Keyossa's Profile

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Joined on: Nov 1, 2020


Hello! I am Keyossa! (or Key for short.) I am fairly new to needle so I'm pretty bad but I am improving every day. Something about constantly repeating a single section to master it and the feeling of fitting through those small gaps appeals to me in some kind of odd way.

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28 Ratings!
28 Reviews!
1 Screenshot!

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28 Reviews

For: I wanna be the Sc2 Italia!
Rating based off worlds 1-5 (more like half of world five or so.)

The first four worlds were pretty basic introductory needle, some pretty generic platforming but was still fun to blaze through. The first four bosses were also pretty good, pretty basic avoidance fights, but nothing terrible.

That is, until world five shows up. The rest of the worlds had gimmicks that the player had to conquer to beat the world, and this world is no different. This world's gimmicks are these pulsing mirrors that the player has to walk through to get past them. Sounds simple enough right? No. These fucking nightmare mirror things have one fatal flaw which made this part of the game not very fun, that is the fact that it is almost impossible to tell at times where the hitbox for it is. On one attempt you'll get through the obstacles just fine, and on the next the top or bottom of it will kill you when previously it didn't.

If the gimmick of world five was changed or improved, my rating would probably be somewhere in the 5-6 range.

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Rating: 4.8 48       Difficulty: 25 25
Nov 3, 2020
For: Big Coat
Baby's first needle game. Yes, it is very easy and quite short, I still enjoyed my time with this one quite a bit. There is a sort of charm to its presentation and some of the jumps that compelled me to give this one a higher rating. Honestly, I just wish, as some others have, that this game would be maybe ten or so screens longer. However, even though this game doesn't have a whole lot of meat to its bones, I would definitely recommend this as someone's first needle clear, and even for more advanced players, this could be a pretty decent speedrun.

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Rating: 7.0 70       Difficulty: 20 20
Nov 3, 2020
For: I wanna Rorschach Test
(Ranking based off of first three screens, mainly because I lost patience with the third screen.)

While the wire-frame concept is cool, telling what is straight and what is not can be hard to tell occasionally. Also, (and this is especially true with the third save) that the saves are quite long for my taste. I personally would have put a save in the middle of each of the saves that are in the game presently, the feeling of getting a Yatta Nai on a long save never feels that great, even within the limits of dying in a needle game.

The movement is interesting, the first half of save two especially stood out to me with its combinations of jump refreshers, walk-offs, and tricky diagonals. Save one in comparison felt sort of bland.

The reason why I lost my patience with save three was because of the sum of its parts instead of the whole. The drop that concluded the first half of the save felt sort of like a gate that blocked access to the rest of the save most of the time (this could be more a testament to my skill more than quality of the save, however) and the portal seemed to be too high to be in reach for me.

Overall, maybe this game will be a lot better when I improve, but for now, the saves are too drawn out for the game to be enjoyable.

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Rating: 6.5 65       Difficulty: 63 63
Nov 3, 2020
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