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moogy
For: I wanna IDFK 2
Pretty fun L-ish game with Touhou music. Agreed with inferno that the penultimate save of red feels like garbage to play, but the rest of the game was surprisingly fun IMO. Definitely worth playing if you can handle this sort of design.

Bonus points for using Keiki's theme.

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[0] Likes
Rating: 7.0 70       Difficulty: 71 71
Nov 13, 2019
Chance
For: Unconscious Requiem
Tagged as: Avoidance
[0] Likes
Rating: 8.5 85       Difficulty: N/A
Nov 13, 2019
Wolfiexe
For: Humble Abode
Humble Abode is a fairly lengthy needle-centric game with a frequent focus on moving spikes and a couple of bosses and short avoidances sprinkled throughout to keep things fresh. It also has that signature wacky music playlist going on throughout so expect a lot of variety there.

The game follows a floor-based format for the most part, changing the visuals and music every few floors. The general style of platforming doesn't change much for the first lump of the game, using primarily different coloured sharpened Guy tilesets alongside a different colour and some moving spike shenanigans. I would've liked to have seen more variety in these early stages but the general platforming was fun and enjoyably designed regardless. Later on it gets a bit different with some small gimmicks such as triple jump and catharsis water, which were definitely the more memorable stages for me. I particularly liked the black/white stage with circular and irregularly shaped hazards.

The boss fights are well spaced apart, being generally pretty short and not too difficult to get past. Most of them utilized a similar RNG design making some of them feel a little forgettable, although they served as nice breaks to split apart the platforming. There were a couple of design hiccups I wasn't big on such as the rose boss where shooting both down at the same time gives you no chance to react to the spikes immediately appearing beneath you, and also the final boss having an abrupt transition after the first attack. Some telegraphing might help in future just to prevent deaths that can feel a little cheap.

The game also features a helping of guest stages towards the end. I found them all to be pretty fun in their own way with often interesting design and a unique theme, with Q123's probably being my favourite due to the unusual level and layout design mixed with very well balanced difficulty and aesthetics. I did find it a little odd how easy Erik's area is compared to the others, particularly Egg, Skull and Ian who all had pretty challenging areas, arguably the hardest segments of the game (and where the 70 difficulty is mainly coming from here). There were a few bumpy spots but I had a good time with these.

On top of a whole lot of content with enjoyable level design, there were a couple of sore spots that stuck out for me. The HP stage kind of felt like it could've been adjusted, as having "3" HP doesn't really feel correct. You really only have 1 HP to spare, as the 2nd was mandatory to tank an obstacle at the end which happened in every save, and then the 3rd would've killed you. Doing without the ending obstacle probably would've been a nice change and worked with the HP leniency better. I also wasn't big on the first half of the final stage, feeling very cramped with excessive use of minispikes, diagonals and nerfed corners which is probably a result of using the already cramped layout of the tower. Whilst I also liked the final boss (the original one as opposed to the somewhat free one which I do appreciate being an option), I do think shorter snippets of the boss flashbacks would've been better and perhaps some original content to end it, as opposed to just a boss rush where a good deal of them felt fairly similar, at least in my experience.

Despite the gripes I had, it's an enjoyable game that you're sure to have a fun time with if you're looking for something to scratch a needle itch. I think Random's needle design is at its best when not confined to small corridors and spaces and makes use of gimmicks such as catharsis water, which in both this and Otherside have been a standout part of the game. Overall, I'd recommend giving the game a play for sure.

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Tagged as: Needle Boss x_Floor
[2] Likes
Rating: 7.8 78       Difficulty: 70 70
Nov 13, 2019
Chance
For: Cyaegha
Tagged as: Avoidance
[0] Likes
Rating: N/A       Difficulty: N/A
Nov 13, 2019
AbsolGamer
For: I wanna Love the Winter 2
A short fangame that I really enjoyed. The production value is top-notch, and the graphics are amazing. The only complaint I had was that the death sound felt out of place. The stage was very well done. The boss was pretty well done too, but I found the dive attack to be a bit tough to dodge for newbie players. All in all, a fangame that really shines out as a great game!

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[0] Likes
Rating: 9.0 90       Difficulty: 22 22
Nov 13, 2019
ElCochran90
For: I wanna be the ArioTrap
Definitely better than Stop the Stars, visuals are better, music is nice, costume for The Kid is, heh, adorable, and that's it. Short needle game, not long enough to be enjoyed. This game serves better as a succession of Jtool-ish practice screens, with some being too precise right in the middle, breaking the balance of the difficulty curve a lot. This game is quite unapologetic in the jumps it presents, so get ready for pulling off a big amount of famous generic jumps. Design-wise it is nothing special, but I had to upload a screen which has a terrific optical illusion effect that I see no one talk about. Or is my vision bad?

Recommended only for beginners looking to up their skills, or veterans for literally wasting their time, or perhaps chilling for a while (the music does help a lot).

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Tagged as: Needle
[0] Likes
Rating: 4.0 40       Difficulty: 50 50
Nov 13, 2019
Tyste
For: I wanna eat the Mysterious xob
Fun and easy

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Tagged as: Avoidance
[0] Likes
Rating: 8.5 85       Difficulty: 20 20
Nov 12, 2019
AbsolGamer
For: I wanna become an Artist
[0] Likes
Rating: 3.0 30       Difficulty: 32 32
Nov 12, 2019
AbsolGamer
For: I wanna play the Rubber Trap
An enjoyable 100-floor game that felt like it was a great introduction to fangame beginners. The level design and difficulty curve felt pretty solid throughout, without having any specific moment to give anybody trouble. The game felt like some of the old Conquer the Blow games pattern though, with a few similarities here and there, but Rubber Trap feels like it separates itself from the Conquer the Blow series with its differences. Definitely a great game to introduce newbie fangamers to!

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[0] Likes
Rating: 8.5 85       Difficulty: 17 17
Nov 12, 2019
DerpyHoovesIWBTG
For: I wanna be the Plasma
Instagib: The Avoidance

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Tagged as: Barrage
[3] Likes
Rating: 2.9 29       Difficulty: 55 55
Nov 12, 2019
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