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Joined on: Jun 22, 2018

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9 Reviews

Pluto
For: I wanna break through Seven trials
This is a collab needle game. Its pretty damn fun. The save balancing is probably the worst issue. Some saves are super easy and some are so hard. The hard stuff is pretty short (Which is why I didn't give this a 70) and all the areas are fun with some exceptions. Doruppi area has one complete garbage save that has 7 underwater downwards planes in a row. That one save took over 1000 deaths (Now that I'm writing this I'm realizing those planes were the real seven trials.) I recommend playing this only if you like needle. This is a fun game but it will be intimidating for newcomers.

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Rating: 8.5 85       Difficulty: 65 65
Jul 4, 2018
Pluto
For: I wanna get Cultured
Memey medley, it's really not that great. If you're bored you might as well, but I recommend the sequel more. Also stage 6 is pretty stupid, the difficulty spike is extreme. Also, only 1 boss. Pretty lame.

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Rating: 6.5 65       Difficulty: 50 50
Jun 28, 2018
Pluto
For: I Wanna Kill The Colorful Needle
Review is based of Very Hard mode, since that's what I played.
It's pretty good. It's nothing revolutionary but I recommend it, it's pretty fun. Definitely a short game, only 6 screens and a hub. The red, yellow, and green areas were a bit too basic in my opinion, and green area was way too easy. Blue, Orange, and Purple are pretty good, but the first save of Orange is one of the worst things I have ever seen in my life. Besides that though, there are no low points and it's a fun short journey throughout.

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Rating: 8.0 80       Difficulty: 55 55
Jun 28, 2018
Pluto
For: Not Another Needle Game
NANG is absolutely incredible. The game consists of 19 Stages each with a special gimmick until stage 10, which is a review stage, and 11-19 are hard versions of stages 1-9 There is an insane amount of production value and almost every screen is fun. So here are my opinions of every stage.

This is based off a 100% completion of the game

Stage 1: A good intro, basic needle to get people started. Secret has a basic but cool gimmick that's used well.

Stage 2: The worst one, the gimmick is just annoying unless your skilled enough to burn through the screens, when I started playing I had that problem, and you have to do a puzzle with the gimmick. This is definitely the least fun stage, but it's still pretty good. Secret is really just annoying to figure out.

Stage 3: Stage 1 with bigger maps and jump refreshers, I think it's cool. Secret has strangely
no unique gimmick, unless the orbs count but those are used in stage 14 so does it count?

Stage 4: Another basic stage but there are the occasional aligns and stuff. Really fun stage. The secret is probably the most forgettable but it's fun

Stage 5: Conveyor belt stage, its pretty fun but some of the movements feel a little awkward. Final 5 is really cool. Secret is also a little too easy and short in my opinion, and the falling blocks isn't used all that creatively.

Stage 6: The water stage, it's super fun and cool, definitely one of my favorites, although I think it's weird that there are 2 screens where you have to rush to the end. The secret has a pretty damn cool gimmick and I kinda wish it was just a little longer.

Stage 7: Triple jump stage, it's a little annoying to go through the first time because it's a drastic difficulty spike but replaying it it's super good. The secret introduces black stars which I feel are criminally underused, but the time they are used I appreciate it.

Stage 8: Gravity and speed stage, It's pretty fun, another one of my favorites, but some of the slow sections are kinda boring and slow. Secret has infinity jump which is kinda cool but its combined with slow speed and high gravity and for the section with fast speed you just spam and you get past it. Could have been better.

Stage 9: Telejump stage, pretty damn good, the gimmick is so fun. Also the leek screen is pretty funny. The second half is super epic and a good way to finish the first half of the game. Secret is a little disappointing though. I wish it used the telejumping but instead we get more leeks. Its just okay.

Stage 10: Trials stage, it uses all the gimmicks in better ways, it's probably my favorite stage in the whole game. Truly incredible.

Stage 11: A little too basic for being stage 11, but to be fair there isn't much you can do to stage 1.

Stage 12: Stage 2 but harder and better, It's pretty good.

Stage 13: What I said about stage 1

Stage 14: What I said about stage 3

Stage 15: Okay now this is pretty good, but I wish there was more use of conveyors. The screens are pretty damn great and this is another one of my favorites.

Stage 16: Cooler use of the water, the screens are pretty great, it's good stuff.

Stage 17: Cooler use of the triple jump, and going through secret 7 again was actually great. Also good tiles.

Stage 18: A really great stage. Some of the spikes are kinda in ugly places, but I'm fine with it.

Stage 19: A great end to a great game. It's a great end to a great game, but the avoidance floor is a bit too annoying for me. Also the true floor 16 is really amazing.

Getting the S ranks and the speedrun achievements were really fun. If I have 2 nitpicks it's that there are 2 little non-S rank achievements, and there is no Stage 10 Hard mode. Other than that, this is a great game to play. Highly recommended.

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Rating: 10.0 100       Difficulty: 65 65
Jun 22, 2018
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