Cthaere's Profile

Send a PM

Joined on: May 25, 2020

Bio:

I play fangames or stuff.

I try rating game compared to what they are trying to achieve rather than compared to fangames as a whole, and with knowledge of what you're getting into; If I rate a corridor needle game, I assume the person reading the review wants to play corridor needle, as if they don't they shouldn't bother playing it anyway. With that said, I tend to be very generous on needle ratings while being very skimpy on avoidances (although you likely won't see it as if I'd give it less than a 7 I just won't clear it instead).

with extremely rare exceptions, 9/10+ is reserved to games that have left deep emotional impact, while 10/10 is reserved for games I love unconditionally.

If I reviewed it and the review doesn't say otherwise, it's safe to assume I cleared it. I try adding my clears to df but I never really cared to keep track, so some might be missing.

don't expect diff ratings to be very accurate.


I've submitted:
236 Ratings!
157 Reviews!
9 Screenshots!

Report this user

236 Games

GameDifficultyUser's Rating
Hey shitass 0.0 10.0
I wanna Kardia N/A 10.0
I wanna be the Volatile Presence 80.0 10.0
I wanna be Abducted N/A 10.0
The BetterBlock Engine N/A 10.0
I wanna kill the Kermit 2 72.0 10.0
I wanna Walk Out In The Morning Dew 80.0 10.0
I Wanna Vibe With The Gods 70.0 10.0
I wanna Hydrate 73.0 10.0
I Wanna Pointillism 73.0 10.0
I wanna NMS - Happy Birthday Sunbla! 77.0 10.0
I Wanna Be The Sustenance 82.0 9.5
I wanna be the Grave 75.0 9.5
untitled needle game N/A 9.5
I wanna Melanzana 93.0 9.5
I Wanna Tin Plate Dance N/A 9.5
I wanna be the HSP 85.0 9.5
I wanna shiver 70.0 9.5
I wanna be the pinacol 68.0 9.3
Love. Memory. Hope. Forgiveness. Tragedy. Death... N/A 9.3
Not Another Needle Contest 2 65.0 9.2
I Wanna Get The Perfume 70.0 9.2
I wanna Brynhildr Survival 62.0 9.1
Summer Feast Needle 2020 81.0 9.1
I wanna Tear it 70.0 9.0
I wanna Helltake 50.0 9.0
The Avoidance Complex 90.0 9.0
I Wanna Escape Into My Mind N/A 9.0
Extreme Depths 2 70.0 9.0
I Wanna Stop Him 85.0 9.0
I wanna scale the Red Needle 91.0 9.0
I wanna be the magician on paper 55.0 9.0
Needle Hatena 68.0 8.9
I Wanna be the Vandal N/A 8.8
I wanna Odoryanse N/A 8.8
i wanna be the penus 77.0 8.8
I Wanna 37564 70.0 8.8
I wanna be the kirlian fumble 72.0 8.8
I wanna realize 60.0 8.8
Glob 83.0 8.7
Domu 52.0 8.7
Panasonic Bluray 55.0 8.6
I wanna destroy the pluto 55.0 8.6
アイワナ制作のいいネタが思いつかなかったから作ったアイワナ 40.0 8.5
I wanna know my retribution 75.0 8.5
I wanna まだダメよ N/A 8.5
I wanna Lo-Fi-M 60.0 8.5
I wanna gameover N/A 8.5
I wanna hear Okurimono Sunday 25.0 8.5
I wanna L 63.0 8.5
I wanna be the fresh green 50.0 8.5
Serotonin 55.0 8.5
Cookie Temptation 45.0 8.5
Crickets! 15.0 8.5
I Wanna Save My Boy 69.0 8.5
I Wanna Be The Ultimate Super Guy 60.0 8.5
Prismatic Needle 75.0 8.5
I wanna be the 肉食系うんこ 70.0 8.5
