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Joined on: May 29, 2016

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50 Reviews!
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55 Games

GameDifficultyUser's Rating
Domu 65.0 10.0
I wanna break Things into Pieces 85.0 9.6
I wanna Tear it 87.0 9.3
I wanna beat the flower 60.0 9.0
I wanna be the Vector 78.0 9.0
I wanna be the Ballerina Girl 80.0 9.0
I wanna love Utopia 40.0 9.0
I wanna be the Catharsis 73.0 9.0
アイワナ制作のいいネタが思いつかなかったから作ったアイワナ 50.0 9.0
I wanna be the Airexa 84.0 9.0
I wanna Paradission 73.0 8.9
I Wanna Conquer the Chaos Cave 60.0 8.5
I wanna be the Colorful Adventure 52.0 8.5
I wanna enjoy the Electrified Butterscotch Dandy 58.0 8.5
70.0 8.0
Phonotaxis 88.0 8.0
I wanna be the Rotten 68.0 8.0
I wanna play the Concert at full speed 65.0 8.0
I wanna Figure 90.0 8.0
I wanna be the Darling 45.0 8.0
Sun Flower 60.0 8.0
I wanna fall into the snow 57.0 7.8
I Wanna Kirakira 75.0 7.5
I want Yoruko to step on me 83.0 7.5
I wanna be the Reversible Campaign 72.0 7.5
I wanna DSD1 30.0 7.5
I wanna be the Humantic 72.0 7.2
I wanna be the tetoro 67.0 7.0
I wanna merry bad end 55.0 7.0
I wanna REVERSE ESREVER 55.0 7.0
I wanna K 80.0 7.0
I wanna be the Vanitas 85.0 7.0
I wanna Lo-Fi-M 55.0 7.0
I Wanna Be the Chair 2 62.0 6.7
I wanna be the AO 58.0 6.7
I wanna Elisha 55.0 6.5
I wanna be the Math Major 79.0 6.0
I wanna be the Fish 90.0 6.0
I wanna try a Collab 2 70.0 6.0
I wanna be the Nuclear Fusion 78.0 6.0
I wanna PD Happy 30.0 5.7
I wanna be the Buster! 83.0 5.5
I wanna be the WAVE 40.0 5.0
I wanna be the revival 85.0 5.0
I wanna Scroll My Mousewheel Downwards 35.0 5.0
I wanna be the Twin Blaster 90.0 4.5
I wanna climb a strange tower 45.0 4.0
I wanna revenge the Syndrome 75.0 3.5
I wanna know the everlasting stories 92.0 3.5
I wanna be the KOI=SENNO 70.0 2.5
I wanna TRIGGER HAPPY 70.0 2.5
I wanna be the Wtrap 20.0 2.0
I wanna be the Lucky2 95.0 1.0
I wanna see the Moon At Night 79.0 0.5
I wanna Spaghetti N/A N/A

50 Reviews

iraqlobster01
For: I wanna be the Reversible Campaign
The maker of the fantastic Whimsical Mercy avoidance now brings us a cool pattern boss that runs along with a fantastic song that many in the community have been waiting to see used. Although it's used in a type of avoidance not many people might like including myself, I still enjoyed learning the patterns and playing the boss as a whole. Learning some of the patterns took a bit longer than I expected, but that usually rides along with the overall difficulty of the game. Also, the Big Kid seemed really out of place for an avoidance of this type, but it was unique since most 9-platform fights have the boring white background, dull platforms, and overused Miku sprite. I wouldn't call it a breath of fresh air, but it was something different and I appreciate that.

Overall, a great pattern boss. I would recommend it to anyone looking for one to play.

P.S. I don't know if it's an issue on my end (it probably is) but I did experience lag while playing the game. Just a warning for players who have potato PC's like mine.

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Tagged as: Avoidance
[0] Likes
Rating: 7.5 75       Difficulty: 72 72
Jun 22, 2017
iraqlobster01
For: I wanna be the Nuclear Fusion
Decent game.

