Cosmoing's Profile
Send a PMJoined on: Dec 18, 2015
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half of the dynamic duo known as the saturday legends, I enjoy fangames except needle
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161 Ratings!
158 Reviews!
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161 Games
158 Reviews
Cosmoing
For: Designer L's Wacky Randventure!
For: Designer L's Wacky Randventure!
A cursed game, but on the good side of cursed. It's all about random things; random spike directions, random block angles, etc. There's a lot of very interesting things in here, but I wasn't too fond of a few of them, either in the execution or the concept. Platforming difficulty goes pretty high as well, which doesn't mash very well with some floors. But I still had a lot of fun with it and would highly recommend it if you can handle it.
[2] Likes
Rating: 7.5 75
Difficulty: 70 70
Feb 30, 2020
Cosmoing
For: I Wanna Be the Sadist
For: I Wanna Be the Sadist
I wanna be the Sadist is a 5 stage game with mostly trap-based platforming and a few themes or gimmicks to keep things sort of interesting. I'll start by saying that I don't think this is nearly as bad as other people make it out to be, but it's still pretty not good. The platforming difficulty is all over the place but there are some interesting jumps, and the themes/gimmicks are mostly ok.
The traps are what this is kind of known for: they're really, really fast flying spikes mostly. The first stage had a good amount of them but the amount gradually goes down as you progress through the game, letting the platforming take over. I thought I would end up not enjoying these but the saves aren't really long in the first place for the most part, and the longer saves don't have many traps in the first place.
The bosses are what really drag this game down. 2 of them basically don't really exist, but the 3 that do might drive you insane. The first boss only lets you use your double jump from the ground, and it shoots cherries at you when you shoot it, which are a lot harder to dodge when you can't go high. The third boss isn't that bad if it wasn't for the invisible maze with death pits that you have to do after the boss. Had to beat it 10 times or so before I found the way out. And the infamous final boss isn't a terrible concept, but shooting the bees can be a pain because of precise hitbox and if you have to go to the top, you're basically praying for good luck, cause you can't react to the random boulders. I didn't really have much trouble with any of them somehow, but it's still easy to see that this is the game's downfall.
In the end, yeah this kinda sucks. You probably shouldn't play this, and you definitively shouldn't try to beat the final boss.
[3] Likes
The traps are what this is kind of known for: they're really, really fast flying spikes mostly. The first stage had a good amount of them but the amount gradually goes down as you progress through the game, letting the platforming take over. I thought I would end up not enjoying these but the saves aren't really long in the first place for the most part, and the longer saves don't have many traps in the first place.
The bosses are what really drag this game down. 2 of them basically don't really exist, but the 3 that do might drive you insane. The first boss only lets you use your double jump from the ground, and it shoots cherries at you when you shoot it, which are a lot harder to dodge when you can't go high. The third boss isn't that bad if it wasn't for the invisible maze with death pits that you have to do after the boss. Had to beat it 10 times or so before I found the way out. And the infamous final boss isn't a terrible concept, but shooting the bees can be a pain because of precise hitbox and if you have to go to the top, you're basically praying for good luck, cause you can't react to the random boulders. I didn't really have much trouble with any of them somehow, but it's still easy to see that this is the game's downfall.
In the end, yeah this kinda sucks. You probably shouldn't play this, and you definitively shouldn't try to beat the final boss.
Rating: 2.5 25
Difficulty: 75 75
Mar 21, 2020
Cosmoing
For: iwanna in the adventureworld
For: iwanna in the adventureworld
Short and easy adventure game. Not a whole lot to offer but nothing offensive either. Probably great for beginners.
Tagged as: Adventure
[1] Like
Rating: 4.0 40
Difficulty: 20 20
Mar 8, 2020
Cosmoing
For: I wanna be the OW
For: I wanna be the OW
This game can best be described as if Super Mario 64 and Katamari Damacy had a baby and put it in an IWBTG mold; you go around areas with a timer collecting stars and coins, unlocking more areas and so on until you collect every star.
Something that might feel weird to a lot of players is that you don't die in this game, you take damage in the form of losing coins. It feels a bit weird at first but it plays well into the whole concept. You need coins to unlock and enter levels so you won't want to be taking damage. Coins can generally be found everywhere in the stages themselves but some coins are worth more and are a bit off to the side with generally a slight challenge, which ends up making travelling through the stages more fun as you end up doing a lot of routing on the fly to get certain coins and skip some others. This concept can potentially backfire, as if you mess up too much you can end up losing too many coins and going back down to a previous stage to collect coins again. Nonetheless, I ended up enjoying this a lot.
Production value is honestly stellar here. There's nothing particularly fancy or flashy but there's a lot of different tilesets even within a single stage, making everything a lot of fun to explore. The stages themselves are all pretty nice, each having their own theme of sorts. They start somewhat small at 9 screens, which is still pretty big, and going all the way up to above 20 screens. Despite this, the game goes by pretty fast and you never really get stuck on a single stage (except potentially one time, but negative things later). The stars themselves are also pretty fun to find and get, with a good amount of them having a sort of mini-adventure to reach them. The game also comes with a story in the readme, but it's all in japanese so I can't comment on it, but it does seem pretty big. You'll need to find the password to get past the title screen in there (it's not hard, don't worry).
Probably my biggest complaint with this game is the timer. When you enter a stage, you'll get a timer which says how long you get to explore the area until you get kicked out. This is the Katamari Damacy part of the game and it honestly feels pretty pointless for the most part. Stars and coins count save when the timer runs out so it just feels like a forced boot to orbit for no reason but because the feature is there. The only place it feels useful is for the red coin stars, but why not just make the timer on the red coin challenge instead of the whole stage? There's also the keys but you could do the same thing here, and maybe it's not even necessary since the keys aren't that prominent in the first place. It would be a lot better in my opinion if you could freely enter and exit a stage without the timers, and have a separate timer for some of the stars that would benefit it. Another minor complaint is one star in stage 4 involves a japanese puzzle, and if you don't speak japanese you could end up restarting the stage up to 6 times solving it through trial and error. It's not great but it didn't end up putting a huge downer in my overall experience.
