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43 Reviews
Wahfuu
For: I wanna goodbye days
For: I wanna goodbye days
Pretty much everyone knows that if you use effects from the music video in your avoidance I am probably gonna like it on some level. But it's not just that, I swear!
So, this avoidance isn't super flashy or bright in terms of production, but it makes up for it it by stylizing it heavily. It's more 'atmospheric' than your usual avoidance, if that makes sense. Lots of slow, flowing attacks and teardrop attacks from the roof, along with lots of shades of blue/white, borrowed heavily from the backgrounds of the music video.
It's a really consistent style throughout the entire avoidance, outside of one blackscreen part with multi colored orbs which does feel a bit out of place. The color scheme works well together, and the slow pacing of the avoidance with plenty of room to breathe between attacks lends itself to the calm, flowy nature of the attacks. It's all very ambient and captures the mood of the song (Sayonara by Tiara, by the way.)
The avoidance itself is probably the biggest ruse I have seen. See, watching a video doesn't really put in perspective what the avoidance is like, and relying on them too heavily is going to get you baited (like me, for the first like 3 hours!)
A LOT of the attacks here are 'aimed' in a way. They change heavily based on where your character is when they start. The problem is it is very hard to tell when the 'aiming' starts, and how much it's being influenced. Being off by a few pixels can send things into a benzen level catastrophe of confusion without really being easily understood why. So if you do want to play this, and you should because it's good and the song is great, is don't tie yourself to video positioning too closely. Make some stuff yourself, because your own timing is going to be what you get used to, no matter what.
There's some interspliced RNG and Pattern here and there. Most of the pattern isn't too bad but can be intimidating, and one of the 'jump in the center of this very small circle' attacks can be bit frustrating, but nothing too learny, just timing based. The RNG is also mostly fine... but there's an exception. Right before the first chorus there's an rng spread that comes from the roof and the floor, and this can be honestly kind of shitty. You can kind of autopilot the first bit of this avoidance until this attack starts to see if it's a real attempt or not.
I'm also not a big fan of the black background/colored orbs part. The 2nd curving orbs are fine, but the first part you can die while the screen is shaking and flickering out, which feels pretty damn Lame. The ending barrage is pretty intense and rough, but it didn't feel very cheap. I was kinda worried about white bullets on a white background but they're easily distinguishable thanks to the border.
So all in all, fun and unique avoidance with a fantastic song. Recommended. I didn't see many people talk about or clear this, seems to be a bit unknown.
[1] Like
So, this avoidance isn't super flashy or bright in terms of production, but it makes up for it it by stylizing it heavily. It's more 'atmospheric' than your usual avoidance, if that makes sense. Lots of slow, flowing attacks and teardrop attacks from the roof, along with lots of shades of blue/white, borrowed heavily from the backgrounds of the music video.
It's a really consistent style throughout the entire avoidance, outside of one blackscreen part with multi colored orbs which does feel a bit out of place. The color scheme works well together, and the slow pacing of the avoidance with plenty of room to breathe between attacks lends itself to the calm, flowy nature of the attacks. It's all very ambient and captures the mood of the song (Sayonara by Tiara, by the way.)
The avoidance itself is probably the biggest ruse I have seen. See, watching a video doesn't really put in perspective what the avoidance is like, and relying on them too heavily is going to get you baited (like me, for the first like 3 hours!)
A LOT of the attacks here are 'aimed' in a way. They change heavily based on where your character is when they start. The problem is it is very hard to tell when the 'aiming' starts, and how much it's being influenced. Being off by a few pixels can send things into a benzen level catastrophe of confusion without really being easily understood why. So if you do want to play this, and you should because it's good and the song is great, is don't tie yourself to video positioning too closely. Make some stuff yourself, because your own timing is going to be what you get used to, no matter what.
There's some interspliced RNG and Pattern here and there. Most of the pattern isn't too bad but can be intimidating, and one of the 'jump in the center of this very small circle' attacks can be bit frustrating, but nothing too learny, just timing based. The RNG is also mostly fine... but there's an exception. Right before the first chorus there's an rng spread that comes from the roof and the floor, and this can be honestly kind of shitty. You can kind of autopilot the first bit of this avoidance until this attack starts to see if it's a real attempt or not.
