I wanna be the Destination
the screens of this fangame were very fun! the first three stages were cool and the journey ahead was fair and exciting. A walk down Carnival-memory-lane. The final segment with the piano was so serene.. i ever streamed it and its on my youtube channel. The bosses were good for the most part....
What do i say about you
You fucking cunt
You are my nightmare
When i first saw you i nearly shat myself
You couldn't die, i couldn't even last one phase..
I deleted my save and cried and never looked back
Years later i played Kamilia 2 and saw you were in the boss rush
I was stuck on you the longest. fuck Four Gods, Nue Houjuu, and Gravity man.. You were my Cancer
I destroyed you have nearly 2700 deaths, more than stage 6 stages all together
I WANTED MY FUCKING VENGENCE
I downloaded Destination with a satanic grin of thirst..
I destroyed the screens that were once a "challenge"
I slayed the silly bosses that i once called "impossible"
I played through the final segment on stream with friends by my side with a goal in mind
To fucking stab you in the throat and fuck your stupid obese corpse
I have spent almost 100 hours on you
You are by far the most toughest boss i have ever faced in a fangame
You make K3 Bright and Shine look like Sticky Keys from fangame
You make Solgryn from Boshy seem like Mecha Birdo from Guy
You make Four Gods from Crimson seem like the tutorial boss in I dun wanna be anything
You make dark souls seem like Mario 64
You made me learn phrases like "You shitting fuck head"
Screams that sound like dinosaurs getting neutered
Sounds like "EEEEEEEEEEEEEEEEEEEEAEAEAEAEAHHAHAHAHAHA"
You are the reason my parents stay up at night, because im fighting you and screaming at my screen
You are the reason my nipples harden, because you refuse to die
You are the reason i created Kamilia 2 on Little Big Planet, so i can cause that community to suffer
You are the reason i nearly failed chemistry in 11th grade, because you refused to die
You are the reason i have a folder called "Fangames i'm stuck on"
You are the reason i adore Hartmann's Youkai Girl, because your remix makes me so fucking pumped
You are the ever burning fire in my forest, the penicillin to my STD
You are the most unfair honorable fucking boss i have ever faced
I WILL NOT FUCKING GIVE UP
I WANT TO FUCKING DESTROY YOU
I WANNA BE THE DESTINATION
Something really cool about this game is that it references many of Carnival's older games. Most have a specific stage referencing one of their stages (Picture, Heaven Trap, Crimson and others), but, to me, the one that really stood out was the reference to Meet the Ruka, which is a quite obscure reference. Basically, there are three secrets in the platforming, and a last one right before the boss (Which also happens to be a Luka avoidance) that you need to achieve in an unexpected way, exactly like in Meet the Ruka. The secrets are structured in a different way, though. The game literally tells you, through red arrows, where is each secret, to the point where you can't even call them 'secrets' at all. It's always nice to find secrets that don't force you to jump into every single wall and spike in the game while looking for them, although Meet the Ruka's secrets weren't bad originally either.
The bosses are mostly nice. The first three bosses are pretty fun and well-made, although one of them follows that annoying concept of getting harder as the fight progresses. The next boss is a Luka avoidance, which would also be pretty fun if it weren't for the two attacks with the chasing projectiles, whose RNG can ruin your attempt pretty easily, combined with the transition from the third to last attack to the second to last one, which involves some really annoying timing and plenty of practice. Focusing the difficulty of your avoidance at a couple attacks is always a bad idea. The next boss, Satan, is a nice test of patience that gets relatively unfair near the end of the fight. It's definitely not my kind of boss, but I can see people enjoying it.
The next two bosses are certainly much harder than anything else in the game (Rin and Len took me around 17 hours. The last boss took me around 12. The rest of the game took me less than 9), and hard for the wrong reasons. Rin and Len are straight up luck-based. There's literally no other way to describe some of their attacks, like the chasing yellow cherries combined with RNG blue cherries, or their third to last attack, which has no consistent strategy that doesn't depend on how much the boss is willing to let you win. Worse than that, filler attacks like the classic bananas have no reason to exist, and even worse than that, their last attacks are really annoying to figure out and take a fair share of practice to get right.
And finally, the infamous last boss has a really cool concept, but unfortunately, it's at least as luck-based as Rin and Len. I feel like I'm using the word "luck-based" way too often recently, but there's no way I'm going to blame myself for getting the worst possible RNG in the second blue phase 9 times for each 10 attempts. Basically, the last boss has four guns/arms that you must destroy in order to unlock the white phase, widely known as the choke phase (Although it's nowhere near being an actual choke phase). These guns have independent HP bars and two phases, the second phase being unlocked when their HP is low and usually being a lot harder than the first one. They also have a fairly overwhelming amount of HP. Yellow 2 and Blue 2 are the ultimate specialists at ruining attempts with canceRNG. Yellow 1 is heavily based on your position, which makes it kinda of RNG too (Unless you can avoid every single attack at the same position) and more likely to ruin your attempts than you might expect. Red 1 is normally a fair attack, unless you were mid-air when the attack started, in which case, well...RIP. It's another position-based attack, in multiple ways. Purple 2 and Blue 1 are usually fair, but once in a while (Rarely) they feel like joining Blue 2 and Yellow 2 in the rankings of throwing projectiles exactly where you don't want them to be. Purple 1 is 100% pattern (Position-based, but still entirely possible to control regardless of where you are), it's tricky to learn but you certainly can't blame RNG if you die at it, and Red 2 is probably the only RNG attack in the fight I can call entirely fair (Except for the white phase, maybe. Didn't get enough attempts at it to form a solid opinion about it). Basically, it should be an extremely fun boss, but it's hard to have fun when you have RNG ruining almost every single of your attempts for hours in a row.
With that being said, I can still say that I enjoyed the vast majority of this game, even if most of my time was spent on the unpleasant parts. Would recommend, if anything you can just stop at the second avoidance.