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Joined on: Nov 15, 2017

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93 Ratings!
43 Reviews!
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93 Games

GameDifficultyUser's Rating
I wanna be the Justice Guy(共同開発) 78.0 9.5
I wanna be the Balloon 60.0 9.0
Phonotransmitter 79.0 9.0
I wanna be the Ocean Princess 67.0 9.0
I wanna Night Circus 78.0 9.0
I wanna be the Krypton 51.0 8.5
VoVoVo 55.0 8.5
I wanna enjoy the Galvanized Peppermint Dandy 53.0 8.5
I wanna kill the Kermit 2 68.0 8.5
I wanna stop the MELTDOWN 62.0 8.5
I wanna goodbye days 72.0 8.5
Not Another VVVVVV Game 50.0 8.4
I wanna spend the rest of my life without difficulty 70.0 8.0
I wanna get my daily recommended amount of fiber(共同開発) 75.0 8.0
I wanna escape the rainbow trap 70.0 8.0
I wanna climb the Witch's Tower 63.0 8.0
I wanna get crimsoned 2 71.0 8.0
I Wanna be the Vandal 65.0 8.0
I Wanna Potato 2 70.0 8.0
I Wanna Kill The Kamilia 3 89.0 8.0
I Wanna Kill The Blue Mage 2 60.0 7.5
I wanna Traverse the Neon Rainbow 52.0 7.5
I wanna be the G 50.0 7.5
Not Another Magic Tower Game(共同開発) 67.0 7.5
I Wanna Feed Your Escapism 2 61.0 7.5
I wanna Lazy Needle 2 66.0 7.5
I wanna be the GR 65.0 7.5
I wanna Neonize the Needle 50.0 7.5
I wanna run the Marathon 48.0 7.0
I wanna be Cyan 65.0 7.0
I Wanna Destroy the Needleverse 65.0 7.0
I wanna explore the Mountains 70.0 7.0
I wanna use Snow magic 40.0 7.0
I wanna see my Friend 62.0 7.0
I wanna try a Collab 2 64.0 7.0
I Wanna Enjoy the Stimulated Strawberry Lollipop Dandy 58.0 7.0
I wanna enjoy the Electrified Butterscotch Dandy 54.0 7.0
I wanna be the Catharsis 58.0 7.0
I wanna best the needle 4 45.0 7.0
I wanna Weave Through the Witch's Needle 70.0 7.0
I wanna reach the Moon 40.0 7.0
I wanna take the Timemachine 2 50.0 7.0
I wanna be the PS 65.0 7.0
I wanna destroy the Yeezy(共同開発) 65.0 7.0
I wanna clear 50 neon floors 55.0 7.0
I Wanna Thank To Daburyu 60.0 7.0
I Wanna Eclipse 58.0 7.0
I wanna Repent 55.0 7.0
I Wanna Kill The Kamilia 2 70.0 7.0
I wanna be the Graverobber 31.0 7.0
I wanna best the 100 floors 70.0 7.0
I wanna defeat the spike dynasty 60.0 7.0
I wanna play the Needle game 62.0 7.0
I Wanna Transition Into The Ghost Realm 45.0 6.5
I Wanna Find a Cure 55.0 6.5
I wanna uplift the needle 45.0 6.5
I wanna be GENKI with you 45.0 6.5
I wanna best the 50 floors 57.0 6.5
I wanna play Kiduija 35.0 6.5
I wanna best the needle 3 40.0 6.5
I wanna be the Cute Princess 40.0 6.5
I cannot but go ahead through the way of the starlit sky 20.0 6.5
I wanna be the Strong spike3 Last Edition 60.0 6.5
I wanna be the lovely ⑨ 45.0 6.5
I wanna reach the Signal 45.0 6.5
I wanna escape the Colorless Dimension 65.0 6.5
I wanna best the needle 40.0 6.5
I wanna be the Virtualance 40.0 6.5
I wanna best the needle 2 50.0 6.5
I wanna be the Strongest Fairy 25.0 6.0
I wanna for the eaZy 18.0 6.0
I wanna love the Miku(共同開発) 60.0 6.0
I wanna get Rekt(共同開発) 55.0 6.0
I wanna Bread 33.0 6.0
I wanna uhuhu spike 3 58.0 6.0
Domu 59.0 6.0
I wanna Jumping Heart 34.0 6.0
I wanna escape the Gothic Castle 55.0 6.0
I wanna be the Hurtful Pain Remake 70.0 6.0
I wanna beat the Random Numbers 35.0 6.0
I Wanna Uhuhu Spike 2 50.0 5.5
I wanna Distort the Travesty 40.0 5.5
I wanna destroy the mercury 45.0 5.5
I wanna be the YURURU 36.0 5.5
I wanna be the Sugar 63.0 5.5
I wanna find my Destiny 45.0 5.0
I wanna PoPoPo 35.0 5.0
I wanna be the G Another 69.0 5.0
I wanna White new year 41.0 5.0
I Wanna Uhuhu Spike 45.0 5.0
I wanna white Xmas 25.0 4.5
I wanna PSB(共同開発) 30.0 4.0
I wanna be JITTER DOLL 45.0 3.0

