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Xplayerlol
For: I Wanna Have Some Rest Remake
Rating doesn't include extra.
Nice fangame consisting of four linear stages of needle platforming, each of which leads to a boss, and then an extra stage at the end, also with a boss at the end of it. The first two stages, I'm not really a fan of. Their platforming is simplistic and relaxing, built in a way that doesn't make it free, but most likely won't get you stuck anywhere either. Progress is smooth and constant, and advancing doesn't demand a lot from the player. The bosses, on the other hand, are challenging and relatively lengthy, with plenty of unusual attacks that force the player to learn and adapt to them (Not necessarily demanding a lot of deaths, but at least plenty of focus). It's a nice style I don't see a lot of, specially in earlier areas of a fangame, so I liked the novelty, but it really didn't fit with the mood the calm, undemanding platforming set for. After experiencing the same feeling twice by the end of the second stage, I was feeling like the game should've left out either, the bosses or the platforming. Not because either of them was bad, but because they didn't mix well.
Well, I'm glad stage 3 proved me wrong. It might sound weird, since it was such a big difficulty spike, but to me it felt like the fault in the difficulty balance lied in the previous two stages, not in stage 3. Anyway, that's where I started truly enjoying the game. I loved the stage it was based on, from I wanna Make the Novelty (At least it looks a lot like that stage), and I loved this stage just as much. The mechanic of warping between the sides of the screen is so simple, yet it feels so much better than plain needle, and constantly climbing feels so satisfying, it's amazing. However, as the difficulty increased, so did my awareness of each stage's length. By the end of the first screen, I was pretty sure the stage was over, but I wasn't even halfway in. By the time I got to the sunset area, I was already tired of climbing without any idea of how far I was from the boss, and seeing the visual change only made me sure that I was still pretty far (Even though I wasn't). Feeling of progression is an important part of a lengthy game, or section of a game. Do it wrong, and your stage will look more like a punishment than it's intended to. Anyway, by the time I got to the boss, I was way more pumped than I was in the previous two stages. It's the effect of a tough platforming section, where beating a save actually feels rewarding. I was actually ready for a hard boss this time, and I'm glad I was, because the third boss is hard as hell. Plenty of tricky patterns (Oddly enough, I struggled the most with the last attack), and then it pulls off a Best Guy move, forcing you to play it all over again. Since it's pretty much completely pattern, I didn't really mind.
And stage 4 is just the best thing ever. It's build around the classic death blocks, but it's designed in a way that makes the death blocks feel amazingly natural. The colors are really well chosen too, you can easily tell the death blocks apart from the normal blocks, but both still feel like they belong to that environment the same. And finally, the gameplay is super fun too, with plenty of creative jumps you don't see a lot of (Mainly thanks to its unique design). It's noticeably shorter than stage 3, and while the last save isn't particularly difficulty, it does give a nice "last save" vibe just because of the way it looks.
Then you get to the last boss and the first non-cherry boss, Kirby. Just like you'd expect given the previous bosses, it's a really tough and learn-heavy fight. You struggle to learn a way of beating an attack that seems hopeless to dodge, only to get hit with yet another attack that's crazy tricky to learn. I hated it at first, but as I started learning the weirder patterns I started to enjoy it more and more and by the end of the fight I really liked it (Or at least the first three attacks, anyway). Side note: You can do the second attack on the right side, then switch to the left during the beginning of the third attack, if you want to.
Then, you can play the extra stage, if you want to. It consists of pure needle with simplistic visuals. A few enjoyable saves, a few saves that weren't so enjoyable, I was starting to get into it and then I got to the second one-save screen, and looked at the last couple of jumps. I'm not sinking my time into that thing. According to the Information file, there are traps later on, and then a difficult avoidance that I most likely wouldn't beat, so now I'm extra glad that I didn't bother.
Anyway, the main game is really fun. The first two stages don't mix well the bosses and the platforming, but it's not like they are bad, and you will spend most of your time on the later two anyway. I'd recommend it.

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Tagged as: Needle
[5] Likes
Rating: 8.0 80       Difficulty: 79 79
May 25, 2018
lnko
For: I wanna be the Pervert
The game is actually safe for work despite the title.
A single screen of precise needle with quite a few interesting/fun jumps, although there are some generic jumps as well. I don't think 1-frames or JCs are necessary, but it does make a few saves easier. The game has relaxing music and pleasant visuals.
I would recommend it to experienced needle players.

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Tagged as: Needle 1-screen
[1] Like
Rating: 6.5 65       Difficulty: 70 70
May 24, 2018
DerpyHoovesIWBTG
For: I wanna be the つくろうキッドくん
A pretty easy one. You have to dodge the falling fruit while collecting trying to get 100 points that you can get from moving pink tiles that come from any direction. You get an extra Kid per point. This means that you have to be a bit careful since if you have a bunch of them and they get hit by the fruit you will lose most if not all of them. Atleast you can keep track of which Kid you are since you are wearing the bow, and if you get hit you'll have to start over again. Once you get 100 points the sprites disappear and a warp spawns at the bottom right which brings you to the clear screen.

