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Joined on: Jul 22, 2015

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moleYo

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176 Ratings!
176 Reviews!
185 Screenshots!

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176 Games

GameDifficultyUser's Rating
I Wanna Ponder 80.0 10.0
I wanna be the Ocean Princess 68.0 10.0
Not Another Magic Tower Game(共同開発) 80.0 10.0
I wanna reach the Moon 45.0 9.8
I wanna be the Overlord 55.0 9.8
I Wanna Get Cultured 2 70.0 9.7
Not Another Needle Game 65.0 9.5
I wanna kill the Guy 50.0 9.5
if(I wanna get the good luck){with(kakki){destroy! kill! genocide!}}柿デスver 90.0 9.5
I Dun Wanna be Anything 2 75.0 9.4
I wanna warp the worlds(共同開発) 50.0 9.4
I wanna be The Cat 60.0 9.3
I Wanna Kill the Kermit 3 80.0 9.3
I wanna be the hanamogeta 55.0 9.3
I wanna be the Prism 50.0 9.2
I wanna be the knight of shining armor 45.0 9.2
I wanna be the C/O/S/M/O(共同開発) 88.0 9.2
The Cardinal House 62.0 9.2
Serial Experiments Kid 45.0 9.2
I wanna kill the troll king 45.0 9.2
I wanna be the Farewell 70.0 9.1
I wanna go the Ocean Wetventure 60.0 9.1
I wanna be the IF 75.0 9.0
I wanna be the Noesis 95.0 9.0
I wanna be the Sugar 65.0 9.0
I wanna Hibikusuku 50.0 9.0
I wanna kill the Kermit 2 70.0 9.0
I wanna Twist and Turn 65.0 9.0
I wanna be the Graverobber 35.0 9.0
I wanna play Kiduija 45.0 9.0
I wanna qoqoqo 300 EasyVer 70.0 9.0
I Wanna Fill In The Blanks 35.0 9.0
I wanna be the Magnificent Stumble 87.0 9.0
I wanna Roll Around 55.0 9.0
I wanna be the PS 65.0 8.8
I wanna get Rekt(共同開発) 67.0 8.8
I Wanna Defeat The Robot 75.0 8.8
I wanna go the Jungle Adventure 65.0 8.8
I Wanna Be the Butterfly 80.0 8.8
I wanna be Friends 45.0 8.8
I wanna be the Fancy 45.0 8.7
Not Another Falling Game 70.0 8.7
I wanna take the Timemachine 2 67.0 8.7
I wanna be far from home 70.0 8.6
I wanna be the Locus 72.0 8.6
I wanna escape the Gothic Castle 56.0 8.6
We Live Under The Stairs 20.0 8.6
I Wanna Travel the Night 40.0 8.6
I wanna defeat the spike dynasty 55.0 8.6
I wanna jump the Shark 2 60.0 8.5
I wanna be the SAN(共同開発) 85.0 8.5
I wanna be the Bingo 75.0 8.5
I wanna Ragnarok 70.0 8.5
I wanna be the Pastel 65.0 8.5
Draw My Guy FM2018 Version 35.0 8.5
I Wanna Feed Your Escapism 2 60.0 8.5
I wanna go across the Crimson Rainbow 67.0 8.5
I wanna thread the Needle(共同開発) 70.0 8.5
I wanna escape the rainbow trap 65.0 8.5
I wanna descend the 69 75.0 8.5
I wanna be the Krypton 50.0 8.5
I wanna Bread 30.0 8.5
I wanna be the Metamorphosis(共同開発) 60.0 8.5
I wanna Outbreak 50.0 8.4
I wanna bigger penis 40.0 8.4
I Wanna Uhuhu Spike 2 55.0 8.4
I wanna go Terazone 55.0 8.4
Hearty Jewel(共同開発) 55.0 8.3
I wanna be the あびゃ~。 45.0 8.3
Endless Mirage Demo 30.0 8.3
I wanna be the Chloris 50.0 8.2
I wanna be the Phantom Needle IV 75.0 8.2
I Wanna Be the FE 70.0 8.2
All I need are things I like 70.0 8.2
I wanna Lazy Needle 2 64.0 8.2
I Wanna Be the Emperor 85.0 8.2
I wanna get crimsoned 2 70.0 8.1
I wanna go to the quantum world 65.0 8.0
I wanna be soupreme 40.0 8.0
I wanna see my Friend 58.0 8.0
I Wanna Dorito 3 60.0 8.0
I wanna be the Noodle Loon 2 60.0 8.0
I Wanna Flip the Grid 65.0 8.0
