ElCochran90's Profile
Send a PMJoined on: Aug 25, 2018
Bio:
About time I updated this bio.
Name: Edgar Cochran
Country: Mexico
Currently living in: Mexico City
-God's servant and one of his blessed sons (John 1:12; John 3:16).
-Lover of the entire animal and plant creation.
-Film lover and reviewer for Letterboxd.com (https://letterboxd.com/elcochran90).
-Adjunct professor and personal tutor of Statistical Inference, Business Forecasting, Marketing Research and Portfolio Theory.
Fangaming experience began in August 2018, so only modest achievements here. However, I'll describe some relevant FAQs here made to me during my stay here since 2018:
Q: Are videogames art?
A: Yes
Q: Are fangames videogames?
A: Yes
Q: Why are your reviews long and unconventional?
A: I am a film reviewer; in a way, I sort of unconsciously dragged my style of film reviewing to the world of fangames. I often involve personal experiences in my writing. Expect that structure; I'm not planning to change it.
Q: How are you rating games? Do you compare fangames as normal games that your ratings are lower than all other people ratings or are you just a critical person?
A: My ratings are not lower than people's ratings all of the time regarding fangames, but they are most of the time. However, this is not my intention. I am rating them as normal games, as in, I don't have a different spectrum for rating "normal", "official" games than fangames. They are in the same scale, because they are all videogames. I don't like to think myself as a critical person; ratings are just subjective numbers. However, I have realized that I rate games more harshly than I rate films/short films, which I do more often.
Q: What are your favorite fangames?
A: I have not played enough fangames to make a comprehensive and representative list, but this can be answered by going to my Favorites list. Anything getting 6.7 or higher will be considered immediately as a favorite.
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378 Ratings!
378 Reviews!
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378 Games
378 Reviews
For: I wanna reach the Moon
Denferok is one of the most important contributors to the site and almost every stage is full of detail and atmosphere. The caverns segments were a tad generic, but somewhat fun to play. The underground factory segment was a little bit annoying. The rest, however, was quite astonishing, non-repetitive and creative. Boss battles are breathtaking to such extent that I was very tempted to upload some screenshots about them since they are very representative of the game, but it is best to experience this blindfolded, unless someone decides to upload them. There is quite some brain work required during the puzzle solving which, thanks to the atmosphere and overall tone of the game, exponentialized by the great soundtrack, is never boring to execute.
In a way, and strangely enough, it made me miss in a nostalgic way an old-school favorite that I could never grasp: I Wanna See the Moon. That classic is clearly an inspiration. I love some old-school fun myself, but the maze repetitiveness, the cryptic parts and the awful visual design really put me off and made the experience frustrating. It was a long, ambitious adventure and I would never say there wasn't any heart put into it (it had a few great bits), but the result was a mess overall. The highlight was the "See the Moon" segment and, for some reason, it made me glad that this fangame paid tribute to that specific part towards the ending.
This is one of the nicest examples of how adventure fangames should be made in the exceedingly rare case that the homage subgenre of fangames such as IWBTG, IWBTB or I wanna Run the Marathon are not quite your cup of tea because you're looking for something more authentic and "original" (although, as artists, we are all stealers in a way; what matters is the new art you create with what you stole).
So far, this is one of the Top 50 fangames ever made.
For: I wanna be Minimal
For: I wanna be the Colorful Adventure
For: I wanna be the HeavenTrap2
And still, the first entry made the bigger impact on me: more merciless, more memorable, more difficult needle, paying tribute to original classic games slightly less than this entry. Now you fight Angel, Satan's counterpart, and God, Beerzebub's counterpart. Both are significantly easier, but I must admit that the second phase of the final boss increased the difficulty by five points. Yayoi is back, with a nice song choice but is ultimately recycled in an easier way. For me, the original battles were more memorable (including their songs, which I'll never forget). It took me around 150 tries to beat Satan in the original game and Angel here was a 1st try. Is the maker making some kind of statement between good and evil and how beating the spiritually good is easier? Hey! I can speculate as much as I want!
I recommend both games. Many will prefer this sequel and I can see why. Maybe I am more old-schooled. I will pause Carnival fangames for now until I escalate in fangaming difficulty. Then I will face Justice (pun unintended).
Play both games if you manage to find them. They deserve way more reviews.
For: I wanna be the HeavenTrap
-If you continue right, the second screen you see is I Wanna Be The Guy. If you go down,the second screen you see is I Wanna Love Trap.
A very bad sign continued by a very good sign. The product is exactly that: average. Is it playable? Yes. My complaints are the distribution of the save points and the consistent use of traps. I wouldn't mind the traps that much if the saves weren't so tough, but here you have an old-school classic fangame inspired by the good and by the bad.
Some screens have grown to be legendary, and the story itself is solid enough, which reminded me a lot of the undervalued SNES classic ActRaiser (without the religious censorship filters applied in the U.S., as usual...) where you incarnate both an angel and God to fight against Satan and his demons. The game was an impressive mix between platforming, boss fighting and strategy with great graphics (and claimed to be much more difficult than it actually is). Here, you are an Angel Kid who fights against an avoidance on drugs against Taiko no Tatsujin (I loved that surreal segment and I want to know what music that was NOW), Beelzebub, Satan (later referred to as "Demon Kid" in I Wanna Be the Destination), and Yayoi, the infamous idol master in a rather unforgiving avoidance, among other bosses like... the Smash Brothers ball?
Platforming experience is ruined by bad saves placement, exponentialized by the distribution of traps, as already mentioned, but for its age, it is decently looking and half of the fights are very fun. RNG will be an issue if you are heavily pattern-based (I don't mind as long as it is "fair"). The fight against Satan aka Demon Kid will actually be a psychological test of how patient you are to achieve the best outcome. I would recommend if you're an experienced player and don't mind traps that much. Let's proceed with the sequel and discover the surprises that lie ahead of us.
P.S. There's something I really disliked about the final battle. Beelzebub makes a pattern of several circles being scattered across the screen and he does this twice. When you kill him, make BLOODY sure the whole pattern is over because even if he had disappeared and the freaking red orb appeared, the game still thought "I gotta finish the pattern" and killed me in my way towards the orb. WHAT A CHEAP TRICK!!!
34 Favorite Games
369 Cleared Games