DelFruit News

Fangame Awards 2025 Nominations

The nomination form for The Fangame Awards 2025 is now open!
If you need a reminder of the format, you will be nominating your personal favorite games for each month of the year + the 4 classic "golden" categories we've always had + our 4 beloved Community Awards! You are able to submit up to 4 nominees (graded as 1st, 2nd, 3rd, and 4th places) you think best fit each category.
Here is the link to our form: https://forms.gle/jKyM8V9QExgSWkYP8
The forms are also available in Japanese, Chinese, and Korean. If you're unable to view it, Here is another form in English and Chinese at this link: https://shimo.im/forms/2MrtzAbs0ONiplAz/fill
(They'll be open for only 1 week, permanently closing on January 9th at 11:59 EST.)
Finally, The Fangame Awards 2025 will take place on February 21st at 4pm EST. The show will be streamed live on the Fangame Marathon Twitch channel: https://www.twitch.tv/fangamemarathon
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-Chance, on Jan 4, 2026

Newest Fangames

Showing 25 of 14728

GameRelease DateDifficultyRating# of Ratings
I wanna ⍩ Mar 1, 2026 N/A N/A 2
I Wanna Go the 44river Feb 28, 2026 N/A N/A 2
I wanna integrity Feb 28, 2026 N/A N/A 1
I wanna wank per second Feb 28, 2026 55.7 8.5 6
Coin adventure Feb 28, 2026 24.0 7.5 3
I Wanna Escape The Mansion Feb 27, 2026 N/A N/A 1
i wanna collect the candy canes Feb 27, 2026 N/A N/A 1
I wanna be the messenger Feb 27, 2026 N/A N/A 1
I Wanna Force My Friend To Play My Game So I Can Laugh When They Die Feb 23, 2026 42.2 7.7 6
xxxtentacion needle Feb 23, 2026 N/A N/A 1
I wanna SnowMix♪ Feb 23, 2026 80.0 8.6 3
SONAFLEKI Feb 23, 2026 70.8 8.6 7
I wanna be the True TIS Feb 23, 2026 100.0 N/A 3
Ebb Needle 2026 Feb 23, 2026 59.7 8.4 13
I wanna Convey the Echo Feb 23, 2026 67.5 7.0 5
Sugar Comet 2026DLC Feb 23, 2026 N/A N/A 1
Lost in the mist Feb 23, 2026 N/A N/A 1
Renko Needle Feb 18, 2026 47.0 4.8 6
赵小六我爱你 Feb 17, 2026 30.0 1.2 4
New Year 2026 Feb 17, 2026 70.5 8.5 3
I wanna be the Magister Feb 17, 2026 84.0 N/A 3
Gate of Youth Feb 17, 2026 35.0 6.0 3
I Wanna Descend Feb 17, 2026 85.0 8.5 3
I Wanna Defeat the TeamChobol Feb 17, 2026 N/A N/A 3
I wanna break the platform Feb 17, 2026 N/A N/A 1

Full List Random Game! User List

Latest Reviews

Showing 5 of 112370

nankotu5316
For: Ebb Needle 2026

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[0] Likes
Rating: 8.9 89       Difficulty: 69 69
Mar 1, 2026
261_iw
For: I wanna wank per second
wanking to this game rn

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[0] Likes
Rating: N/A       Difficulty: N/A
Mar 1, 2026
AllaNewmoon
For: Ebb Needle 2026
Ebb Needle announces itself, almost at once, as an exercise in disciplined severity: an I Wanna fangame whose brutality is neither gratuitous nor impulsive, but rather curated—tempered into something approaching formal design. It does not posture difficulty as spectacle. Instead, it treats difficulty as rhetoric: a language with syntax, cadence, and consequence. What results is a work that feels less like a gauntlet assembled for shock-value and more like a thesis argued through motion.