43 Reviews

Wahfuu
For: I wanna uplift the needle
A super chill needle game. If you just have a hankering to fly through some spikes for a bit of time, this is good. Nothing imbalanced or all that awkward, just very comfy needle. I've always liked the neon style of aesthetics aswell, so that helps. Good stuff.

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[0] Likes
Rating: 6.5 65       Difficulty: 45 45
Mar 4, 2019
Wahfuu
For: I wanna be the Graverobber
An extraordinarily charming, short game that's almost certain to get a few laughs. I kinda wish the graveyard was a bit more compact, since currently it feels like theres a bit too much walking from grave to grave, but it does what it sets out to do. Who knew graverobbing was so lucrative?

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[0] Likes
Rating: 7.0 70       Difficulty: 31 31
Mar 3, 2019
Wahfuu
For: I wanna reach the Moon
You, the kid, for some reason feel the need to go to the moon, and murder the local wildlife. To do this, you'll go around and steal spaceship parts from people who shoot variously shaped bullets at you.


So, the usual Den compliments apply: The tiling and visuals are great, music choices are on point, etc etc. Stuff you've heard before. Stuff you've heard about a lot of adventure games, in general. So let's talk specifically about Reach the Moon.

This game is a puzzle platformer. And I mean that in the most true sense. It's not just a platformer with puzzles or vice versa. I think Den succeeds, maybe more than any other i've seen, at blending the 2 things together: Platforming is often part of puzzle solutions. Outside of the first area, which stumbles with this a bit (i'll get to that later) the puzzles feel like they actively contribute to the platforming as opposed to 2 things just awkwardly sitting in the same room together.

Very often when puzzles come in adventure games, they feel like they're actively fighting eachother. The platforming is just this awkward mesh of easy spikes that only exist to slow you down or choke on, to repeat the whole thing. There's a bit of that, don't get me wrong, but in here that's not the case. The solution you come towards will involve navigating disappearing and reappearing blocks at specific times. Or alternate depending on your jump. Most of the puzzle types you'll see engage the player in both ways, and I think it's something that deserves accolades.

Also another thing that goes horrifically wrong in fangames; Bosses! Not here though. Most of the bosses here are tuned fairly softly, but are very fast paced. They're a bit too easy for my liking, but they work for the games intended difficulty. I'll save the specifics for the spoiler section here, but the final boss especially is definitely the most memorable part of the game. It's a denferok loveletter to... denferok, but that's not a bad thing. I was sad there wasn't a runescape raid at the end.

So, bosses are good, platforming and puzzles work well together and create a fun experience. So, what're the issues? Well, besides a bit of a slow opener and some nitpicks on certain sections that aren't really worth pointing out, not especially. I think why I have the game rated as I do is because... honestly, the game feels very restrained. None of the gimmicks feel pushed very far, or far at all. That's to the benefit of the games pacing, but also seems like a waste of potential. The sky temple is great, and ends when it should, but it also left me wanting at the end. I wasn't bored or anything, but it felt like I didn't really.. do anything memorable with anything.

