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Jopagu
For: I wanna best the needle 2
Competent but unmemorable needle game. Visuals are good, but nothing crazy. Platforming doesn't change much between the stages. Jumps aren't named jumps but no really unique maneuvers. Pure spikes without any weird layouts lends to needle that's fun but forgettable.

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[0] Likes
Rating: 7.0 70       Difficulty: 53 53
Jul 17, 2022
wakusei
For: I Wanna Cola
Tagged as: Avoidance
[0] Likes
Rating: N/A       Difficulty: N/A
Jul 17, 2022
Jopagu
For: SilentNight,Happybirthday!
This game was a huge surprise for me. The first two stages are nothing special, but the third and fourth are really good. The third has fun open levels with QoQoQo pathing, but it's unique because of it's usage of long spike chains, creating distinct visuals and movements. The fourth stage is Neon inspired, and it actually does a great job giving some nods to Nader's design while being really unique. This stage uses minispikes in some really cool ways, and there are some cool platform jumps. The jumps here are a lot of fun, and unique.

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[0] Likes
Rating: 8.2 82       Difficulty: 55 55
Jul 17, 2022
K_YouTube
For: I wanna play Discarded games 2
[0] Likes
Rating: 6.0 60       Difficulty: 30 30
Jul 17, 2022
bantsmen
For: I wanna eat the worm
Cool & wacky game with variety, most parts are fun and humourous although some parts are a little annoying. Final boss is very RNG dependent but still overall pretty enjoyable.

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Tagged as: Adventure Trap Boss Visual_Challenge Sudoku
[1] Like
Rating: 6.7 67       Difficulty: 55 55
Jul 17, 2022
Jopagu
For: I wanna be the rushed creation
Fun collab game with a unique development pattern. The short dev times lead to short stages, making this a bite sized game. The visuals throughout are great, really clean with some nice effects. The third stage has a super cool gimmick, although it's not really used to its fullest, and its execution feels a bit clunky. Stage four has conveyor water, which is cool but creates spam heavy saves, which is unfortunate. Stage five is a letdown, it's pretty plain needle with a nice visual effect.

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Rating: 7.8 78       Difficulty: 50 50
Jul 17, 2022
Jopagu
For: I want to freeze the you
Fun needle that's good enough to play. I really like the snowflake designs for the spikes, though they're a bit bright. The warp design blends in a bit too much, but otherwise all the visuals are good (cat saves cute). The needle itself is fun, nothing really generic, but nothing super out there either. Spikes only so movements are constrained vs needle with jtool gimmicks. But ultimately is short, and fun, so give it a whirl.

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Rating: 7.1 71       Difficulty: 48 48
Jul 17, 2022
Jopagu
For: I Wanna Sertraline
A fantastic Tethys-like that deviates from that game in key ways. Notably, the use of jtool gimmicks adds a lot. The needle here is much more fun than Tethys, trading the cramped awkward jumps for fun, unique movements. A lot of the jumps feel very distinct, and they're designed well enough to carry the same visual weight with spike designs as Tethys. Additionally, this game deviates by having 3 stages instead of 2. This is cool, I liked having more, and it helped progress the themes.

Thematically, this game is about death, with a lot of religious iconography in the block designs, and stage 2's church background. I like how it conveys a journey to heaven, but I felt like the themes were weaker than in Tethys. The title felt disconnected, making a pun off of Dopamine rather than a thematically resonant title. The clear screen was a disappointment, as it's not very special, especially in comparison to Tethys's haunting image. This is very much a personal opinion, but I felt this game didn't resonate with me as much artistically. However, it's still very fun needle, and I'd recommend it.

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[0] Likes
Rating: 8.9 89       Difficulty: 49 49
Jul 17, 2022
Jopagu
For: I Wanna Uhuhu Spike 2
The Uhuhu series is a classic, influential series of needle games. The visuals and music are bangers to this day, and few things top the upbeat atmosphere. It's hard to play needle for long without seeing the iconic Uhuhu visuals, making it a definitive piece of history.

Like all older needle games, the style is very unique, lacking the polish of modern games. Things like save placement and block formations weren't as codified, and in Uhuhu this creates saves that are maybe more awkward than cleaner needle, but make up for it in uniqueness. One save, the hardest in the game for me, features hollow lumps of minispikes, which is a very distinct needle formation that I liked seeing.

The save balance is awkward, and many saves are just hard due to named jumps that aren't very interesting. However, the game also does well creating tense saves, such as a save that requires jumping up a few times to get to the single jump of the save, or saves that use repeated easy jumps before a tricky named jump. Not everyone enjoys this kind of design, but I like what it adds, and it's not every save.

The game also has an iconic drop that's several screens long and has a cruel 16px. This is probably a controversial design choice, but I really like it, and it remains memorable due to this. Overall, the game is lacking a lot, and filled with awkward difficulty. But like many old needle games, it has some interesting things that you just don't see these days. I really do think this game is worth playing, if even just to see a piece of needle history.

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[0] Likes
Rating: 7.2 72       Difficulty: 50 50
Jul 17, 2022
yangshuoen
For: I wanna conquer the blow game 3
Tagged as: Gimmick Boss 100_Floor x_Floor
[0] Likes
Rating: 8.6 86       Difficulty: 38 38
Jul 17, 2022
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