Latest Reviews
BoshyGo11
For: I Wanna Look Inside
For: I Wanna Look Inside
The game has some good variety, every stage is completely disconnected from other ones, however said variety is really hit or miss. Look Inside is the jack of all trades, no stage is exceptionally jawdropping. That said, the game is still a lot of fun and is interesting to play, it's Arzztt were talking about after all, some highlights for me personally were the Haruhi music stage, the gimmick needle stage, the final stage and, of course, the car stage. The one lackluster moment is the final boss though, it's where the "old japanese adventure" vibe peaks and imo to the game's detriment, luckily it's not very hard.
To sum up, I'd definetely pick Save My Boy over Look Inside when I feel like some Arzztt gaming, but once in a while I can see launching Look Inside to do some club work or paralell parking
[1] Like
To sum up, I'd definetely pick Save My Boy over Look Inside when I feel like some Arzztt gaming, but once in a while I can see launching Look Inside to do some club work or paralell parking
Rating: 7.5 75
Difficulty: 55 55
Jan 15, 2022
BloggerOP
For: I wanna be the DP 3
For: I wanna be the DP 3
The needle was very bad and painful to play. Cleehemson boss was fun.
Avoidance has some luck based attacks, but it still managed to be enjoyable. Attacks fit weirdly well with the song, and final was very intense for that reason. Humanly not reactable attacks may annoy you though. I personally had fun with this avoidance (maybe because I beat it too fast). But I don't think it's worth getting through all of the generic needle saves to just play the avoidance. Would not recommend unless you really want to play the avoidance.
[2] Likes
Avoidance has some luck based attacks, but it still managed to be enjoyable. Attacks fit weirdly well with the song, and final was very intense for that reason. Humanly not reactable attacks may annoy you though. I personally had fun with this avoidance (maybe because I beat it too fast). But I don't think it's worth getting through all of the generic needle saves to just play the avoidance. Would not recommend unless you really want to play the avoidance.
Rating: 5.0 50
Difficulty: 76 76
Jan 15, 2022
BloggerOP
For: I wanna be the disaster
For: I wanna be the disaster
Miku 7.5/10 - Fast paced nice avoidance, unreadable attacks exist but it doesn't really matter. Various attacks were fun to dodge.
Rin 7/10 - Slow paced one, it has a lot of noesis vibes. I didn't like some attacks such as second attack, but they were creative and enjoyable. It was also kinda boring, but I don't know why.
Good old game that is worth playing. Would recommend.
[1] Like
Rin 7/10 - Slow paced one, it has a lot of noesis vibes. I didn't like some attacks such as second attack, but they were creative and enjoyable. It was also kinda boring, but I don't know why.
Good old game that is worth playing. Would recommend.
Rating: 7.2 72
Difficulty: 66 66
Jan 15, 2022
CanusAntonius
For: I wanna new fafa
For: I wanna new fafa
Short needle game with a single stage and a screen of extra. It's pretty unmemorable for the most part, with nothing really standing out as interesting. I also wouldn't recommend Extra as well, it's fairly harder than the regular game and not that good.
[0] Likes
Rating: 5.0 50
Difficulty: 42 42
Jan 15, 2022
Nearigami
For: I Wanna Look Inside
For: I Wanna Look Inside
Just like in real life, I find myself unable to parallel park.
(This part of the review was made afterwards. Originally it was just the one-liner and it had 7 likes)
As an actual review, I think this is a step back from Arzztt's previous work. Look Inside is a game in which Arzztt tries to go in a new direction from his previous games by making a more adventurous game with experimental stages. It still manages to be somewhat humorous and special in its own way. It's pretty much a game that only Arzztt could make.
However, with this new direction comes some growing pains. Stages focused on specific minigames and mechanics tend to be hit or miss. The Yakuza minigame gave me a sort of sensory overload and frustrated me from what felt like a sort of strange visual challenge. I doubt it was intended to be that way but every time I got hit I felt like I didn't even see the spike until after it hit me. The stage involving Walter was a cool idea but the boss fight ultimately felt somewhat lucky to me. Stages like the car minigame or the home depot stage on the other hand were massive hits for me and I couldn't stop smiling when playing them.
