ElCochran90's Profile
Send a PMJoined on: Aug 25, 2018
Bio:
About time I updated this bio.
Name: Edgar Cochran
Country: Mexico
Currently living in: Mexico City
-God's servant and one of his blessed sons (John 1:12; John 3:16).
-Lover of the entire animal and plant creation.
-Film lover and reviewer for Letterboxd.com (https://letterboxd.com/elcochran90).
-Adjunct professor and personal tutor of Statistical Inference, Business Forecasting, Marketing Research and Portfolio Theory.
Fangaming experience began in August 2018, so only modest achievements here. However, I'll describe some relevant FAQs here made to me during my stay here since 2018:
Q: Are videogames art?
A: Yes
Q: Are fangames videogames?
A: Yes
Q: Why are your reviews long and unconventional?
A: I am a film reviewer; in a way, I sort of unconsciously dragged my style of film reviewing to the world of fangames. I often involve personal experiences in my writing. Expect that structure; I'm not planning to change it.
Q: How are you rating games? Do you compare fangames as normal games that your ratings are lower than all other people ratings or are you just a critical person?
A: My ratings are not lower than people's ratings all of the time regarding fangames, but they are most of the time. However, this is not my intention. I am rating them as normal games, as in, I don't have a different spectrum for rating "normal", "official" games than fangames. They are in the same scale, because they are all videogames. I don't like to think myself as a critical person; ratings are just subjective numbers. However, I have realized that I rate games more harshly than I rate films/short films, which I do more often.
Q: What are your favorite fangames?
A: I have not played enough fangames to make a comprehensive and representative list, but this can be answered by going to my Favorites list. Anything getting 6.7 or higher will be considered immediately as a favorite.
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378 Ratings!
378 Reviews!
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378 Games
378 Reviews
For: I wanna be the Earth
Gray Stage (infern0): The worst, definitely, and also the most difficult. The lack of saves kill the pace a huge deal and the fact that you require specific aligns throughout, not to mention that the first screen is the hardest, is definitely not a good welcome for the player. It's a waste, because design is nice. It mostly resorts to generic 16X16 spaces but it would work better with two saves per screen plus less precise jumps.
Blue Stage (Ef): My personal favorite. Ef wouldn't disappoint me. It's basically the blue version of Destroy the Mercury and Destroy the Pluto, and slightly more difficult than Destroy the Pluto. Entertaining playthrough featuring definitely not his best screens ever, but fun, twisty saves with unexpected jumps and routes which definitely justifies the save-per-screen gimmick as a personal challenge: just exactly what you would expect from him.
Overall, you can tell it's basically a homework where everyone did their part separately and, when put together, is kind of messy, but it's good practice. The fangame doesn't feel like Earth at all; the colors are merely symbolic. I ironically felt in another planet, but I wholly prefer this over another unfinished Guy Rock fangame with IWBTG tilesets for "Earth". Also, why gray? Is the gray stage supposed to be white, and is the white supposed to be snow? Puzzled and kinda out of place.
Still, recommended for needle fans.
For: I wanna be the Chair
Not that taking inspiration is bad. Influka also did it with Timemachine 1 but making it with a distinguishable style. Here, the experience is not fun at all, and the title turned out to be false advertisement.
It gets love from hardcore classic lovers, so I am no one to stop recommending it. This is the kind of games Piece loved to make during his initial stages of development, so that's not bad.
For: I wanna Grow Up
I won't stop applauding the creativity and diversity of fangames, let alone experimental works that dare to go beyond, but I find extremely necessary to play these fangames that remind us of how we initially started to play them... and probably why we keep doing so.
For bonus, the intro had me in tears as I wasn't expecting that kind of story. Thanks for the laughs. I'm a depressed man (not literally, allow me to exaggerate) that doesn't laugh easily at all, and this is kind of a curse. This game broke that for a moment. Also, the name of one of the Robot Masters is pure genius.
For: I wanna be GENKI with you
はぐれけだま is an artist. A serious one. A serious, experimental one. 8possible still remains as the most cathartic fangame experience of my life so far, so surreal and yet so close to the heart in all of its cognitive dissonance. Whereas my subjective side states that 8possible is a magnificent game and his best, my objective side insist on the fact that this is the maker's peak of fusing creativity, gimmicks, a dreamlike scenario, suspense, beauty, calmness, physical comedy and creative bosses all the way. It's an adventure like no other. This doesn't make it the best, but it does make it one of the best.
The style is unique, distinguishable from miles away, with the enemy and background sprites he used in 8possible for a dreamland state. This prolonged adventure features exceptional visuals, beginning with simple and minimalistic, and progressing with hypnotic ones, incorporating puzzles in a dreamed adventure that challenges conventionalisms. This is, literally, the spiritual sequel of 8possible, and the subtle WAKE UP! text written in the middle of the game sent chills down my spine.
Atmosphere is key here and it is achieved with so much grace. The ones that stand out for me are the diamonds stage and the cacti/rain stage with a gravity gimmick. When the stages do not shine as entirely original or convincing in their nature, an unusual, fun boss steps in to wrap the segment in an unexpected fashion.
I am a fan of a phrase that has been said to me in multiple circumstances: "It's not about getting to the goal; it's about the process of getting to it." I am paraphrasing, but Morpheus said it better in The Matrix (1999), and I quote: "There is a difference between knowing the path, and walking the path." This fangame is about walking the path, but it also rewards you with a final boss that, probably as interesting as the majority of them, as others have said, would be absolutely ordinary (and maybe dumb) if it wasn't because of the production value and sound effects. Again: atmosphere is key.
The ending almost moved me to tears, but it did shake me: it's like achieving the act of waking up from a coma which was never achieved, sadly, as the true ending of 8possible implies. The music choices are magnificent and even though the credits state it, I need to know the name of the song during the ending credits, right after the final plot scene.
This is recommended for fangame players in general that are into adventure, but the target mind is a special kind. Those looking for experimental trips and understand that fangames began to be a universe of their own a long time ago, this should be highly rewarding.
Thanks to the maker.
Edit: Thanks to sonicdv for providing the ending credits music! You're a hero.
For: 配置ゲー作りたくなったから適当な配置ゲー作ってみたww
Makes me feel proud of my Jtool prowess.
34 Favorite Games
369 Cleared Games