I Wanna Nostalgia 70.0 8.0
Super Kid Bros. 3 45.0 8.0
I wanna be the Preference 60.0 8.0
I wanna go across the Rainbow 45.0 8.0
I wanna be the Neurosis 60.0 8.0
I wanna Tear it 75.0 8.0
I wanna be the Justice 68.0 8.0
I Wanna Break The Last Z 80.0 7.9
I wanna be the Blocktroid 2 45.0 7.8
I wanna be Anime 50.0 7.8
I wanna be the tetoro 60.0 7.8
I wanna be the Melon 65.0 7.8
I Wanna Have Some Rest Remake 68.0 7.7
I wanna be THE [email protected](共同開発) 65.0 7.6
AsTatine 67.0 7.6
I wanna be the Interaction 70.0 7.6
I wanna one for all 60.0 7.6
I wanna be the Dieary 65.0 7.5
I wanna use Snow magic 40.0 7.5
I WANNA BE THE EXPLOSIVE 80.0 7.5
I wanna Qubism(共同開発) 56.0 7.5
I wanna be the aq spike 60.0 7.5
I wanna be the Neon 45.0 7.5
I wanna be the Venus 65.0 7.5
I wanna be Assaulted(共同開発) 55.0 7.4
I wanna be a Charr 90.0 7.4
I wanna enjoy my yellow shoes 2 45.0 7.4
I wanna be the Permanence zero 40.0 7.4
I Wanna Be the Unknown 72.0 7.3
I wanna be the MMM 85.0 7.2
I wanna see the Needle 55.0 7.2
I wanna be the Whimsical Mercy 77.0 7.0
I Wanna Break The Series Z 3 88.0 7.0
I wanna fa trap 25.0 7.0
I wanna be Cyan 65.0 7.0
I wanna Re:steroid 40.0 7.0
I wanna dedicate to TNS 40.0 7.0
I wanna walk the Ceiling2(共同開発) 45.0 7.0
I wanna series Mixture relay 6 55.0 7.0
I wanna Go Ahead!(共同開発) 50.0 7.0
I wanna be the Six Elements(共同開発) 52.0 6.9
I wanna enjoy my Holiday 50.0 6.9
I wanna be the Name 55.0 6.8
I wanna be the Force 75.0 6.8
I wanna save the Earth 35.0 6.8
I wanna go the Parallel World(共同開発) 55.0 6.8
Way of a needle following forever 56.0 6.8
A Minimal Adventure 40.0 6.8
I wanna be the Forehead 55.0 6.7
I wanna be the Sorrow 60.0 6.7
I wanna break the mashikaku(共同開発) 65.0 6.6
I wanna Become the Vegetable 2 40.0 6.5
I wanna kill the minesweepor 50.0 6.5
I wanna be the Crimson 70.0 6.5
I wanna be the Vidro 40.0 6.5
I wanna love the MMO 30.0 6.5
I wanna challenge 100 trials!! 30.0 6.5
I wanna uhuhu spike 3 60.0 6.5
I wanna Distort the Travesty 45.0 6.5
No Title 30.0 6.5
I wanna enjoy the Festival 30.0 6.2
I wanna Become the Vegetable 30.0 6.0
I wanna jump the Shark 60.0 6.0
I wanna be the Convallaria majalis 50.0 6.0
I wanna be the Salt 45.0 6.0
I wanna travel the Time 45.0 6.0
I wanna for the eaZy 20.0 6.0
I wanna be the Promin 52.0 5.9
I wanna meet the mom 35.0 5.8
I wanna stop the Stars 55.0 5.8
I Wanna Rid The Black Mist 40.0 5.8
I wanna be the Wow 30.0 5.5
I wanna Peropero Yojo 50.0 5.4
I wanna WaWa 47.0 5.2
I Wanna be the Zeus 65.0 5.0
I wanna conquer the blow game 15.0 5.0
I Wanna Macaron 45.0 5.0
I wanna be Invincible 5.0 5.0
I wanna be the SSS(Super Spike Strongest) 45.0 5.0
I wanna be the Black game 60.0 4.9
I wanna dip the Crusty Benis 55.0 4.8
I wanna be the Adequacy 50.0 4.2
I wanna be the 宝石ファインダー 55.0 3.4
I wanna be the チェス 60.0 1.6
I wanna beat the 2 Stage Needle 65.0 1.3
I wanna be the TF 80.0 1.0
I wanna be the 自分で作りました 20.0 0.8
I wanna be the サンプル加工 23.0 0.3
I wanna be the Best game N/A 0.2
I wanna Weave Through the Witch's Needle 65.0 N/A
I wanna climb the Witch's Tower 60.0 N/A
I wanna enjoy the Galvanized Peppermint Dandy 50.0 N/A
I wanna enjoy the Electrified Butterscotch Dandy 53.0 N/A

