DelFruit News
Fangame Awards 2025 Nominations
The nomination form for The Fangame Awards 2025 is now open!
If you need a reminder of the format, you will be nominating your personal favorite games for each month of the year + the 4 classic "golden" categories we've always had + our 4 beloved Community Awards! You are able to submit up to 4 nominees (graded as 1st, 2nd, 3rd, and 4th places) you think best fit each category.
Here is the link to our form: https://forms.gle/jKyM8V9QExgSWkYP8
The forms are also available in Japanese, Chinese, and Korean. If you're unable to view it, Here is another form in English and Chinese at this link: https://shimo.im/forms/2MrtzAbs0ONiplAz/fill
(They'll be open for only 1 week, permanently closing on January 9th at 11:59 EST.)
Finally, The Fangame Awards 2025 will take place on February 21st at 4pm EST. The show will be streamed live on the Fangame Marathon Twitch channel: https://www.twitch.tv/fangamemarathon
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For: Not another SB game
For: I wanna whisper in mirror
For: I wanna Happy Mid-autumn Festival
BTW I fluked half of it ^^;
For: I wanna qoqoqo origin
as for the actual game itself it still has that puzzle element of figuring out the path to the end of the screen, but thankfully its limited to a singular screen per floor as opposed to the whole grid of 100 screens all connected together that qowulu had going on, so its definitely better in that regard. as a standalone game though, its not too crazy, but decent enough i guess
For: I wanna enjoy the Game
Or at least that's what I interpreted from it. I didn't set my locale to Japanese so I didn't get to read the two total text boxes.
This game only really gets good once you get to the second part of the game - before that, it's just pretty boring/easy needle. After that though, there's some alright trap gameplay. There's some pretty specific reads here which I do appreciate, and it did get me to giggle or audibly praise the cleverness of certain traps. The problem is, it's a bunch of screens where the only traps are either: a spike/cherry moves, or a block appears/disappears. That's the most basic traps you can think of. Granted, it does the most out of those two things, but that being said, that's not a whole lot, and after the third or fourth screen, it gets a bit repetitive. I kind of wished they could've left some of the traps on the cutting room floor if it meant getting a better ratio of some of those more clever ones.
Oh, and the bosses are just kinda basic. Nothing to really write home about, if at all (other than why the arena is so low on the screen)
Overall, I still think it's worth playing if you make fangames, but otherwise, eh.
Delicious Fruit