The platforming in this game often does not appeal to me on the same level that other arzztt games do. Throughout my time playing it, it almost felt as if Arzztt was dumbing his ideas down, or that he was almost ashamed of his previous works and wanted to make something as far from needle as possible. The puzzle stage for instance is just less fun and more annoying to me than pretty much any puzzle-y pathing arzztt has shown to be capable of making. The bounce block stage similarly suffers from small levels of annoyance that prevent the gimmick from feeling as fun as it possibly could be. The random background image stage seems to be an attempt at abstract platforming and yet it feels like it would be standard or lesser needle in pretty much every other maker's game. The final stage, walter stage platforming, the hub, and the grasslands stage manage to be highlights for me in terms of this more adventure-like platforming due to a high amount of variety and what feels like an actual full realization of the concepts at play.
As an aside for me, while some of the humor in this game works, I think I felt oftentimes like it was based on some sort of inside joke I just didn't get. It actually sort of relates to a general personal problem I have with fangame humor. Fangames have been around for 15 years now and its inevitable that they have developed a bevy of inside jokes and humor related to it. What makes some of the humor in this game fall flat for me is that it doesn't really try to introduce its own sort of spice to the mix. There wasn't really any humor that caught me off guard. It all felt as if the humor was like "Oh I know that thing because it's been posted in community servers dozens of times." Maybe I just don't vibe with it is all.
Look Inside is a game where we are asked to look inside the mind of arzztt, and while a lot of this game doesn't work for me, I think arzztt overall succeeded in his goal. I think that venturing into a new style comes with a lot of fumbles, and arzztt has taken a big creative risk with this game. I appreciate that. I hope that in the future if arzztt continues to go down this path of making more adventure-heavy games that he learns to not entirely ignore his past collection and to sharpen the overall nuggets that have potential but could work better.
[10] Likes
(This part of the review was made afterwards. Originally it was just the one-liner and it had 7 likes)
As an actual review, I think this is a step back from Arzztt's previous work. Look Inside is a game in which Arzztt tries to go in a new direction from his previous games by making a more adventurous game with experimental stages. It still manages to be somewhat humorous and special in its own way. It's pretty much a game that only Arzztt could make.
However, with this new direction comes some growing pains. Stages focused on specific minigames and mechanics tend to be hit or miss. The Yakuza minigame gave me a sort of sensory overload and frustrated me from what felt like a sort of strange visual challenge. I doubt it was intended to be that way but every time I got hit I felt like I didn't even see the spike until after it hit me. The stage involving Walter was a cool idea but the boss fight ultimately felt somewhat lucky to me. Stages like the car minigame or the home depot stage on the other hand were massive hits for me and I couldn't stop smiling when playing them.
The platforming in this game often does not appeal to me on the same level that other arzztt games do. Throughout my time playing it, it almost felt as if Arzztt was dumbing his ideas down, or that he was almost ashamed of his previous works and wanted to make something as far from needle as possible. The puzzle stage for instance is just less fun and more annoying to me than pretty much any puzzle-y pathing arzztt has shown to be capable of making. The bounce block stage similarly suffers from small levels of annoyance that prevent the gimmick from feeling as fun as it possibly could be. The random background image stage seems to be an attempt at abstract platforming and yet it feels like it would be standard or lesser needle in pretty much every other maker's game. The final stage, walter stage platforming, the hub, and the grasslands stage manage to be highlights for me in terms of this more adventure-like platforming due to a high amount of variety and what feels like an actual full realization of the concepts at play.
As an aside for me, while some of the humor in this game works, I think I felt oftentimes like it was based on some sort of inside joke I just didn't get. It actually sort of relates to a general personal problem I have with fangame humor. Fangames have been around for 15 years now and its inevitable that they have developed a bevy of inside jokes and humor related to it. What makes some of the humor in this game fall flat for me is that it doesn't really try to introduce its own sort of spice to the mix. There wasn't really any humor that caught me off guard. It all felt as if the humor was like "Oh I know that thing because it's been posted in community servers dozens of times." Maybe I just don't vibe with it is all.
Look Inside is a game where we are asked to look inside the mind of arzztt, and while a lot of this game doesn't work for me, I think arzztt overall succeeded in his goal. I think that venturing into a new style comes with a lot of fumbles, and arzztt has taken a big creative risk with this game. I appreciate that. I hope that in the future if arzztt continues to go down this path of making more adventure-heavy games that he learns to not entirely ignore his past collection and to sharpen the overall nuggets that have potential but could work better.
Rating: 6.5 65
Difficulty: 55 55
Jan 15, 2022