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Joined on: Sep 9, 2017

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15 Reviews!
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15 Reviews

ColdWarrior
For: I Wanna Uhuhu Spike 2
Wasted 40 minutes on this disaster. Save balance is abysmal, platforming is boring and uninspired, and every save ends with really stupid jump, just to waste more of your time. Filler jumps, bad save placements, no align hints where it's almost necessary. Overall really sloppy and i'm not even that fond of this whole weaboo club atmosphere. Totally not worth playing

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[2] Likes
Rating: 3.0 30       Difficulty: 45 45
Feb 18, 2018
ColdWarrior
For: I Wanna Enjoy the Stimulated Strawberry Lollipop Dandy
Clear w/o EX

Really my least favorite of three. First of all, it relies too much on backtracking, which wasn't the case in two previous games or origin(afaik). Huge difficulty spike in the middle, a lot of long segments and bad precise jumps, some corridorish needle surprisingly. It plays a lot more like Witch's Needle than Uhuhu spike. I would prefer more consistent difficulty in-between games than it goes up in every new one. Probably will not play next one if it comes out, as i said first one was most enjoyable for me, and further it goes, the more cruel it becomes

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[3] Likes
Rating: 6.8 68       Difficulty: 60 60
Feb 17, 2018
ColdWarrior
For: I wanna enjoy the Galvanized Peppermint Dandy
About as good as the first one. Though i feel like there are a lot more precise jumps than in the previous one, and i probably liked that one more. Still a great needle nonetheless

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[2] Likes
Rating: 7.6 76       Difficulty: 58 58
Feb 16, 2018
ColdWarrior
For: I wanna enjoy the Electrified Butterscotch Dandy
Fun needle game, with wast jump variety and nice visuals/music. Mildly challenging, without major difficulty spikes, though there are some nuances which could be done better or something i don't fully understand. Some jumps were really precise and that could be the remnant of Uhuhu 1, and it's whatever, i don't really hate them, but they just were a bit out of flow

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[0] Likes
Rating: 8.3 83       Difficulty: 55 55
Feb 15, 2018
ColdWarrior
For: Domu
I'm deeply dissapointed how this turned out. There is a lot of effort, a lot of good ideas, but also a lot of stuff i'm just regret picking this game up for. We'll start from the beginning.

1. WATER PUZZLE ROOM
Difficulty-wise it's much harder than everything up to this point. It takes a lot of time to set up, and a lot of precision to execute, so you'll have to start over pretty often if you're at medium skill level. It's just really tedious and boring. You could just make water fill more of the room, make dirt blocks accesible from the get-go, or made water replenish your double jump as emergency. Either way really annoying.

2. ICE PHYSICS
Yeah, yeah, it's obnoxious. Doing even relatively precise platforming with this is just pain in the ass. You should do a normal ice physics or none, you as a fangamer should have a clue about that.

3. WACKY BLOCKS ROOM
I honestly don't know why it's even there. Why someone even have to explain it?

4. TOWER
Putting gimmicks after halfway through is a bad idea. Why don't just made first half a gimmicks and second normal platforming? Because it won't be so tedious? Anyway that pissed me off very badly, first time i didn't feel any hype for tower.

5. AVOIDANCE
I dropped it here. Honestly i should have done that in part 1, because good parts doesn't make up for unexplainable rudiculosity going around this game. Up to save it's pretty fun, then it's just wents ResidentSleeper until actual attack 1:30 after the save. Want to point out stupidly high placed flipping platform, i hate that you can't just fulljump to shoot it ant it's really inconvinient and may cause you to die and rage and throw this game in a garbage (like i did *cough*), after that there is some hard attacks that completely doesn't worth grinding through because of boring platfroming before it.

So... I just doesn't realise why this is so unbearable at points. This game has a lot of really cool and fun stuff like stage before last boss and boss himself (not avoidance boss obviously), box pushing gimmick, and other water puzzle rooms were just great, but in the other hand... There is just this boringness which made me regret playing fangames again. And i don't realise why did he made the wrong step and it's dissapointing af. But maybe i'm just bad, maybe it's really fun if you going through it with no problems whatsoever? Don't think so. The thing is, good challenge never make you want to turn your face from it, and this does. I lost my thought, so would i recommend it? Def not. Good parts doesn't make up for bad ones. But i hope that in future i would never ever regret something for picking up, given how rarely i play fangames, this is can be possible, but until then, i'm just hoping people would learn something from this, make gimmicks right, platforming reasonable, and avoidances extinct (jk)(but seriously)

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[6] Likes
Rating: 5.9 59       Difficulty: 50 50
Jan 3, 2018
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