I Wanna Sponge The Bob 60.0 8.5
I Wanna be the RO 70.0 8.5
Kid Wants Needle 53.0 8.4
The REAL JRocker Area 55.0 8.3
I wanna traverse the precipice N/A 8.2
I wanna Butterfly Grafitti 60.0 8.2
I Wanna Duloxetine 53.0 8.2
I Wanna Be The Dreamroamer 35.0 8.2
I Wanna Escape The Harsh Reality of Being Polish 70.0 8.2
I Wanna Play with Mrs. Witch 60.0 8.2
Alphazetica 64.0 8.2
I wanna Vine Journey 53.0 8.2
I Wanna Kill The Awsl 60.0 8.2
I wanna be the SSR2 78.0 8.2
I wanna come from the north N/A 8.2
I wanna caress your heart 70.0 8.1
Full Techno Jackass N/A 8.0
I wanna be the Consonance 68.0 8.0
I Wanna Get Some Drip N/A 8.0
Wifie Present 75.0 8.0
I wanna be the Scarlet 78.0 8.0
I Wanna Take the L 50.0 8.0
I wanna be the Last of the World 一般公開版 N/A 8.0
I wanna be the flyingplatform N/A 8.0
I wanna Galvanize 82 mermaids N/A 8.0
I Wanna Take the L+ 50.0 8.0
I wanna be the Galaxy 55.0 8.0
Not Another Needle Game 65.0 8.0
I wanna fly the Far away 84.0 8.0
I Wanna Be The Boring Needle 70.0 8.0
I wanna be the Plumeria 45.0 8.0
DEATH GRIPS IS ONLINE N/A 8.0
I Wanna Call The Hound N/A 8.0
I wanna be Time Characters 62.0 8.0
I wanna be the Zoner 65.0 7.8
WannaFest 22 55.0 7.8
Hate Needle Volume 1 70.0 7.8
I Wanna Be the Butterfly 73.0 7.8
3 screens of gimmick needle 55.0 7.8
Needlemaniac 75.0 7.7
The Maker Medley N/A 7.7
I Wanna be the Goner 70.0 7.7
I wanna be the B.L.U.E ice 40.0 7.5
I wanna be the RZ 77.0 7.5
i wanna fix what's wrong 45.0 7.5
I wanna be the Don Quixote 30.0 7.5
I wanna GO the 森 55.0 7.5
I wanna be the Hestia 77.0 7.5
I Wanna Take the Second L 50.0 7.5
I wanna be the Banquet 62.0 7.5
I wanna slay the dragon of bangan 45.0 7.5
I Wanna Escape The Poolrooms N/A 7.5
Strewn Detritus 71.0 7.5
I Wanna Practice Needle-Making 40.0 7.5
I wanna say something, ok guys so basically um 91.0 7.5
I Wanna Start Out Small 70.0 7.5
I Wanna Step Outside the Needle N/A 7.3
2011 needle hole 48.0 7.3
I wanna dadada 70.0 7.2
I wanna be the SkyHigh 30.0 7.2
I Wanna Take A Walk In The Sun 75.0 7.0
Oh, I'm a Gummy Bear (yes) I'm a Gummy Bear Oh, I'm a yummy, chummy, funny, lucky, Gummy Bear I'm a jelly bear Yes I'm a Gummy Bear Oh I'm a movin', g 30.0 7.0
I Wanna Get Cultured 2 N/A 7.0
I wanna EP N/A 7.0
Water! 30.0 7.0
I wanna sunxipu 52.0 7.0
I Wanna Rewrite the Past 50.0 7.0
I Wanna Vue 50.0 7.0
I wanna be the starter 45.0 7.0
Money N/A 7.0
I wanna be the Persephone 77.0 7.0
I wanna DO the JORNEY 68.0 7.0
Somebody 55.0 7.0
I wanna be the Colorful Adventure N/A 7.0
Another Bad Barrage 40.0 7.0
Hydrohomies 72.0 7.0
I wanna break break 0.0 7.0
I wanna be the Grandpa N/A 6.9
I Wanna Be The GodGodGod x1018273466 ver.0.0.6.0.0.5.3.1 30.0 6.9
I Wanna Be The Mindweaver N/A 6.9
I wanna be the Style 45.0 6.8
I Wanna Be The Coolflowers 70.0 6.6
I Wanna Facedab on the Math Department 50.0 6.5
I Wanna be the TsuTaMao 62.0 6.5
I wanna MADONGA the MADONGA N/A 6.5