Platforming:

I'm conflicted about this game. On one hand, the "one room, one jump" theme is one I've come to love in fangames; as they always say, simplicity is the ultimate sophistication. However, the needle itself is anything but sophisticated. In fact, most of the platforming was either extremely vanilla or ripped from another game (looking at you, hades screens). I enjoyed playing through this, but the overly vanilla style and varying precision and difficulty were a bit too much for me to excuse. Nonetheless, IWBT Nuclear Fusion is a decent needle game that tests everything from your low input consistency to you ability to move in between spikes. It might not be a masterpiece, but I wouldn't of played it if I wasn't interested in something within the game. In terms of the actual platforming, the needle progressively becomes harder as you pass more screens, testing the player with more and more precision. Specifically, you go from gates, diagonals, and single spike jumps to corners, upward and downward planes, hyper-precise drops, and double/triple diamonds. Overall, it's quite the challenge. If you cannot naturally one frame in any circumstance (regular, in water) and cannot cancel, I wouldn't recommend this game. If you're determined to get past the monotonous visuals, can naturally 1 frame or cancel, and don't mind a few cancer saves, I'd put this behind some games and tell you to play it. Once again, this isn't a masterpiece and it is definitely not a must-play, but if you are willing to try it and believe you can beat it, give it a shot. The vanilla atmosphere might be a bit boring and the length might lull you to sleep, but the challenge is definitely there.

Avoidance:

N/A

Aesthetics:

Good music. Terrible visuals.

Side note: I'm not sure if it was just me, but it felt like this Nuclear Fusion remix was speaking to me. It felt as if I was hearing voices while playing; it was pretty unsettling.

Overall, decent. Wouldn't recommend unless you can beat all of the jumps listed above and don't mind the length and somewhat boring atmosphere. In any circumstance, I wouldn't recommend; there's plenty of better one room games and plenty of better needle in general. I enjoyed it, but I know that's not what everyone will/does think.

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Tagged as: Needle
[0] Likes
Rating: 6.0 60       Difficulty: 78 78
Jun 11, 2017
iraqlobster01
For: I wanna K
Since I spent almost 6 hours playing this monstrosity, I thought I'd review it since it was still a challenging, yet fun experience for my second l-game. This review will consist of analysis of each save since each one is super short and can be explained in around a sentence. Overall, this was a good game, but I had some issues pertaining to design and difficulty balance.

By the way, I'm not too keen on pointing out jump heights just by looking at them, so if I get something wrong, don't hate me. It's either what it did while playing the game or how I felt the jumps were.


Platforming:

Save 1: This save consists of a upside down squished tbone done from the floor followed by what I believe to be a required 1 frame rejump. I had no success 2 framing the jump as I would always clip the right edge of the half double spike formation. This save is a nice start to the game, as most l-games require the player to perform low input jumps at will. Nothing about this save felt unfair and the final jump is not difficult. Overall, this save was nice. Once again, good introduction to the game (if that makes any sense).

Save 2: This save sucks. Whatever benevolence and simplicity existed beforehand is now gone as the player is tasked with doing a squished carrot jump that I'm 75 percent sure requires you to have a certain align (I'm not sure what to call it, you just jump into a jump diagonally and fall down diagonally, maybe a squished double diagonal?) followed by a platform grab that requires extreme precision. The last jump of the save was weird as well; with the spike under the platform, I assumed that spamming would not work so a quick and very precise platform grab was necessary. After that, you do another upside down squished tbone. This save was a real grind and was definitely more difficult than the last. I did not enjoy it at all.

Save 3: Another bad save in my opinion. The player must perform a 1 or 2 frame stutter and then land into a 16 px, do a short rejump, and land into another squished upside down tbone before landing onto a block. After that, the player must perform a low-cancel (I'm not sure if a 1-frame is possible with this, didn't test) into a squished diagonal and then exit another squished diagonal. With the last save, this save continues the theme of "hard first jump followed by less hard but still hard jump" and the precision required for this save was very tedious to get used to. Overall, extremely annoying and difficult.

Save 4: A much needed break from the difficulty. If you were tired of squished tbones, get ready for more!!!!! The player must land on a nerfed ledge but not before performing a double corner followed by a sudden twist into the squished tbone mentioned earlier. After landing on the ledge (and running into the spike a few times), you must jump into a 16 px and land on what looks like a 16 px gap. After that, you must perform a required 4 frame followed by a 1 frame rejump (how I did it anyways, didn't test any other strat). Although this save strayed away from the difficulty set by the 2nd and 3rd save and caused some inconsistency in terms of overall difficulty, it was a nice break from the precision seen in those two saves. I much appreciated the break; the save was perfect overall.

