Chrisay's Profile
Send a PMJoined on: Jun 11, 2018
Bio:
Unity 3d REPRESENT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
GameMaker Plebs come at me!!!!!! 8)
I've submitted:
289 Ratings!
238 Reviews!
53 Screenshots!
289 Games
238 Reviews
Chrisay
For: Domu
For: Domu
Really well made and impressive game. Nogard really knows how to make stuff look and feel good.
Visually it's one of the best looking fangames out there. Some great variety in visuals and tone. I didn't like all the visuals though. The fear zone stood out as a pretty bland area visually.
Some of the saves are incredibly fun, with some creative ideas. There were some great gimmicks here that really made the game feel unique. I'm gonna steal some of the ideas for my own project MUHAHAHAHAHAHAHAHA
The end avoidance really is something special, I wish I hadn't spoiled it for myself by watching it on Youtube, but even then, it still was an incredible time.
I would recommend this game. It's a fun time, however it definetly has its flaws.
The traps stopped really being funny after the first stage, and they became a moment of frustration every time I died to them at the end of a save.
While all of the ideas are pretty good, I disliked how a lot of them were implimented. The growth area was pretty hard to figure out, and the final save in that area is really frustrating, having to go back and forth so many times. Areas such as the fog one had a pretty tough first jump, but were easy after that.
There's a tower chase segment which is really long. It's my least favorite section in the game cause of it's length and how easy all the individual parts were. It would have benefitted greatly from a few more saves and some tougher platforming, cause it got so boring having to redo two minutes every time you died.
The bosses were nothing to really write home about, while they were all fine, I would have liked them to have less i-frames because the two seconds feel way too long.
While the final avoidance is an achievement, I would have wished the avoidance didn't have so many slow moments, cause having to wait in one spot for like 15 seconds twice isn't that fun.
Again overall, I had a fun time, but with some moments of frustrating too. Despite the less great moments, this is an experience I'll definetly recommend.
Visually it's one of the best looking fangames out there. Some great variety in visuals and tone. I didn't like all the visuals though. The fear zone stood out as a pretty bland area visually.
Some of the saves are incredibly fun, with some creative ideas. There were some great gimmicks here that really made the game feel unique. I'm gonna steal some of the ideas for my own project MUHAHAHAHAHAHAHAHA
The end avoidance really is something special, I wish I hadn't spoiled it for myself by watching it on Youtube, but even then, it still was an incredible time.
I would recommend this game. It's a fun time, however it definetly has its flaws.
The traps stopped really being funny after the first stage, and they became a moment of frustration every time I died to them at the end of a save.
While all of the ideas are pretty good, I disliked how a lot of them were implimented. The growth area was pretty hard to figure out, and the final save in that area is really frustrating, having to go back and forth so many times. Areas such as the fog one had a pretty tough first jump, but were easy after that.
There's a tower chase segment which is really long. It's my least favorite section in the game cause of it's length and how easy all the individual parts were. It would have benefitted greatly from a few more saves and some tougher platforming, cause it got so boring having to redo two minutes every time you died.
The bosses were nothing to really write home about, while they were all fine, I would have liked them to have less i-frames because the two seconds feel way too long.
While the final avoidance is an achievement, I would have wished the avoidance didn't have so many slow moments, cause having to wait in one spot for like 15 seconds twice isn't that fun.
Again overall, I had a fun time, but with some moments of frustrating too. Despite the less great moments, this is an experience I'll definetly recommend.
Tagged as: domu_game
[0] Likes
Rating: 8.5 85
Difficulty: 55 55
Apr 30, 2020
Chrisay
For: I Wanna Kill The BLB 2: Nemesis Tamatou
For: I Wanna Kill The BLB 2: Nemesis Tamatou
I honestly have a hard time describing this game, I went into this expecting an epic adventure and what I got was indeed an epic adventure, just not how I expected it at all. This game is filled with random memes and inside jokes in dutch. There's so much going on that it can be hard to take it all in. It has an incredibly high amount of production value, which just ends up making it more crazy. It's a funny game, even if the humor sometimes goes too much in the random=funny category.
There are so many gimmicks it's actually insane. I would have criticized the game for not really developing them, but as the game went on, it became part of the strange charm this game has.
Most of the bosses are very unique with high production value. They don't have i-frames so mashing is encouraged. I like how they're all given a distinct personality either through dialouge or just the way they attack.
Major shout out to the final boss, which features animated cutscenes, custom characters and a fuckton of memes throughout. It's one of the highlights of the game for sure.
This was really something else, a small break from all the uninspired needle games and basic adventure games. I didn't really know what to think of the game when I got a bit into this, but having finished the final boss (Not extra cause fuck that piece of shit), I came out being really happy that I ended up playing this. This was something I won't forget, which I definetly can't say about all fangames.
[3] Likes
There are so many gimmicks it's actually insane. I would have criticized the game for not really developing them, but as the game went on, it became part of the strange charm this game has.