I wanna be the シニカルナイトプラン 35.0 6.5
I Wanna Ice 9 55.0 6.5
I wanna YS 5 40.0 6.5
Sky needle 55.0 6.5
I wanna best the 100 floors N/A 6.5
edley needle 72.0 6.5
I wanna ε 70.0 6.5
I Wanna be the Nebula 60.0 6.5
I wanna be the Priapus 75.0 6.5
I wanna Erode 63.0 6.4
I wanna be the Ares 60.0 6.2
I wanna be the hopeless 65.0 6.2
I Wanna Go The DotIris N/A 6.0
I wanna Espina N/A 6.0
Have a rest! 40.0 6.0
I wanna touch you gently 58.0 6.0
I wanna ZET 74.0 6.0
I wanna be the Fish 85.0 6.0
頭が沸きました 65.0 6.0
I Wanna Be the Hades 65.0 6.0
The Small Fall Collab 40.0 6.0
I wanna P 60.0 6.0
I Wanna be the PTSD 60.0 6.0
I wanna Sunspike 65.0 6.0
I Wanna Pass The Purple Needle 65.0 6.0
I wanna 打打打打打打打打打打 N/A 6.0
I wanna be the Practice placement 60.0 6.0
I wanna be the heretic 77.0 6.0
I wanna SIK 70.0 6.0
I Wanna XV Spike 65.0 6.0
I wanna be the Cubic 56.0 5.8
I wanna find a Needle in a Haystack 2 82.0 5.8
I wanna be the Doner 76.0 5.8
I wanna post this dog 40.0 5.8
i wanna be the midiJUN-G 45.0 5.5
I Wanna Enjoy My Dreams 50.0 5.5
The Majestic Kid N/A 5.5
NEEDRe 65.0 5.5
I wanna dance with you 45.0 5.5
I Wanna Make Some Terrible Needle 55.0 5.2
I Wanna Ride The Desert Bus N/A 5.0
I wanna be the Long 40.0 5.0
I Wanna [VERB] the [ADJECTIVE] [NOUN] N/A 5.0
I wanna be the Darkness 60.0 5.0
I Wanna Eat My Literature Textbook 48.0 5.0
I wanna see the Secret 60.0 5.0
I wanna be the Destruction 57.0 4.8
It's so hot! Help! I think the house price can be saved by heating the cover N/A 4.7
I wanna be the Bomberman N/A 4.5
I wanna break through Seven trials 70.0 4.2
I wanna go 100 Layers Downstair 65.0 4.0
Leaf+ 25.0 4.0
Why? 32.0 4.0
I wanna be the Off party2 !! 43.0 4.0
Stratacoaster 70.0 4.0
I wanna go home 25.0 4.0
I Wanna Defeat The Legendary Burger N/A 4.0
I Wanna Make Something with GameMaker N/A 4.0
I wanna be the Reijii 80.0 4.0
I wanna kill the thinking bear 50.0 3.5
:slight_smile: Demo ver 0.0.0.1 50.0 3.5
Dadu Needle 80.0 3.5
I wanna be the はりんご!! N/A 3.5
Jump Per Difficulty N/A 3.0
I wanna repair my Control 2 N/A 3.0
mastermaxcattered faith 45.0 2.5
I don't want to be Guilty 35.0 2.2
You are Gay 55.0 2.0
I wanna rost the Car 60.0 1.5
Chemical Toilet N/A 1.5
ultra mastermaxify N/A 0.0
super mastermaxify N/A 0.0
I Wanna Kill The Kamilia 3 EZ N/A 0.0
I wanna Prioritize Difficulty 99.0 0.0
PIANO MOMENT PIANO MOMENT N/A 0.0
I Wanna Go Back To Basics 75.0 N/A
I wanna be the Roner N/A N/A
I Wanna XD 55.0 N/A
I HATE Double Turn Team! N/A N/A
I wanna be the Posterize N/A N/A
I Wanna Be The Snippet N/A N/A
I wanna Musiclock N/A N/A
K N/A N/A
Eppur Si Muove 55.0 N/A
Dark Sambaland N/A N/A
You give me butterflies, and I take them away 55.0 N/A
Battle Pass Needle N/A N/A
I wanna ⬤▅▇█▇▆▅▄▄▄▇ N/A N/A
Tagged As Avoidance (1) N/A N/A
I wanna be the needle extremity N/A N/A
Not_The_Boshy's improved needle game N/A N/A
RNG Dungeon N/A N/A
I Wanna Mortal Coil N/A N/A

