DelFruit News

Fangame Awards 2025 Nominations

The nomination form for The Fangame Awards 2025 is now open!
If you need a reminder of the format, you will be nominating your personal favorite games for each month of the year + the 4 classic "golden" categories we've always had + our 4 beloved Community Awards! You are able to submit up to 4 nominees (graded as 1st, 2nd, 3rd, and 4th places) you think best fit each category.
Here is the link to our form: https://forms.gle/jKyM8V9QExgSWkYP8
The forms are also available in Japanese, Chinese, and Korean. If you're unable to view it, Here is another form in English and Chinese at this link: https://shimo.im/forms/2MrtzAbs0ONiplAz/fill
(They'll be open for only 1 week, permanently closing on January 9th at 11:59 EST.)
Finally, The Fangame Awards 2025 will take place on February 21st at 4pm EST. The show will be streamed live on the Fangame Marathon Twitch channel: https://www.twitch.tv/fangamemarathon
Read More...

-Chance, on Jan 4, 2026

Newest Fangames

Showing 25 of 14707

GameRelease DateDifficultyRating# of Ratings
Renko Needle Feb 18, 2026 47.5 4.3 5
赵小六我爱你 Feb 17, 2026 30.0 1.1 3
New Year 2026 Feb 17, 2026 68.0 8.5 3
I wanna be the Magister Feb 17, 2026 84.0 N/A 3
Gate of Youth Feb 17, 2026 35.0 6.0 3
I Wanna Descend Feb 17, 2026 85.0 8.5 3
I Wanna Defeat the TeamChobol Feb 17, 2026 N/A N/A 2
I wanna break the platform Feb 17, 2026 N/A N/A 1
Thanks For 2025!! Feb 17, 2026 29.0 6.5 3
Needy Kid Overdose Feb 17, 2026 45.0 8.0 4
I wanna be the Accumulation Feb 15, 2026 50.0 6.5 5
I wanna be the 肉じゃが Feb 15, 2026 59.0 5.8 2
I wanna Tempestissimo Trap Feb 15, 2026 28.0 7.2 6
Best bye to 2025 Feb 14, 2026 72.0 6.7 2
I Wanna Defeat The Luna Again Feb 14, 2026 68.0 7.6 7
I Wanna Defeat the 3 AI Makers Feb 14, 2026 79.0 3.9 9
I Wanna Be The gimmick needle game Feb 14, 2026 90.0 N/A 2
I Wanna Be The five bosses Feb 14, 2026 62.5 3.0 3
I wanna sleep in the restless forest Feb 14, 2026 N/A N/A 1
NEEDLE IS NOT A TREATMENT PLAN v1.03 Feb 14, 2026 70.0 8.5 4
我是大糖猫你要干嘛干嘛不干嘛到底要干嘛糖猫canny cat这是一个dtm的故事做这个你要干嘛哈哈哈 Feb 14, 2026 54.0 4.7 12
I wanna be the Frey Feb 11, 2026 56.0 6.6 6
I Wanna Queen XXX Feb 11, 2026 66.7 7.4 6
A funky adventure of Kid Feb 11, 2026 20.0 7.5 3
I Wanna Be The James "Bald "Rivals" "Sandwich" Joseph The Third Feb 9, 2026 30.0 5.8 4

Full List Random Game! User List

Latest Reviews

Showing 5 of 112117

Jopagu
For: I wanna find 1,000,000 Gold
There's a lot to like here, from the unique gimmicks, cool secrets, to the amazing aesthetics and cinematic bosses. However, I found the game very rough around the edges, with frustrating difficulty, and in particular I really disliked the final boss.

The momentum based gameplay was a good idea, I like zooming around screens and using gimmicks to bounce around and go faster. The water area was great for this, all the fish gimmicks were super fun to play with. I also liked the bouncy blocks in the gravity area, wish there was even more of them. However, I think the tar gimmick was generally pretty frustrating, which was a shame since it's one of the central gimmicks of the game. The super high inertia it gives you just didn't feel good to me. It made it feel like a lot of my inputs just didn't matter, and small changes in input resulted in large changes in result in a way that could feel arbitrary and frustrating. Needing to press directions far in advance of when you wanted to move just made sections harder to react to and less intuitive. It made the screens harder to figure out in a way I felt was unfun.

The secrets were generally pretty great! Figuring out how to enter them was usually a cool puzzle, and they offered unique twists on the gimmicks in a way that felt satisfying and minigamey.

