I wanna be the HeavenTrap

Creator: かーにばる

Average Rating
7.2 / 10
Average Difficulty
60.0 / 100
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Tags:

Adventure (6) Needle (4) Avoidance (6) Trap (8) Gimmick (3) Boss (2) Yayoi_Takatsuki (1)

Screenshots

  • by ElCochran90
  • by ElCochran90
  • by ElCochran90
  • by ElCochran90
  • by ElCochran90
  • by Xplayerlol
  • by ElCochran90
  • by Petsson12
  • by ElCochran90
  • by Xplayerlol
  • by ElCochran90
  • by Xplayerlol
  • by Xplayerlol
  • by ElCochran90

25 Reviews:

Xplayerlol
Way harder than the second Heaven Trap, mainly thanks to the bosses. It's clearly inspired by the original Guy and by LoveTrap (It's even mentioned in the credits), and as such, you'll see plenty of familiar stuff, redesigned in a way that would make envious plenty of medley games. Not always for the better, though. The bosses are original, though, and they're very RNG-heavy. Yayoi, particularly, is way harder than in the second Heaven Trap, with more pattern to learn, rougher RNG and one extremely fast attack that is very annoying to figure out. Satan and Beelzebub are also far harder than their counterparts in the second Heaven Trap (Angel and God).
The platforming can be quite hard too, since the game isn't very merciful with the save placement, but nothing too excruciating. A good thing about this game is that, even though there are hidden stages, they don't require any ridiculous tricks to be reached, which is quite rare at fangames. Big advantage for you if you've played Lovetrap and the original Guy.
Overall, it's not too much of an outstanding fangame, but it's not bad either. Would recommend, maybe.

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Tagged as: Avoidance Trap Yayoi_Takatsuki
[4] Likes
Rating: 5.5 55       Difficulty: 60 60
May 29, 2015
Pandy49
One of the fangame classics you should have played in the adventure section.

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[3] Likes
Rating: 8.0 80       Difficulty: 65 65
Nov 29, 2015
ElCochran90
-The first screen you see is exactly the one of I Wanna Love Trap.
-If you continue right, the second screen you see is I Wanna Be The Guy. If you go down,the second screen you see is I Wanna Love Trap.

A very bad sign continued by a very good sign. The product is exactly that: average. Is it playable? Yes. My complaints are the distribution of the save points and the consistent use of traps. I wouldn't mind the traps that much if the saves weren't so tough, but here you have an old-school classic fangame inspired by the good and by the bad.

Some screens have grown to be legendary, and the story itself is solid enough, which reminded me a lot of the undervalued SNES classic ActRaiser (without the religious censorship filters applied in the U.S., as usual...) where you incarnate both an angel and God to fight against Satan and his demons. The game was an impressive mix between platforming, boss fighting and strategy with great graphics (and claimed to be much more difficult than it actually is). Here, you are an Angel Kid who fights against an avoidance on drugs against Taiko no Tatsujin (I loved that surreal segment and I want to know what music that was NOW), Beelzebub, Satan (later referred to as "Demon Kid" in I Wanna Be the Destination), and Yayoi, the infamous idol master in a rather unforgiving avoidance, among other bosses like... the Smash Brothers ball?

Platforming experience is ruined by bad saves placement, exponentialized by the distribution of traps, as already mentioned, but for its age, it is decently looking and half of the fights are very fun. RNG will be an issue if you are heavily pattern-based (I don't mind as long as it is "fair"). The fight against Satan aka Demon Kid will actually be a psychological test of how patient you are to achieve the best outcome. I would recommend if you're an experienced player and don't mind traps that much. Let's proceed with the sequel and discover the surprises that lie ahead of us.

P.S. There's something I really disliked about the final battle. Beelzebub makes a pattern of several circles being scattered across the screen and he does this twice. When you kill him, make BLOODY sure the whole pattern is over because even if he had disappeared and the freaking red orb appeared, the game still thought "I gotta finish the pattern" and killed me in my way towards the orb. WHAT A CHEAP TRICK!!!

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Tagged as: Adventure Needle Avoidance Trap Gimmick Boss
[2] Likes
Rating: 6.0 60       Difficulty: 65 65
Nov 4, 2018
sonicdv
Some pretty fun trap platforming, mostly enjoyable bosses, and an avoidance that I don't completely hate come together to form one of my favorite old fangames.

Would recommend.

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[2] Likes
Rating: 9.0 90       Difficulty: 65 65
Sep 28, 2018
shign
A game heavily inspired by original guy and lovetrap. It has similar vibes and a charm only a few very old games have. Gameplay wise, you can expect some flying spikes, basic plateforming and simplistic bosses, with everything mostly decent at best but enjoyable around 40-50 in difficulty.
The difficulty get however skyrocketed to 60 with the infamous idolmaster avoidance, which was something I hated from the bottom of my heart. The final boss is also quite challenging but well made and same for the boss between these two.
In overall, the game is mostly enjoyable but sadly also forgetable, I made a pause of 2 weeks at the avoidance and I can only remember a few things before that. I personally really liked the fact that the game is structured like original guy because this game is very important for me, and excepting the avoidance there was barely nothing i really disliked but I wish the plateforming was more interesting.

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[1] Like
Rating: 6.7 67       Difficulty: 60 60
Apr 10, 2020