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Joined on: Aug 25, 2018

Bio:

Name: Edgar Cochran
Country: Mexico
Currently living in: Mexico City
Birth date: January 11th, 1990

-God's servant and one of his blessed sons (John 1:12; John 3:16).
-Lover of the entire animal and plant creation.
-Film lover and reviewer for Letterboxd.com (https://letterboxd.com/elcochran90).
-Adjunct professor and personal tutor of Statistical Inference, Business Forecasting, Marketing Research and Portfolio Theory.

✓1st fangame: I wanna be The Guy: The Movie: The Game
✓2nd fangame: I Wanna Be The Boshy
✓3rd fangame: I Wanna Sunspike (begun in 2018)

I started playing fangames in 2018 excluding the first two and have ventured more deeply into them. I have begun somewhat late but it is never TOO late, so here I am. Interested in escalating the ladder of difficulty and skill with my loyal keyboard, which has endured the power of my strong key smashing, especially the Shift key. Open for beginner recommendations and interacting with all of you great people!

Blessings, and thanks for reading!

I've submitted:
254 Ratings!
254 Reviews!
703 Screenshots!

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254 Games

GameDifficultyUser's Rating
I wanna be the My heart goes on 1.0 10.0
I wanna be the Overlord 50.0 8.4
I wanna take the Timemachine 65.0 8.3
I wanna be the 8possible(一般公開版) 35.0 8.0
I Wanna Maker N/A 7.9
I wanna be the Boshy 80.0 7.8
I wanna be the Guy(本家) 70.0 7.7
I wanna find my Destiny 60.0 7.7
I wanna be The Cat 65.0 7.5
I wanna run the Marathon 50.0 7.3
I wanna reach the Moon 55.0 7.2
I wanna warp the worlds(共同開発) 50.0 7.1
I wanna kill the troll king 50.0 7.1
I wanna Sunspike 85.0 7.1
I wanna be GENKI with you 45.0 7.0
I wanna be the knight of shining armor 45.0 7.0
Not Another Needle Game 70.0 7.0
I wanna be the Neon 3 75.0 7.0
Chill Needle 2 70.0 6.9
I wanna be the Micromedley 50.0 6.9
Not Another VVVVVV Game 60.0 6.8
I wanna be the Contrary 87.0 6.7
I wanna stop the Simulation 50.0 6.6
I wanna be the Machinary 30.0 6.5
I Wanna Fill In The Blanks 40.0 6.5
I Wanna Find a Cure 55.0 6.4
I wanna go across the Rainbow 45.0 6.4
I wanna kill the Guy 50.0 6.4
I wanna Go Ahead!(共同開発) 50.0 6.4
For my Valentine 40.0 6.3
I wanna colorize the needle 55.0 6.2
I Wanna Spook Jam 55.0 6.2
I wanna be the Blocktroid 2 45.0 6.2
I wanna be the Diverse 60.0 6.2
I wanna Aleph 0 70.0 6.1
I wanna Traverse the Neon Rainbow 60.0 6.1
I wanna make a Sandwich 50.0 6.1
I wanna try a Collab 2 75.0 6.1
I wanna bigger penis 45.0 6.1
I wanna be the HeavenTrap 65.0 6.0
I wanna be the Neon 50.0 6.0
I wanna be the Fangame! 50.0 6.0
I wanna be the Krypton 65.0 6.0
EchoVision 35.0 5.9
I wanna get Cultured 60.0 5.9
I wanna clear 50 neon floors 65.0 5.9
I wanna be the 8bit 55.0 5.9
I wannyaaaaaaaaaa 45.0 5.8
I wanna be the Octophobia 25.0 5.8
I Wanna End My Growth 35.0 5.8
I Wanna Find A Test Player 20.0 5.7
I wanna be Friends 45.0 5.7
I wanna qoqoqo 2 80.0 5.6
I wanna break the Neon Miku 50.0 5.6
I wanna be the Best Guy 2 55.0 5.6
I wanna be the Colorful Adventure 50.0 5.5
I wanna play Kiduija 40.0 5.5
I Wanna Uhuhu Spike 2 50.0 5.5
I wanna be Minimal 55.0 5.5
I wanna challenge 100 trials!! 30.0 5.5
I wanna follow it 40.0 5.5