157 Reviews

Cthaere
For: I Wanna Start Out Small
Diff rating includes secrets but not extra.

9 stages of gimmick platforming with 5 normal sub-stages and a secret each. The gimmicks here have a versatile role; Sometimes, they serve as the focus; Other times, they seem to merely assist the platforming, or augment some pathing aspect. Gimmick mix and matching rarely happens before the final stage, with most of the focus being given to the most newly introduced gimmick.

As for the gimmicks themselves, they are for the most part extremely simple, befitting the versatile role. While most of them were fun to play around, I must echo Chatran's sentiment about the ice blocks, which could have used 1-2 less hp and a 3 times boost in animation speed (although that would make them harder to cheese, but I'd gladly pay that price), and also were the most confusing element in any puzzly section. The desert gimmick was also annoying sometimes since it did not always accommodate the saves into its design, but was otherwise one of the more enjoyable ones. The rest of them did manage to have interesting pathing and gameplay capabilities, with some of them having very nice synergies with each other that shone in the final stage, although with a few unforeseen interactions that could make the intended path near-impossible to figure out if you do not know them.

The needle itself around the gimmicks is mostly enjoyable. There were a few fulljumpy sections, and the needle involving ice was by far the least fun, but overall I liked it quite a bit. The gimmicks are usually incorporated well, although sometimes not as seamlessly and elegantly as could be hoped. Difficulty balance between sub-stages can vary quite a bit , and the secret is way harder than anything else in each stage, but it did not disrupt the pace of the game. Speaking of pacing, this game was supposed to have a final boss, which I feel would have been a very fitting conclusion but is sadly as of yet unimplemented, and I'm sure it would have made the game a lot more memorable if it was done well.

As for the atmosphere, the music is very chill and provides nice background noise to the platforming. The visuals operate on a day-night cycle which can be toggled, which is nice as the transition between the themes can be a tad distracting. The visuals themselves are pleasing but feel a bit unfitting, mainly due to some of the background choices and the constant flux of day and night. The final stage adds another layer of visuals to the mix, which can be very disorienting especially considering the structure of the stage, and further contributes to the underlying feeling that something is amiss.

Overall it was decently fun, although it did not leave a lasting impression on me beyond a moderate curiosity as to how I'd want to design needle with some of the gimmicks. Would recommend if you're good enough to breeze through especially if you choose to not go for secrets, but this is probably a game I'd only recommend when I'm asked to, rather than out of my own volition.

Read More

Tagged as: Needle Gimmick Collab
[0] Likes
Rating: 7.5 75       Difficulty: 70 70
Jun 2, 2021
Cthaere
For: I wanna be the flyingplatform
Flyingspike except with platforms. It's quite a bit more bullshit than flyingspike, but it makes up for it by being a lot more stupid & hilarious, with deaths being a result of being launched at mach 6 or getting stuck in the ceiling rather than oops unreactable spike flying at you. Fun to do once with a couple ppl online, although it's probably a lot more fun to watch than play. Has a skip on a certain screen by abusing an edge case mechanic of stacking platform snap. No difficulty cause skill component is minimal lmao.

Read More

Tagged as: Sudoku
[0] Likes
Rating: 8.0 80       Difficulty: N/A
May 29, 2021
Cthaere
For: Not_The_Boshy's improved needle game
A handful of needle screens, split between direct nang ripoffs and original ones in around a 2:1 ratio. Aside from being made in scratch, this game would not be notable. There is no music, the physics feel off even if they're very similar, the original needle is uninspired, the jump key is Z for some reason, and of the 5 minutes of gameplay it offers 3 are taken from another game.

All in all this feels like a proof of concept more than a demo, and I was ultimately left disappointed. I would hope that the final product tries to become something original with its own identity and stray away from the nang imitation. I would also hope that more care would be put in the level design department if this were to become a finalized product, in addition to adding the features that are currently missing.

Read More

[0] Likes
Rating: N/A       Difficulty: N/A
May 19, 2021
Cthaere
For: Not Another Needle Contest 2
tldr:
Would I recommend playing this game? Yes, absolutely
Would I recommend clearing this game? Yes, but not to everyone, and I might even recommend against it depending on the person and circumstances.
Would I recommend you get a save (or even more than 1 save) from someone else to access some of the late game content in the game? 100% Yes
Do I have any issues with the game? Yes, several, some of which are fundamental in nature. I do not love the game to the point of being willing to ignore them, however the game is still completely worth playing despite them.


Now, let's begin:

NANC2 as a whole is too big of a concept to tackle without breaking it down to many parts: You have the contest which affected in game ranking with judge reviews that are included in game, however the stages in the game itself are (presumably, I haven't checked out most of the originals yet) improved with varying degrees of effectiveness messing around the entire order, causing interesting-but-unrefined stages that were some of my favorites in the game to get ranked below polished-but-boring stages that needed nearly no modifications. On top of this, you have the original content for the game, which can itself be separated into the general production value part and the gameplay oriented part. I will attempt to cover all of those, in what I am going to assume is chronological order.



The contest:

I'll be honest, I feel like a lot of things could have gone better in this department, to the point I am glad I did not enter it myself. While the contest was advertised as a thing for everyone, both new and experienced, the truth is that making something that is more than barebones in this time is a nefarious task unless you already have a wide array of existing tools and assets to pick and choose from. While every contest has a last place, the fact that stages that clearly had heart and soul poured into them were given insultingly low reviews - some of which not even offering any constructive criticism to help the maker, merely complaining that the stage is bad - combined with the new people aspect and the fact that these reviews are advertised to everyone, seems very much against the spirit of inviting new people into gamemaking, if all you do is insult them in the process.

To avoid any unnecessary negativity, I shall skip over my specific problems with some of the reviews, the process, or the judge lineup, and merely say that I wish that the stages were tested completely blindly (to the point of the judges refraining from any information about other stages prior to the judging stage), that reviews were made with compassion and positivity in mind, and by a judge lineup that actively plays fangames.



