DelFruit News

Fangame Awards 2025 Nominations

The nomination form for The Fangame Awards 2025 is now open!
If you need a reminder of the format, you will be nominating your personal favorite games for each month of the year + the 4 classic "golden" categories we've always had + our 4 beloved Community Awards! You are able to submit up to 4 nominees (graded as 1st, 2nd, 3rd, and 4th places) you think best fit each category.
Here is the link to our form: https://forms.gle/jKyM8V9QExgSWkYP8
The forms are also available in Japanese, Chinese, and Korean. If you're unable to view it, Here is another form in English and Chinese at this link: https://shimo.im/forms/2MrtzAbs0ONiplAz/fill
(They'll be open for only 1 week, permanently closing on January 9th at 11:59 EST.)
Finally, The Fangame Awards 2025 will take place on February 21st at 4pm EST. The show will be streamed live on the Fangame Marathon Twitch channel: https://www.twitch.tv/fangamemarathon
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-Chance, on Jan 4, 2026

Newest Fangames

Showing 25 of 14760

GameRelease DateDifficultyRating# of Ratings
The Chaos Pack Mar 7, 2026 N/A 10.0 3
I Wanna Barf The Ace Mar 6, 2026 66.5 6.5 4
I wanna be the Zatracenie Mar 5, 2026 N/A N/A 1
I wanna be the FFM Mar 5, 2026 25.3 8.1 14
The first bowl of Congee in 2026 Mar 4, 2026 N/A 7.5 3
Renex² Engine Avoidance Edition Mar 4, 2026 N/A N/A 1
Pigeon Impact: Song of the Winter Moon Mar 4, 2026 N/A N/A 1
I wanna be the Challenge key game Mar 4, 2026 97.0 N/A 2
I wanna play the Needle auto Mar 4, 2026 50.0 3.1 2
Tetractys Mar 3, 2026 75.0 8.0 2
I wanna ⍩ Mar 1, 2026 52.0 3.9 5
I Wanna Go the 44river Feb 28, 2026 N/A N/A 2
I wanna integrity Feb 28, 2026 N/A N/A 1
I wanna wank per second Feb 28, 2026 55.7 8.5 7
Coin adventure Feb 28, 2026 22.5 6.6 5
I Wanna Escape The Mansion Feb 27, 2026 58.5 4.5 4
i wanna collect the candy canes Feb 27, 2026 55.0 7.0 3
I wanna be the messenger Feb 27, 2026 N/A N/A 1
I Wanna Force My Friend To Play My Game So I Can Laugh When They Die Feb 23, 2026 41.8 7.8 7
xxxtentacion needle Feb 23, 2026 N/A N/A 1
I wanna SnowMix♪ Feb 23, 2026 80.0 8.6 3
SONAFLEKI Feb 23, 2026 70.8 8.6 7
I wanna be the True TIS Feb 23, 2026 100.0 N/A 3
Ebb Needle 2026 Feb 23, 2026 59.7 8.5 20
I wanna Convey the Echo Feb 23, 2026 67.5 7.0 5

Full List Random Game! User List

Latest Reviews

Showing 5 of 112550

Jopagu
For: I wanna be the FFM
An excellent addition to the catalogue of beginner games. Plays around with fun adventurey gimmicks in more advanced ways than are usually seen in games at this difficulty. I really liked the color stages, those gimmicks were great and the platforming felt really good. The game also has a great sense of humor, particularly the first stage which has some funny meme killers.

I do think the game is a *bit* too easy for its own good. Even for an absolute beginner this game would wind up being pretty easy I think. I feel like the game could've used a difficult of say, 35, to explore its gimmicks a bit deeper, while still remaining super approachable.

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Tagged as: Adventure Boss
[0] Likes
Rating: 8.5 85       Difficulty: 25 25
Mar 8, 2026
Gaborro
For: I wanna be the FFM
Easy and oldschool adventure game, slightly inspired by GGM. Made for Fangame Marathon back in 2021 for the Fish out of Water event.