And that I think ends up being Reach the Moons biggest fault: At the end, outside of what I mentioned, it plays everything extremely safe. So safe that nothing really left an imprint. Everything just kind of comes and goes, there's no real stories to tell or things to reminisce about. As production values and expectations go up with fangames, this game doesn't really do a lot to stand out among them. It's just Another Modern Fangame that plays everything to be as accessible as possible and that's kind of it. The kind of game that when someone brings up I'll think "Oh yeah that was a good game" but not a game i'll think about very often. That's probably what Den intended, and for that it's a success. But for a game thats bursting at the seams with ideas and creativity, it doesn't have a lot of substance. It doesn't feel like it'll stay in memory very long.

So, despite it being for all intents and purposes a well executed adventure game, it also feels plain, if that makes sense.

I hope Den makes something with more teeth sometimes, because I think that's where his talent really is. But if not, that's okay too. The glowing reviews of this game speaks for itself, but I find it wanting.

Spoilers!

Caverns: Yeah, honestly there's no nice way to say it: This stage just kind of sucks. I know block puzzles are sort of the puzzle game classic, especially as an opener, but wow it does not work here. See, when there's some sort of execution requirement for success, repetition as a death punishment is fair. When it's 'woops I pushed a block a bit too close to the edge, go move all the blocks around again', its insufferable. When blocks are as far away as possible, the stage is at least functional, but oh my god it is not when they appear.

Desert: Just kind of there. Not really bad but very forgettable. The boss is fun though.

Forest: This stage is great. This is where the puzzle platforming really starts coming together. It was kind of unintuitive at first, but the 'order' of specific apples of the same color mattering was a neat way of doing it, as opposed to just overloading the player with several types of colors. Figuring out what you need to turn off and when and where, is pretty cool. Great stuff.

Pyramid: Okay, I confess: God damn I hate this laser puzzle. Not because of anything specific, but my brain just does not compute this shit man. I do wish the solutions were a bit more involving, like you had to navigate the lasers more. Then again, it is SUPER frustrating to accidentally land on a laser and have to redo and recalibrate everything. Think it could have used a bit more involvement or have progress saved. For what it's worth, though, I found the 2 just straight platforming screens before hand pretty enjoyable. Boss was fun too.

Factory: I quite like this stage. Both gimmicks mesh together well, and navigating the kill blocks to push them or pull them in the correct direction is really satisfying to do. The alternating colored blocks with spikes was a nice twist aswell. Good difficulty aswell. One of the more polished stages of the game for sure.

Sky Temple: 2 simple gimmicks coming together creating something not overly complicated but engaging. This is unfortunately one of the bigger examples of a game that kind of ends just as it starts, though. Would have really liked to see more screens with triple jump and the color swap. Not bad, but a bit of a letdown. Cool boss.

Ice Cave: My favorite stage in a walk. I really like how despite being a really elaborate layout, the way to progress forward is intuitive. It really feels like you're navigating a long, elaborate cave network despite being a rather linear progression. 3 Gimmicks that work well together. I wish everything in this game was at this scale. Boss is... not as good at the others. It's a bit too slow. Not a bad concept though.

Moon: Was let down that it was more about like, a screen/gimmick from each stage as opposed to combining gimmicks to create some really wacky stuff. Not bad but the stage itself was REALLY anticlimactic.

Both bosses, on the other hand, are legit. I'm always a sucker for infinite jump, and I could see the blur of the projectiles being a problem for some, but I found Ariel to be really fun to read. The last attack especially is a joy. I love slow, intense attacks like that.

The final boss is a nuclear rendition. It's.. a lot, for sure, but I thought it was all appropriately paced. Please give me autofire if you're going to make something so tanky though. A lot of games do the whole 'fight the old bosses' thing, but this having multiple at once with specific attacks they do when they're background or foreground is really cool though. The escape sequence was REALLY unnecessary, personally. I don't think it really needed it. Felt like it killed the afterglow of the victory and didn't the platforming wasn't especially interesting. Could have done without it.

