I wanna get Cultured

Creator: pieceofcheese87

Average Rating
7.3 / 10
Average Difficulty
53.9 / 100
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Tags:

Adventure (2) Avoidance (1) Gimmick (4) Medley (19) Boss (4) Long (4) Funny (2) Story (2) Meme (4) Taisa (1) Dice (1) Chase (1)

Screenshots

  • by Anonymous
  • by Bob
  • by Bob
  • by xElectricZz
  • by Bob
  • by Bob

Creator's Comments:

Bob [Creator]
I Wanna Get Cultured is an IWBTG fangame that started out as a small joke game between 2 friends imitating the Kamilia series of games. After realizing the potential and interest in a game like this, Pieceofcheese and Paragusrants teamed up to slowly turn the game into a full length project. Pieceofcheese is the producer responsible for all the games programming / coding, music selection, and most boss designs. Paragusrants acted as director by picking the content in terms of which fangames and screens would be represented in the first 6 stages

Paragus: As an avid fangame player and streamer on twitch TV, the games represented act as sort of a retelling of my journey through fangames. All of the games are included are games and screens that struck me as particularly memorable and well-made. The final stage includes original screens designed by pieceofcheese.

The goal is to create a game whose main focus is platforming (not grinding on bosses), and to create a game that would be accessible for newer players, have high replayability, and be a fun speedrun / racing game for more seasoned players. We hope you enjoy the experience this cliff notes version of my journey.

Game features

6 Full Length Fangame Stages!
1 Final Stage of exlusive original screens!
7 Hidden Unlockable Characters (1 Per Stage)!
Memorable Boss Encounters!
Amazing Soundtrack!
Achievement System!
..and an ending you won't soon forget!

After completing the game you will also unlock various new game modes to increase replayability! These modes include replaying the game with various gimmicks applied tot he entire game such as Speed, Ice, Low Gravity, Spotlight, Meteors and more!

In addition, there is a "Random" mode which will ensure you never have the same playthroguh twice! Each time you enter a screen in random you will automatically be assigned one of the variables and locked in for that screen.

For the highly skilled, "Bifficult" mode only for the most experienced and seasoned crazies who want the ultimate challenge. This mode increases the difficulty of each screen substantially by adding more obstacles. Bifficult mode can then be combined with "Random" and the other modes for even a greater unpredictable challenge!

Sunpossible mode is also present as a tribute to the infamous "Churatch" mode. Players will be given a box to enter a number of lives they want to have for the entire game. Once your lives are depleted, your game is over for good! Are you good enough to get the achievement for beating the game on Sunpossible with only 100 lives?

Special thanks goes out to the IWBTG Twitch TV Community "The Wannabes" for their help and support at various stages of this project.

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[3] Likes
Rating: N/A       Difficulty: N/A
Feb 10, 2015

61 Reviews:

xElectricZz
I Wanna Get Cultured is a medley game made by ParagusRants & Pieceofcheese87. Medley games consist of screens from other IWBTG fangames. This game consists of a total of 7 stages (including a stage of completely original platforming), a stage rush with 4 different long fangame screens, a chase consisting of Mike Tyson attempting to wreck you, A bunch of different outfits for the kid to wear found in secrets, a few joke bosses, and a real, final boss. Pretty long game, Bosses are hilarious, Platforming is fun. First playthrough will probably take you 2-4 hours if you're good at fangames. If you're decent/not too experienced, expect quite a few more. After beating this game, you'll be taken to a warp room with portals to every stage in the game, and the final boss. In stage 1, if you head to the left after beating the game, there are different modes you can mess around with. Such as meteor, speed, spotlight, ice, inverted controls, low g, as well as a random mode consisting of giving you a random.. well, mode for each screen you go into. So NG+ is a thing to try if you'd like to mess around with that. All in all, this is a pretty fun fangame and i'd definitely recommend it to somebody who's beaten a few average difficulty fangames before.