Didn't care much about porting it to a more recent version of renex² anymore so I went and checked for strategies and found out I could have just activated some extensions in gm82 to make it work lol.
Don't try to dbghelper this btw it breaks the game (and is also pointless probably)

I came up with all the gimmicks, I coded them, made the visuals for almost everything (oldschool and simple because it was being rushed for the event, and also because GGM) and I made the first 3 filler ass stages, Roaka made the gameplay for the color stages, and Alice made the boss (I told her to make it shroomjak cus I thought it was funny)

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[0] Likes
Rating: N/A       Difficulty: N/A
Mar 8, 2026
notmaxwell
For: I'll be here
to quote sans undertale
"bad time"

good game though
it certainly showcases itself to have a decent amount of effort put into it, which is very nice for a ftfa-like (or aleast it seems to be, probably borderline on the definition for me personally) intro sequence is unique and cool, and the general visuals aren't anything crazy but it's different enough when comparing to other similar games of the same difficulty to where I think it holds up pretty well.

I'm just going to say it now, the last save is considerably the hardest part of this game, it took me longer than every other save combined, but I also did get massively screwed over by things outside my control, nevertheless it's still a massive difficulty jump so i'm going to just save that for last.

I quite liked every other save in this game. Some even a great amount, saves such as 3 & 5 especially I had 0 problems with any of the jumps, got incredibly consistent very quickly, and was a blast to play. Genuinely some of the best 32px setup needlde i've played before. Save 1, 2, 4 are also bangers, but they all have one jump that is a bit questionable. 2 not as much truthfully, I think I just kind of played bad, so take that with a grain of salt. Save 1 has the turnaround 2f which I found to be a bit awkward, but this is pretty much just a personal preference nitpick, I still quite liked the save and had a good time. Same with 4, the 2nd jump was a bit weird to play, but not much of a problem. Still really liked those saves and before I got to save 6 I was having a blast.

Save 6 (or the final save) is certainly the most challenging, and most questionable. This is a notion that a good few difficult ftfa-likes do, making the last save of the game the most difficult (& usually not the greatest, but those 2 things don't rely on eachother) I understand why they do this, "save the best for last" & Ftfa itself was balanced in such a way where the last save is the most difficult and questionable. I don't really love this personally, it feels too close to the source material for me, to the point where it's bringing over the faults of ftfa into games inspired by it. Up until this point, there's only been 1 jump which I think is more awkward then good (Save 4 2nd jump), and it wasn't a big deal. This save adds 2, or even more, onto that counter, while also being a good few tiers above the rest of the game in difficulty. These questionable jumps are the bottom left drop's djump, and the bottom right corner, with some honorable mentions being the 14f and the 16f. Starting with the former, this drop just didn't feel that well visualized, it ended up getting pretty consistent but it never felt fun to pull off, and deaths felt rarely fair, it's a visually open gap but in reality it's pretty tight movement-wise, and with the game's dark colour palette I found myself in a state where the player felt a bit blurred on the drop down, and with the open gap I'd usually just mess up by a frame or so, it just didn't feel that great. The corner is a weird one, since the corner itself is actually quite easy and fine, it's just the left-facing spike right after. I think this spike was added in with only the jump from the ledge in mind, which is a shame, since it affects the corner so damn badly, I just found it to be wildly inconsistent, i'd consistently just go too quickly and pass the corner just to die to that spike, it's a shame since I do a cancel to get out of the ledge, so that spike doesn't even really affect the jump out, only just the corner. It really just felt the jump wasn't a setup needle jump, and just didn't really get consistent for me. In stark's review right below me they mention "not ftfa-ish jumps", and how it wasn't the best idea for a ftfa-like, that's effectively the same problem that I had with this corner, it just didn't fit in, and didn't get consistent like the rest of the jumps, truthfully i'm probably negatively biased on it, since the amount of deaths I had to this corner is genuinely unreasonably large, but I still stand by that from the start of the save, it's just not consistent, and deaths don't leave you with much improvement, dying to other jumps such as the 9f immediately give you feedback on what you've done wrong, and you still do get that to some extent here but it's certainly not as meaningful and it doesn't really translate over to muscle memory well, atleast for me. The 14f 8p fj is an interesting jump as it is, and it doesn't suffer from my complaints about not being setup needle or visually intuitive, more does it just not feel the great to pull off, this is ~80% chance a nitpick from me, so this jump and the one I'll mention after aren't really taken into account much, I just found that 13f 8p felt so much better than 14f 8p to the point where I kept doing it way too often. 16f fj has a somewhat similar issue, 15f felt way more intuitive, and I think you can actually die from djumping on the latest frame even if you do a 16f which is a bit questionable, but I haven't checked if that was a valign thing, likely might be.
Overall the save does have it's high points, the final jump I think is cool and good, the 9f 9f I think is also quite good, the 5f is nice and while I did say the 16f was questionable it does feel quite good to pull off. It's a good save overall truthfully, as you can see my rating is still pretty high, while it does have issues I don't think I would've had much of a problem if at all if it wasn't for me being absolutely screwed over.