Next is the bosses. I loved the visuals on them, and the final boss in particular was super cool and cinematic. However, I had some pretty big issues with the design of them. Most of these complaints apply to the earlier bosses, but I'm going to focus on the final boss since its way harder and thus more of a sticking point.


-super learny
-It has the problem a lot of hp bosses have where the hp doesn't feel like a cushion, but rather it's required to keep it through all the early attacks. E.g. the final phase has the boss dashing around and and spawning fast bullets in front of it, which punishes you for trying to attack without having memorized the patterns. I needed a lucky run with like 5 hp remaining to be able to tank all that, so it feels bad that the hp can't be used on earlier attacks
-Likewise, a lot of the rng can totally screw you. In hp bosses, a lot of times rng issues aren't fixed because the player can just tank a hit, but this still feels bad. The worst example is the gravity flipping part, cause if you're upside down when the attack ends you take damage, so it's basically a 50% chance for a forced hit
-The amount you can attack the boss feels very random. It moves unpredictably, has a small hitbox, and requires you to take risky jumps to hit it. Some runs I wouldn't get any hits in on an attack that could theoretically allow for 2-3 hits. This doesn't feel very good, since the faster you lower the boss's hp, the fewer new attacks you have to learn - but that winds up being rng controlled. There are more explicit examples like the fish attack which has rng fish that block your bullets, and rng controls if you can get high enough to hit the boss when it's out of the water. (Also your movement is heavily constrained by rng here, if you don't get a fish or refresher in a good position it can force you to have to path through bullets - relating to my last point)
-Some things are inconsistent or overly precise. The needle interlude with the jellyfish was frustrating because you couldn't just shoot the jellyfish, you needed specific timing. Most of my attempts here died because the jellyfish would be slightly out of position and I would run into its hitbox. Also the blue jellyfish attack. You are falling down while the jellyfish is rising up, it's very sudden, and you have to shoot a tiny hitbox. I think I missed this every time but one.

In general, the boss is largely unreactable, and learning it is frustrating due to what I felt like was unbalanced rng and some overly precise moments.



Overall though, I really like a lot about this game. The visuals are great, the concept and layout are cool, and most of the gimmicks are good ideas. I just wish the gameplay felt a bit better for me. It leaves the game hard to recommend, but there's enough good stuff here that you should really give it a try if you think your opinions might be different than mine! (In particular if you would get less frustrated by a learny boss).

Read More

Tagged as: Adventure Needle Gimmick Boss Secrets
[0] Likes
Rating: 6.5 65       Difficulty: 65 65
Feb 22, 2026
Meiky
For: I wanna be the Brass
bad needle with traps one screen not a good game

Read More

[0] Likes
Rating: 1.8 18       Difficulty: 23 23
Feb 22, 2026
Meiky
For: I wanna be the Ender
I like the game and the ambience !!

Read More

[0] Likes
Rating: 7.2 72       Difficulty: 34 34
Feb 22, 2026
Jopagu
For: I Wanna Be The :3
A really strong debut from DanMario, this is a short but sweet adventure game with a surprising variety in the level design. I was quite impressed with how every screen felt like it was doing something new, and the way things like triggers and moving objects are used shows a great grasp of the fundamentals of what makes games like this fun.

The boss is definitely the weakest part, which makes sense since bosses are the hardest thing to make for a beginner. However, it wasn't really "bad", just simple. And being willing to learn to make a boss at all is a great sign for this developer's future!

I also really appreciate the attention to detail in game. Stuff like the usage of background tiles creates a much more adventurey vibe for the game. Also the background is really good for that. Small details are one of the main things that can elevate a game from good to great, so I always like seeing new makers pay attention to these things!

Overall, this is a perfect adventure game for a new player. And if you're experienced, it should only take a few minutes so it's still an easy recommendation!

Read More

Tagged as: Adventure Boss
[0] Likes
Rating: 8.5 85       Difficulty: 20 20
Feb 22, 2026
CanusAntonius
For: I Wanna Be The James "Bald "Rivals" "Sandwich" Joseph The Third
Amusing little romp through wild imaginative lands full of whimsy, but also traps for the unsuspecting. Many villainous figures such as "Roblox Man" may attempt to stop your journey as well.

Read More

Tagged as: Adventure Trap Boss Sudoku
[0] Likes
Rating: 5.5 55       Difficulty: 35 35
Feb 22, 2026
Read more reviews!