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[14] Likes
Rating: 8.0 80       Difficulty: 67 67
Feb 8, 2015
BooBooLaShoo
I'm new to these games and this was only the second fangame I have ever played after a friend had introduced me to them so I figured I would add a review on this site. I thoroughly enjoyed this game a lot as a beginner. I could see the difficulty get harder and harder through each stage, but at the same time felt the curve was perfect leading up to the creators own stages. Only stage I didn't really enjoy was the one with hundreds of jump refreshers....(carpal tunnel man) but no one likes every level in any game so not a big deal at all. I also liked that it was pure platforming and just one boss at least as a beginner. Final boss was a tad rough for me but I thought it was fair in most respects. Lastly, the music was excellent.

Overall, took me about 10 hours to complete which I thought was pretty solid for a new player just getting into these game and gave me good insight on the types of needle sets and jumps I will encounter in most games that aren't crazily difficult. (I have had past platform experiences before so not totally out of the game). I will definitely be checking out other games in the future and may even try out some harder ones once I get better!!

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[10] Likes
Rating: 9.0 90       Difficulty: 50 50
Oct 12, 2015
Unkko
I'm not really sure why I played through this game. The majority of the screen choices were pretty bad, there were lots of really annoying bugs, and it kind of felt like a half-assed K2, chock-full of annoying memes from the western community. Also, it really bothered me that they went out of their way to nerf or overhaul the visuals of quite a few screens, a lot of the time trivializing saves or making them look way worse than before. If it weren't for the creators being pretty large names in the community, I'm pretty sure that the majority of people would have passed over this like with other mediocre medley games that come out from time to time.

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Tagged as: Medley
[9] Likes
Rating: 1.0 10       Difficulty: 55 55
Dec 4, 2015
Nogard
A seven stages long medley game, the western wannabe version of the Kamilia series.
This game really feels rushed out, and I feel this game could have been so much better. At the end of each stage but the last one you will find a mock version of another popular boss. Some people will find this funny, I think it's incredibly pointless to the point it becomes annoying. The last (actual) boss is really bad. Most of the attack are boring and one of them will force you to reset if you get a bad spawn. It also mixes some platforming segments with a random gimmick that feel really unnecessary.
The original stage is pretty bad in my opinion, nothing feels memorable.

There are also some other bugs here and there, you could find them even in a normal playthrough. You get a way to go around them, but they're still there.

I know that several people love to defend this game unconditionally, but if you take better look there is actually not much worth defending. The amount of inside jokes is sickening and none of them is remotely close to funny. The difficulty curve though is pretty good, I wouldn't recommend this game to absolute beginners. You might want to try out some of the games this medley took from.
Hopefully the sequel will make me forget this one.

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Tagged as: Medley
[7] Likes
Rating: 3.0 30       Difficulty: 50 50
Jul 5, 2016
Cortex
I am very much in Sword's boat right now, so if you don't want to read what could be considered a rant, go somewhere else.

Most of the games that the screens came from were actually decent choices. However, many of the screens were nerfed to the point where they were boring. I understand how the game is supposed to be beginner-friendly, but that does not justify removing almost every single trap in the games that they came from. Not all traps are bad, as I like to say.

The next area that I would like to point out is Stage 4, which practically the entire stage is a single, long tower segment. In all honesty, this destroys the point of a medley, where if you don't like the style of platforming, it will change in the next screen.

In addition, I found the music to be quite annoying, even before it looped once. It is generally repetitive and annoying, and at times, I felt compelled to mute it.

My last criticism is the final boss, Biff. Like the rest of the game the boss is easy, but my main complaint comes from the fact that after every phase, a random screen and gimmick and gimmick is chosen. The problem with this is that some combinations are obviously harder or easier than other such as the Celebrate 100 screen with no gimmicks compared to the Conquer 100 Trials screen with the speed gimmick.

The game does have a couple things going for it, such as the humor and the production values, but these did not change the experience I had with it. All in all, I felt as if the game was severely rushed, which is the exact opposite of what happened; the game took forever to come out. There is more that I could get into, but I think you can understand where I am coming from. If you don't agree with me, that's good. It means you have an opinion. Don't let me ruin your enjoyment of this game.

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[7] Likes
Rating: 3.0 30       Difficulty: 45 45
Mar 7, 2015