Foremost among its virtues is the sophistication of its spikework—spike arrays that read not as vulgar congestion but as intentional geometry. The game’s hazard placement exhibits an uncommon architectural intelligence: density without incoherence, menace without visual spam. Even when the screen bristles with lethal edges, there is almost always a latent route that can be deduced rather than divined. The player is not begged to suffer; they are invited to parse. Failure, when it arrives, tends to feel legible—the result of a misread, a timing fracture, a micro-deviation—rather than the consequence of arbitrary cruelty. In this sense, Ebb Needle does not merely punish; it instructs, engraving its demands into the player’s muscle-memory through consistent internal logic.

Equally striking is the game’s sense of difficulty calibration—an attribute too often absent in the genre’s more self-indulgent corners. Its challenge curve is not a jagged sequence of tantrums; it is a controlled escalation, with rooms that function as modular propositions: comprehension first, habituation second, and only then the expectation of repeatable execution. The game demonstrates a rare respect for player adaptation, allowing techniques to crystallize before raising stakes. It is difficult, yes, but not in the lazy way that confuses intensity with depth. Its harshness feels earned, because its demands are coherently telegraphed and its rhythm rarely betrays the player’s emerging understanding.

Aesthetic direction further elevates the experience, lending the proceedings an air of deliberate restraint. Rather than drowning the screen in decorative insistence, Ebb Needle privileges clarity, coherence, and tonal unity. Color relationships, spatial layering, and visual economy converge to produce an atmosphere that is simultaneously austere and compelling. Crucially, the art serves play: it refuses to pollute the player’s perceptual bandwidth at moments where the margin for error is measured in pixels and frames. This is not merely “good-looking”; it is functional beauty—style that collaborates with readability instead of warring against it.

What makes Ebb Needle resonate, though, is the way these elements interlock into a single, self-consistent sensibility. Its spike design, difficulty pacing, and art direction do not exist as separate competencies; they cohere into an experience with a distinctly “high” texture—precise, intentional, almost literary in its control of tension. It is the kind of game that does not need to scream about its cruelty, because its exactitude speaks louder. It does not seek to impress by being harsher than its peers; it impresses by being truer to its own logic.

If one insists on metaphor: Ebb Needle is like low tide revealing a field of fine, hidden points—sharp, yes, but not reckless; dense, but not chaotic. It leaves the player not with mere relief at survival, but with the lingering recognition that they have been shaped by something meticulously designed—something that demanded precision, and in return offered coherence.

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[0] Likes
Rating: 8.0 80       Difficulty: 55 55
Mar 1, 2026
wakusei [Creator]
For: I wanna wank per second
MooMooArmageddon: you wanna what now
but THIS IS NOT A NSFW GAME
please don't be misled by the comments. Luoshan and i have no responsibility for the game being called that; we just lost a game of rock-paper-scissors when competing for the title
this game is virus-free
please disable your antivirus software to ensure the game runs properly
have fun ^^
btw please support the Second I Wanna 音MAD Collaboration
https://www.youtube.com/watch?v=gPnvckMPwNQ

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Tagged as: Adventure Trap Gimmick Boss PP_(maker) AdVEnture_Mujica
[0] Likes
Rating: N/A       Difficulty: 55 55
Mar 1, 2026
qhw
For: I wanna wank per second
tips:that’s not a NSFW game.Taking this name, wakusei and Luoshan are responsible.
tester. the game was used as the blind adventure game on fangame singing festival 2026.For quality and experience it is recommended to be tried.it‘s really a wonderful work.
stage 1:8/10 someone doesn't think it's suitable to put a stage of completely trap game in an adventure game. however, luoshan, as a trap game master, show us his high making standard. from the angle of trap game, he did well.
stage 2:9/10 this stage is also made by luoshan, showing us his high making skill. a "out of screen "skill give us a wide experience.
stage 3:7/10 made by wakusei. water gimmick. some designs is truly delicate, but from experience this stage is full of designs from the last century. through it's still fun. also, if you are not so skillful, this stage may ruin your hands.
stage 4:9.5/10 also made by wakusei. except fow of boring trap, this stage is very enjoyable, both in visual,BGM and experience.
stage 5:7/10 made by pp,have a good time!

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Tagged as: Adventure Trap Gimmick AdVEnture_Mujica
[0] Likes
Rating: 8.2 82       Difficulty: 57 57
Mar 1, 2026
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