Anyway, thats that! This... was really long, yeesh. If you read this Den, know I love you. I feel like with this and gothic castle I've been slightly harsh to your games, but I think you're a good maker. And this games glowing reviews prove that.

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[4] Likes
Rating: 7.0 70       Difficulty: 40 40
Mar 3, 2019
Wahfuu
For: I wanna play Kiduija
So, the usual compliments to Mattins work applies here. Production is great, the levels and tiling work well together, the presentation on the bosses and the gimmicks. It's all here, and it's what you'd expect. You know what you're getting.

One of my biggest issues with Overlord was that it had the classic problem that not just I wanna adventure games but a ton of indie metroidvanias have aswell: Way, way too much empty space without purpose. Not that it's gone in this game, but it's overall a lot more atmospheric in intent than overlord, and it's far more focused (which is to be expected, given the scope difference) so not only is the problem minimized, when it does happen it takes you out of the game less.

Platforming is simple with a couple of tricks thrown around, but remains enjoyable and comfy to go through. Nothing precise or tricky here. Bosses are... fine, but the first one is really bizarrely difficult in comparison to everything else in the game (and one of its attacks is very badly communicated). The final boss was a bit of an anti climax, truthfully, but his presentation is great (and one of the transitions got a laugh out of me.) So a little bit mixed but mostly fine.

But alas, the game suffers. I don't want to harp on the game too much, since it had a certain intent to it, but I think there are a couple things worth pointing out:

The health system isn't really great. Not just because it's called FEAR yet normal hazards are the way you get hurt, but it honestly hurts the atmosphere of the game when so much can be trivialized with it. I understand that it's not supposed to be hard, but I think this went way too far. At the very least I don't think spikes should be stuff you can just shrug off or recover from. The damage is even temporary, since you can just sit there it will all regenerate. The tension of the game is just utterly drained when you can walk over a spike, make a jump, and then sit there and let the damage fall off. It works for the bosses, but not for platforming. And it shouldn't be called FEAR, honestly, unless there's some sort of alternate way of being damaged not just by hazards.

And the other thing is backtracking. One of the reasons why backtracking in metroidvanias is fun is because you get to revisit things with movement abilities or different keys/powers. It lets you unlock secrets and gives a feeling of progression. This game has nothing of the sort. It's a problem I felt in a decent amount of Matt's games, honestly. This game is better about it because there's not much of it, but it never fails to feel like a waste of time. I'd really like to see either faster backtracking or more involvement with it, because as it is now it feels empty.

But, in the end, it's a pretty chill hour to spend. None of the problems I mentioned are bad enough to not warrant playing, and Matt seems to be improving. It's worth a play if you have some time to kill.

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[0] Likes
Rating: 6.5 65       Difficulty: 35 35
Mar 1, 2019
Wahfuu
For: I wanna best the 50 floors
A pretty chill couple hours worth of needle. Static difficulty, so there's no real spikes outside of the odd weird save. Some jump refreshers and vines sprinkled around. Good for derusting! Not really anything amazing or unique, but a poster child for a moderate needle game.

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[1] Like
Rating: 6.5 65       Difficulty: 57 57
Mar 1, 2019
User's games list is empty!

