Jopagu's Profile
Send a PMJoined on: Jan 16, 2022
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Hi, I'm Jopagu. She/They pronouns please :)
I don’t play much avoidance so my diff ratings on those might be scuffed.
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411 Ratings!
409 Reviews!
10 Screenshots!
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411 Games
409 Reviews
Jopagu
For: I wanna Reforge
For: I wanna Reforge
Short needle game, it won't take more than a handful of minutes for an experienced player. Definitely a game best suited for beginners. There are a few hold right/left setups that are pretty neat, a cool touch to an otherwise basic game.
Tagged as: Needle
[0] Likes
Rating: 7.0 70
Difficulty: 30 30
Feb 3, 2024
Jopagu
For: Stars
For: Stars
Cute little needle game, fun thing to turn your mind off to. I like the different styles explored.
Tagged as: Needle
[1] Like
Rating: 7.5 75
Difficulty: 30 30
Jan 31, 2024
Jopagu
For: I Wanna Kill the Kermit 3
For: I Wanna Kill the Kermit 3
Yet another phenomenal game by Wonderful. If you've played her other offerings, you probably know what to expect! That is to say, super fun needle, creative bosses, and phenomenal incorporation of "real music". Compared to Kermit 2, this doesn't evolve too much in terms of abstract design principles, however the quality feels like night and day (which is saying a lot cause Kermit 2 is already a very good game)!
The game, like it's predecessor, goes through 3 hubs, each with a variety of stages. The stages typically incorporate some small gimmicks, although sometimes it's just vanilla needle with some cycles or triggers. One of the standouts in the gimmick department is a very interesting stage in hub 1, where you have a limited amount of jump time. This stage is super interesting to figure out. The final stage has an interesting gimmick where blocks can only be used once, creating some super cool pathing and unique movements.
The bosses are a major highlight, although one that's much easier than the platforming. I do wish they were a bit harder, especially the final boss, as it had such creative attacks I wish it lasted longer. Wonderful makes really cool bosses that really break the mold a lot of the time.
I could gush on and on about the other stages I loved, and the bits I thought were a little weaker, but I ultimately think others have already said everything much better than I can. Go read Marc's review to see how this game elevates itself to "art" status. This is a beautiful game that has a lot of stuff that I didn't even touch on here.
Seriously, play this if you're at the right level.
[1] Like
The game, like it's predecessor, goes through 3 hubs, each with a variety of stages. The stages typically incorporate some small gimmicks, although sometimes it's just vanilla needle with some cycles or triggers. One of the standouts in the gimmick department is a very interesting stage in hub 1, where you have a limited amount of jump time. This stage is super interesting to figure out. The final stage has an interesting gimmick where blocks can only be used once, creating some super cool pathing and unique movements.
The bosses are a major highlight, although one that's much easier than the platforming. I do wish they were a bit harder, especially the final boss, as it had such creative attacks I wish it lasted longer. Wonderful makes really cool bosses that really break the mold a lot of the time.
I could gush on and on about the other stages I loved, and the bits I thought were a little weaker, but I ultimately think others have already said everything much better than I can. Go read Marc's review to see how this game elevates itself to "art" status. This is a beautiful game that has a lot of stuff that I didn't even touch on here.
Seriously, play this if you're at the right level.
Rating: 9.5 95
Difficulty: 78 78
Jan 31, 2024
Jopagu
For: I wanna be the Fangame!
For: I wanna be the Fangame!
So, I've made the decision not to give this game a rating. This is because it feels unfair to Fangame, considering its historical context. This game is super important to fangame history, and shaped the games that came after is significantly. Thus, it would feel wrong to me to rate it with expectations built upon games that iterated on its design.
However, I ultimately cannot recommend that anyone play this game, except to experience a piece of fangame history. By modern standards almost everything is quite unpleasant. The physics feel bad, with a low double jump (and almost unconscionable water physics). The traps are generic at best (which is something I really can't blame the game for, since it started these trends). The gimmicks are really buggy, notably the portal stage.
By far the worst offender is that so much of the game is just designed around wasting people's time. While IWBTG is a rage game, it felt like one where the player was in on the joke. Yeah it was unfair, but it was funny! Fangame on the other hand feels truly designed to just make the player regret playing it. Stuff like the snake section, the appearing blocks section (which feels less reactable than the one in Guy), the Cacodemon boss, and more all exemplify a style of design where the player just has to wait for a long time, doing rote movements, before dying to something new, and then repeating until they've memorized the entire section. The most vile save in this regard is the final one, which begins with a long, nothing screen involving a bad cycle, and lots of standing still. This is then followed by a slow, learny autoscroller that is basically guaranteed to kill you with every new obstacle.
Overall, this is a game that aged extremely poorly. This is quite a shame, as I felt that Guy aged really well. Unfortunately, I can't say I enjoyed almost any of my time in Fangame. While it is extremely interesting as a historical artifact, this interest can probably be satisfied by watching a playthrough, rather than subjecting yourself to it.
[2] Likes
However, I ultimately cannot recommend that anyone play this game, except to experience a piece of fangame history. By modern standards almost everything is quite unpleasant. The physics feel bad, with a low double jump (and almost unconscionable water physics). The traps are generic at best (which is something I really can't blame the game for, since it started these trends). The gimmicks are really buggy, notably the portal stage.
By far the worst offender is that so much of the game is just designed around wasting people's time. While IWBTG is a rage game, it felt like one where the player was in on the joke. Yeah it was unfair, but it was funny! Fangame on the other hand feels truly designed to just make the player regret playing it. Stuff like the snake section, the appearing blocks section (which feels less reactable than the one in Guy), the Cacodemon boss, and more all exemplify a style of design where the player just has to wait for a long time, doing rote movements, before dying to something new, and then repeating until they've memorized the entire section. The most vile save in this regard is the final one, which begins with a long, nothing screen involving a bad cycle, and lots of standing still. This is then followed by a slow, learny autoscroller that is basically guaranteed to kill you with every new obstacle.
Overall, this is a game that aged extremely poorly. This is quite a shame, as I felt that Guy aged really well. Unfortunately, I can't say I enjoyed almost any of my time in Fangame. While it is extremely interesting as a historical artifact, this interest can probably be satisfied by watching a playthrough, rather than subjecting yourself to it.
Rating: N/A
Difficulty: 45 45
Jan 30, 2024
Jopagu
For: I wanna make the Novelty Ⅱ
For: I wanna make the Novelty Ⅱ
Novelty 2 is a pretty decent needleventure game, with some cool gimmicks and pretty good platforming. Of course, it's worth noting that all the gimmicks are repeats from the first game, making this nothing unique. Regardless, stuff like the light/dark stage and the screen wrap stage are still pretty fun, making good use of their gimmicks. Unfortunately, the needle winds up being pretty basic, so this never goes past "decent".
The real sticking point of this game are the bosses, which I found to almost all be pretty abysmal. Thankfully they're not too hard, but they still manage to be quite annoying. Highlights are the first boss and the autorun boss, which are super annoying and boring fights.
[0] Likes
The real sticking point of this game are the bosses, which I found to almost all be pretty abysmal. Thankfully they're not too hard, but they still manage to be quite annoying. Highlights are the first boss and the autorun boss, which are super annoying and boring fights.
Rating: 7.0 70
Difficulty: 48 48
Jan 22, 2024
3 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
I Wanna Free the Fortress | 58.6 | 8.3 | 9 |
The "Needle" | 53.0 | 6.7 | 15 |
I Wanna [Expunged] the [Expunged] | 19.3 | 8.9 | 7 |
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