The maingame:

I feel like the nanc team has taken a little bit too much creative liberty to itself in the process of refining the stages, sometimes to the detriment of the stage. I sincerely hope makers have been contacted, if not given authority, over major decisions made to their stages, such as completely cutting certain screens. This is information that should have been conveyed with the initial announcement of the game, to prepare makers for this possibility.

However, that's enough of that. For the meat of the game, I'm simply going to go stage by stage, and give my thoughts very briefly:


soapbar1242 - Deservedly last place. I normally like sudoku, but not for NANC2. Thankfully short and easy to the point where you don't grow to hate it. 2/10.

meem - an endearing yet unltimately failed attempt to capture the essence of yume nikki in a fangame. The fact that there are only 4 areas present hampers it a lot, especially when considering the length of it. It wasn't actively unfun though. 4/10.

gordon jamcast + poimoi - it sure exists. Would have been interested to see where it could have gone, but alas, it didn't. 5/10.

Whit_Send - Would have gotten 6.5 but then maze happened, and after I solved it it turned out I missed an invisible block and so I was stuck not knowing what to do. Cool concept though, would like to see it expanded into a full game with a more gentle pacing. Maze deflated my mood though. 4/10.

Very cool - good theme, although sometimes the visuals were confusing. The needle was pretty good though, and the pathing was cool. Unfortunately easy and not very memorable. 7/10.

Some bro - very short, but still cute and fun gimmick needle. Would have wanted more, but oh well. 6.5/10.

Pooks - Good needle, including the secrets, however the real star of the show is the avoidance, which is one of the top 10 things in the game imo, especially since the game is very much avoidance starved. 8.2/10

Renko - What could have been a fun and interesting puzzle stage has been converted into yet another run of the mill mediocre gimmick needle stage with the additions of numbers on the switch spike triggers. The fun part of puzzle needle is figuring it out, not executing it, and if I was Renko I'd be legitimately furious with the NANC team. 6/10, but could have easily been over 7.

RedTeFox - gimmick needle in a box. feels a bit repetitive, but still fun overall. secret was clever, I liked it a lot. 7/10.

Starzor - featuring the most jank gimmick in the game, the hookshot of physics defiance. extremely frustrating when precise or consistent usage is required of the player, but just messing around with it in a relatively safe environment was really fun. 8/10.

jprg666 - more needle than gimmick. I liked the needle personally, but I can't say that this was the most inspiring stage. 6.5/10.

Stonk+Wolsk - an experimental yoshi gimmick/(sudoku?) stage somehow less jank than starzor. can't say it was fun to play but certainly thought provoking. I do hope that vanvan is going to be a mix between this and og vandal, as if it was purely this it'd be too much. 6/10.

stageman21 - Another one to the too short bucket. This one had the most potential so far though, as the shooting trigger gimmick seemed the most promising, although I am not a big fan of the visuals. 7/10.

shign - a top 5 stage for sure. great timetravel gimmick and, at least in the final version of the game, great execution. I feel like final screen suffered from being the only one of its kind, and that having a 50/50 split would have complemented the stage more than an abrupt, unsatisfying end. still amazing though. 9.2/10.

128 up - very solidly designed gimmick needle with puzzle elements, with an emphasis of gimmicks that work based on colors. The concept would likely work very well as its own fangame, but as a small sample of a stage, it doesn't leave a lasting impact. 7.5/10.

Prince - The most atmospheric stage so far, and one of the more interesting ones as well, "pure" needle wise. Slopes definitely deserve more love. 8.7/10.

Rossiter - It was a cute ship-themed stage, then the autoscroller hit and it became a lot less cute. Good secrets, good vibe and nice key gimmick (even if it's just reskinned triggers). 7/10.

KingSlendy+Mauri - Really cool stage conceptually, with 9 small randomized chunks of needle, however execution wise it falters. The visuals are a bit overbearing, many of the short segments (especially the ones that deal with nang speed/grav fields or singlejump stars) are very clunky, and since saves are chunk-based rather than handled separately to make for smooth progression it can lead to frustrating layouts that have no saves, as well as ridiculously easy ones that are flooded with them. Still had fun, and I really want to see this explored further, but it has fundamental issues to reslove. 7.5/10.

Alejo - Once again, record for production value is broken. Cute stage with a variety of minor gimmicks and a big adventure game vibe, but unfortunately the design is a bit too safe and overall a bit unmemorable. 7.5/10.

ninz - Great color-themed puzzle gimmick with fun needle design around it and a very satisfying boss to tie it all up. overall a very solid stage. 8/10.

JoaoTForce - A timing based stage. Fast cycles are always provided, even if they're not always jump-the-moment-you-press-r fast. Not a big fun of the gimmick but the stage is solidly designed around it. 7.5/10.

