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cLOUDDEAD
For: I want
in I Want you play as the kid and you avoid platforming obstacles

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[9] Likes
Rating: 7.5 75       Difficulty: N/A
Nov 20, 2019
Nearigami
For: Guy Tower Defense
Honestly a pretty mediocre tower defense game. Some of the units I feel have no use, plus the lack of a sell button makes it really hard for me to enjoy.

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[0] Likes
Rating: 4.5 45       Difficulty: 15 15
Nov 20, 2019
Bob
For: I Wanna Eclipse
One of the finest adventure games I've had the pleasure of playing.
It has it all: Fun platforming, great production value, funny traps, memorable bosses, and even Donkey Kong's ass.

This is the best game from GayWizard for sure. He's been working on it for 3 years and it's finally out. Having played through and seen all the content, it was worth the wait.
You can see how much effort was put into this game just by looking at it. All of the sprites and backgrounds were hand-drawn by him and they actually look really good. Every area is distinct and really nice looking, and the music choices fit well.

The bosses in this game are some of the best bosses I've ever played in fangames. I had previously considered Reach the Moon to have the best selection of bosses in a single game, but this surpasses that bar. Every boss is well designed, fun, and satisfying to beat. One boss in particular has such a stunning reveal that it is impossible not to crack a smile when it first shows up. And the attention to detail on some of them is impeccable; having a boss's finger moving back and forth with an attack or a boss with precise joint movement, for example.

And of course, the design is on point. There is some really great use of gimmicks in the platforming and some of the most satisfying jumps and maneuvers I've ever seen in an adventure game. Yet it never feels like a needle game and it keeps consistently entertaining. And that's a very rare balance one can achieve in an adventure game.

This is an excellent fangame to close off the year with. Were it not for Crimson Needle 3, this would probably be my pick for game of the year, but it is not far behind. Amazing work.

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Tagged as: Adventure Boss
[15] Likes
Rating: 9.9 99       Difficulty: 56 56
Nov 20, 2019
Nearigami
For: I wanna Love the Winter 2
Very good art quality and fitting difficulty but I desperately wish there was more to the game. I beat it in under 10 minutes.

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[0] Likes
Rating: 7.0 70       Difficulty: 15 15
Nov 20, 2019
3headedmonkey
For: I wanna defeat the UID
This was a fun needle game, it's ideal if you are looking to learn or practise JC due to the short saves. Some interesting ways to get better aligns as well.
At the end of the game there is a 2.15 invert or something, which is very nasty compared to everything else and might require a bhop.

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Tagged as: Needle JC
[1] Like
Rating: 7.5 75       Difficulty: 75 75
Nov 20, 2019
DerpyHoovesIWBTG
For: I Wanna Kill The Kamilia 3
I wanted to write a lengthy review again for once, sorry if it ends up being somewhat stupid to read.

Kamilia 3 is a huge ass thrill ride full of happy joy and soul crushing moments. Some may find this a bearable experience (up to where you would think it's enough and call it a day) while others want to face the challenge that might be far harder than what they have played before in the past while not being a total fan of it.

I happen to be the latter. I always envisioned the dream of beating this game one day and dethroning everything I have beaten before. That brings us to the current day. After taking several breaks and demotivating moments (specifically Cyber and Kamilia) I finally pulled it off. It's truely an experience you will never forget once you have done it.

This game has a bloat load of content built in over the years. When I first started playing K3 (release day actually) I couldn't even get past Ichor screen 2 because I had no idea how to jump that low on my old laptop. Eventually, I took a break from fangames mainly because I had no idea how I controlled myself and had a negative perspective on the community as a whole that made absolutely no sense.

One day I had that feeling of trying out K2 again. On my real playthrough I stopped at Influka because I had no idea how the rhythm mashing gimmick built into the boss worked, so I kept mashing like a madman no idea what I was doing. I managed to get a save that was at boss rush (back when getting there meant you were a god) and beat Crimson and Destination on it. This was back during the old IWC Forum days, a very simple time. Eventually I managed to beat Influka and the rest that followed. Kamilia was my first serious grind, which took around 9 hours total. When I beat it I felt really grateful and happy about how my journey finally came to a close.

