YaBoiMarcAntony's Profile
Send a PMJoined on: Apr 26, 2020
Bio:
I used to be here four years ago but I left. I was Guitarsage2k/Parallax5.
These fangames mean a lot to me (attempt at order)
1. I Wanna Kill the Kermit 3
2. I Wanna Walk Out in the Morning Dew
3. I Wanna Be the Volatile Presence: Stagnant Edition
4. Crimson Needle 3
5. I Wanna Kill the Kermit 2
6. I Wanna Figure
7. Phonotransmitter
8. VoVoVo
9. I Wanna Reach the Moon
10. untitled needle game
11. I Wanna Burnmind
12. Domu
13. I Want To Meet Miki
14. I Wanna Go Across the Rainbow
15. Alphazetica
16. I Wanna Stop the Simulation
17. I Wanna Hydrate
18. I Wanna Be the Ocean Princess
19. I Wanna Vibe with the Gods
20. I Wanna Be the Vandal
21. I Wanna Pray to the Platform God
22. I Want
23. I Wanna Pointillism
24. I Wanna Be Far From Home
25. I Wanna Be the RO
I've submitted:
275 Ratings!
236 Reviews!
5 Screenshots!
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275 Games
236 Reviews
For: I wanna be the Gravity Master
For: I wanna be the Monochrome Perception
Simply classic inferno needle, what else is there to say?
For: I wanna be the 3lt@s4x9uo
3lt@s4x9uo is an adventure fangame that pops into your life for a little hello and takes its leave without asking a single thing of you; all the game wants is to make you smile, and I'm still smiling even now while I write this review. There are three stages, all of which focus on using clever gimmicks well and then putting what you learned with those gimmicks to the test on well-made bosses. The music is beautiful and serene, the visuals quiet and perfect, and in all, the experience is just stunning. 3lt shines pacifically and grants its shine to anyone else that is so lucky as to bask within.
It is not a difficult game, and in fact if it were any harder I think that it would break the nature of the game. It took me less than an hour to finish, but even a novice player could easily hobble together a playthrough in a few hours. There was no standout save for difficulty, and the final boss is naturally the peak for boss difficulty. There is also an avoidance at the end, but it stands more as a striking end to a striking game. Set on pure white background to an enjoyable remix of Canon in D, it feels all snowy-white and biting like winter air, bringing an end to this little masterpiece.
Though it dwells in obscurity, 3lt will now remain the standard for all adventure games alongside the ones which I hold near and dear to my heart.
For: I wanna kill the Kermit 2
And yet, that is not an inherent flaw on the part of nostalgia; instead, it is the flaw of the one experiencing that feeling which fractures it and makes evil out of it. In that way, Kermit 2 sees the player killing nostalgia, believing it to be an inherent evil, whereas Kermit 3 re-visits it and realizes that it is something within them that ruins nostalgia, thus seeing us kill off that something within to redeem nostalgia in the end. We see the heart laid bare upon the killing blow in Kermit 3, but here in Kermit 2, we see nothing but a fade to black, suggesting that that happy ending wherein we wake up is not so much a happy ending as it is simply another day in the life.
These thoughts very much enhanced my enjoyment of the game, but the true change is in how I've perceived the gameplay, and in that respect, the game has changed massively for me. When I first played through the game, I found myself getting irritated at times with the game, this being something I attributed to the game's purpose of attaching negativity to nostalgia. Now, though, I realize that this was never the intention and that it was simply an attempt at making "rougher" needle, something not meant to be intrinsically unfun but instead go against the smooth flow of typically "good" platforming in a way as to differentiate Kermit 2 further from other games. Perhaps the reason I view the gameplay differently now is because I tried this little experiment in my own game with one stage in particular, that stage being one of my favorites in the game. Funny that a game I previously didn't think all that highly of (I still thought it was a great game, mind you, it was just my views were rather complicated on the game) still affected me as a creator.
In any case, I leave my original review below as I think it does represent my thoughts in the past rather well and I want to show that whatever conclusion you come to on a given game (or anything, really) does not have to be your final conclusion. We change as people from day to day and shall do so for all time, so who's to say you won't love something years from now that you hate today? I never hated Kermit 2, but I certainly love the game now, and it's a love I feel was waiting for me rather than one that came about out of nowhere.
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I find it difficult to approach this game as anything but the predecessor to a game that I hold near and dear to my heart and I know that's unfair. Kermit 2 should not be compared to what came after, nor what came before; instead, it should be taken as its own cohesive experience. With that said, comparing this to Kermit 3 does allow some easy talking points for me, so I see it as a blessing and a curse.