Most of the bosses are very unique with high production value. They don't have i-frames so mashing is encouraged. I like how they're all given a distinct personality either through dialouge or just the way they attack.
Major shout out to the final boss, which features animated cutscenes, custom characters and a fuckton of memes throughout. It's one of the highlights of the game for sure.
This was really something else, a small break from all the uninspired needle games and basic adventure games. I didn't really know what to think of the game when I got a bit into this, but having finished the final boss (Not extra cause fuck that piece of shit), I came out being really happy that I ended up playing this. This was something I won't forget, which I definetly can't say about all fangames.
Rating: 9.0 90
Difficulty: 45 45
Apr 24, 2020
Chrisay
For: I wanna TRIGGER HAPPY
For: I wanna TRIGGER HAPPY
Hands down the most fun avoidance I've ever played. It's the only one at the time of speaking that I've spent over 20 hours on and the only 70+ avoidance I've ever beaten. It's relatively short though, just about 2 minutes.
Presentation-wise, this looks like any other barrage at first, but it keeps coming with new surprising elements as you keep going. This avoidance is all over the place in a good way. The music sync is fucking amazing and really adds to the flow of the avoidance.
Attacks are some of the most fun I've ever played with. The game doesn't really require alot of very precise movement and it's more about trying to figure out a strategy of where to go. The game features some visual challenge elements with the camera moving in special ways that adds to the challenge in a fun and engaging way.
Most of the pattern attacks aren't too hard to figure out and they feel incredible to pull off.
One thing I really appreciate is that alot of other avoidances usually have a really slow and boring start which makes it a chore to go through every time you die. This game is the exact opposite with the most intense parts being in the first 10 seconds of the avoidance. While this often leads to you dying alot in the beginning it ultimately lead to a more enjoyable experience that never got old.
Alot of my enjoyment also comes from the song-choice which despite listening to for 20+ hours never got old, especially when it was paired with the incredible visual sync.
Now while this is the most fun avoidance I've ever played, there are a lot of issues that sometimes make for some frustrating moments.
Because the avoidance is so high energy and intense, it sometimes leads to walling, or being blocked by RNG from reaching a safe zone. The bullets also go behind the floor which makes it harder to see if there's one coming from below. The middle part of the avoidance can also be really unfair or way too easy depending on how the bullets spawn. So while it isn't the worst balancing, there are definetly some attacks that could be changed to make it better.
[1] Like
Presentation-wise, this looks like any other barrage at first, but it keeps coming with new surprising elements as you keep going. This avoidance is all over the place in a good way. The music sync is fucking amazing and really adds to the flow of the avoidance.
Attacks are some of the most fun I've ever played with. The game doesn't really require alot of very precise movement and it's more about trying to figure out a strategy of where to go. The game features some visual challenge elements with the camera moving in special ways that adds to the challenge in a fun and engaging way.
Most of the pattern attacks aren't too hard to figure out and they feel incredible to pull off.
One thing I really appreciate is that alot of other avoidances usually have a really slow and boring start which makes it a chore to go through every time you die. This game is the exact opposite with the most intense parts being in the first 10 seconds of the avoidance. While this often leads to you dying alot in the beginning it ultimately lead to a more enjoyable experience that never got old.
Alot of my enjoyment also comes from the song-choice which despite listening to for 20+ hours never got old, especially when it was paired with the incredible visual sync.
Now while this is the most fun avoidance I've ever played, there are a lot of issues that sometimes make for some frustrating moments.
Because the avoidance is so high energy and intense, it sometimes leads to walling, or being blocked by RNG from reaching a safe zone. The bullets also go behind the floor which makes it harder to see if there's one coming from below. The middle part of the avoidance can also be really unfair or way too easy depending on how the bullets spawn. So while it isn't the worst balancing, there are definetly some attacks that could be changed to make it better.
Rating: 9.7 97
Difficulty: 75 75
Apr 19, 2020
Chrisay
For: I wanna be the Micromedley
For: I wanna be the Micromedley
Great and fun game, with a lot of variety and great production value. Features easy needle, but with a limit on the amount of lives. Has a slow paced final boss, that is pretty fun as well, though some people claim that the timing is off, which I didn't experience. Just an all around fun game that can be beat in a few hours.
[0] Likes
Rating: 9.0 90
Difficulty: 45 45
Apr 18, 2020
Chrisay
For: I wanna make the Novelty
For: I wanna make the Novelty
Not good game with pretty terrible production value, poor screen design, and really boring bosses.
[0] Likes
Rating: 3.5 35
Difficulty: 40 40
Apr 11, 2020
3 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
I wanna build a House (Jam Version) | 53.7 | 8.5 | 7 |
I wanna defeat the Snowman | 52.1 | 8.0 | 7 |
I wanna explore Atlantis with Chrisay | 45.1 | 8.0 | 11 |
89 Favorite Games
537 Cleared Games