I did end up writing a lot about my big downer for the game but it was mostly to hopefully let the maker know what didn't work. Don't get me wrong, this game was awesome to play the whole way through and I would highly recommend it to everyone. I honestly hope the maker makes another game like this but a bit more fleshed out.
Something that might feel weird to a lot of players is that you don't die in this game, you take damage in the form of losing coins. It feels a bit weird at first but it plays well into the whole concept. You need coins to unlock and enter levels so you won't want to be taking damage. Coins can generally be found everywhere in the stages themselves but some coins are worth more and are a bit off to the side with generally a slight challenge, which ends up making travelling through the stages more fun as you end up doing a lot of routing on the fly to get certain coins and skip some others. This concept can potentially backfire, as if you mess up too much you can end up losing too many coins and going back down to a previous stage to collect coins again. Nonetheless, I ended up enjoying this a lot.
Production value is honestly stellar here. There's nothing particularly fancy or flashy but there's a lot of different tilesets even within a single stage, making everything a lot of fun to explore. The stages themselves are all pretty nice, each having their own theme of sorts. They start somewhat small at 9 screens, which is still pretty big, and going all the way up to above 20 screens. Despite this, the game goes by pretty fast and you never really get stuck on a single stage (except potentially one time, but negative things later). The stars themselves are also pretty fun to find and get, with a good amount of them having a sort of mini-adventure to reach them. The game also comes with a story in the readme, but it's all in japanese so I can't comment on it, but it does seem pretty big. You'll need to find the password to get past the title screen in there (it's not hard, don't worry).
Probably my biggest complaint with this game is the timer. When you enter a stage, you'll get a timer which says how long you get to explore the area until you get kicked out. This is the Katamari Damacy part of the game and it honestly feels pretty pointless for the most part. Stars and coins count save when the timer runs out so it just feels like a forced boot to orbit for no reason but because the feature is there. The only place it feels useful is for the red coin stars, but why not just make the timer on the red coin challenge instead of the whole stage? There's also the keys but you could do the same thing here, and maybe it's not even necessary since the keys aren't that prominent in the first place. It would be a lot better in my opinion if you could freely enter and exit a stage without the timers, and have a separate timer for some of the stars that would benefit it. Another minor complaint is one star in stage 4 involves a japanese puzzle, and if you don't speak japanese you could end up restarting the stage up to 6 times solving it through trial and error. It's not great but it didn't end up putting a huge downer in my overall experience.
I did end up writing a lot about my big downer for the game but it was mostly to hopefully let the maker know what didn't work. Don't get me wrong, this game was awesome to play the whole way through and I would highly recommend it to everyone. I honestly hope the maker makes another game like this but a bit more fleshed out.
Tagged as: Adventure
Collectathon
[1] Like
Rating: 9.0 90
Difficulty: 30 30
Feb 14, 2020
Cosmoing
For: i wanna be the crematorio
For: i wanna be the crematorio
"Jack World guy continues to prove that he was just a one hit wonder with this new pile of garbage."
I saw this game get released earlier today and thought I was gonna have to start another review with this sentence. But I'm glad to be proven wrong: it's not good, but there's definitively some high points here worth playing this for.
Let's get the bad out of the way: 2 bosses around the middle part of the game are pretty not good, and one of them basically demands both autofire and luck to beat. It could maybe be doable if you stood at the back of the room and spent like 5 minutes dodging like a madman, but no one's here to do that. Sadly, the good stuff is mostly after this, so you should power on through this mess.
And now what you came here for: this game seems to have some sort of story, mostly incomprehensible to me because it's in japanese but you can still get some bits here and there even if you don't understand the language. It's honestly somewhat entertaining and definitively surprising, not something I would come to expect from this maker but would love to see more of. Every boss after the bad ones was actually fun for various reasons that I won't get into (final boss can have some garbo but not terrible).
The game definitively has a charm to it and although it's still not a good game, if you're ok with that and want a slightly different experience from what you've come to expect from Jack World guy, then do give this a shot.
I saw this game get released earlier today and thought I was gonna have to start another review with this sentence. But I'm glad to be proven wrong: it's not good, but there's definitively some high points here worth playing this for.
Let's get the bad out of the way: 2 bosses around the middle part of the game are pretty not good, and one of them basically demands both autofire and luck to beat. It could maybe be doable if you stood at the back of the room and spent like 5 minutes dodging like a madman, but no one's here to do that. Sadly, the good stuff is mostly after this, so you should power on through this mess.
And now what you came here for: this game seems to have some sort of story, mostly incomprehensible to me because it's in japanese but you can still get some bits here and there even if you don't understand the language. It's honestly somewhat entertaining and definitively surprising, not something I would come to expect from this maker but would love to see more of. Every boss after the bad ones was actually fun for various reasons that I won't get into (final boss can have some garbo but not terrible).
The game definitively has a charm to it and although it's still not a good game, if you're ok with that and want a slightly different experience from what you've come to expect from Jack World guy, then do give this a shot.
Tagged as: Boss
[1] Like
Rating: 3.5 35
Difficulty: 60 60
Feb 12, 2020
3 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
I wanna fly with a friend | N/A | N/A | 2 |
No one can hear you turn in space | 55.3 | 6.0 | 5 |
Shortventure 3 - Resources | N/A | 10.0 | 5 |
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