Save 5: Another somewhat easy save that did take some time. From my experience, the jump felt double frame perfect. The first jump must land in a specific spot in the gap set by two misaligned spikes. The second jump must have the player land inside a squished sideways gate. The jump after is free, but that didn't stop me from choking to it on two separate occasions. Once again, this save is more of a grind than the last, but its brevity lowers the difficulty a tad and the choke jump adds to said lack of difficulty. Nice save overall.

Save 6: At this save, the game throws the sink at you. The difficulty rises a bit in preparation for what's to come. Nonetheless, the player is tasked with performing a required 1-frame followed by a frame perfect rejump into a plane. Once the player is in the plane, the player must come out of the plane and then jump towards the save. Without the walkoff align (which is given) this save would've been very tedious as the downwards plane was extremely precise. With the walkoff, you can either low cancel from a certain position or 2-frame bonk to get yourself out.

Save 7: Infamous. The hardest save of the game. Saying what the save consists of will be enough for this one.

Corner, position dependent platform grab, 16 px w/ fast v-speed, full v-speed downwards plane that requires a specific cancel, 16 px. What the fuck.

Save 8: A unique save. It's not as difficult when comparing it to Save 7, but what you have to do is just as hard to figure out. The player must first perform 2 squished diagonals in one jump. Sounds simple, right. Well, it's not. The second diag requires a frame perfect stutter (or stutters). After the diags, you must land on a ledge and then perform a nerfed one jump diamond, a 16 px mini drop, and a required cancel with a frame perfect rejump. While the difficulty doesn't compare in terms of Save 7, this save still requires tones of precise movement and an immense amount of patience. That squished diag/ledge combo is lethal and will take some time to do.

Save 9: Thanks Mq.

Save 10: A nice finish. Jump through a sphincter, into a 16 px hidden inside a block corner, a full cancel f-jump, into a really precise full jump. Probably my favorite save, besides save 11 :^)

Overall, difficult. Very difficult. Insanely difficult, but also fun. I loved the challenge and the l-game genre, while riddled with terrible games, is starting to warm up to me. Yes, the genre receives criticism for its compact nature and somewhat spammy/excessive design, but even a genre with such disgusting flaws has some merit. The challenge of performing short, but very difficult saves is somewhat entertaining. There might be a hint of masochism in regards to the previous sentence, but the challenge is attractive for some reason.

Avoidance:

PRECISE NEEDLE DODGING. INSANE JUMPS. PRECISE MOVEMENT.

Aesthetics: Like most l-games, the tileset is very murky. Hard to see where you are when trying to perform position-dependent jumps. The music was nice; if I'm correct, it's a remix of a Flandre Scarlet Touhou track. I could be wrong though since most music from the Touhou series is popular.

Good game. Hard, but fun. Would recommend to anyone willing to grind it.

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Tagged as: Needle L_Game
[0] Likes
Rating: 7.0 70       Difficulty: 80 80
Jun 10, 2017
iraqlobster01
For: I wanna love Utopia
Excellent, cute, easy, balanced (except for the first 15 seconds), fun. I would add more adjectives to describe this boss, but I can't find my thesaurus.

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Tagged as: Avoidance
[0] Likes
Rating: 9.0 90       Difficulty: 40 40
Jun 9, 2017
iraqlobster01
For: I wanna break Things into Pieces
Bruh. This game is amazing.

Platforming:

Bursting onto the needle scene, our needle artist starts the player off in an empty room, unaware of the difficult journey that is to come. After the first collapse, the player is tested with ~10 needle screens that slightly increase in difficulty as you progress through the game. In terms of style, the needle is vanilla with your occasional vine, platform, or water jump. There's no unnecessary gimmick except for the collapse, but those screens are not a problem. Nonetheless, the difficult of our needle starts at around 75-78 in terms of difficulty and once again slightly increases until you reach the last screen. At first, youreally tasked with completing some semi-precise needle, nothing intense or hyper-precise. As you progress, your jump window closes, leading to 1/2 or full frame perfect jumps. While this precision might push people away, I welcome the vanilla atmosphere and enjoyed the 20 hours of investment put into the needle. The precision did make some saves more tedious, but overall the difficulty wasn't too overwhelming. I was annoyed with a few jumps (the gate combined with a spike semicircle was extremely annoying and some of the apple ledge timings were hard to figure out) but it wasn't enough to push me away.