176 Reviews

Wolfiexe
For: I wanna be the Melon
Melon is a 6-screen needle game with heavy emphasis on creative manoeuvres and unexpected triggers which makes for a very enjoyable challenge.

Platforms and vines appear as the primary regular needle gimmicks of the game, and always feel well used without becoming overbearing or uncomfortable to play around. There's somewhat of a puzzle element in parts when it comes to figuring out the path forward, or where a trigger may be that opens up a spike somewhere.

Difficulty-wise nothing got too frustrating, although I remember one save in the blue area with a heavy amount of moving cherries and some vines that felt a little finicky to get around. I'm not sure if the strat I used was just not ideal, or if it was down to poor execution.

Overall if you're looking for a satisfying challenge to scratch your needle itch, you may just find it here. I'd love to see a game in this style but longer if Hector ever decides to revisit the gamemaking world.

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Tagged as: Needle Trigger
[0] Likes
Rating: 7.8 78       Difficulty: 65 65
Oct 1, 2018
Wolfiexe
For: I Wanna Ponder
Ponder is about as close to perfect as I can imagine when it comes to a fangame puzzle game. In fact, disregarding fangames in general, it's still an amazing puzzle game, and one that consists of a whole array of features and different puzzles types to test your thinking and get the head gears rolling. Also, it's probably worth mentioning that this review score is based on the 100% clear of the game, which definitely sets a high bar of difficulty for later puzzles.

The game consists of 100 main puzzles, which are separated into 10 stages, each being a completely different puzzle type. I'm going to cover each puzzle type individually in its own respective paragraph, but to summarise them it ranges from rotating block puzzles to laser-building and even sudoku challenges. Each puzzle starts off simple and introduces the concept, before delving deep into the mechanics and possibilities, and by the time you beat the 10th level of any respective puzzle you'll probably feel like you've gained some IQ.

So, let's get on with the puzzle breakdown!

Blocks - This puzzle features you filling a select area with different shapes to ensure no empty spaces are left behind. The blocks you fill it with will form the platforming, and figuring out not only how to slot it all together, but how to slot it together with platforming that feels reasonable and/or doable adds another layer of challenge and logic. The levels certainly got very challenging towards the end, although the in-game hints will provide a great deal of help in terms of knowing where to start, a couple of which I feel are invaluable. A very fun puzzle and not too complicated in terms of the basic concept.

Pathing - A series of warps are placed on a screen, and your task is to connect each warp with another, leaving behind a solid trail behind you. This was probably the easiest puzzle type in the game, with a lot of possibilities and freedom left behind in even some of the later levels. I ended up skipping a couple of parts such as a sizeable portion of Pathing 10 by using the solid trail in a particular way, although it didn't feel so much like an exploit and more like using the mechanic to create my own little interesting solution. The additions to the puzzle such as coloured warps and making the trail mandatory to reach other warps was a very welcome concept, and was a particularly fun and stress-free one.

