I wanna be the Magnanimity

Creator: 流し七対子

Average Rating
6.3 / 10
Average Difficulty
65.4 / 100
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Tags:

Adventure (10) Trap (9) Gimmick (8) Boss (4) Long (2) Items (2) Incomplete (2) unfinished (2) Item (1) MIDI (1)

Screenshots

  • by ChronoGear
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  • by ChronoGear
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  • by ChronoGear
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18 Reviews:

Xplayerlol
Trigger-heavy fangame. Has plenty of good gimmicks, most involving the guns (The kid will get new guns on the first 3 stages). The bosses are great, too, although most of them are RNG-heavy (Some of them are basically impossible to beat if you get bad RNG). The save placement is rather unforgiving (Most rooms have only one save, or not even that sometimes). All of the worlds are quite different and well-designed, and the same goes for the bosses (Aside from the RNG). The traps are quite generic, though, which drags down the gameplay quite a bit.
Fun fact: The last boss is one of the easiest in the game.

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Tagged as: Adventure Trap Gimmick Items
[4] Likes
Rating: 7.0 70       Difficulty: 70 70
Feb 13, 2015
Nick24
Manganami... Namgamamity... Magamimi..
Magnanimity. Here we go

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Tagged as: Adventure Trap Gimmick Boss Long Incomplete
[3] Likes
Rating: 5.5 55       Difficulty: 70 70
Feb 27, 2019
Bob
A bunch of shitty traps and midi music, not my cup of tea.
magnanimidi.

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Tagged as: Adventure Trap
[3] Likes
Rating: 5.0 50       Difficulty: 70 70
May 7, 2015
PlutoTheThing
This game makes me very conflicted, as on one hand we have some incredibly unique and creative adventure gameplay, especially for the time this game came out, reminiscent of a game like galaxy, and on the other hand, we have some baffling game design decisions, bosses, and most of all traps. I really need to emphasize the traps because they are just awful, I'm fully aware at the time that traps weren't super well developed, but even a game like LoveTrap has way more clever traps than this, and way better placement. This game can sometimes throw 8+ traps in one save for no reason, sometimes with additional time wasting stuff like the bomb gimmick, which was exclusively just annoying to use, which slaughter the pacing. The bosses are a mixed bag too, plus their difficulty is all over the place, with the final boss being one of the absolute easiest. It would have been cool to see this game get finished, but at the same time I think some serious improvements could be made, a rework to traps or even a straight removal could bump this straight to a 7 or higher, but as is I think this game is just too frustrating to say I truly enjoyed it.

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[1] Like
Rating: 4.5 45       Difficulty: 52 52
Aug 1, 2023
LastTISisLife
This is the game when i don't understand why everyone crush on it. In terms of variety and fun experience this totally hits me in good way. Bosses was creative (Masked Dedede for example was really interesting fight, despite being RNG-hell, Koopa was done perfectly, i have a tone of fun playing him and Shine and Bright was iconic fight as well), needle despite being trap-orienteted was interesting, a lot of good gimmicks (especially wanna admit good usage of items in very funny ways) and usage of them was fairly decent, some saves was like wtf bro, some of them i think is one of the best i've ever played in terms of how unique and fun they are (talking about some bombs saves, freeze saves and ofc banger cart ride)

So even being incompleted, with a lot of learny and precise timing traps, i think this game deserves your shot if you like oldschool adventure fangames with charm of strange gimmicks and unique bosses, this was definetinely one of the best one i've played

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Tagged as: Adventure Gimmick
[1] Like
Rating: 8.1 81       Difficulty: 62 62
Jan 24, 2022