I Wanna Enjoy the Stimulated Strawberry Lollipop Dandy 60.0 5.4
I wanna eat the Rori Girl 20.0 5.3
I wanna be the Crimson kid 50.0 5.3
I wanna qowulu 100 45.0 5.3
I wanna be the Aura 35.0 5.2
I wanna destroy the pluto 60.0 5.2
I wanna healing spike 35.0 5.2
indigo needle 35.0 5.2
I wanna enjoy the Galvanized Peppermint Dandy 60.0 5.2
I wanna sheep 100 60.0 5.2
I wanna feed Your Escapism 55.0 5.1
I wanna be the Conscience 55.0 5.1
I wanna be the HeavenTrap2 50.0 5.1
I wanna be the Animus 30.0 5.1
I wanna enjoy the Electrified Butterscotch Dandy 60.0 5.1
I wanna Love the Winter 2 20.0 5.1
I wanna be the Neon 2 55.0 5.1
I wanna be the Graverobber 35.0 5.1
I wanna see the Barrage 1.0 5.0
I wanna Neonize the Needle 65.0 5.0
I wanna Grow Up 45.0 5.0
I wanna be the Blocktroid 40.0 5.0
I wanna Struggle Momentarily 35.0 5.0
I Wanna Uhuhu Spike 50.0 5.0
A Minimal Adventure 40.0 4.9
I wanna be the Kaenbyou 2 25.0 4.9
I wanna be the Guy:Gaiden(本家2) 50.0 4.9
I wanna be the Lucien Needle 45.0 4.9
I cannot but go ahead through the way of the starlit sky 25.0 4.8
I wanna be the Kaleidoscope 50.0 4.8
I wanna be the Kaenbyou 25.0 4.8
I wanna spread my wings 35.0 4.8
I wanna Bread 35.0 4.8
I wanna fa trap 20.0 4.7
I wanna be the Kaenbyou 3 30.0 4.7
I wanna be the Vidro 35.0 4.7
I wanna be the Mars 75.0 4.7
I wanna be the Zero Game(共同開発) 30.0 4.7
I wanna get the gold ribbon 40.0 4.7
I wanna be the Steak Temple 55.0 4.7
I wanna uhuhu spike 3 65.0 4.6
I wanna be the 3200min 45.0 4.6
I wanna clear the Easy Miku 2 30.0 4.6
I wanna be Fed up with path ;w; 35.0 4.6
We Live Under The Stairs 20.0 4.6
I wanna make the Novelty 55.0 4.6
I wanna be the Showdown 40.0 4.6
I wanna be the Noizu 45.0 4.6
I wanna destroy the mercury 50.0 4.6
I wanna be the Flower frozen 35.0 4.6
I wanna be the Strongest Fairy 30.0 4.5
I wanna rely the Needle 4 50.0 4.5
I Wanna Be the Piyopiyo Trap 34.0 4.5
Super Kid Bros. 3 50.0 4.5
I wanna appreciate Meteor stream 80.0 4.5
I Wanna Rely The Needle 4.2 35.0 4.5
I wanna be the Venus 65.0 4.5
I Wanna Travel the Night 45.0 4.5
I wanna be the GB 60.0 4.5
I wanna Rose Gear 45.0 4.5
I wanna fa trap 2 25.0 4.5
I wanna eat the lemon 30.0 4.5
I wanna go the Spook House(共同開発) 30.0 4.4
I Wanna be the Yuyuko 40.0 4.4
I Wanna Classic Adventure 40.0 4.4
I wanna be the 0x00FF00 65.0 4.4
I wanna destroy the venus 65.0 4.4
I wanna rely the Needle 2 60.0 4.4
I wanna be the Earth(共同開発) 65.0 4.4
I wanna eat the New Year! 25.0 4.4
I wanna Survive 40.0 4.4
I wanna make the Novelty Ⅱ 55.0 4.3
I wanna VANILLA 30.0 4.3
I wanna T.R.A.P. 30.0 4.3
I wanna be the Purple Zone 45.0 4.3
I wanna go the Parallel World(共同開発) 50.0 4.3
I wanna rely the Needle 3 50.0 4.3
I wanna enjoy the Game2 40.0 4.3
I wanna fall into the snow 50.0 4.3
I wanna use Snow magic 40.0 4.2
I wanna Jerryfish 25.0 4.2
I wanna rely the Needle 45.0 4.2
I wanna be the Emerald 45.0 4.2
I wanna go the JUN-G World 35.0 4.2
I wanna be the Bored II 50.0 4.1
I wanna be the ArioTrap 50.0 4.0
I wanna deride Kotaro- from aslant 35.0 4.0
I wanna be the Best Guy 55.0 4.0
I Wanna Wave 40.0 3.9
I wanna get the Yellow Star 35.0 3.9
I wanna HunyaaPunpun 30.0 3.9
I wanna QoQoQo 55.0 3.9
Thanks for I wanna!! 25.0 3.9
I Wanna Escape the Silver Tower 50.0 3.9
I wanna be the Skyclad 50.0 3.8
I wanna go the Trap Way 2 35.0 3.8