Sequence - A collection of coloured blocks are placed in a room, and they must be stepped on in a particular colour order. This was a great collection of puzzles, and figuring out the best possible route to go was very satisfying when the correct path fell into place. Again, the inclusion of the skip and loop blocks made things very interesting, and Sequence 8 in particular was especially galaxy brain. With careful planning, one could probably solve any level here just by careful analysis and planning out a path from the beginning, but I had a lot more fun just diving it and fixing my way later on.

Botkid - Definitely one of the most unique puzzles I've seen in a fangame. You essentially are giving the Kid defined commands (if he touches a spike -> turn away, if he reaches a ledge -> walk off etc.) and after placing some objects here and there, you sit back and watch your magic unfold. Some of the creations you can conjure up whilst still solving the level are very amusing, and whilst I expected the kid "programming" mechanic to get a bit too complicated, it never really did. Most of the difficulty came from planning out careful placement of the objects provided, and thankfully due to the speedup element, it never got too tedious to try out new placements or arrangements. Botkid 9 ended up being one of the more intimidating ones just because the layout had so much room for freedom, although thankfully I stumbled into a very nice path by the end.

Rotation - A puzzle in which you rotate the room clockwise, anti-clockwise or 180° in order to remove (or re-arrange) certain blocks from the room. This felt like an interesting take on block puzzles which appear so prominently in fangames. Rotation 10 in particular ended up being one of the last puzzles in the game I completed, and once I realised how to go about solving it I was very satisfied. Thinking backwards works very well for this stage in particular, and like the other puzzles the addition of new mechanics such as the numbered blocks or limited rotations kept it interesting throughout. I did feel like I abused the push-block slightly on Rotation 8 by wedging in-between the push-block and a spike to just edge it away, although it still made for a satisfying solution (of which there are likely multiple throughout).

Kidamari - A simple concept. You stick yourself to other Kids in order to form some sort of Lovecraftian monster, one which is still capable of making it to the warp without the level layout getting in the way. This was a super fun puzzle and made for a lot of eureka moments when I realised a new shape or order I could try attaching myself, with Kidamari 8 having one of my favourite realisations on the right-hand side. Some jumps end up feeling a little bit finicky, and I wasn't quite sure if I just had the shape wrong or if the jump I was attempting was just naturally quite challenging. Regardless, definitely one of the more unique puzzles in the game alongside Botkid.

Despike - This one has gained quite a reputation for being complicated or hard to understand, and it can be a bit tricky at first. The simple explanation is that you select two squares to create a box around on the grid, and any spikes inside that box will be flipped either on or off. The aim is to turn all the spikes off by the end of your turn count. Getting used to this definitely took some figuring out, and for the first 5 levels I was still quite perplexed not necessarily as to what to do, but rather how to logically figure out a good first step. It definitely comes more naturally though with some practice, and by the end I was flying through Despike 8, 9 and 10 with surprising ease as I had a good logic pattern to work with. Definitely one of the more challenging puzzles in the game but a rewarding one too.

Sudoku - Not the low quality kind. Each level consists of a traditional Sudoku-style puzzle, most of which can be solved or at least partially logicised with Sudoku strats or just simple process-of-elimination techniques. The numbers put into the puzzle will create the platforming for you, similar to the Blocks puzzle. It also works similarly in that you can make a fair amount of deductions based on whether or not certain numbers would make the path forward possible or not, making for some very satisfying conclusions. Sudoku 10 is quite a doozy though, and will take a good deal of logic in both normal and fangame-terms.

Lasers - This was my personal hardest puzzle in the game. You're given a selection of three items, each with its own purpose, and your job is to place them in the correct spots to bounce and reflect the coloured lasers into the right gates. It starts off fairly simple once you wrap your head around the item uses, and there are some really pretty looking solutions. Lasers 6 and especially 8 and 10 all gave me a fair amount of trouble though, being some of the last puzzles in the game I completed. The solutions always ended up being a sort of "ahhhh of course" sort of moment, and it does take some thinking outside of the box to come up with these solutions. The in-game hints again are quite invaluable here. Worth noting too that to my knowledge, Lasers 10 has at LEAST 4 different solutions, of which mine felt very...questionable. Ultimately my hardest puzzle type in the game, although incredible satisfying to watch fall into place.