I'm also not a big fan of the black background/colored orbs part. The 2nd curving orbs are fine, but the first part you can die while the screen is shaking and flickering out, which feels pretty damn Lame. The ending barrage is pretty intense and rough, but it didn't feel very cheap. I was kinda worried about white bullets on a white background but they're easily distinguishable thanks to the border.
So all in all, fun and unique avoidance with a fantastic song. Recommended. I didn't see many people talk about or clear this, seems to be a bit unknown.
Rating: 8.5 85
Difficulty: 72 72
Apr 28, 2019
Wahfuu
For: I wanna get crimsoned 2
For: I wanna get crimsoned 2
Late to the party review.
So, what can be said about this game has been said already. It's a really competent, consistently fun 50 floor needle game with some easy boss breaks. Bosses during needle often have a pretty bad reputation for good reason, but the generous HP makes them feel like a casual break than a commitment.
The needle is really good and for the most part focused on shortish saves, about 3ish per screen on average. Stage 5 however is a massive difficulty spike... outside of a couple saves that are just randomly super easy. Like one save in the last screen was just bizarre. Might have overnerfed things a bit in some places. But stage 5 did more than double my death count, so it has to be said regardless.
Either way. Great needle game. Good stuff.
[1] Like
So, what can be said about this game has been said already. It's a really competent, consistently fun 50 floor needle game with some easy boss breaks. Bosses during needle often have a pretty bad reputation for good reason, but the generous HP makes them feel like a casual break than a commitment.
The needle is really good and for the most part focused on shortish saves, about 3ish per screen on average. Stage 5 however is a massive difficulty spike... outside of a couple saves that are just randomly super easy. Like one save in the last screen was just bizarre. Might have overnerfed things a bit in some places. But stage 5 did more than double my death count, so it has to be said regardless.
Either way. Great needle game. Good stuff.
Rating: 8.0 80
Difficulty: 71 71
Apr 13, 2019
Wahfuu
For: I wanna escape the rainbow trap
For: I wanna escape the rainbow trap
A pretty decent game with a fantastic boss.
This is a game that goes through all the colors of the rainbow, 6 different stages with 10 screens each. You get to pick either doing a boss, avoidance, or you can do both (which you should!) to progress forward. I've always really liked this format and kind of wish more games had it! I think Meltdown is the only game I've played with it besides this.
The needle in this game is... mostly okay. The first 3 stages are your ordinary needle, with the yellow stage being kind of odd. There seems to always be That One Jump in the middle or close to the end of a save thats confusingly harder than all the other ones. The needle feels a lot more creative when the last 3 stages start and some gimmicks like vines and water start showing up. Not sure if that is just closer to what Nogard likes to do or what, but it was a pretty good improvement. Though there's a few underwater diagonals that I wasn't a big fan of.
The avoidances are pretty chill, nothing overly learny or brutal RNG. Quite fair in that regard, actually. Not bad music choices as well. I wasn't too hot on the autoscrolling one, and the last section of purples felt it lasted a bit too long. The green infinite jump avoidance was a lot of fun though, and didn't feel especially ganky. I'd say even if you aren't too good or hot on avoidances you'll probably make it through them relatively fine.
But the real reason I rate this game as highly as I do is because if you are to clear all the needle and all the avoidances, you are rewarded with the true final boss of the game. It's nogard, so you can guess what it is. It's very lengthy, about 4 minutes, and mostly based on retaliation attacks. There's a lot of variety between the colors of each attack, none of them feel close to eachother, both in how you read them and how you execute them. You can REALLY feel your improvement the more you play it, as you start getting more and more colors deeper on average. It's a really satisfying boss to play, and since half of any colors attack only triggers when you shoot the boss, there is a lot of player agency. One of the best HP bosses I have played.
My only criticisms for it is that Red, especially when the boss moves to the floor, feels like it can be kind of unfair at times. It just gets too dense on one platform. And yellow takes SO damn long, it's a fun attack to learn but there isn't enough variance with it. It just feels obligatory every time it shows up by the end of the grind.