K3 delivers the same experience, but on a whole other level. It has the same idea of being a medley where you take screens from other fangames and make a collectathon of what you've liked or beaten. It ended up being a joint collab where the lead developers (Influka and Kamilia) and "influencers" from the eastern community gathered together and each delivered something unique. While most think this is a masterpiece that will hold up for a long time, I say otherwise. For one, I think they went a bit too overboard with the overall aspect of the game. Where K2 managed to keep a decent balance between fun and unfairness, most of what K3 manages to deliver happens to be stuff where good luck plays a big factor next to your skill. Often times you do really well on a boss or avoidance just to get destroyed by something that you don't even have a chance at to dodge it to begin with. While this also might happen on K2, I think K3 has a greater scale of it overall (especially during the post-main stages). One example I could give is Doruppi area. The RNG during the intermissions feels sorta shoehorned in what would normally be a pretty great avoidance. This factor is what makes this boss and most of the other bosses a big challenge. Now I'm not saying this game is a big fairyland when it comes to the difficulty, I just think it's a bit too much for my taste. You could tone it down a bit to make the player's experience a bit more fun, no one likes to die to final because one fruit managed to stand in your way. The reason I mentioned post-main stages is because I personally think these bosses were way more original and creative, since these are your standard medley bosses. They tried to ensure you that this a good challenge for if you are a newer player, and I think they did it right on that part. Once you build up experience the bosses that eliminated you in the past are suddenly a breeze for you now. You've outbeaten yourself in every way possible. I don't really get that feeling during the post main-stage bosses. The 4 devas feels more like a chore than anything else. While I think Emperor Miku and Colonel did it right, they really messed up on Piano and Dotkid. These bosses were for me purposely buffed piss you off because you didn't get lucky at that one moment, while Emperor Miku and Colonel feel more like it's your fault. That's what makes these two bosses fun. They feel more rewarding compared to the other bosses.

The guest stage avoidances can't find a good balance between what they want to be in terms of fairness. I think LunarMagic did a okay job for what he made for this compared to what he normally makes, aside for a few moments during the first chorus it's not that bad. The final has a classic case of "get lucky or be skilled" depending on how good or bad you are. This is a rare case where you can easily get to the end of a boss without struggling on it too hard. A bit more fair than the others. Like I said before, Doruppi has it's fair share of cool moments but it gets ruined by the amount of dull RNG it throws you at times. Cyber delivers the same story, but after playing for a while I didn't think it was too bad. Sure, final can be very stupid but once you figure how how the attack works you'll have a lot less trouble with it than when you first got to it.

The needle stages are meh. Betty stage wasn't too bad but very unmemorable and Rukito's last screen is terrible.

Influka area was surprisingly fun! As someone who never got into shmups it managed to keep a good balance for how fair it can be. The only real issues I had were how the random items you get during the main part of the stage can spawn at complete random and if you end up getting really unlucky you might not even be geared out once you get to the boss. The meteor attack at the boss' first phase was also lame.

Before you face the final boss you still have one stage left, better known as the M-stage. It's a bunch of hard needle screens with a strict time limit (the water that rises up) so precision is key. Notable examples of this are save 5 and save 8 (the skip way), where saves end up being a lot harder than they should have been because you have no time to relax. This especially became a bad thing at save 5, the needle is atrocious and the water from what I remember was very annoying.

Finally, after all that you have faced you finally end up at the hardest boss in the game. Kamilia is a very tense boss where a lot of memorization and skill is required. Once you figure out how phase 1 works, it becomes a walk in the park. Problem is, the orbs of the first attack spawn entirely at random and if you figured out a consistent place for when the lasers start to spawn chances are that you basically have no space to dodge the attack in before the lasers start to show up due to the orbs. If you get unlucky you can die upwards to 10 times to it before the game finally lets you pass.

Phase 2 is absolute trash. Most of the attacks are pretty neat but the chances of dying because the game took a shit on you is very common. You could get hit by Wind because you have no space to escape the attack or Aqua because you stood at the edges of the screen for too long and the first bubble on the screen managed to hit you. Darkness is a very stupid attack and Insanity walls you way too often.