Thanks for 2017!! 25.0 3.7
I wanna be the Flower(共同開発) 65.0 3.6
Pink 35.0 3.6
I wanna be the Onelife 35.0 3.6
Thanks for 2015!! 25.0 3.6
I wanna be the Dark Blue 35.0 3.6
I wanna try a Collab(共同開発) 65.0 3.6
I wanna play the Rubber Trap 20.0 3.6
Thanks for 2014!! 25.0 3.5
I Wanna Fleeting Pink 30.0 3.5
Chill Needle 45.0 3.5
I Wanna be the Needle Satan 80.0 3.5
I Wanna be the GreeeeN 35.0 3.5
I wanna celebrate 100 40.0 3.5
I wanna be the Tribute 50.0 3.5
I wanna N 50.0 3.5
I wanna Trick or Treat 60.0 3.5
I wanna qoqoqo origin 35.0 3.4
I wanna go the trap way 30.0 3.4
I wanna be the Churatch 40.0 3.4
I wanna PP 100 40.0 3.4
I wanna wanna 20.0 3.3
I wanna be the Air 40.0 3.3
I Wanna Be The Mercury 60.0 3.3
I wanna be the Little runner 25.0 3.3
I wanna be the Best Guy 4 70.0 3.2
I wanna Become the Vegetable 2 35.0 3.2
You're the Kid Now, Charlie Brown! 40.0 3.2
I wanna be the Sunflower Fairy 55.0 3.2
I wanna be the Payment 45.0 3.1
I wanna be the Chair 65.0 3.1
I wanna conquer the blow game 3 35.0 3.0
I wanna stop the Stars 50.0 3.0
I wanna be the Best Guy 3 60.0 3.0
I wanna be the Saturn 60.0 2.9
I wanna be the Bored 35.0 2.8
I wanna see the Moon 45.0 2.8
I wanna trial the simple needle 35.0 2.7
ゆるい針ゲ 40.0 2.6
Wish me luck 30.0 2.6
I wanna Kill the Sacred C3 2 25.0 2.6
I wanna be the Flow 25.0 2.6
I wanna conquer the blow game 2 25.0 2.5
I wanna be the Popularity(共同開発) 40.0 2.5
I wanna kill the Weston Douglas Jones 40.0 2.5
I wanna Go the Run! 40.0 2.4
Wish me luck 2 30.0 2.4
I Wanna Escape the Mysterious House 40.0 2.4
I wanna be the Explorer 65.0 2.4
Is The Order An I wanna ? 35.0 2.3
I wanna be the Strong 1.0 2.3
I wanna HunyaaPunpun2 20.0 2.3
I wanna be the Quarzious - Quarzious Mode 5.0 2.2
I wanna be the Experience 35.0 2.2
I wanna be the Green Moon 45.0 2.1
I wanna make Better Life Choices 40.0 2.1
I wanna be the Uranus 45.0 2.1
I wanna 50map 50.0 2.0
I wanna Become the Vegetable 25.0 2.0
I wanna be the Avoider 15.0 1.9
I Wanna Be the Fortress Returns 45.0 1.9
I wanna kill the Mark Alan Vincent 50.0 1.8
Thanks For 2019 - Thanks for I wanna!! 25.0 1.8
Lover in the Dark 30.0 1.8
I wanna clear the Easy Miku 25.0 1.7
I wanna be the Neptune 60.0 1.7
I Wanna Be Beginner Friendly 10.0 1.6
I wanna conquer the blow game 20.0 1.5
I wanna be the Jupiter 40.0 1.5
I wanna brake the Eight beelzebubs(共同開発) 60.0 1.5
I wanna kill the Matthew Samson Diogo 45.0 1.5
I wanna Giripossible 20.0 1.4
I wanna break through Seven trials(共同開発) 80.0 1.4
I wanna be the CaballerosⅥ 55.0 1.4
I wanna be the GGM 15.0 1.3
I wanna enjoy the Game 25.0 1.3
I wanna PD Happy 35.0 1.2
I wanna kogda titkami devki tryasut 39.0 1.0
I wanna kill the Maxson Li Jew 45.0 1.0
I wanna PD ♡ 45.0 0.9
I wanna L 80.0 0.9
I wanna be Sure in You 40.0 0.8
I wanna a lot of Spike 45.0 0.8
I Wanna Be The 4 Elements 70.0 0.8
IWanna ^o^ 20.0 0.7
I wanna Dorito 25.0 0.7
I wanna be the NCE 35.0 0.6
I Wanna Pass The Inverted Gate Jump By Using The Easiest Way 5.0 0.6
I wanna be the Diamond Jump 25.0 0.5
I wanna be the Gate jump 5.0 0.5
I wanna be the Chokochoko 5.0 0.5
I wanna be the corner jump 20.0 0.5
I wanna go the Magical journey 1.0 0.5
I just wanna play the Needle game 65.0 0.5
配置ゲー作りたくなったから適当な配置ゲー作ってみたww 50.0 0.4
I wanna be the 針ゲ練習 40.0 0.4
Boshy 2 1.0 0.1

