Latest Reviews
TheChiekurs
For: I Wanna Drop The Bomb
For: I Wanna Drop The Bomb
Tagged as: Avoidance
[0] Likes
Rating: N/A
Difficulty: N/A
Mar 26, 2022
ferrarityy
For: I wanna be the Justice Guy
For: I wanna be the Justice Guy
Tagged as: Trap
[0] Likes
Rating: N/A
Difficulty: N/A
Mar 26, 2022
ferrarityy
For: I Wanna Drop The Bomb
For: I Wanna Drop The Bomb
Tagged as: Avoidance
[0] Likes
Rating: N/A
Difficulty: N/A
Mar 26, 2022
RandomChaos_ [Creator]
For: I Wanna Drop The Bomb
For: I Wanna Drop The Bomb
Game has a tool, it's not hard, and has banger songs. But who cares really, you could just go play one of the hundreds of miku avoidances or some 90+ garbage to flex on your friends right?
[4] Likes
Rating: N/A
Difficulty: 55 55
Mar 26, 2022
Pigeon
For: I wanna be the 3lt@s4x9uo
For: I wanna be the 3lt@s4x9uo
A hidden gem and a must play for the adventurous fangamers out there.
Composed of 3 fairly sized length stages, each of them uses a gimmick to its fullest.
Always starting off by a short screen to explain how they work, the later screens use them in depths to make creative and challenging platforming.
It can also add a little puzzle element and the wait is minimal if there are ever ones for cycles.
Especially stage 3 since the double jump is non existent.
Of course the bosses in were also designed to use the gimmicks to some extent, sometimes even adding extra features.
The tilesets are basics, but it's something that has to be overlooked to be honest, just play the game.
[1] Like
Composed of 3 fairly sized length stages, each of them uses a gimmick to its fullest.
Always starting off by a short screen to explain how they work, the later screens use them in depths to make creative and challenging platforming.
It can also add a little puzzle element and the wait is minimal if there are ever ones for cycles.
Especially stage 3 since the double jump is non existent.
Of course the bosses in were also designed to use the gimmicks to some extent, sometimes even adding extra features.
The tilesets are basics, but it's something that has to be overlooked to be honest, just play the game.
Rating: 9.5 95
Difficulty: 45 45
Mar 26, 2022
Pigeon
For: I wanna go through the forest
For: I wanna go through the forest
Vine platforming practice, not much to add.
[0] Likes
Rating: 5.7 57
Difficulty: 27 27
Mar 26, 2022
Pigeon
For: I Wanna Rid The Black Mist
For: I Wanna Rid The Black Mist
3 stage adventure game relying mostly on triggers.
Stage 1 has fairly easy trigger routing with simple screen aesthetics.
Ends with a chase sequence with checkpoints during vertical transitions to ease the challenge.
Stage 2 adds shoot triggers that seem to be on a demo kind of sstate as nothing much is done with those.
Boss was pretty cool, since the platform don't seem to snap, any moving pattern could work out in dealing damage to it.
Final stage is a tower climbing sequence with spotlight. Visibility can be improved with torches for a brief amount of time, but it won't help too much on occasion.
A few traps have been added, which aren't too big of a deal, but the overall visibility could have been improved. You can barely see the platforms on top of the background and sometimes you have to guess where to go for the transitions.
A thing that could have been added as such would be a few more torches, especially for the 4 trigger save, as well as markers for the transitions.
One thing that would have worked is adding some uneasiness, like blood arrows or markings since it would have added to the atmosphere fairly well.
The final "trigger maze" boss adds more to the uneasiness, but we don't really know when it ends (which could be part of the atmosphere) maybe adding an audio cue for it just to avoid confusion.
Stage 1 is the better part of the game overall, the atmosphere is better on stage 3 despite hindering the level design a little.
[0] Likes
Stage 1 has fairly easy trigger routing with simple screen aesthetics.
Ends with a chase sequence with checkpoints during vertical transitions to ease the challenge.
Stage 2 adds shoot triggers that seem to be on a demo kind of sstate as nothing much is done with those.
Boss was pretty cool, since the platform don't seem to snap, any moving pattern could work out in dealing damage to it.
Final stage is a tower climbing sequence with spotlight. Visibility can be improved with torches for a brief amount of time, but it won't help too much on occasion.
A few traps have been added, which aren't too big of a deal, but the overall visibility could have been improved. You can barely see the platforms on top of the background and sometimes you have to guess where to go for the transitions.
A thing that could have been added as such would be a few more torches, especially for the 4 trigger save, as well as markers for the transitions.
One thing that would have worked is adding some uneasiness, like blood arrows or markings since it would have added to the atmosphere fairly well.
The final "trigger maze" boss adds more to the uneasiness, but we don't really know when it ends (which could be part of the atmosphere) maybe adding an audio cue for it just to avoid confusion.
Stage 1 is the better part of the game overall, the atmosphere is better on stage 3 despite hindering the level design a little.
Rating: 6.4 64
Difficulty: 40 40
Mar 26, 2022