Was it the hardest needle I've played. Arguably; C/O/S/M/O and Phonotaxis are the only games that can compete. Would I still recommend it regardless of difficulty? Yes. I will warn you though: know what you're getting into. It's a difficult, but extremely satisfying journey.

Avoidance:

A work of art. The avoidance artist obviously knew what they were doing when making such a masterpiece. Primarily RNG with some pattern breaks. Balanced well, usually fair. Going to break it down attack by attack since I believe this for analysis works well with the fight.

Intro (ceiling rng, ceiling black cherry, gray to red background rng): Visually magnificent, but probably the most unfair part of the fight. It's primarily RNG composed in a way that can wall when it wants to. Since this fight is RNG heavy, building consistency is key for success. The intro of this fight can disturb consistency and make what can be an easy/medium fight into a grind (not taking into account final). Overall, not a group of attacks I was fond of.

Limelike (slightly swaying platform with rng from multiple angles): One of my favorite attacks. Challenges the player's reading ability as well as dodging. Finding gaps to dodge through was thrilling and pulling off precise dodges was very satisfying. Very fun in general.

1st patterns (platforming segment, star patterns, aimed white cherries, blue cherry strings): First real break in the fight. After dodging some RNG, the player is granted with some simple patterns that don't take much time to learn. Once you've got them down, it's almost impossible to die to. Nicely placed after around 30-45 seconds of rng. Very good.

Angles BabyRage (blue bouncing with small orange cherries): I'm on the fence regarding this attack. Once again, it tests your reading ability by launching 5 bouncing cherries with small orange cherries that come from the ceiling. At times, the blue cherries are irrelevant since they don't interact with the middle of the screen. However, one bad angle can force you to either side of the screen, which can cause you to run into rng. It's not heavily dependant on the angle of the cherry, but it can disrupt reading and cause the player to come out of their comfort zone. Overall, okay attack.

Gray to Red Round 2: Nothing special here, basically the intro rotated 90 degrees. Less walls so it's easier to pass.

Haunted House Entrance: This attack will stick with me because I was terribly inconsistent at it. Taking a page out of Leehe's book, the small white cherries curve unpredictably and can lead to some pretty sketchy dodges. I was either on or off with this attack. Once again, this fight requires consistency, and my inconsistency here really hurt. However, reading the curves becomes easier with time so it becomes much easier with more experience. Nice attack.

Leeku: 9 platform with a Leek Miku with bitrate ruining background. Leeku launches leeks and apples at you before leaving 4 triangles for you to dodge. The climb is not necessarily rng dependent but if your path is ruined or cut off in any way, it's very hard to recover. Easy attack, but very annoying to die to.

2nd pattern: Free, should never die to it.

I need better hand-eye coordination (zoomed in trigger attack): My least favorite attack. I was so terrible with this. Extremely inconsistent. Moved into a cherry like 100 times. Flipping the screen fucked me up so much, plus it felt like the triggers were off sync with the song. I don't know man, this attack should be free, but I'm dumb and make everything harder on myself. Whatever, good attack, but I wasn't fond of it at all.

Pre-final: Also free once you learn it. Should never die to it if you implement good strats.

Final: Hardest attack (RIP my boy Crimson Kid). Stars and clusters of RNG are launched at you. Angle of stars can kill attempts if you're in the air too early. Would recommend moving under the collapsing floor, just do what crimson kid does before his tragic death. I personally had a better time reading on the floor, but its up to you. After second stars, rng is launched at your for ~30 seconds until the screen fades to white. I consider this "chokeish rng" but after looking back at my clear vid, dodges can get very tight. Do not underestimate this part of the attack. I didn't pay for it but it's best not to get too overconfident (unless you know you won't die to it). Nice ending to the fight, very hard and tense. Very fun as well.

Overall, amazing fight. Arguably the best fight I've cleared.

