I wanna be the Galaxy
This game is easily one of my top 5s; it is the best adventure game in my opinion. This game's a classic that comes back from 2011, the final version is from 2013 though; really an amazing game from the beginning to the end. I've probably played this game 4 times by now, but this time I've completed 100% so I can have a clear review on this.
The game has a lot of planets for you to explore around the galaxy, each of them have gimmicks that are very well made, they also have fast traveling which is nice. The music is great but it has restarting music, I personally don't care much for it though. The bosses very really fun, most likely you have to use the gimmicks that are involved in the area. The minigames were really fun... I think you get my point.
There are secret rupees/items scattered throughout the areas, in order to get 100% you need to get every single one, honestly, I had to search on youtube for some, but most of them are pretty obvious.
The final final area, the 'Holy Precincts', is a very puzzle heavy area, it will take you some time to figure some stuff out but it was mostly fine. The final final boss is really something; it took me 30-ish minutes to beat, most of it was great except for one attack, the lightning strike.
Overall fantastic game. Highly recommend to everyone with any skill level.
Great adventure game that overflows with tons of creativity. There's an inventory system, where you can store all the weapons and items you get through the game. There's a built-in autofire that can be switched on and off inside the game (And there is a point for that, some puzzles will be a lot harder if you don't disable the autofire). And the main attractive of the game, the collectibles. There are stars, hidden rupees and optional items. There's even a mini-game planet! This game has a lot of interesting things, it's very open, going far beyond the standart 'open world' fangames.
The stages are planets, and each of them has a certain amount of teleporters, which you can unlock by simply touching them. These teleporters allow you to progress through the lenghty stages without having to do everything over and over again, something particularly useful when you're talking about a game with lots of extra stuff to do scattered through the game.
The planets are incredibly well-designed. Some of the earlier planets have plenty of issues (The Nature Planet doesn't seem like a Nature Planet at all, with so many star blocks around. And the Water Planet has one of the most annoying water gimmicks I've seen so far, forcing you to smash your jump button to get somewhere). I also have some extra complaints about particular saves (Some saves are incredibly tedious, like a particular one from the Mountain Planet that you'll probably recognize by just looking, where you must use your bombs a lot of times to unlock a path through the rocks, with a very precise jump at the end. Honestly, what's the point of doing that?), but overall, the planets are very well-designed, with the Mountain Planet and the Sky Planet being some of the best (It's very easy to move around in the Mountain Planet, since you have the height to help you, and overall it really feels like a mountain planet and the Sky Planet has a palace-like structure that is really imposing).
Most of the saves are quite puzzle-ish, often involving lots of odd ways to use your items. And the bosses are your basic use-your-new-item bosses, but since most items are something you don't see everyday, the bosses are also something you don't see everyday, being quite innovative and, obviously, quite hard. With so many incredibly well-made things, it could easily be a 10/10 fangame.
Yes, could. Of course, a great game must have its drawbacks, and this one has plenty of them. Aside from what I already mentioned about the earlier planets and the tedious saves, there's still more. The first thing that comes to the mind is...Well, with so many items and innovative stuff, it's to be expected that you'll be reading the instructions a lot, right? Well, sorry, it's in japanese, so if you don't understand it, go figure out yourself! This wouldn't be a big issue if the instructions were only about how to use the items, but that also works for...everything. In the Sky Planet, you must 'see' the 3 pictures that will lead you to the Sand Planet, where you'll get an item that you'll need to unlock the last stage. This basically means touching the pictures. Also, each of these pictures will help you to solve one puzzle at the Sand Planet, and it's almost impossible to do these puzzles without the help of these pictures. Now try figuring it out by yourself, without any instructions to help you. Fun.
Also, the inventory system is great, but in a game where you must switch through weapons and items constantly (Mainly at the Sky Planet, where you must use different items to get through a single save), it's more convenient to use the items through different keys, or being able to switch weapons/items by simply pressing a key. It takes longer to switch weapons/items when you're using an inventory, which makes things more tedious than they should be.
These might seem like small mistakes, but they heavily affect the gameplay, because their presence is often noticed. That being said, this is still an incredible fangame and an unique experience, and I highly recommend it.
The structure of the game itself is also pretty unique, and in some ways like a 'metroidvania'. Each stage is a planet accessed from a hub zone, and you can travel to any planet you've unlocked, allowing for you to take each world at your own pace rather than all at once. The worlds are not totally linear, either, with a few paths to choose from at the start of each.
Each world has a boss, and these are also really unique, often incorporating a gimmick found in their stage. Some of the bosses are the among the more difficult things in the game.
There is a LOT of stuff to do in this game. Each world has a multitude of collectibles that are not required to beat the game, and there is even a world full of minigames which you can complete for more collectibles. To 100% this game is going to take a lot of dedication to collect all the things, and each boss even has an optional 'hard mode'.
Overall, this is one of the most complex and fleshed-out fangames there is. A portion of the puzzles and platforming are not the most well-made things ever, but they almost all employ a very unique mechanic, which brings a ton of fun and memorability to this game.