Asza - Finally, a stage in the true spirit of nanc. While I like projectile based obstacles, the asteroids were unpredictable to the point of frustration, and I generally do not like the timing/enemy based obstacles, and so this stage was not for me, even though I can definitely respect it. 7.5/10.

Makedounia - a sheepblock focused stage. Solidly designed, however I hoped to see more than simple gimmick needle that could be made with basic NANE this high up, and it does not have enough production value to take it into an adventure-y zone either. 7/10.

Lone - Top 5 stage again. Amazing yet simple gimmicks, great level design around it, top tier secret + entrance, good vibe with visual design, just all around one of my favorites. 9.8/10.

Ir0nX - A futuristic themed stage, throwing homage to the maker's Maker levels. Personally, I felt like the visuals were overly intense, and while some of the puzzles were clever, the needle design was not very enjoyable for me. 6.8/10.

Skulldude - A stage that looks like it was ripped straight off Vandal, and while the needle is very good, it only introduces 1 gimmick, which is itself relatively minor and not well explored, and so it also kinda falls into the bracket of simple gimmick needle that I would have liked to see less of in the collab as a whole. Still very solid stage though. 8/10.

Neos - Yet another short one. Themed after Celeste chapter 8, it plays with fire & ice gimmicks the same way the original does, and while I don't think the level design and secondary gimmicks choice around it complements it as well as possible, it's still charming. 8.2/10.

Pat - I'm very much tempted to put this as a top 5 for me, although if it is, then it's in one of the contested spots. One giant save (if you go for the secret) with a great pastel-esque gimmick and screenwrapping shenanigans. Amazing design and amazing idea. 9/10.

Erik + Arche - Great stage with a variety of original gimmicks, the big star of the show being absolutely the rails imo. Wasn't a fan of the classic waiting gimmick nor of the boss, which did not feel very satisfying to dodge for me, but that did not overtake the gimmick here for me. 8.5/10.

Goran - Again, an atmospheric masterpiece taking place in the deep forest this time, with simple, intuitive gimmicks that fit extremely well with the theme. Unfortunately, the level design was on the weaker side for me, with very long, chokeable saves and certain segments that were clunky to time, but the stage still deserves commendation. 8.5/10.

anxKha - Another pastel spike extension stage, this time with sheepblocks, and a bigger focus on puzzles than execution. Despite being solidly designed, I did not like it too much personally, with the weakest visual design in the top 10 stages, a feel like I was playing a series of ctool maps, and some segments that were pretty clunky. For a new maker, though, this is a very good showing of a deep understanding of level design. 8/10.

gwiz/kale/pat/piece/wolfie - a minicollab of 5 stages. This dragged on for way too long as a stage and would have been far better as individual stages. I seem to recall a limit of 30-40 minutes max to clear submissions. This took me 51, and I daresay I'm a better gimmick needle player than any of the judges, with the possible exception of Wolfie, who was disqualified from judging as he's a maker. As for the stages themselves, I'd rank them forest>autojump>cards>space>snow, with forest being very good, the three in the middle being solid but with their own quirks, and snow being very close to unfun, although it's likely due to the fact I expected the stage to end already by the time I got to it. Overall 7.5/10.

Tralexium - Another one in the true spirit of nanc, this time with a tower defense. Wasn't the biggest fan of it, with no way to speed it up, towers inflicting self-damage, missable money, no restarts til end of wave, no tower upgrade mechanic, and no indication you can heal so taking any damage before knowing that was a cause for restart for me, since that's how I play td games anyway. However, incredible amounts of effort went into this, and it was still very fun once I have been told the relevant information about it. 8.8/10.

Denferok - I'll be honest, I came here already exhausted from clearing the collab stage from 2 paragraphs ago, and was really not in the mood for traps which I do not enjoy too much anyway, so I can't say I enjoyed this. Boss was very weirdchamp both theme and mechanic wise. Not rating this since I cannot be truthful to both the amount of fun I've had (low) as well as a score befitting the effort and quality of the stage (high).

Verve - Just as the last place entry, this one is very much in its deserved place. Amazing gimmick needle stage that just keeps giving, with simple yet genius gimmicks and gimmick combinations that just keeps providing more and more, with great production, humor and atmosphere all around. A perfect ending to maingame content. 10/10


The original content:

It is no secret that the game looks completely gorgeous, being filled to the brim with every shape and form of production value, with each elevator floor as well as the shop having their own theme and set of sprites. Unfortunately, a bit of usability is hurt by this: The minor aspects being small, unskippable cutscenes where no player input is accepted, especially at the start of the game and in save select; However, a far more severe problem lies in the pause UI; Exiting the game is done by the same menu that exits the stage, erasing all progression from it. This can be extremely soulcrushing when done accidentally on some of the longer stages, and is a shining example of why you want to separate the pause screen from the exit game/stage/etc. function.

