Latest Reviews
shign
For: I Wanna be the GreeeeN
For: I Wanna be the GreeeeN
Bad version of dark blue, plateforming is mostly unenjoyable and bosses are all bad. There are also some minigames but, even if they come from a good idea, execution is just terrible.
Wouldn't recommend.
[2] Likes
Wouldn't recommend.
Rating: 2.5 25
Difficulty: 35 35
Nov 21, 2019
gafro
For: I wanna be the A
For: I wanna be the A
Nearly perfect.
Tagged as: Avoidance
[0] Likes
Rating: 9.5 95
Difficulty: N/A
Nov 21, 2019
fangameXPmaster
For: I wanna present an Easy game with you!
For: I wanna present an Easy game with you!
For beginners and beginners alike enjoy
[0] Likes
Rating: 7.0 70
Difficulty: 27 27
Nov 21, 2019
Wolfiexe
For: I wanna Marchen
For: I wanna Marchen
Marchen is a 100f game with a relatively heavy focus on vines, 16px shenanigans and some pretty production value alongside it all, sometimes to a fault. It also features an ending avoidance which is pretty visually impressive and makes for an interesting finale.
The platforming starts off somewhat easy and like any 100f game it rises and rises, making the final few stages pretty tricky with some quick vine whips and more challenging segments. The style doesn't really change throughout, and I noticed a few jumps that kept making an appearance from the very early floors until the end. There are "stages" of a sort in that the visuals and music change every 10 floors, but it never feels very substantial and there are never new styles or gimmicks introduced, which left a lot of it feeling quite samey. That's not to say that I didn't like the platforming, but it did sort of pass me by without much to remember.
Eruna concludes the game with a very flashy avoidance, primarily being pattern-focused and quite learny at times. I'm not really a fan of these kind of avoidances so I won't go on and on about how the instagibs upset me, just know that there'll be a few scamp moments lying in wait. There seems to be a feature where if your game lags the audio will slow down/speed up appropriately to stay synced. I appreciate this feature being a thing in an avoidance where audio cues are important, although in my particular case I was getting quite a bit of lag (especially on the final attack) which didn't make for a good time.
I think the game overall was pretty fun, and I enjoyed just about all of the platforming. Although, I do wish the respawn effect could be toggled off because even though I could hold down shift to speed it up, it became quite cumbersome to do every time I die, which in a needle game is going to happen fairly frequently. The general style of a lot of the vine needle probably doesn't favour controller players either, although I suppose vine needle rarely does. The avoidance wasn't so much my thing, but I can see a lot of people enjoying it.
I'd recommend giving it a shot and seeing if the needle style appeals to you, because it'll be 100 floors of more or less the same sorta thing.
[2] Likes
The platforming starts off somewhat easy and like any 100f game it rises and rises, making the final few stages pretty tricky with some quick vine whips and more challenging segments. The style doesn't really change throughout, and I noticed a few jumps that kept making an appearance from the very early floors until the end. There are "stages" of a sort in that the visuals and music change every 10 floors, but it never feels very substantial and there are never new styles or gimmicks introduced, which left a lot of it feeling quite samey. That's not to say that I didn't like the platforming, but it did sort of pass me by without much to remember.
Eruna concludes the game with a very flashy avoidance, primarily being pattern-focused and quite learny at times. I'm not really a fan of these kind of avoidances so I won't go on and on about how the instagibs upset me, just know that there'll be a few scamp moments lying in wait. There seems to be a feature where if your game lags the audio will slow down/speed up appropriately to stay synced. I appreciate this feature being a thing in an avoidance where audio cues are important, although in my particular case I was getting quite a bit of lag (especially on the final attack) which didn't make for a good time.
I think the game overall was pretty fun, and I enjoyed just about all of the platforming. Although, I do wish the respawn effect could be toggled off because even though I could hold down shift to speed it up, it became quite cumbersome to do every time I die, which in a needle game is going to happen fairly frequently. The general style of a lot of the vine needle probably doesn't favour controller players either, although I suppose vine needle rarely does. The avoidance wasn't so much my thing, but I can see a lot of people enjoying it.
I'd recommend giving it a shot and seeing if the needle style appeals to you, because it'll be 100 floors of more or less the same sorta thing.
Rating: 7.8 78
Difficulty: 68 68
Nov 21, 2019
MikuStar263
For: I wanna ↔
For: I wanna ↔
its not very hard but much more fun than most L games i played!
You don't need to cancel that often. It's also pretty short due to being "easy" :)
The top right (with the dropgate at the end) and the third save were the hardest ones for me.
I loved it. Strictly recommended L Needle.
[0] Likes
You don't need to cancel that often. It's also pretty short due to being "easy" :)
The top right (with the dropgate at the end) and the third save were the hardest ones for me.
I loved it. Strictly recommended L Needle.
Rating: 8.5 85
Difficulty: 62 62
Nov 21, 2019