I wanna be the Forehead

Creator: ケフィ

Average Rating
6.8 / 10
Average Difficulty
55.8 / 100
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Tags:

Adventure (10) Needle (1) Avoidance (1) Trap (10) Boss (9) Miku (1) Yumenikki (1)

Screenshots

  • by Wolsk
  • by Kilp41
  • by Wolsk
  • by Wolsk
  • by Kilp41
  • by Kilp41
  • by Wolsk
  • by Renko97
  • by Wolsk
  • by Wolsk
  • by Wolsk

23 Reviews:

Nick24
4Head

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Tagged as: Adventure Trap Boss
[9] Likes
Rating: 8.4 84       Difficulty: 44 44
Feb 27, 2019
DerpyHoovesIWBTG
A pretty average game. There are a couple of traps here and there, but the best thing out of this game are the bosses. There are some small nitpicks I had like the first boss' music being too loud, and the last area looking pretty basic.

Some small comments about the bosses:

Pikachu: Very easy boss. Could use some more attacks, since this was really short.

NASU Eggplant: Another easy boss. Your goal is to try to get all the eggplants before they get outside the screen, like in the original version. However, this boss is completely different than the one in Dark Blue. Same as Pikachu: Could use some more attacks, but still fun nonetheless.

Painting: A barrage boss with you occasionally having to shoot the boss itself. Definitely better than the last two.

"Shadow" Miku: An avoidance with a pretty sweet song. Not sure if it's some Vocaloid song or not, but still catchy. Now the boss itself basically shoots a bunch of fruit at you, and once halfway through you have to get through a "You Will Not Survive" segment similar to Geezer. The attacks in that segment are references to attacks from other fangames like Destination, See the Moon and Rukimin.

"8-Color" Boss: A nod to Destination. The boss has 8 colors, each with their own attack. There's also the moving spike you need to avoid similar to the original Destination boss. Your attacks sadly don't become homing bullets once you hit the spike with them, so it becomes a little bit harder. I love the Smoooch remix used here.

Balloon Kid: Would you even consider this a boss? Just shoot the balloon down with a bullet and it's dead and opens the next area.

Poniko: One of my lesser favorite bosses in this fangame, because this boss is a mess. Basically, it's a mix of almost all the attacks from the bosses in this game. Some of her attacks can be RNG and can be fatal, like the transition from purple bullets to the Rukimin attack. It's a bit long as well. One hit and you're dead, like in the other bosses. At the end there's a suprise Uboa attack which can kill you if you stand close enough to her, and you can't move during that scene as well. I like the idea, but could be done better.

It's also worth noting that once done, you should checkout it's sequel: Forehead 2. It has improved over the first game a little bit. Still worth checking out the first game, or Kefey's other fangames.

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Tagged as: Adventure Trap Boss
[1] Like
Rating: 7.3 73       Difficulty: 60 60
Dec 20, 2017
PlutoTheThing
This game is mostly just boring, however the last two bosses are boring AND annoying. The destination boss is so hard to hit with zero visual feedback if you are even making progress, and the final boss is a mega snoozefest so every death sucks so bad. Outside of that I didn't really enjoy anything else in the game, it's just not for me I guess. Super basic trap platforming which isn't offensive but just...nothing. Definitely not worth sludging through but I've played worse.

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[0] Likes
Rating: 2.7 27       Difficulty: 49 49
Jun 4, 2023
SMOrc
Русский:
+ Все боссы
+ Музыка
+- Платформинг (много глупых ловушек)

English:
+ All bosses
+ Music
+- Platforming (lots of silly traps)

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[0] Likes
Rating: 6.2 62       Difficulty: 55 55
Jan 28, 2023
Jopagu
A whole lot of unpleasant design packed into a game without much good past the creativity. The platforming is decent, but with some annoying traps and a difficulty spike generic needle stage at the end. The button tower at the start is probably the most interesting thing in the game. The painting stage was a novel idea, but executed poorly with awkward jumps and annoying cycles.

The real reason my rating is so long is the bosses. All of them really outstayed their welcome, and would benefit from lower health. The first couple are just kind of boring with some annoying RNG, but starting at the black and white avoidance they get really unfun. The avoidance is filled with wallable RNG, and like 3 of those awkward tap move attacks that just destroy your fingers without really bringing anything to the table. The destination boss had the potential to be the best part of the game, but it's so hard to actually hit the boss it just drags on and annoys you. The final boss is the worst, with several attacks where you're stuck in a tight spot with RNG projectiles coming at you, that seem to provide impossible RNG way too frequently. There are also several sections where you can't see attacks, because they're yellow on yellow or black on black. There are also multiple instagibs, making it a learny and luck dependent fight. The arena is nonsensical, with the kid bonking his head where the walls meet the floor instead of at the ceiling. This just makes it even more awkward to fight.

Finally, there are a few major bugs. The timer is super broken, and will randomly reset your time to what is was when you saved when you respawn. Also, in the final stage resetting would make the screen flash with another room, which is really annoying. Both of these are quite obvious, so it seems to suggest either a lack of testing, which is furthered by all the attacks which have impossible RNG an alarming amount of the time.

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Tagged as: Adventure Trap Boss
[0] Likes
Rating: 4.0 40       Difficulty: 60 60
Jan 25, 2023