Despite being the hardest in the series, I think of Kermit 3 as a loving experience, one that soothes my soul of all its hurt and pain - at least a little bit. Kermit 2, however, I found to be quite the opposite. This is not a soothing game despite the overall presentation being rather shiny and bright with a few notable excursions into the darker side of things, these sections serving as the cracks in the façade, so to speak. If Kermit 3 heals, then Kermit 2 wallows, I suppose is the best way I can put it. I've always wondered what the fascination with Kermit was for wonderful, and while I cannot speak to their own connection with that great muppet, I view it as a symbol of nostalgia and the past, this game helping to solidify that connection in my head thanks to the many classic songs which make up a bulk of the great soundtrack.
I am nothing if not a man of the past, that being where I spend most of my time. Most of my days are spent yearning for the old times in my life where I saw myself as happier and overall in a better place. Nostalgia fuels me, in that sense, taking me to a point where I become more and more disgusted with my current life as time passes. This, I think, is where that negativity comes from in Kermit 2. Despite the positive association, it leads only to a negative end. Kermit 3, then, is an attempt to do away with that connection to the past and renew one's love for the now, something that resonates with me heavily; yet, one cannot exist without the other, and so while I ultimately prefer Kermit 3, Kermit 2 does have its place in my heart.
Nonetheless, I find it difficult to approach negativity such as this in a way that doesn't leave me sour, so perhaps Kermit 2 was doomed from the start for me. Though it may resonate with me to some degree, it is not something that truly leaves me lovestruck. This is through no fault of the game, of course, but merely one of my own making.
My favorite parts of the game were the bosses, for the most part. Seeing what each had in store for me was a lot of fun and made every stage, no matter how irritated I got with them, worth the grind. The Puppet Master boss in particular is worth great admiration, being the outstanding highlight of the game in terms of both atmosphere and gameplay. Nonetheless, every boss shines in some way or other, whether for a mere few moments or many more than usual.
Overall, I am happy to have played the game and feel that it is well worth playing if you enjoyed the other games.
For: I wanna Figure
Difficulty - This is one hell of a game in this respect, being damn near insurmountable to me at times. Once I got going, however, momentum more or less carried me to the end. There are a couple of standout saves, but for the most part I found the game to be fairly consistent in difficulty with a few smaller spikes and dips here and there - a quality which I find to be to the game's benefit. Variety in difficulty is never a bad thing, and I quite enjoy never knowing whether or not the save coming up will be a mountain or an anthill.
Originality - Something to be found in spades here is the utterly unique style and aesthetic that wonderful is so well known for at this point. With that said, I find Figure to be a rather different shade of her typical fare as compared to the Kermit trilogy, a shade that I don't necessarily prefer, but is by no means inferior, merely different. This is thanks to the especially simplistic visuals and general lack of particularly vibrant gimmicks.
These two facets of Figure are easy to describe, but what I find most difficult to write out is just how the overall package makes me feel. Figure is rather peculiar to me, in that sense. I have been left speechless by a game before, but that's more often due to my overwhelming emotional connection to them, and after a while I'm able to figure out how to put my love for those games into words. With Figure, however, I am left with feelings that I suppose I've just never experienced before. That, I think, is the true wonder of Figure. For a creator that is well known for truly odd-ball experiences, she has really outdone herself with this one.
All the game is a fog of confusion with a total lack of cohesion. For how much content there was, I didn't really ever know when it was going to end until I found myself at the final avoidance. With most other games, there is a sense of progression and a flow to the overall design, but here that progression and flow feels nebulous, like this journey is without direction. This, I imagine, is sort of what it could feel like to float through space aimlessly, not knowing which star or planet you could find yourself in proximity to from one day to another - at least, if you had an eternity to do so, seeing as most of your time floating would be in emptiness. Nonetheless, that is more or less how I can express Figure to myself. It is a totally unpredictable game that I could never get a read on even by the end.
My only issue with the game is that it does not resonate with me as much as, for example, Kermit 3 does, but then it obviously isn't supposed to. Figure takes a different artistic approach, one that does not mimic any other that I've ever seen, and that it is not one which I am totally in love with is through no fault of its own. Perhaps, however, I could come to completely adore Figure with time. Even now, I already feel myself wanting to go through it all over again. So maybe this review will be different come tomorrow, or maybe it will never change. The only thing I can say with certainty is that Figure is a game well worth playing if you have the skill and dedication to try it out.
9 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
A Sky Blue Denouement | 89.8 | 8.2 | 5 |
April is the Cruelest Month | 85.0 | 8.8 | 16 |
I Wanna Flying Disc | 91.5 | 9.3 | 4 |
Frankie Teardrop | 2.2 | 6.0 | 10 |
I Don't Wanna Dwell | 69.2 | 7.3 | 14 |
Nebulous Thoughts | 80.3 | 9.1 | 30 |
Strewn Detritus | 69.0 | 7.3 | 14 |
The Sunken Cathedral | 70.0 | 8.2 | 25 |
I Wanna be the Ziggomatic Drukqs | 70.5 | 7.3 | 9 |
48 Favorite Games
256 Cleared Games