Anyways, this was a good time. Even if you don't do the avoidances or want to do the EX-Boss it's a pretty decent game all around, though I think doing just avoidances or just needle will leave some people unsatisfied if that is all you're looking for. Good stuff for me though.
[1] Like
This is a game that goes through all the colors of the rainbow, 6 different stages with 10 screens each. You get to pick either doing a boss, avoidance, or you can do both (which you should!) to progress forward. I've always really liked this format and kind of wish more games had it! I think Meltdown is the only game I've played with it besides this.
The needle in this game is... mostly okay. The first 3 stages are your ordinary needle, with the yellow stage being kind of odd. There seems to always be That One Jump in the middle or close to the end of a save thats confusingly harder than all the other ones. The needle feels a lot more creative when the last 3 stages start and some gimmicks like vines and water start showing up. Not sure if that is just closer to what Nogard likes to do or what, but it was a pretty good improvement. Though there's a few underwater diagonals that I wasn't a big fan of.
The avoidances are pretty chill, nothing overly learny or brutal RNG. Quite fair in that regard, actually. Not bad music choices as well. I wasn't too hot on the autoscrolling one, and the last section of purples felt it lasted a bit too long. The green infinite jump avoidance was a lot of fun though, and didn't feel especially ganky. I'd say even if you aren't too good or hot on avoidances you'll probably make it through them relatively fine.
But the real reason I rate this game as highly as I do is because if you are to clear all the needle and all the avoidances, you are rewarded with the true final boss of the game. It's nogard, so you can guess what it is. It's very lengthy, about 4 minutes, and mostly based on retaliation attacks. There's a lot of variety between the colors of each attack, none of them feel close to eachother, both in how you read them and how you execute them. You can REALLY feel your improvement the more you play it, as you start getting more and more colors deeper on average. It's a really satisfying boss to play, and since half of any colors attack only triggers when you shoot the boss, there is a lot of player agency. One of the best HP bosses I have played.
My only criticisms for it is that Red, especially when the boss moves to the floor, feels like it can be kind of unfair at times. It just gets too dense on one platform. And yellow takes SO damn long, it's a fun attack to learn but there isn't enough variance with it. It just feels obligatory every time it shows up by the end of the grind.
Anyways, this was a good time. Even if you don't do the avoidances or want to do the EX-Boss it's a pretty decent game all around, though I think doing just avoidances or just needle will leave some people unsatisfied if that is all you're looking for. Good stuff for me though.
Rating: 8.0 80
Difficulty: 70 70
Mar 31, 2019
Wahfuu
For: I wanna be the Sugar
For: I wanna be the Sugar
Sugar is an interesting game, filled with unique ideas that stand the test of time on their own, but not so much the execution that accompanies them.
The game follows the usual classic adventure game system of hub with a stage select, with a boss on the end of them. It also has secrets, and boy are they secret. I found a couple by complete accident, but I would have never been able to find some of the more, uh... colorful ones in some of the stages. Use a guide, basically.
Sugar mostly eschews strict movement based gimmicks outside of one stage, which I'm personally a fan of. It's mostly different types of platforming that you'll interact with, and the one movement based stage is actually really cool. It restricts movement based on color, but not too much, just a direction. It makes for some very cute traps and brain fuckery.
What I think holds Sugar back is that... the game is really tedious. I feel like every single save in this game is either in the air, seconds away from any real platforming, or both. The secret keys never have a save in them, so god forbid you die and have to do half or all of a given screen to reach it again. Luckily the game isn't too hard, but every death feels like its worth hundreds because the game seeks to waste your time at every moment. Most of the secret warps are screens worth of backtracking after finishing something already aswell.
This comes to a head at the last stage of the game, which is >>16<< straight screens of rather easy platforming that is designed to make you hate your life should you die. I have no real idea why anyone would think this is a good idea. It's not really satisfying to do, but horrible to fail at.
