some of the bosses are the among the more difficult things in the game.

There is a LOT of stuff to do in this game. Each world has a multitude of collectibles that are not required to beat the game, and there is even a world full of minigames which you can complete for more collectibles. To 100% this game is going to take a lot of dedication to collect all the things, and each boss even has an optional 'hard mode'.

Overall, this is one of the most complex and fleshed-out fangames there is. A portion of the puzzles and platforming are not the most well-made things ever, but they almost all employ a very unique mechanic, which brings a ton of fun and memorability to this game.

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Tagged as: Adventure Gimmick Boss Long
[0] Likes
Rating: 8.0 80       Difficulty: 55 55
Mar 21, 2015
geogeo222
For: I wanna be the Chokochoko
The first screen is a vine climb, which is fine. The rest is pretty disappointing.
It's 10 screens of vine climb. Kappa

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Tagged as: Special Short
[0] Likes
Rating: 2.5 25       Difficulty: 5 5
Mar 19, 2015

1 Game

GameDifficultyAverage Rating# of Ratings
I wanna Walk Out In The Morning Dew 84.3 8.3 58