The last phase is where shit really begins. Once you get there relatively often you basically have no option but to beat the game since you already got that far in. Thankfully, the red & blue orbs that spawn the moment you enter phase 3 is entirely position based so you could stand at the edges of the screen and figure out how the orbs move around. The first attack can be very dense at times and Geometry can down right screw you over, but the best method is just to stay towards the edge and when the attack almost ends just go to the middle. The curving attack for the most part isn't a huge threat but you could get screwed over because too many bullets curve around eachother. The next 2 attacks are entirely free since they're basically pattern. Then you get to final, which easily is the hardest attack in phase 3 atleast for me. It's one last challenge where memorization and sometimes luck is key. I've seen numerous of times where someone gets to the second half/end they get screwed over because they tried to hug the corner and couldn't escape the oncoming bullets. Post-final is basically a choke test where the attacks repeat themselves but these happen to be the 2 most RNG based ones. Do it right and beat the game.

With the main part of the game talked away it's time to discuss the few things I have to say. I think the screen variety of K2 is way better than K3. It provided way more cool gimmicks and the screen picks for the most part were pretty good. While K3 has some clever screens as well (Qut for example), most end up being basic needle with the common trap here and there. The only gimmicks in the game that I could think off that show up are Qut, Buy the Crayon, Enjoy the Excursion and Influka area. I wish there was a bit more variety to it honestly, as an avid needle fan I think the needle segments ended up being dragged out a bit too much in my opinion.

If you want some extra content the game has you covered. First of all, there are 50 crystals scattered around the game at random locations and serve no purpose other than getting an achievement later on. The bad thing is that if you do want to get them all you'll need to beat most of Extra & 2 super hard screens. While I'm talking about extra, let me tell you most of it does not look fun at all. I can appreciate the new screen picks and some of the bosses, but it goes way too overboard at times. Ex Piano has an extra phase which can either be free for you or screw you over for a long time. Ex Dotkid looks extremely boring and Ex Colonel's phase 2 looks really interesting but it's mostly pattern for whatever reason. If you include extra, Ex Emperor is the hardest boss in the entire game and looks far harder than everything else. Like the main game, extra has some guest stages too. Yoyo looks extremely boring and unfinished, Blue looks great and the 10HP gimmick adds a cool twist to avoidance (crystals are required if you want more HP) and Tokoroten is classic Tokoroten goodness. I think this and most of extra doesn't look fun at all. Some of these could have been their own seperate games so that more people got to try them out and could be fun and/or memorable avoidances.

All in all, personally I think this is a medley that has long since been replaced by cooler and better medleys these days. C2 is the best example I could give. It has a ton of content and variety to it, and there's a ton of post-game content which is actually fun. K3 is definitely one of the hardest if not the hardest medley currently on the fangame market but for how well produced and being so memorable that it left a footprint on the community it's showing it's flaws unfortunately.

Go for it if you really want to and can handle it, but if you want a medley to play you should play something else.

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Tagged as: Medley Long
[6] Likes
Rating: 5.0 50       Difficulty: 91 91
Nov 19, 2019
MikuStar263
For: I wanna be the five days
Tagged as: Medley
[0] Likes
Rating: N/A       Difficulty: N/A
Nov 19, 2019
CeleCele
For: Jason Enjoys The Witch's Dangerous Dandies
A very fun and interesting needle/gimmick game.
I found all gimmicks to be fun and they were used well. The stages were quite long but the gimmicks were interesting enough to not get bored. Not a fan of platforming bosses, but this one wasn't that bad.

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[0] Likes
Rating: 8.9 89       Difficulty: 61 61
Nov 19, 2019
MikuStar263
For: I wanna be the wind
Tagged as: Needle
[0] Likes
Rating: 7.3 73       Difficulty: 65 65
Nov 19, 2019
AAA_shuibiao
For: I wanna Bread
This is a great game!! Not hard but the toaster. The toaster is fun but REALLY hard.

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[0] Likes
Rating: 8.5 85       Difficulty: 35 35
Nov 19, 2019
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