254 Reviews

ElCochran90
For: I wanna be the Contrary
This is a new event in my fangaming life, and probably the second hardest challenge I have achieved so far. Spoilers abound, so I won't mark my entire review as red. Reader discretion is advised, although many already know some, if not the entire content of this game. From now on, "DF" will refer to "delicious fruit" and DFs will refer to "delicious fruits", depending on the context ('cause they are no apples yo).

-SPOILERS FROM NOW ON-

This game is short by definition of length, but not by playtime. It's only two screens of needle plus an avoidance. That's it. Even Strongest Fairy is longer.

The first platforming screen is a warm-up that I would place along the 66 difficulty range. The most dangerous jump is a plane that can be easily pulled off with the usual setup. Or maybe a jump-cancel jump located above the warp that I posted in the screenshot you can appreciate (again, this jump can be pulled off without jump-cancelling because it gives you room to jump before going through it, so choose your style). 98 deaths here from your novice friend. I have read that the first screen, and not the second one, is the one that appears in K3 in a particular section, but endlessly buffed. That's curious, because...

...the second platforming screen is brutal. The setup is very challenging and interesting during the first half (except for a cancer jump from the second save to the third (the save after the TAS jump that requires from you to hop onto a brown platform). However, we come to the second half, and it is just a painful mess. It's a bunch of needle placed with no rhyme or reason that, if read correctly between all of those shades of red, you realize they are corners followed by planes. Jumps often intentionally give you improper aligns, not impossible aligns (that would be a bye bye for a game), so be prepared for very difficult jumps without the normal proper setup you have studied to pull off, including buffed/tight diagonals that give you an awful align, forcing you to make a strange double mini-jump move to get across it. More than challenging, this is annoying. Expect to die here 20 times the amount you died in the first screen. For your novice fangamer here, it was 1710 deaths.

And then, hello Kagamine Rin.

This avoidance... The game was made for the avoidance. It's the sole reason this game exists, and it should exist. You will spend so much time grinding in this avoidance so much if you use no video guide (like me) that the first two screens will vanish from your mind until you come to this site again and remember they exist. Think of Appreciate the Meteor Stream: the entire platforming preceding the avoidance is forgettable garbage. The real meat is the avoidance (and that one sucks because 13 freaking minutes with no saves and whatnot).

I must declare this avoidance, not as my favorite, but as the most genius I have ever played through. 90% of the attacks are spectacularly smart and original, and if there is a fangame that understands the concept of sync, it is this one. The majority of attacks is shockingly original and unusual, and plays with your mind, although some of them do sin with impossible RNG that force you to watch your inevitable demise. Seldom I have seen an explanation of each attack, so I will go through each one. I will also do this because, if I am inferring this correctly, no visual guide will help you if you don't understand how attacks work. You have to grind through them to understand how they work. Most of the avoidace is position-based pattern, not pattern. Where you stand determines what happens during the entire song. If you are one of the people that watches a video of how to pass an avoidance before playing through it (I don't judge those people really because trial and error is a big NO-NO for many), here's a very humble guide. PM me if you have any questions:

FIRST HALF OF THE AVOIDANCE

1) Start with the skinny, but undeniably cute and stylishly dressed (to kill) Kagamine Rin singing ANTICHLOROBENZENE (heck yeah, one of my favorite vocaloid songs), dropping a DF with every beat of the song's introduction during the first part, totalling 57 DFs that will fly away from the center of the screen after the 57th beat. 100% RNG. Frankly, this part is boring after you play through it 3,000 times. It's an OK intro if the avoidance was easier, but it is not the case. Oh well, many avoidances sin of long, boring, uneventful intros that get frustrating fast.