Aesthetics: Needle is vanilla, so are it's decorations. Game takes place in broken down Guy Tower (loved the Guy room easter egg). Avoidance is beautiful, song is beautiful. EVERYTHING IS BEAUTIFUL.

Overall:

Fantastic game. Good things wipe out flaws. Would recommend to anyone willing to grind out the needle/needle gods. The avoidance is a worthwhile reward.

By the way, I rated this on my phone, so it was very hard to proofread this. Apologies in advance for any dumb mistakes. Additionally, I was lazy with the end of this review so my prose becomes extremely casual. Not that it matters since I've already said too much, but it's whatever.

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Tagged as: Needle Avoidance
[3] Likes
Rating: 9.6 96       Difficulty: 85 85
May 3, 2017
User's games list is empty!

163 Cleared Games

GameDifficultyUser's Rating
I wanna play the Concert at full speed 65.0 8.0
I wanna see the Barrage N/A N/A
I wanna be the 3200min N/A N/A
I wanna be the Chokochoko N/A N/A
I wanna be the Crimson N/A N/A
I wanna be the Denparadigm N/A N/A
I wanna be the Destination N/A N/A
I wanna be the Fish 90.0 6.0
I wanna be the Little runner N/A N/A
I wanna be the Lucky N/A N/A
I wanna be the Lucky2 95.0 1.0
I wanna be the Penguin N/A N/A
I wanna be the Plasma N/A N/A
I wanna be the Zero Game N/A N/A
I wanna appreciate Meteor stream N/A N/A
I wanna bye the Bye N/A N/A
I wanna call me it. N/A N/A
I wanna celebrate 100 N/A N/A
I wanna connect the Hearts N/A N/A
I wanna go across the Rainbow N/A N/A
I wanna meet the TETO N/A N/A
I wanna see the Moon N/A N/A
I wanna Tear it 87.0 9.3
I wanna use Snow magic N/A N/A
アイワナ制作のいいネタが思いつかなかったから作ったアイワナ 50.0 9.0
I wanna be the Guy N/A N/A
I wanna be the 8bit N/A N/A
I wanna be the Catharsis 73.0 9.0
I wanna be the Crimson Needle N/A N/A
I wanna be the Fangame! N/A N/A
I wanna be the Humantic 72.0 7.2
I wanna be the Hurtful pain N/A N/A
I wanna be the Luna N/A N/A
I wanna be the Math Major 79.0 6.0
I wanna be the My heart goes on N/A N/A
I wanna be the Neon N/A N/A
I wanna be the Neon 2 N/A N/A
I wanna be the Reincarnation N/A N/A
I wanna be the Vector 78.0 9.0
I wanna be the WAVE 40.0 5.0
I wanna be Minimal N/A N/A
I wanna Bread N/A N/A
I wanna clear the Easy Miku 2 N/A N/A
I wanna get Cultured N/A N/A
I wanna K 80.0 7.0
I wanna kill the Guy N/A N/A
I wanna kill the Kamilia N/A N/A
I wanna PD Happy 30.0 5.7
I wanna QoQoQo N/A N/A
I wanna Sunspike N/A N/A
I wanna 打打打打打打打打打打 N/A N/A
I wanna conquer the blow game N/A N/A
I wanna sheep 100 N/A N/A
I wanna be the Calamity Fortune N/A N/A
I wanna travel the Mario World N/A N/A
I wanna respect the Yucchi N/A N/A
I wanna stop the MELTDOWN N/A N/A
I wanna be the Dapper Dan N/A N/A
I wanna be the Onelife N/A N/A
I Wanna be the Scapegoat N/A N/A
I wanna be the Citadel N/A N/A
I wanna TKTU spike N/A N/A
I wanna know the everlasting stories 92.0 3.5
I wanna be the Aisaka N/A N/A
I wanna Live N/A N/A
I wanna beat the flower 60.0 9.0
I wanna destroy the Yeezy N/A N/A
I wanna be getting higher and higher N/A N/A