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Tagged as: Rose_Gear_Guy
[0] Likes
Rating: 1.0 10       Difficulty: 15 15
May 24, 2018
Desticler
For: I Wanna Be The 4 Elements
Well... Now that I finally beat this game, I can finally say that I didn't really like it.
This is the most famous fangame on Android, and I must say it was enjoyable to play a fangame while lying in my bed. But in the end, it's really not good.

First of all, you cannot pick your order or which stages to go to. You HAVE to go in this order: Earth, Air, Water, Fire. This is really missed opportunity concidering you actually have a stage select. If you could pick any stage you want, and go to a final stage after beating all other stages (Like in Megaman), and all stages were about the same difficulty, would be much better.
Not to mention, there are these special abilities that you can activate for beating stages, like Air's infinite jump and Water's H2O/CO2 breathing gimmick (If you are underwater and are using CO2 to breathe, you will die after 5 seconds unless you switch in time). This was actually a great idea, and making it possible to pick your route would benefit you in future stages, which, of course, isn't the case.

Earth stage is... okay. But there are literally walls and spikes you can go through, and 2 screens are literally filled with moving platforms just spammed all over the place. Such bad design. Other than that though, nothing special.

First boss: He has 3 attacks, all pretty easy to dodge, decent amount of HP, actually a decent first boss.

Air stage... Remember how I talked about infinite jump? This stage doesn't even try to use its gimmick in a good way. You only use it to get past huge pits filled with spikes. Seriously? There are so many ways to design a stage around infinite jump, and many fangames did it, but this game didn't even try.
Also. Literally 18 screens out of 20 in this stage are the exact same screen which just changes a bit. In fact, only the right route changes a bit, left route is always the same with some diagonals and a corner. Shameful.

Second boss actually does a good use of infinite jumps, but it's only slightly harder than the first boss.

Now here comes my main problem. The developer of this game seems to have completely forgotten he gave you an infinite jump. Next stages were designed with no infinite jumping in mind, but you can still activate and abuse infinite jumps in them. I have no idea how he didn't realize this. Maybe he thought that most players would forget about infinite jumps, and those who would remember are free to abuse it? I have no idea.

There's not much to say about water stage. The dev threw some needle in there, I already mentioned its gimmick, and you can abuse infinite jump in many situations.

3rd boss is nothing special at this point. I actually forgot to mention you have a really fast autofire, so unless you're on a really high difficulty, bosses melt from your gun. All bosses.

Since I brought up difficulties: There are 4 difficulties: Eazy (with a Z), Normal, Hard and Impossible. They affect number of saves, bosses' HP, and Eazy has extra heart platforms.
Here's the thing: Each difficulty has its own savefile. Save 1 is forced to Eazy, save 2 is forced to Normal, etc. I seriously have no idea why it's like this.

Okay, 4th world, Fire world. This world just spams needle. Did I mention this game has a pretty different engine? Oh, I didn't? Well, it wasn't designed with needle in mind, so you will die a lot unexpectedly.

4th world just has 5 screens instead of 20 (thank god), and then you're greeted to the 4th boss...

Not. There is no 4th boss. The game is actually unfinished and it ends right before what I can assume to be the final boss, and if not, this was going to be preultimate boss.
Shameful.

I would only recommend this game if you want to play a fangame on Android. Then again, there are other mobile fangames you can check out, I heard some of them are better.

But fact is a fact: if it wasn't a mobile game, no one would care about it.

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Tagged as: Adventure Gimmick Mobile Android
[1] Like
Rating: 3.5 35       Difficulty: 60 60
May 24, 2018
tuhkakuppi
For: Dark Rabbit Spike
Tagged as: Needle
[2] Likes
Rating: 7.0 70       Difficulty: 78 78
May 24, 2018
ChakaZaluu
For: I wanna be the ASN
I wanna be the ASN is a pattern heavy avoidance and about 3:50mins long. And it also got a sphere at the end =)

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Tagged as: Avoidance
[0] Likes
Rating: 8.0 80       Difficulty: 45 45
May 24, 2018
ChakaZaluu
For: I wanna Kill the Sacred C3 2
Good one =)

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[0] Likes
Rating: 8.0 80       Difficulty: 20 20
May 24, 2018
jokcho
For: I wanna kill the Kermit 2
[0] Likes
Rating: 8.8 88       Difficulty: 71 71
May 24, 2018
ChakaZaluu
For: I wanna be The Cat
This game is very well made, and (hopefully) a magic tower mode is coming soon. It is hard to rate difficulty whise, because there are 3 difficultys you can choose from. The phisycs are neat, and you can also dash. Furthermore you can collect usable items.

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[0] Likes
Rating: 8.0 80       Difficulty: N/A
May 24, 2018
Wlafy
For: I Wanna Find A Test Player
THANK YOU FOR MAKİNG THİS GAME whatever you are :P

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[0] Likes
Rating: 9.0 90       Difficulty: 20 20
May 24, 2018
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