2) This one is the toughest position-based attack to figure out and understand blindly for the first half. Once you come up with a setup, it is the easiest thing to do every time. So, for the four introductory beats for the first sung strophe to begin, four big DFs will appear from each corner: Upper-Left, Upper-Right, Down-Right and Down Left: Red, Yellow, Blue and Green, respectively. They will spawn and go directly at your initial position, but won't change directions ever again. However, with each SYLLABLE, a DF is thrown at you. With each half verse, a new big DF throws smaller DFs at you. With each syllable. The sync is so awesome. Also, each half verse, a different big DF throws smaller DFs at you, as follows:

Red, Yellow
Blue, Green
Red, Yellow
Blue, Green
Red & Blue; Green & Yellow
Red & Blue; Green & Yellow
Red & Blue; Green & Yellow
Red & Blue; All four

At the last syllable, the big DFs disintegrate into circles of smaller DFs in which one of them will go at you per colour. You need a perfect position for this because they go at you quickly plus the DFs from the syllables sung.

Too complex? It just begins.

3) Not necessary to explain: just a big yellow DF going at you, opening at closing with smaller DFs with each half verse, and then throwing sometimes unfair RNG at you. Not cool really.

4) This one's interesting. With each verse, a line of dfs is thrown at you slowly. First strophe seems fine. Second strophe is a blast and it made me LOL. The blue ones go away in a parallel direction at the speed of light. During my first playthrough, I swear I gasped, but I went THROUGH them. I said, "ha! I frame-perfect saved myself, boyyy", and then they came back at the same speed lmao. Awesome attack. The point is, during the second strophe of the attack, your position matters. They go at you. When I later saw some clear videos, many people complicate this one. Almost no movement is required if you're standing on the ground at an appropriate distance. The only difference with the blue line is that it goes away and comes back, so you must stay away from it. Very easy once you figure it out.

5) First verse makes two lines of gray dfs appear at your sides and with each beat they act. First one makes left wall appear. Second one makes right wall appear. Third one makes a definite number of blue dfs on both sides squash you. If you jump way too early, there's an invisible ceiling blocking you. Oh so cheap. You will die. If you jump some frames early, the left wall will actually go half a df more upwards and then towards you to the right. TRICKY! If you jump exactly at the beat, you're just fine. Ha! Then, some black dfs appear and you must shoot the big DF spawning smaller dfs with each bounce because, otherwise, the ceiling crushes you. It is not intuitive at all that you can shoot a DF in an avoidance. I hated figuring out this part.

6) Next strophe is entirely pattern. Not difficult.

7) Next two strophes are one pretty thing. Eight dfs are spawned in circles with each half verse, with the first set going downwards, and the next set going onwards. Extremely simple! Oh, wait. There's a catch. It is clear from those that know this attack that a path of red dfs follow you exactly through the path you're building. But did you notice that the red dfs appear with each syllable again? It's hilariously precise. Finding this out helps you a lot to know when you can pause for a second and then keep moving. Next two instrumental verses take the path they build away in four different directions with each beat.

8) The final attack of the first half is two strophes long. The first one is simply avoiding blue and purple dfs that bounce with the borders. Second strophe is the same thing but they will follow circular trajectories and perpendicular bounces and they can be such a pain. Just remember: during the black out, blue dfs going down will begin their circular trajectory to the RIGHT, and the purple ones to the left. If you do mind, the opposite will happen to the dfs going upwards. Logic class, brother.

SECOND HALF OF THE AVOIDANCE

9) This is a genius one. For a whole instrumental strophe (forgive me), every eighth of a verse YOU will spawn four yellow dfs away from you: up, left, down and right. This is how it works: when the dfs going towards a direction hit the border, they will go back the opposite direction in a yellow color. Yellow dfs indicate that the ones your position originally spawned have already hit the border and are coming back. You must figure out a smart routh, and there are many, but few are optimal. All of these include going from right to left because Rin will spawn lots of red dfs trash during the last verse.

10) OK. THIS. THIS CANCER ATTACK. Insanely creative and also unfair, so I don't know what to think. Read #7 again. Only this time, the eight dfs spawned in circles upwards and downwards with each verse interact with colors. Beautiful colors...

-RED: It makes dfs go faster
-GREEN: It makes dfs go down gradually
-YELLOW: It makes dfs go up gradually
-BLUE: It makes dfs go the opposite direction they were going gradually
-PURPLE: It makes dfs grow bigger gradually

This can result in stupidly impossible combinations, including GIANT DFS falling vertically at you at a very high speed, or even coming from the ground, or even making walls, or even coming from the left!! The RNG is in the colors, which appear on screen randomly and move by columns up and down. Colors never appear in the same order after each new try. It is not impossible, however; you need insane reading skills all over the entire freaking screen. How the creator managed to make sure there is not a single spot in the entire screen safe is devilishly balanced and coldly calculated with so many possibilities. This is probably the hardest attack for many. It might be for me. It is so heart-racing. It lasts two full strophes. Torture. Enjoyable torture. What is this avoidance anyway?