I wanna Elisha 55.0 6.5
I wanna suspend in the sky N/A N/A
I wanna be the Tethys N/A N/A
if(I wanna be the GOD){with(†耐久神you†){instance_destroy()} 神デスver N/A N/A
I wanna try a Collab N/A N/A
I wanna be the Twin Blaster 90.0 4.5
Crimson Needle 2 N/A N/A
I wanna touch the Captain N/A N/A
I wanna clear 50 neon floors N/A N/A
I wanna be the KOI=SENNO 70.0 2.5
I wanna be the Nightmare N/A N/A
I wanna be the Simple Needle N/A N/A
indigo needle N/A N/A
I Wanna Find A Test Player N/A N/A
I wanna Orion N/A N/A
I wanna be the Kaleidoscope N/A N/A
I wanna be the Partysu II N/A N/A
I wanna Elecspike N/A N/A
I wanna be the Agnosia N/A N/A
I wanna TKTU spike2 N/A N/A
I wanna be the Colorful Adventure 52.0 8.5
I wanna be the aq spike N/A N/A
I wanna be the Rotten 68.0 8.0
For my Valentine N/A N/A
I wanna Repent N/A N/A
I wanna be the Vidro N/A N/A
I wanna be the Airexa 84.0 9.0
I wanna be the Strongest Fairy N/A N/A
I wanna Scroll My Mousewheel Downwards 35.0 5.0
I wanna be the Micromedley N/A N/A
I wanna kill the Kermit 2 N/A N/A
I wanna be the revival 85.0 5.0
I wanna be the hanamogeta N/A N/A
I wanna break Things into Pieces 85.0 9.6
70.0 8.0
I wanna break the Neon Miku N/A N/A
I wanna be the Dragon N/A N/A
I wanna Chaton N/A N/A
I wanna be Abducted N/A N/A
I wanna Scramble N/A N/A
I wanna fall into the snow 57.0 7.8
I wanna be the AO 58.0 6.7
I wanna be the Axion N/A N/A
Hearty Jewel N/A N/A
I wanna Advent N/A N/A
if(I wanna get the good luck){with(kakki){destroy! kill! genocide!}}柿デスver N/A N/A
I Wanna Get Cultured 2 N/A N/A
I wanna be the Ballerina Girl 80.0 9.0
I wanna be the Nuclear Fusion 78.0 6.0
I wanna Spaghetti N/A N/A
I wanna reach the Signal N/A N/A
I wanna be the tetoro 67.0 7.0
I wanna be the Marionette N/A N/A
Phonotaxis 88.0 8.0
I wanna be the good Hentai N/A N/A
I wanna AA BlackY Mix N/A N/A
All I need are things I like N/A N/A
I want Yoruko to step on me 83.0 7.5
I wanna Lo-Fi-M 55.0 7.0
I Wanna Kirakira 75.0 7.5
I wanna enjoy the Electrified Butterscotch Dandy 58.0 8.5
I wanna love Utopia 40.0 9.0
I wanna Paradission 73.0 8.9
I Wanna Fall The Stool N/A N/A
I wanna climb the Witch's Tower N/A N/A
Tits or get the fuck out N/A N/A
I wanna TRIGGER HAPPY 70.0 2.5
I wanna be the Wtrap 20.0 2.0
I wanna be the Vanitas 85.0 7.0
I wanna Jumping Heart N/A N/A
I wanna Figure 90.0 8.0
I wanna be the Reversible Campaign 72.0 7.5
I Wanna Make Magic N/A N/A
I Wanna Be the Chair 2 62.0 6.7
I wanna climb a strange tower 45.0 4.0
Sun Flower 60.0 8.0
Just five seconds N/A N/A
I wanna Chron N/A N/A
I wanna revenge the Syndrome 75.0 3.5
I Wanna Conquer the Chaos Cave 60.0 8.5
Domu 65.0 10.0
I wanna REVERSE ESREVER 55.0 7.0
I wanna DSD1 30.0 7.5
I wanna be the Darling 45.0 8.0
I wanna be the Galaxy Friend N/A N/A
I Wanna Garuda N/A N/A
I wanna merry bad end 55.0 7.0
I wanna be the Buster! 83.0 5.5
I Wanna Kill the Kermit 3 N/A N/A
Soulless N/A N/A
I wanna have a accident N/A N/A
I wanna Butterfly Grafitti N/A N/A
I want N/A N/A
I Wanna Dance With Circles Of Death N/A N/A
I wanna Helltake N/A N/A