ElCochran90's Profile
Send a PMJoined on: Aug 25, 2018
Bio:
About time I updated this bio.
Name: Edgar Cochran
Country: Mexico
Currently living in: Mexico City
-God's servant and one of his blessed sons (John 1:12; John 3:16).
-Lover of the entire animal and plant creation.
-Film lover and reviewer for Letterboxd.com (https://letterboxd.com/elcochran90).
-Adjunct professor and personal tutor of Statistical Inference, Business Forecasting, Marketing Research and Portfolio Theory.
Fangaming experience began in August 2018, so only modest achievements here. However, I'll describe some relevant FAQs here made to me during my stay here since 2018:
Q: Are videogames art?
A: Yes
Q: Are fangames videogames?
A: Yes
Q: Why are your reviews long and unconventional?
A: I am a film reviewer; in a way, I sort of unconsciously dragged my style of film reviewing to the world of fangames. I often involve personal experiences in my writing. Expect that structure; I'm not planning to change it.
Q: How are you rating games? Do you compare fangames as normal games that your ratings are lower than all other people ratings or are you just a critical person?
A: My ratings are not lower than people's ratings all of the time regarding fangames, but they are most of the time. However, this is not my intention. I am rating them as normal games, as in, I don't have a different spectrum for rating "normal", "official" games than fangames. They are in the same scale, because they are all videogames. I don't like to think myself as a critical person; ratings are just subjective numbers. However, I have realized that I rate games more harshly than I rate films/short films, which I do more often.
Q: What are your favorite fangames?
A: I have not played enough fangames to make a comprehensive and representative list, but this can be answered by going to my Favorites list. Anything getting 6.7 or higher will be considered immediately as a favorite.
I've submitted:
378 Ratings!
378 Reviews!
790 Screenshots!
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378 Games
378 Reviews
For: I Wanna Be the Fortress Returns
ヨーヨー is a very unpredictable fangame creator. From Gel to Little Runner, he has offered many difficulty scales and also quality content, and right in the middle of both criteria, you find this oddity, one of the laziest fangames ever made in terms of visuals: game has 5 freaking stages and four look the same (well, three if you ignore the fact that the tileset for one of the final stages is the same, but only the background is changed to black). However, it is partially compensated by two boss fights, one of it being secret. What kills the game even more is that, although not heavy in terms of traps (which is appreciated), you DEPEND on the secrets to complete it. One is very creative and fun to find (the route is quite obvious), but the fact it is actually a visual puzzle was a nice touch. However, there is one cursed secret where the trigger is exactly one room above, which kept me 20 minutes looking for it. Why? It doesn't make sense. The trigger is kinda obvious because there is 'that' empty spot, but you have to backtrack. You never do that. At least make the spike fly upwards quickly so that it is visible that something got triggered down there (no pun intended), but still, that is something that should never happen.
Speaking about the secrets, why did I get only four in my first playthrough and still unlocked the hidden final double boss? After beating it, I realized I had two more secrets two go, which I searched for and collected, and nothing happened. No buffed versions of the stages or bosses, no extra stage, no nothing. You can actually finish the game with four secrets out of 6. Why?!
15% of the time spent on gameplay are the bosses, which are kind of nice. The "final" one is fun to mess around with, but it has really bad RNG in its second phase. The other double boss does not suffer from this; however, you have to wait for a really long fall and then a wait time before you get to it. There is no "S" key here to skip. It is boring and makes no sense. However, it is a rather balanced challenge. The remaining time is spent on "five" stages that could have been basically just two, and finding secrets, one which is just unforgivable in its finding.
Also, why is the platforming of the secrets more interesting than the normal stages? Not cool either.
Only recommended for those climbing the K2 mountain.
For: I Wanna Escape the Mysterious House
I have never found the appeal in most or all of the bosses being cherries. Why? This is a common symptom of old fangames, and besides being uncreative, it does show that the creator doesn't care. Even if there are various gimmicks to defeat the bosses, the entire thing is just plain boring, unfortunately.
There are some extremely cryptic parts, and two screens that literally insult you for taking the wrong route. It might be funny for some, but inappropriate for others. Punishment rooms should be much more subtle. I can take it, but it was very odd. Only Piece has insulted me before in a fangame.
However, like sonicdv points out, the final boss is totally worth it. It rules, it has style, it is original and can be cleared in a first try, which was my case (although I was close to dying twice). The boss helped this game's rating a lot. Visual designs are not that bad, except for one garden scene which looks atrocious because it consists of giant pixels in various shades of gray. Gameplay, however, is harmed by the level designs and cruel placement of traps.
If you REALLY wanna go for it and escape the mysterious house, expect a good final boss. Otherwise, this is not recommended by me.
For: I wanna be the Experience
The saving grace is the Miku avoidance.
For: I wanna Become the Vegetable 2
The game made improvements and I am noticing a veeeery tempting affiliation from the maker with Destination. That's a very good sign. Picking up where we left off, the game begins with a hilarious and cute image, as a true sequel should. It is very nice to have Aolan around because he takes us back to what made old-school fangames good (and I will insist on the fact that we owe 90% of all elements to Kayin and his massively underrated original game). It is a trap game, which has never been of my liking, but there is this ONE trap that did make me laugh. Making me laugh is harder than making a stone laugh because I am a boring person, so there. For a change, not all traps are at the end of a save, so thanks for that too. It is a wee bit longer (although still not short for representing the old-school renaissance we really need), and has a couple more gimmicks, standard and overdone, but they are there. It also has the surprise Pikachu face meme and that always adds points by itself because surprise Pikachu face.
There is a platforming section I really dug just before the final boss, and the ending is even sweeter than last time. There is a strong message that we should embrace and, like if we were kids, we're being reminded of simple social principles. And all this from a fangame... Wow. Well, I guess my heart is made of stone.
This is a rare case. If you do have an appreciation for old fangames and can recognize what made them unique and created an era, you MUST play this. It is not optional. You will love it. It's simply not for me, but not because I don't like old fangames (my favorites happen to be mostly old ones), but because I am looking for a full adventure that picks all of those special pieces and become a memorable experience from beginning to end, something on the scale of See the Moon or Enjoy The Game 2, instead of becoming referential and not being fully authentic. The character and the ending, however, are very authentic, and those are the most valuable traits. That's the path to follow.
Yeah, ignore my rating.
For: I wanna Become the Vegetable
34 Favorite Games
369 Cleared Games