Matching - The 10th puzzle, and also one of my favourites! You're given a series of small rooms, and must match two of them together in which you can do the same inputs to lead both kids to victory. The concept is really interesting, and the design to make it possible must've required a great deal of thought. It becomes even more interesting when modifiers are thrown into the equation, and you're trying to deduce which rooms can be possible with which modifiers. It became a great logic puzzle that made for some very memorable solutions. Matching 10 in particular remains one of my favourite puzzles in the entire game.

So yeah, there's a lot of puzzles.

In addition to the 10 main puzzle types, there's also a few bonus modes. One is a Chess Avoidance which lets you set the pace as you play, giving you three minutes and three lives to make it through as many moves as you can. You get a medal for reaching 60 points and I must've died on 59 points at least 3 times which...yeah. Very fun little minigame though. There's also a customizable maze-mode for you labyrinth fanatics out there, and my personal favourite bonus, the Tower Defense! This is a 50 wave TD with a whole range of towers, upgrades and possibilities for you to optimize a build and see if you can make it past hordes of memorable fangames characters and bosses. I must've spent at least 7 hours perfecting this and getting a no-leak run, which I had a great deal of fun with. For a bonus mode, it's pretty crazy seeing as how it could easily be its own game.

In terms of extra stuff, there's a whole range of unlockable skins and characters for you to save up for. Each puzzle you beat earns you 1 point, with most stage skins costing around 3-5 points. You can even toggle the ones you like and it'll pick a random one each time you load up a puzzle! There's also a music radio system where the game cycles through a wide variety of puzzle-suited music, perfecting the atmosphere, and as if that wasn't enough there's even a copyright tag on the songs most likely to get picked up on stream, if you're worried about muted VoDs on Twitch or whatever.

For a puzzle fangame I can't think of anything more refined, polished and just well made. I had a blast with just about every puzzle in this game, and Kurath has a real knack for making them. Even if you're not a big puzzle fan, your time would be well spent checking this out and seeing what it has to offer. There's a puzzle in here for everyone!

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Tagged as: Puzzle Galaxy_Brain
[5] Likes
Rating: 10.0 100       Difficulty: 80 80
Sep 5, 2018
Wolfiexe
For: I wanna escape the rainbow trap
Rainbow Trap is a colourful game consisting of a variety of needle stages, each corresponding to a colour of the rainbow, accompanied with some extra content which I feel is absolutely worth doing and where the most enjoyable parts of the game came from.

Each stage consists of 10 screens of needle, usually based around a certain theme or gimmick although never getting too overly complicated or reliant on that sole gimmick. After completing the 10 screens, you're given a choice of a hard needle screen (in the same vein as that stage) or an avoidance. To unlock the final boss, you're required to beat both for all stages. The needle screens are fairly challenging but didn't feel like too much of a step-up in difficulty, but the avoidances were by far the highlights.

Each avoidance feels very different in design, my personal favourite being the green stage clock-style infinite-jump avoidance, although special shoutouts go to the cyan autoscroller-avoidance which was a lot of fun too. They all feel fairly equal in difficulty although the cyan one gave me more trouble due to the nature of it being a scrolling avoidance, and adjusting to the change in arena often gave me trouble. There's a bit of learning involved here and there, but nothing that's too overly precise or demanding.

If you decide to clear all the content, you'll be met with the true final boss. This boss is quite challenging although very enjoyable. It is designed in a way that you may choose to fight it with a set attack order or an RNG one. This lets you learn the attacks early on and decide if you want to go with the default set order or keep it random, which I opted for just because it felt more fun that way. There's some really neat visual things going on and it makes for a very intense conclusion by the time the final attack rolls around.