11) Not necessary to explain this one, but I recommend being in the air by the time the second verse finishes while she sings "BENZEN!", instead of being in the lower left corner precisely. Otherwise, the chemical composition and the white dfs will leave you two frames of window to survive. That's an extremely tight situation.

12) Pattern. Not necessary to explain. It's easy to survive the first time and knowing what's happening. Four verses long (a strophe again).

13) This attack is legendary. It lasts two full strophes. I think it appears in K3, they say. This one will haunt you. To explain how it works is extremely difficult, but here is a dumb, humble try. Read attack #2 again. This time, they appear immediately from all four corners at the first beat. They all spawn dfs with each syllable, so it's dfs party. But they follow a circular trajectory and this trajectory is directly proportional to the distance you're away from them and it is designed to kill you from above, so they go circularly. Also, at the end of the first strophe, they change direction towards you AGAIN, and at the middle of the second strophe, they do so again, but at a 90° degree direction of the one you're at. Explaining this without a video is ridiculous and this game inspired me to stream at Twitch (I will be more than happy with just three live viewers).

14) This is, for the rest, the hardest attack, but here is the tip of your life: it is 100% position based. I repeat. This attack reacts entirely to your position, so theoretically, it is pattern. There is a ton of things going on during this attack and I cannot explain it, but here's the most important things:

A) Orange dfs are pattern and will always go in straight lines away from the center
B) Every verse, the chemical df composition appears and disintegrates to go AT YOU.
C) At the beginning of the second strophe, the red path begins to appear, but the delay is longer. Do not worry so much about it, but keep moving.
D) Not ALL dfs happen to react to the colors. The orange ones don't. The white ones don't either. The ones that are repeated from attack #9 don't either. The green ones she spawns each beat don't either; they are forming an entire circle that goes around the whole screen. Only the six blue and purple dfs she spawns do, so make sure to spawn them at a secure location, BECAUSE COLORS OF ATTACK #10 ARE NOT RNG this time. This allows the attack to be position-based and build a strategy for it that works every time if you move exactly the same way every time.

Wasn't that a mouthful? Well, one of the most original avoidances ever deserve this. I haven't seen attacks like this in more than 200 fangames.

A new favorite with the lowest possible rating.

P.S. In my defense, and for convincing you guys that Chill Needle 2 is underrated in difficulty, I died the same amount of times in this game (arzzt must hate me now after making a false advertising of a jump corner that I mentioned as required when it wasn't in Not Another VVVVVV Game). Of course, that game took like 6 hours, and this one took, well, 60+. BUT STILL. Total deaths: 5,300.

P.S. 2: If there's a mistake in my personal analysis/findings of the avoidance, do let me know. The avoidance is very complex and should be applauded for it.

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Tagged as: Needle Avoidance
[5] Likes
Rating: 6.7 67       Difficulty: 87 87
Oct 20, 2019
ElCochran90
For: I wanna VANILLA
Played during September.

It's a paradox; better put, it's a waste of potential. はなもげた had the best intentions: an interactive game with variety, nice graphics and a reward system that wants you making progress, unlock nice thingies and make each experience new. But this doesn't have the charm and replayability of Nemega's Be the Cat. It's like a roller-coaster: exciting during the first time and quite redundant around the fourth replay. The biggest incentive is the interactivity with the community and comparing/sharing results with the beautiful people present in this site, but again, if the community happens to agree with the opinion that the game gets repetitive and boring quite fast, there is really not much of an incentive.

I recommend it for a full playthrough of each game mode twice or thrice, but not for getting all achievements/skins/tilesets because, well, there are many fangames out there to be played. More honestly, that's not the real reason: if the gameplay variety was as vast as the amount of rewards and unlockables, there would be a point in achieving them, but there isn't. I applaud the graphic effort and how it wanted to make the community close (no Troll Face clap like the one in the game), but this suffers from the same problem Candy Crush does: it's doing the same thing again and again, and it's not worth it.

Also, I DON'T recommend this game for speedrunning because bosses are a big, generic and unnecessary waste of time.

Extra points, of course, for making a good try. I recommend it for beginners that are not fans of old-school games (I am kind of discovering that I might prefer old classics).

Biggest recommendation? I know it is difficult and requires resources and time, but even Solgryn did it: add a Nemega-like live Multiplayer mode and this would be a different story. Still not the best, but certainly much better.