And honestly, despite the praise I give it, most of the platforming in the game both doesn't last very long and is kind of forgetable at the end of the day. I can barely remember a lot of the screens from the earlier stages aswell, just that dreary feeling of retrying a secret. While varied, there's just not a lot that sticks with you or goes very far with any idea. Sadly, it's just... not very fun most of the time, outside of about 3 stages.
So, yeah. I thought the EX Boss was really cool, but I couldn't really bring myself to do the avoidance. The game just wasn't worth it at that point.
If you're more patient than I am or find more fun in sheer variety than execution, then you'll probably get more out of this than I did. But I found it to be kind of a let down.
[1] Like
The game follows the usual classic adventure game system of hub with a stage select, with a boss on the end of them. It also has secrets, and boy are they secret. I found a couple by complete accident, but I would have never been able to find some of the more, uh... colorful ones in some of the stages. Use a guide, basically.
Sugar mostly eschews strict movement based gimmicks outside of one stage, which I'm personally a fan of. It's mostly different types of platforming that you'll interact with, and the one movement based stage is actually really cool. It restricts movement based on color, but not too much, just a direction. It makes for some very cute traps and brain fuckery.
What I think holds Sugar back is that... the game is really tedious. I feel like every single save in this game is either in the air, seconds away from any real platforming, or both. The secret keys never have a save in them, so god forbid you die and have to do half or all of a given screen to reach it again. Luckily the game isn't too hard, but every death feels like its worth hundreds because the game seeks to waste your time at every moment. Most of the secret warps are screens worth of backtracking after finishing something already aswell.
This comes to a head at the last stage of the game, which is >>16<< straight screens of rather easy platforming that is designed to make you hate your life should you die. I have no real idea why anyone would think this is a good idea. It's not really satisfying to do, but horrible to fail at.
And honestly, despite the praise I give it, most of the platforming in the game both doesn't last very long and is kind of forgetable at the end of the day. I can barely remember a lot of the screens from the earlier stages aswell, just that dreary feeling of retrying a secret. While varied, there's just not a lot that sticks with you or goes very far with any idea. Sadly, it's just... not very fun most of the time, outside of about 3 stages.
So, yeah. I thought the EX Boss was really cool, but I couldn't really bring myself to do the avoidance. The game just wasn't worth it at that point.
If you're more patient than I am or find more fun in sheer variety than execution, then you'll probably get more out of this than I did. But I found it to be kind of a let down.
Rating: 5.5 55
Difficulty: 63 63
Mar 26, 2019
Wahfuu
For: I Wanna Feed Your Escapism 2
For: I Wanna Feed Your Escapism 2
Pretty much the best music choices ever. Unfortunately the save sound drove me insane due to my jump key being Z and all the saves saving on Z press (which also saved me in the air.) I already told skulldude about this, and it doesn't happen on every save, but unfortunately a lot of the saves have the opening jump start from the save spot itself, regardless.
I think the game kinda overstays is welcome by the end, with water coming in out of no where almost like an obligation, but apart from that it's a damn satisfying game. There were a couple of saves that stuck out a bit, but nothing should really brick wall you. The saves are rather generously placed.
Do recommend.
[1] Like
I think the game kinda overstays is welcome by the end, with water coming in out of no where almost like an obligation, but apart from that it's a damn satisfying game. There were a couple of saves that stuck out a bit, but nothing should really brick wall you. The saves are rather generously placed.
Do recommend.
Rating: 7.5 75
Difficulty: 61 61
Mar 20, 2019
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8 Favorite Games
Game | Difficulty | User's Rating |
---|---|---|
I wanna be the Balloon | 60.0 | 9.0 |
I Wanna Kill The Kamilia 3 | 89.0 | 8.0 |
I wanna stop the MELTDOWN | 62.0 | 8.5 |
I Wanna Potato 2 | 70.0 | 8.0 |
I wanna be the Justice Guy | 78.0 | 9.5 |
I wanna spend the rest of my life without difficulty | 70.0 | 8.0 |
VoVoVo | 55.0 | 8.5 |
Phonotransmitter | 79.0 | 9.0 |
86 Cleared Games