A fun game overall. To echo the rest of the review, I'd definitely recommend going for the all clear. The avoidances in particular were great and the final boss makes for a very intense finale.

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Tagged as: Needle Avoidance Boss
[2] Likes
Rating: 8.5 85       Difficulty: 65 65
Sep 5, 2018
Wolfiexe
For: I wanna take the Timemachine 2
A very unique fangame in both design and the engine. Unlike most fangames, Timemachine 2 features a brand new custom Kid sprite and different physics, alongside a variety of creative hazards, gimmicks and screen-shaking bosses.

Each stage has a completely different theme, as you'd expect from travelling through time. Each one brings a fresh new gimmick relevant to that stage which for the most part felt done pretty well. Apart from a few gripes with the Helicoper gimmick, nothing really got frustrating or felt clumsily designed, and I always looked forward to seeing what new theme I'd get to in the next stage.

One of the big elements of the game are the bosses. These tend to be on the learny side of things, often requiring a bit of thought into how to dodge and manipulate the patterns a bit. They all felt rather fun and engaging to play, without ever getting too frustrating (minus one boss but I'll get to that in a moment). I also particularly liked the different in boss design from each stage, and similarly to the stage design I always looked forward to seeing what would pop up next.

Arguably the most notorious part of the main game is the final boss, Veilac. This guy is a monster, with way more attacks than any other boss in the game and a hell of a lot more difficulty. It's very fitting really as a conclusion, but be very wary. Like previous bosses, a fair few attacks feel rather learny and may require some thinking to figure out, and others can be rather shaky to dodge in combination with the screenshake and constant Hollywood explosions. Definitely the hardest part of the main game, although very satisfying to beat and minus a couple of attacks in terms of learning gripes, I had fun.

Timemachine 2 is for sure one of the more unique fangames out there, and has a ton of production value to boast with alongside the fun and explosive gameplay. Definitely worth a try!

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Tagged as: Adventure
[0] Likes
Rating: 8.7 87       Difficulty: 67 67
Sep 5, 2018
Wolfiexe
For: I wanna Tear it
Tear It is a very intense avoidance with a lot going on. The attacks feel very well choreographed to the song which makes it particularly memorable, and the attacks feel very varied in the way they're designed and made to be read. A couple of attacks might take a little bit of learning such as the zoom-out to zoom-in sphere attack, although with a bit of practice it becomes arguably the easiest part of the fight.

A particularly tough and well-known segment is the final corridor, in which you're forced to run to the end before the song ends whilst dodging a barrage of bullets from different places. It's a super fun segment, although I had a lot of frustration as dodging the bullets whilst the screen scrolled felt very uncomfortable, as if the bullets moved along sideways with me making dodging it very weird. A fun segment for sure, although I felt like the vast majority of my playtime was just trying to get good at the final corridor.

Worth playing for sure. Definitely one of the more well known avoidances out there and for good reason! It's a ton of fun.

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Tagged as: Avoidance
[0] Likes
Rating: 8.0 80       Difficulty: 75 75
Sep 5, 2018

