Latest Reviews
DestructorTheDestroyer
For: I wanna be the GN
For: I wanna be the GN
Tagged as: Needle
[0] Likes
Rating: 7.5 75
Difficulty: 70 70
Apr 7, 2018
P2shka
For: I Wanna Assimilate The Needle
For: I Wanna Assimilate The Needle
Tagged as: Needle
[1] Like
Rating: 8.0 80
Difficulty: 62 62
Apr 7, 2018
konkan
For: I wanna be the happy with a trigger
[0] Likes
For: I wanna be the happy with a trigger
[0] Likes
Rating: 8.0 80
Difficulty: 50 50
Apr 7, 2018
Wahfuu
For: Domu
For: Domu
Honestly, if it wasn't for the ending avoidance, I'm not sure what I would have rated this game.
95% of the platforming simply consists of cycles, sometimes combined with a movement gimmick. Two of these movement gimmicks do nothing but make moving laborious for the entire time you are interacting with them. Seriously, the ice physics have to be felt to be believed.
None of the cycles in the game are mistimed, or badly mistimed at least, but seriously, see one room in Domu, you see them all. The platforming barely ever feels like it changes for the better. I think I only left the game liking 3 areas, the pillar piloting area, Form, and the forest. Both are, again, loaded with cycles, but the movement you interact with them at least isn't frustrating to bother with. Creep was also fun, since limiting you to one jump actually changed the platforming besides just resetting the save and immediately holding right.
The last avoidance was great, though. It feels more like interactive credits than it does a boss, in a good way. Tempted to do the alternate version of it at the end, aswell. Great showcase of what good visual presentation and fluid music timing can do to a pattern avoidance.
So, yeah. HEAVILY mixed bag, here. Wasn't a big fan, but I left on a positive note, thanks to the end.
[9] Likes
95% of the platforming simply consists of cycles, sometimes combined with a movement gimmick. Two of these movement gimmicks do nothing but make moving laborious for the entire time you are interacting with them. Seriously, the ice physics have to be felt to be believed.
None of the cycles in the game are mistimed, or badly mistimed at least, but seriously, see one room in Domu, you see them all. The platforming barely ever feels like it changes for the better. I think I only left the game liking 3 areas, the pillar piloting area, Form, and the forest. Both are, again, loaded with cycles, but the movement you interact with them at least isn't frustrating to bother with. Creep was also fun, since limiting you to one jump actually changed the platforming besides just resetting the save and immediately holding right.
The last avoidance was great, though. It feels more like interactive credits than it does a boss, in a good way. Tempted to do the alternate version of it at the end, aswell. Great showcase of what good visual presentation and fluid music timing can do to a pattern avoidance.
So, yeah. HEAVILY mixed bag, here. Wasn't a big fan, but I left on a positive note, thanks to the end.
Rating: 6.0 60
Difficulty: 59 59
Apr 7, 2018
Onynekyu
For: I wanna Aimai
For: I wanna Aimai
Relaxing music with good attacks. There is one or two pattern attacks which the timing is tight, otherwise, i enjoy this game
Tagged as: Avoidance
[0] Likes
Rating: 7.5 75
Difficulty: 57 57
Apr 7, 2018
erque
For: I wanna be the Love talent
For: I wanna be the Love talent
I love this game!!
Interesting needles & Interesting avoidance.
[1] Like
Interesting needles & Interesting avoidance.
Rating: 7.5 75
Difficulty: 45 45
Apr 7, 2018