However, there's also a gameplay aspect of things, so let's delve right in:


Star stages: I'll be grouping these together, since for the most part these are around the same quality. Tier 3 is great due to shign gimmick, and the ship+touhou+pink diamond. Tier 4 had potential due to Lone gimmick but squandered it. Tier 5 is very good with the puzzle gimmicks and the final railway section. Tier 6 is pretty bruh since one of the stages was essentially 5 in a trench coat, as well as the fact that it had tower defense and trap that had to be integrated into a sea of gimmick needle. First two weren't too remarkable, but not unfun.

Final stage: Played on 1.03, so it was still very hard. Extremely long and very good for the most part, but with enough awkward and unfun segments mixed inbetween preventing me from fully appreciate it. It looks amazing visually, has a dozen different gimmicks that are used both for platforming and puzzle purposes and are mostly very good, and has pretty chill pacing until you hit the final screen of each sub segment where it hits you with the long one, a trope that I am very fond of, although in here it was a bit too hard and learny for me to fully enjoy.

Final boss: 10/10, Contender for best boss I've ever played in a videogame (not just a fangame) ever. It's too good. Even if you don't intend on playing the game ask someone for a save here because I guarantee you will enjoy it even if you're not usually an avoidance fan. The only reason it's rated as high as it is, as without it I'd give the game 8.5.


And there you have it. For summary, read the tldr at the top.

Read More

Tagged as: Collab
[10] Likes
Rating: 9.2 92       Difficulty: 65 65
May 7, 2021
Cthaere
For: I Wanna Facedab on the Math Department
This game consists of 8 screens of chill vine needle, with short, precise saves and a lot of open space. Due to the openness, the tileset and the fact that every screen ends with a warp, it might feel like playing a collection of jtool screens; However, the needle style - which looks unique and experimental - combined with the song choice gave me very strong Wonderful vibes, and so I felt like I was playing an easier prototype of I wanna Figure. I've had fun playing this and for a first game it's pretty good. I hope to see the maker make more, evolve and refine their style in the future.

Read More

Tagged as: Needle Short
[1] Like
Rating: 6.5 65       Difficulty: 50 50
May 7, 2021

2 Games

GameDifficultyAverage Rating# of Ratings
I wanna Musiclock 74.7 9.4 18
I wanna Xanadu 59.4 8.2 6