86 Cleared Games

GameDifficultyUser's Rating
I wanna be the Balloon 60.0 9.0
I wanna be the GR 65.0 7.5
I wanna be GENKI with you 45.0 6.5
I wanna PSB(共同開発) 30.0 4.0
I wanna use Snow magic 40.0 7.0
I wanna White new year 41.0 5.0
I wanna white Xmas 25.0 4.5
I wanna be the Catharsis 58.0 7.0
I wanna beat the Random Numbers 35.0 6.0
I wanna Bread 33.0 6.0
I wanna escape the Colorless Dimension 65.0 6.5
I wanna find my Destiny 45.0 5.0
I wanna get Rekt(共同開発) 55.0 6.0
I wanna love the Miku(共同開発) 60.0 6.0
I wanna play the Needle game 62.0 7.0
I wanna take the Timemachine 2 50.0 7.0
I Wanna Kill The Kamilia 2 70.0 7.0
I Wanna Kill The Kamilia 3 89.0 8.0
I wanna uhuhu spike 3 58.0 6.0
I Wanna Uhuhu Spike 45.0 5.0
I Wanna Uhuhu Spike 2 50.0 5.5
I wanna be the Virtualance 40.0 6.5
I wanna stop the MELTDOWN 62.0 8.5
I Wanna Thank To Daburyu 60.0 7.0
I wanna be the Hurtful Pain Remake 70.0 6.0
I wanna Lazy Needle 2 66.0 7.5
I wanna PoPoPo 35.0 5.0
I wanna destroy the Yeezy(共同開発) 65.0 7.0
I wanna clear 50 neon floors 55.0 7.0
I Wanna Potato 2 70.0 8.0
I wanna be the Justice Guy(共同開発) 78.0 9.5
Not Another Magic Tower Game(共同開発) 67.0 7.5
I wanna for the eaZy 18.0 6.0
I wanna be the G 50.0 7.5
I wanna Repent 55.0 7.0
I wanna Neonize the Needle 50.0 7.5
I wanna be the Strongest Fairy 25.0 6.0
I wanna kill the Kermit 2 68.0 8.5
I wanna defeat the spike dynasty 60.0 7.0
I wanna goodbye days 72.0 8.5
I wanna be the Cute Princess 40.0 6.5
I cannot but go ahead through the way of the starlit sky 20.0 6.5
I wanna run the Marathon 48.0 7.0
I wanna be Cyan 65.0 7.0
I wanna be the Strong spike3 Last Edition 60.0 6.5
I wanna get my daily recommended amount of fiber(共同開発) 75.0 8.0
I wanna escape the rainbow trap 70.0 8.0
I wanna destroy the mercury 45.0 5.5
I wanna be the lovely ⑨ 45.0 6.5
I wanna reach the Signal 45.0 6.5
I wanna be the G Another 69.0 5.0
I wanna be the Sugar 63.0 5.5
I wanna Weave Through the Witch's Needle 70.0 7.0
I wanna see my Friend 62.0 7.0
I wanna enjoy the Electrified Butterscotch Dandy 54.0 7.0
I wanna climb the Witch's Tower 63.0 8.0
I wanna best the needle 40.0 6.5
I wanna spend the rest of my life without difficulty 70.0 8.0
I wanna get crimsoned 2 71.0 8.0
I wanna best the needle 2 50.0 6.5
I wanna enjoy the Galvanized Peppermint Dandy 53.0 8.5
I wanna best the needle 3 40.0 6.5
I wanna be JITTER DOLL 45.0 3.0
I wanna Jumping Heart 34.0 6.0
I wanna Traverse the Neon Rainbow 52.0 7.5
I Wanna Transition Into The Ghost Realm 45.0 6.5
I Wanna Enjoy the Stimulated Strawberry Lollipop Dandy 58.0 7.0
I wanna best the needle 4 45.0 7.0
I wanna best the 50 floors 57.0 6.5
I wanna be the Ocean Princess 67.0 9.0
I wanna try a Collab 2 64.0 7.0
I wanna Distort the Travesty 40.0 5.5
I Wanna Kill The Blue Mage 2 60.0 7.5
I wanna be the YURURU 36.0 5.5
I Wanna Destroy the Needleverse 65.0 7.0
I wanna reach the Moon 40.0 7.0
I Wanna Find a Cure 55.0 6.5
I wanna play Kiduija 35.0 6.5
Not Another VVVVVV Game 50.0 8.4
I Wanna Feed Your Escapism 2 61.0 7.5
I wanna escape the Gothic Castle 55.0 6.0
I wanna be the Krypton 51.0 8.5
I wanna be the PS 65.0 7.0
VoVoVo 55.0 8.5
I Wanna Eclipse 58.0 7.0
I wanna best the 100 floors 70.0 7.0