Now a quick disclaimer, I'm not sure if it is windows 11 causing this, or a weird laptop problem, but i've spoken to a few people on windows 10 and they haven't had this issue, so for now I presume it is windows 11. I also think this is caused by the engine, as i've noticed on other games with the same engine this same problem, while some other studio 1.4 games don't have this issue.

This game had absolutely broken 2 inputs on 1 frame for me. Like, insanely messed up, it was incredibly noticeable on the last save, likely since I wasn't paying much attention prior, but it's absolutely devastating for setup needle. It turned almost every single jump into a slight lottery chance, I'm going to use numpad 2 keys on 1 frame as a basis to show how much it got messed up on this, but it's not just a numpad problem, ofc after noticing this I tried not using numpad at all and still had the same issue, I also noticed that 1fs are considerably less consistent and almost always 2f, same with numpad 1fs, barely happen. Anyway, 2 inputs on 1 frame in topi's jtool is around ~90% with numpad for me, while ingame it's like ~60% (The weirdest part about this, and the main reason I'm kind of unsure if it might just be some laptop issue, is that session by session it seemed different, at one point I opened the game and it dropped down to ~20%, immediately quit out and a few hours later got back on and it was ~50% or so, it never went above ~70% though.)

This made the last save especially incredibly messed up, it's like if you just had a 30% chance to die every jump for no reason. As expected, this resulted in a incredible amount of deaths at the end of the save, since the numbers don't discriminate, so as mentioned prior, my view on the last save has definitely been tainted because of this. I won't complain like crazy, but I can't stress this enough that it was Really, Really, not a lot of fun to play with this, it's setup needle and this problem just made the game insanely frustrating and not much fun to deal with.


It quickly got to a point where I was certainly good enough and consistent at every jump to clear the save, but I just had to wait for the damn RNG to not kill me, I had a last jump death where it killed me as a result of this too, and truthfully the fact I only died there once is a damn miracle, but almost all of my deaths far into the save were just as a result of this, it was terrible. Pair this with my unreasonable lack of skill at the corner and you get a not very good experience. I even had a clip where I got up to the corner 3 times in a row, which is exceptionally funny since normally that's quite far into the save, but with this input reg problem & my skill issue it felt like getting nowhere. Overall I had like ~70 or so deaths to the corner (I stopped counting at ~30, but that was far, far before I cleared the save), ~15 or so to the jump after the ledge, 5 to the 14f and once to the final jump, 4\5 of my deaths to the 14f were as a result of my input reg, and ofc that final jump death was too.

Clearing the final save was more of a challenge against this (presumed) windows 11 problem then it was a challenge against the actual game. This is why I haven't given this a low rating, it's not the game's fault, it's whatever is causing that damned problem. I think the last save quality wise is fine, I just got such a bad experience from things outside my control.

Also the ending crash and re-open is super cool I think that's awesome


Overall, good game. I think gameplay wise it's quite nice especially for an ftfa-like of such difficulty, visually stands out a decent bit and is pretty high quality in a genre that's notoriously low quality. I'd recommend this, but if your on windows 11 and notice an input problem then I'm not sure if I would encourage continuing on.

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[0] Likes
Rating: 8.5 85       Difficulty: 91 91
Mar 8, 2026
BloggerOP
For: Sugar Comet 2026DLC
Difficult needle game which consists of 4 long saves. Every save has very fun movements required minus a couple awkward jumps per save. Would've rated higher if it wasn't cloud engine which has some frame skips.

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Tagged as: Cloud_I_Wanna
[0] Likes
Rating: 7.5 75       Difficulty: 83 83
Mar 8, 2026
notmaxwell
For: Ebb Needle 2026
rating stuff later (i have cleared, just like every other rating\review, dw)
the real mystery is what happened to ebb needle 2025..

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[0] Likes
Rating: N/A       Difficulty: N/A
Mar 8, 2026
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