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[2] Likes
Rating: 4.3 43       Difficulty: 30 30
Oct 19, 2019
ElCochran90
For: I wanna be the Noizu
First half is a very great adventure and genuinely funny experience, and the second half is downright terrible up to the point of almost ruining everything. This is a trap game, so expect frustration, especially during the last chase sequence, which wastes your time with traps that are hard to predict/guess after minutes of grinding. The game seems to have been made by two different people, but it isn't.

Surprisingly, however, it happens to have a story, so that adds depth to the whole thing, and has charming sequences, again, only during the first half. Great ideas during the first part and bad ones during the second part combined with references to Kayin (good thing), Heaventrap (good thing) and Love Trap (uhm) brings along a game I would recommend trying for its semi-experimental nature, but don't expect anything outstanding.

Some songs are amazing, btw, especially the clear screen one. Also, this game contains one of the best traps of all times.

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[4] Likes
Rating: 4.6 46       Difficulty: 45 45
Sep 8, 2019
ElCochran90
For: I wanna take the Timemachine
Rating based on 100% completion. Difficulty rating is based on completing the game on NORMAL Mode on both the 0.74 version and the 0.77 version. Review is based on the 0.77 version. Difficulty rating for easiest difficulty: 45.

This game punched me in the face with groundbreaking fangame awesomeness, SO EXPECT SPOILERS ALL OVER THE PLACE (correctly marked, of course). Influka is definitely one of the most underrated creators in the site and has an appeal that will make Western players at least scratch their heads or raise their eyebrows. There are many reasons that I can use to defend this breathtaking success:

1) It is a tribute to the original outstanding and almost equally underrated great games: I Wanna Be The Guy and I Wanna Be The Boshy. Solgryn made something genius back in 2010, and I have rarely encountered deliveries that have pushed it down my rankings: unseen production value, smashing creativity, a true tribute to the retro era of videogames, an original engine (that didn't always work for the platforming, I admit), memorable boss fights, a final boss that was destined to be a legend, a beta prototype for online multiplayer gaming, character selection, endless variety, a long adventure, great soundtrack, and the freaking list goes on. Now take the Genesis 1:1 of fangames that happened in 2007: Kayin, a creator that Kamilia and Influka never stopped thanking. The amount of rules it established for over 9,000 (no meme intended) future deliveries was, and is, a sensation felt either in that game or in other fangames that, even today, try to resurrect the old era of fangames, such as Vegetable 1 & 2. Not everyone today is a fan of the platforming, gimmicks or engine of the original; I find it a brilliant, frustrating (in a good way) creation that sparked creativity all over the place and became a worldwide challenge and an Internet sensation. That game is the reason we're all here, but being objective, I find myself replaying Kayin's beautiful piece on Normal difficulty again and again even today.

Well, Timemachine does everything stated above and multiplies it by 1.5. How? Number 2 answers that.

2) This is a fangame that creates its own ambitious macrocosm using a cliched time-travelling plot argument to depict several worlds with less variety than Boshy, but with more creativity than the Guy, with more effectiveness than both, equally memorable bosses (most of which are taken from the two key moments mentioned above), and a spectacular final boss that uses the same concept of Kamilia 1: a non-avoidance vocaloid boss that summons the powers of all the previous bosses you have faced. This became popular in later Influka's projects. The final boss is the perfect example of how to use instrumental vocaloid and, along with the graphics and concept, make it one of my favorite final bosses of fangame history. It is atmospheric, exciting, rhythmic and challenging at the same time, placing you in th challenge of dominating, at least, 2 out of 5 attacks in order to be successful (this, of course, depends on the difficulty chosen).

3) While making huge nods to Guy and Boshy that feel like tributes instead of plagiarism, the game feels authentic. It does implement the most common engine, but also there is a ton of original content within its constant references. It is rare to see a game focused AS MUCH (literally 50%) on bosses as it is on platforming. The stages, some people claim, are too short, but they happen to take you as much time, in average, than the normal stages. This is an odd formula but within the context of this effort it did wonders. It never made the game repetitive in its screens and that is a big plus. Sometimes less is more and Influka doesn't waste a single screen. Secret bosses, although familiar faces, are also a blast and the game reuses them in amazing ways. The combination between Mario and Sonic will surprise you, or not, because you have already played Boshy and know the reputation of those guys.

4) The production value and soundtrack are spectacular. If I made an imaginary ratio of Influka/Boshy production value, I would come up with a 93%. Just like in Boshy, this is never a detriment to the game or platforming, UNLIKE in some instances of Boshy. Needle is never unfair (maybe just ONE jump of the second screen of the second stage), gimmicks are fantastic and graphics interact greatly with it.