107 Cleared Games

GameDifficultyUser's Rating
I wanna fa trap 25.0 7.0
I wanna be the Animus N/A N/A
I wanna be the Box Trap N/A N/A
I wanna be the Chokochoko N/A N/A
I wanna be the Churatch N/A N/A
I wanna be the Convallaria majalis 50.0 6.0
I wanna be the Dife N/A N/A
I wanna be the Dreamer N/A N/A
I wanna be the Fx N/A N/A
I wanna be the Gene recombination N/A N/A
I wanna be the MC N/A N/A
I wanna be the Mikyan N/A N/A
I wanna be the Needle Man N/A N/A
I wanna be the Perfect betty N/A N/A
I wanna be the Plasma N/A N/A
I wanna be the Rainbow needle N/A N/A
I wanna be the Simple 10 series vol.1 N/A N/A
I wanna be the Violent shaking N/A N/A
I wanna be the Vocaro clasica N/A N/A
I wanna be the Wing N/A N/A
I wanna be the あびゃ~ N/A N/A
I wanna a lot of Spike N/A N/A
I wanna Athletic needles N/A N/A
I wanna call me it.(共同開発) N/A N/A
I wanna celebrate 100 N/A N/A
I wanna challenge 100 trials!! 30.0 6.5
I wanna dedicate to TNS 40.0 7.0
I wanna eat the Rori Girl N/A N/A
I wanna enjoy the Game N/A N/A
I wanna escape the Room3 N/A N/A
I wanna fly the Far away N/A N/A
I wanna go across the Rainbow 45.0 8.0
I wanna go the Parallel World(共同開発) 55.0 6.8
I wanna love the MMO 30.0 6.5
I wanna N N/A N/A
I wanna see the Moon N/A N/A
I wanna StickmanVSKids N/A N/A
I don't wanna be the Two kitchen! N/A N/A
No Title 30.0 6.5
キッドくんのぷち障害物走! N/A N/A
I wanna be the Guy(本家) N/A N/A
I wanna be the Boshy N/A N/A
I wanna be the Ceiling fan N/A N/A
I wanna be the Fangame! N/A N/A
I wanna be the Flandre N/A N/A
I Wanna Be WannaBe N/A N/A
I wanna beat the Spikes 4 N/A N/A
I wanna Bread 30.0 8.5
I wanna find my Destiny N/A N/A
I wanna get Cultured N/A N/A
I wanna Go the Run! N/A N/A
I wanna kill the Blue Mage N/A N/A
I wanna love the Hiddow N/A N/A
I wanna obtain the Aqua Volans Per Aeram N/A N/A
I wanna play the Barrage N/A N/A
I wanna Rainbow Trap N/A N/A
I wanna see the Secret N/A N/A
I wanna stop the Stars 55.0 5.8
I wanna wanna N/A N/A
I Wanna Kill The Kamilia 3 N/A N/A
I wanna uhuhu spike 3 60.0 6.5
I wanna be the Venus 65.0 7.5
I Wanna Uhuhu Spike N/A N/A
I Wanna Uhuhu Spike 2 55.0 8.4
I wanna conquer the blow game 15.0 5.0
I wanna conquer the blow game 2 N/A N/A
I wanna conquer the blow game 3 N/A N/A
I wanna be the Mini spirit N/A N/A
I wanna be the JG 3 N/A N/A
I wanna stop the MELTDOWN N/A N/A
I wanna be the assassination N/A N/A
I wanna be the ichor easymode N/A N/A
I wanna meet the mom 35.0 5.8
I Wanna Macaron 45.0 5.0
I wanna PoPoPo N/A N/A
I wanna be the Citadel N/A N/A
I Wanna Usurp the Celestial Jump N/A N/A
I wanna go to night sky N/A N/A
I wanna suffer but why N/A N/A
I wanna scrape my face N/A N/A
I wanna go the brothel N/A N/A
I wanna Get Up Early N/A N/A
I wanna get used to Needle Game N/A N/A
I wanna be the Simple Needle N/A N/A
I wanna JJ N/A N/A
I wanna jump the Shark 60.0 6.0
I wanna complete easy levels!!!! N/A N/A
Not Another Magic Tower Game(共同開発) 80.0 10.0
I wanna be the aq spike 60.0 7.5
I wanna Dorito N/A N/A
A written challenge from Death(共同開発) N/A N/A
I wanna for the eaZy 20.0 6.0
I wanna Re:steroid 40.0 7.0
I wanna be the Windy Quiz! N/A N/A
I wanna be the Vidro 40.0 6.5
I wanna beat the ぽぷらどん N/A N/A
I wanna descend the 69 75.0 8.5
I wanna be the Needle gamer 2 N/A N/A
I wanna qoqoqo origin N/A N/A
I wanna be in my safe space N/A N/A
I wanna jump the Shark 2 60.0 8.5
I wanna be Cyan 65.0 7.0
I wanna Twist and Turn 65.0 9.0
I wanna thread the Needle(共同開発) 70.0 8.5
I wanna Dorito 2 N/A N/A
I wanna have a Random Adventure N/A N/A
I wanna see the Needle 55.0 7.2