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Joined on: Feb 25, 2020

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28 Ratings!
22 Reviews!
23 Screenshots!

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22 Reviews

Framzo
For: I Wanna Drop The Bomb
Cool Random Chaos Avoidance, It feels like a mash-up of the works he pulled out in the last year or two, Game also has a couple attack that changes the arena without being overbearing, Overall a super fun fight with superb visuals, The curving rain (my favorite attack) can be rough at times but outside of that the fight is pretty much smooth sailing with enough practice warp to have a fair preview of the whole fight.

Keep it up Randy, you are making great work and this fight being a callback to your recent works is the proof of it!

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Tagged as: Barrage
[4] Likes
Rating: 7.9 79       Difficulty: 54 54
Mar 27, 2022
Framzo
For: MONMOUTHIAN Cell Dream
Screen 1 has a really fun Gimmick, I like the type of skill it require from the player
Screen 2 was cool but a tad bit of a miss for me, I couldn't quite fully understand and how to fully control it which made some jump a bit of a pray moment, probably wouldn't have been able to do it without dream mode, I probably missunderstood the gimmick since most jumps seemed like, at least to me, they had almost no leeway
Screen 3 is perfect. despite it being input heavy (which I'm very bad at and usually don't like) the pathing is very interesting, not too hard and it's something that can be easily done with proper planning, very few jumps have tight inputs windows

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[4] Likes
Rating: 9.2 92       Difficulty: N/A
Dec 26, 2021
Framzo
For: Super Obama Adventure
this is a roblox gamemode

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Tagged as: ROBLOX
[0] Likes
Rating: N/A       Difficulty: N/A
Dec 13, 2021
Framzo
For: The Dumbass Museum
What is this you might ask ? I think it's what happens when a maker goes "what if X attack from Y avoidance but stupidity turned to 11"

It takes attacks from other bosses, turn their stupidity to 11 and remake phase 3 of Tantsor with it, what could go wrong ?
Well Almost everything but somehow each attack individually is pretty funny while trying to get anywhere in the boss is actually impossible (Reached past semantic twice)
Despite this game clearly lacking in testplay it does some really fun and unique stuff.
I genuinely think that it you don't specifically grind for this boss and get super lucky you'll get fucked by some attack and not be able to clear this.

Somehow an HP mode sounds interesting, this boss, despite it's origin and whatnot, is super fun. Just know that if you reach JRocker area in an attempt you are dead :)

I would rate this 80+ or even 90+ (Jrocker and red square might be in that realm, at least in the version they are in the fight, not their practice warp) but considering this is kinda of meant as a meme game, I just won't. I think a simple note can't properly encapsulate what this game is nor the enjoyament you can get out of it

Probably_humanly_possible

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[1] Like
Rating: 7.3 73       Difficulty: N/A
Dec 9, 2021
Framzo
For: I Wanna Call The Hound
Decent long and hard barrage.
This review will be in 3 part, 1st part, what I think was well made and what I liked, 2nd my personal pet peeve (and what I personally don't like about the game) and a 3rd part which will cover what I personally think (once again, opinionated) could be improved/changed and make this game more desirable to play.

Let's-a-go

First and foremost, Congratulation on release! Releasing a 7 minute long barrage that manages to stay interesting and intense enough (despite having its bs/bruh moment)is a feat in and off it's own. Alot of the attacks used in this fight are things you've seen or know (from other fights and what not) but they are used and chained together in an interesting way (with some exception, I'll get to that later) most transition are ok with very little to no downtime. I think most of the attacks are pretty great and give a fairly decent challenge that most player can enjoy, while some attacks are really much harder than the other and will be, on top of the 7 Minute of constant focus, what stops most player from having any chance of actually clearing the fight, which isn't necessarily a bad thing


Now for what I personally dislike and thinks hinders the game but on a small scale: a hitcounter would have been nice (even if it was for the practice only) considering how ridiculous some of the attacks/transition can get (Bye Bye, Fast Rain 2) also the music is super repetitive, now it's a 7 minutes song and I won't blame p00ks for that but it's really noticeable especially when the boss has only 17 Attacks (counting intro and outro) some of those really shouldn't last more than a measure/bar you feel like it should stop and transition and it just doesn't, some attacks overstate their welcome but I think I won't hold this against p00ks as once again making a 7 minute barrage boss that despite all this above manage to stay interesting. I also personally don't think the intro or Reversing are either interesting or fun, these attacks (to me) are just tedious, making the bullet faster or attack denser doesn't make it better, but that's just me I guess

Now for what I think truly hinders the game on a deep level:
BE MORE CAREFUL ABOUT YOUR TRANSITION!
I can't stress this enough, Iv'e dodged most attack 3-4 time from start to finish in practice and the amount of time attacks overlaps (to keep the downtime to a minimum) and kills you "unfairly" is absurd.
A good example is "Random Moving", By itself it's rather easy to dodge, but you are likely to end on one of the edge of the screen after this attack, which wouldn't be a problem is the next attack didn't have something that comes out of the wall WITHOUT checking the position of the kid prior.
Having a positional check and changing the point of origin of an attack is something that should be a staple but sadly isn't, Player can't guess the intention of the maker especially with a barrage fight where it's the RNG that dictate how you dodge, in these scenario reading the expectation the maker has for us (in terms or position) is nigh impossible and thus you should have ways to "push" the player in the spot you want him to be (or he should be) when the next attack start if you aren't using check to see where the kid is.
I'm fine with having to force myself to dodge an attack in a specific way/spot but I think expecting that out of player on such a long and hard fight is just a lack of respect toward whoever actually try to grind this. I feel like so many transition weren't tested properly, alot of attack put you in a bad spot to dodge the next one, I can understand testing each attack individually for this type of boss but transition should also be thoroughly checked, you shouldn't punish the player for not guessing especially on something that hard and long, it won't feel rewarding (unless you like being kicked in the nut, no kink shaming here).
I also personally think that "Bye Bye" is either too fast or too dense, might just be me (since I'm not that good at avoidance) but it feels much harder than any other part of the fight, with the exception of "Fast Rain 2" Which I would sum up as, Vox Diamond Absolute but as fast, more bullet but less side movement, which honestly doesn't sound good either, but once again like "Bye Bye" this might just be a skill issue.
Tho I do think that transitions should be reworked or some attack have position check implemented, I feel that these issue could easily sour the experience of players if they are left as is (even experienced one).

Anyway, once again Thanks and congratulation to p00ks putting out something like that of such quality isn't something that anybody can do!

Edit: I feel like I need to add this since this review might seem rather negative but the high note on this game is well deserved, I have taken some of the flaws a bit too much at heart. This avoidance is really fun and most attack are engaging, it is however very much not for everybody, despite the practice mode being there. The reason I focused on the negative (maybe too much) is because is it such a fun fight that is very enjoyable. Some of those as I mentioned are my personal opinion but even the 3rd part should be taken with a step back, since I'm very much not a great avoidance player and it might just be a skill issue, I still wanted to point these outliers as I think despite this being a great works some of its flaws might hinder even the "targeted audience", which I think, would be a shame.

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Tagged as: Barrage
[1] Like
Rating: 7.8 78       Difficulty: N/A
Dec 4, 2021

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