143 Cleared Games

GameDifficultyUser's Rating
I wanna be the Banquet 62.0 7.5
I wanna be the Crimson N/A N/A
I wanna be the Darkness 60.0 5.0
I wanna be the Fish 85.0 6.0
I wanna be the Galaxy 55.0 8.0
I wanna be the Off party2 !! 43.0 4.0
I wanna be the RZ 77.0 7.5
I wanna be the SkyHigh 30.0 7.2
I wanna be the SSR2 78.0 8.2
I wanna be the はりんご!! N/A 3.5
I wanna break through Seven trials 70.0 4.2
I wanna Erode 63.0 6.4
I wanna fly the Far away 84.0 8.0
I wanna L 63.0 8.5
I wanna P 60.0 6.0
I wanna rost the Car 60.0 1.5
I wanna Tear it 70.0 9.0
I don't want to be Guilty 35.0 2.2
アイワナ制作のいいネタが思いつかなかったから作ったアイワナ 40.0 8.5
I wanna be the Ares 60.0 6.2
I wanna be the Rasca N/A N/A
I wanna beat the Mega Jump 2 N/A N/A
I wanna needle needle needle spike spike spike N/A N/A
I wanna see the Secret 60.0 5.0
I wanna Sunspike 65.0 6.0
I wanna 打打打打打打打打打打 N/A 6.0
Not Another Needle Game 65.0 8.0
I wanna be the Prism N/A N/A
I Wanna be the TsuTaMao 62.0 6.5
I Wanna be the Goner 70.0 7.7
I wanna sunxipu 52.0 7.0
I wanna be the starter 45.0 7.0
I wanna be the Practice placement 60.0 6.0
I Wanna Be the Butterfly 73.0 7.8
I Wanna Defeat the Seven Colors N/A N/A
I wanna break break 0.0 7.0
I Wanna Be The Coolflowers 70.0 6.6
I wanna be the Simple Needle N/A N/A
I wanna be the Scarlet 78.0 8.0
I wanna be the Colorful Adventure N/A 7.0
I wanna be the hopeless 65.0 6.2
For my Valentine N/A N/A
I wanna be the Fortress N/A N/A
I wanna ZET 74.0 6.0
I wanna kill the Kermit 2 72.0 10.0
I wanna be Time Characters 62.0 8.0
I wanna run the Marathon N/A N/A
Mode Another - Zero Another The Be Wanna I N/A N/A
I wanna be the Reijii 80.0 4.0
I wanna be the Doner 76.0 5.8
I wanna ε 70.0 6.5
I wanna find a Needle in a Haystack 2 82.0 5.8
I wanna destroy the pluto 55.0 8.6
I wanna Lo-Fi-M 60.0 8.5
I wanna congratulate the Impeachment of Park Geun Hye N/A N/A
I wanna scale the Red Needle 91.0 9.0
I wanna EP N/A 7.0
I Wanna Be The Boring Needle 70.0 8.0
I wanna NMS - Happy Birthday Sunbla! 77.0 10.0
I wanna be the Grave 75.0 9.5
I Wanna Pass The Purple Needle 65.0 6.0
I wanna be the Priapus 75.0 6.5
I wanna be the Bomberman N/A 4.5
I wanna shiver 70.0 9.5
I Wanna Dorito 3 N/A N/A
I wanna SIK 70.0 6.0
I wanna GO the 森 55.0 7.5
I wanna Brynhildr Survival 62.0 9.1
I Wanna Tin Plate Dance N/A 9.5
I wanna fuck Lucario up the ass N/A N/A
I Wanna Be The Mindweaver N/A 6.9
I Wanna Get The Perfume 70.0 9.2
I wanna make a real game N/A N/A
i wanna be the penus 77.0 8.8
I wanna Butterfly Grafitti 60.0 8.2
I Wanna Ride The Desert Bus N/A 5.0
I wanna be the Consonance 68.0 8.0
I wanna DO the JORNEY 68.0 7.0
I Wanna be the Vandal N/A 8.8
Serotonin 55.0 8.5
I wanna say something, ok guys so basically um 91.0 7.5
The REAL JRocker Area 55.0 8.3
I Wanna Be The Sustenance 82.0 9.5
I wanna go home 25.0 4.0
I wanna post this dog 40.0 5.8
Chemical Toilet N/A 1.5
Needlemaniac 75.0 7.7
I wanna caress your heart 70.0 8.1
I Wanna Start Out Small 70.0 7.5
Sky needle 55.0 6.5
Kid Wants Needle 53.0 8.4
Hate Needle Volume 1 70.0 7.8
I wanna Walk Out In The Morning Dew 80.0 10.0
Needle Hatena 68.0 8.9
I Wanna Take the L 50.0 8.0
I wanna Fall into Depression and never be Happy Again N/A N/A
I Wanna Take the L+ 50.0 8.0
I wanna Hydrate 73.0 10.0
I Wanna XV Spike 65.0 6.0
Alphazetica 64.0 8.2
I wanna be the pinacol 68.0 9.3
Summer Feast Needle 2020 81.0 9.1
2011 needle hole 48.0 7.3
Wifie Present 75.0 8.0
I Wanna Go The DotIris N/A 6.0
:slight_smile: Demo ver 0.0.0.1 50.0 3.5
I wanna dadada 70.0 7.2
You give me butterflies, and I take them away 55.0 N/A
i wanna be the midiJUN-G 45.0 5.5
I wanna Chill Out N/A N/A
Water! 30.0 7.0
Simple Hentai N/A N/A
edley needle 72.0 6.5
I wanna fly out of this storm N/A N/A
I Wanna Practice Needle-Making 40.0 7.5
I Wanna Vue 50.0 7.0
I Wanna be the Nebula 60.0 6.5
Cookie Temptation 45.0 8.5
I Wanna XD 55.0 N/A
I wanna Vine Journey 53.0 8.2
I Wanna Pointillism 73.0 10.0
I Wanna Go Back To Basics 75.0 N/A
Love. Memory. Hope. Forgiveness. Tragedy. Death... N/A 9.3
I Wanna Make Some Terrible Needle 55.0 5.2
Crickets! 15.0 8.5
I Wanna 1spike N/A N/A
I Wanna Vibe With The Gods 70.0 10.0
I Wanna Enjoy My Dreams 50.0 5.5
I wanna be the Last of the World 一般公開版 N/A 8.0
I Wanna Play with Mrs. Witch 60.0 8.2
Hydrohomies 72.0 7.0
I Wanna Be The Dreamroamer 35.0 8.2
I wanna MADONGA the MADONGA N/A 6.5
Leaf+ 25.0 4.0
Why? 32.0 4.0
I wanna be the Volatile Presence 80.0 10.0
I Wanna Eat My Literature Textbook 48.0 5.0
mastermaxcattered faith 45.0 2.5
I wanna be the B.L.U.E ice 40.0 7.5
NEEDRe 65.0 5.5
I wanna be the flyingplatform N/A 8.0
I Wanna 37564 70.0 8.8
I wanna be the Don Quixote 30.0 7.5