Latest Reviews

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omega2020
For: I wanna be the Loneliness
A fun game. The final boss was a pleasure to fight. The ending music is nice to.

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Tagged as: Adventure Trap Boss Short
[0] Likes
Rating: 6.0 60       Difficulty: 33 33
Oct 9, 2021
omega2020
For: I wanna Awake
Solid music. Good bosses. Not too hard and enjoyable.

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Tagged as: Needle Trap Boss
[0] Likes
Rating: 7.0 70       Difficulty: 40 40
Oct 9, 2021
omega2020
For: I wanna be the Drivers
Good game overall. The stages were easy and the bosses weren't too difficult. I enjoyed the final boss. Hope something can be done about the restart music though.

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Tagged as: Adventure Trap Boss
[0] Likes
Rating: 7.0 70       Difficulty: 36 36
Oct 9, 2021
YellowRelic3714
For: I wanna be the Strong Luna
RNG usage in first half was kinda annoying for me, 2nd half is good tho.

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Tagged as: Avoidance
[0] Likes
Rating: 5.5 55       Difficulty: 43 43
Oct 9, 2021
Cthaere
For: I wanna be the はりんご!!
[0] Likes
Rating: 3.5 35       Difficulty: N/A
Oct 9, 2021
Cthaere
For: I Wanna Be The Snippet
No rating/difficulty cause no clear.

An avoidance with a brilliant yet simple concept, with a mixed bag execution. Each instrument has its own object or group of objects representing it, and for each sound it makes the object activate their effect. This means 1 sound = 1 attack, and the attack triggered depends on the sound itself.

Cute, right? Well, as cute as it is in concept, this has major problems in execution. The song is repetitive and slowly builds up instrument after instrument, meaning it takes a lot of time to get to the challenging parts. The big bulk of added difficulty comes from a spike firing small minispikes along the floor at extremely high pace, forcing the player to constantly be jumping and making for extremely erratic gameplay. The combination of the jumping and both an aimed component and a spiral coming in from the top middle can easily overwhelm the player and drive them to the left wall, in which they have very few options and are at the mercy of RNG. This is a shame, as I usually like these concepts (aimed, forced jumping, gap based attacks combined with light rng), such as in the destination final boss; The difference, I feel, is that the forced jumping is a lot less frequent and so it becomes an occasion you are given time to prepare for, rather than a constant force throughout the entire fight. This would go against the concept of this avoidance though. The RNG itself also feels quite unbalanced, with the amount of red/green projectiles the player is forced to contend with ranging from 0 to 7 at a time, providing drastic fluctuation in difficulty even within the same attack.

In my opinion, if the cherry sizes were halved and the bottom spike did not continuously fire floor minispikes (perhaps if it alternated between floor minispikes and minispike walls at 3 blocks high or more that prevented jumping) this fight would be a lot more accessible and enjoyable; As is, it is extremely frustrating to die to due to the massive sunk time cost and the feeling of helplessness that can sometimes arise.

Would recommend playing for a bit then quitting, or even just watching a clear vid. I would not recommend going for a clear though. I love the concept. I just wish the execution was better.


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Tagged as: Avoidance
[1] Like
Rating: N/A       Difficulty: N/A
Oct 9, 2021
just_ruff1
For: I wanna be the Lord of time(仮題)
[0] Likes
Rating: 9.2 92       Difficulty: 55 55
Oct 9, 2021
StickerSkin
For: I wanna be the delusion
Decent trap game.
4stages, 3bosses.
Most of the jokes are written in Japanese.

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Tagged as: Trap Boss
[1] Like
Rating: 6.7 67       Difficulty: 38 38
Oct 9, 2021
Nick24
For: I wanna be the Don Quixote
Fun but also short-lived due to difficulty

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Tagged as: Avoidance
[0] Likes
Rating: 7.6 76       Difficulty: 10 10
Oct 9, 2021
Pigeon
For: I Wanna BF
Brutal sound wise, pretty chill aside from maybe one attack overall.

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[0] Likes
Rating: 6.8 68       Difficulty: 43 43
Oct 9, 2021
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