5) I was mentally struggling with the fact of including this as another point or not, because it is related to the bosses, but damn it, the Game-Terminators were a fantastically surreal and challenging addition. Korean drugs to the third power multiplied by memes, these terminators are unforgettable in many ways and when you stumble upon them you WILL literally have a face reaction, either positive or negative. Difficulty peak is high, but the randomness is oddly irresistible, and even if you don't understand Korean, you will have a laugh if you didn't hate the idea since the beginning. Also, knowing the origin of these memes adds a lot. It's such a bizarre instance. I always welcome experimentation in all art forms.

Boshy, as of today, has over 110 reviews. Guy has 90. This should have at least 65 reviews. It deserves a lot of popularity; however, due to personal reasons, it is a gigantic shame that this fangame later became private, and recently public again for a short time, and for an older version. The sequel has the same problem. I am no one to criticize such decision, but people that want to remember what initially brought us here and are still capable of extracting all the possible enjoyment out of it should come back to this game, because I consider it more important than Kill the Guy or Cultured. If My Heart Goes On has over 90 reviews for being a meme game, what does a unique and ambitious effort really deserve?

OH! How to play? After playing it many times because of pure joy, my personal recommendation is:

1) Normal
2) Auto-Fire ON (It is actually a game with bosses DESIGNED FOR THIS PURPOSE)
3) 0.77 Version

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Tagged as: Adventure Trap Gimmick Boss
[3] Likes
Rating: 8.3 83       Difficulty: 65 65
Sep 4, 2019
ElCochran90
For: Not Another VVVVVV Game
Edit: There are no required corners

A new favorite.

Dethroning Kill the Guy, Boshy, the drastically underrated Diverse, and Marathon itself regarding the VVVVVV gimmick (QUT sucks), arzztt delivered this new fangaming piece of Western legend to the community exactly one day before my birthday, perpetually crowning himself as the king of this subgenre, if it could be considered as such. Considerable needle skill is required (shockingly much less than in Chill Needle 2, which is underrated in difficulty), but following Cavanagh's original vision from beginning to end and incorporating the standard fangame engine to the formula, he creates an intensely exciting and mostly inventive adventure game for the kid with brief comedy instances for lighting up your weekend. You're guaranteed at least two hours of creative level design.

There is no difficulty curve intended; rather, it is constant since the beginning, incorporating different gimmicks in each of the stages. It is quite messy, but doesn't harm gameplay significantly, although it is puzzling that the last stage had, in my opinion, some of the easiest screens of the entire game. However it is the spirit that counts, and it was greatly achieved here.

Grudges? Well, yes, since no game is perfect (maybe). The first one is the aforementioned diffiulty curve. The second one is that the volume is awfully designed, and I don't use this word lightly. Music can barely be heard, and sound effects are loud. 40% of VVVVVV's experience was its soundtrack, which is faithfully used here, no remixes. In order to appreciate the music, I had to raise the volume too much, and whenever I tried a "secret" (remember that if you look for secrets, arzztt hates you), my eyes would be shockingly pierced to the point of pain. The red and blue coins, which are implemented greatly for variety and fair challenge, sounded too loud also, as well as shooting. This harms the ENTIRE game. All the way through it. Finally, there are screens in stage 2 of questionable difficulty, and I have to highlight the Tax Break screen. REVIEW EDIT REQUESTED BY ARZZTT: A corner is actually not required before the ending of a long save in that screen. However, I saw no other way to pull off the jump due to the screenwrap. This corner, suspiciously, does not have the ussual response others do, so I was led to believe I was actually doing it the right way. That screen took more than 10% of my deaths, but well, that's on me.

Despite this being a good game, I do think that arzztt surpassed himself more recently with Chill Needle 2, which is amazing, and paradoxically, even if it is not entirely a VVVVVV game, it does contain the best VVVVVV fangame experience you will ever have. Yes, this game is a revolution in that department, but it is also the foundation, and Chill Needle 2 took it to another level using the same structure of featuring 3 stages for then combining them into one unforgettable challenge.

Note also that we have a contender for the best creator of Clear Screens ever, and since you won the Run the Simulation race, I sincerely hope you saved your fabricated triumph screen for your next game, because if you do use it for your next game, I will also laugh forever. Hard.

P.S. Also, unlike Chill Needle 2, this game doesn't insult you if you look for secrets.

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[1] Like
Rating: 6.8 68       Difficulty: 60 60
Aug 24, 2019
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