I wanna be the Phantom

Creator: どるっぴ

Average Rating
6.6 / 10
Average Difficulty
60.2 / 100
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Tags:

Adventure (2) Needle (3) Avoidance (3) Trap (3) Rin (1) Len (1)

Screenshots

  • by Xplayerlol
  • by Xplayerlol
  • by Xplayerlol
  • by Xplayerlol
  • by Xplayerlol

9 Reviews:

Smajsnamz
As with most Doruppi games, I felt the bosses were pretty funny especially the last one. The difficulty curve was never really anything more then a flat line. Platforming has same old same old Doruppi feel to it, alright gimmicks and awful ones. Fortunately nothing gets terribly difficult so you can still progress and play the game. Effort was definitely put into this game but maybe some ideas didn't fruition quite as well.

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[1] Like
Rating: 6.0 60       Difficulty: 50 50
Jan 19, 2017
Xplayerlol
Nice adventure game. There are some interesting gimmicks, the level design is good and many of the screens are made in a way that you don't see everyday, the stages are well-themed, and the bosses are good. The last of these bosses is an avoidance, very good-looking and with fitting attacks, mixing RNG-heavy attacks with simple pattern ones.
The biggest issue with this game is that it's way too repetitive. And that kills the game. The stages have good level design, but the jumps are repeated so many times it's sickening. The last stage has one screen where you must do the same jump 18 times in a row, and the desert stage has one screen where you must destroy blocks while trying to not hit the spikes. There are more than 20 blocks, and each of these blocks takes 4 hits to break. And the repetitive stuff list goes on. The avoidance is good-looking, indeed, but it's also very repetitive and gets really predictable at some points (The RNG attacks are the opposite, they're extremely unpredictable, to the point where these attacks become mostly luck-based).
Another issue regards the traps. There are plenty of them, and many are at the most unfair possible places (Mostly after you finish a lenghty screen or a hard jump). They're generic and don't add anything to the platforming, just the boredom of going through everything over and over again.
Most of the game's difficulty comes from the Water/Ice stage's boss, Freezer. He's very frustrating, the first attacks are very pattern-heavy and the last one is extremely RNG-heavy. Flare is also RNG-heavy, but only at the beginning of the fight, the second half is easy, as long as you don't get distracted. Pandora is just pattern, it's repetitive as hell and very boring, but simple, and easy, once you know how to do it. B.E.P. is the old and good bouncing boss that shoots bouncing stuff that you can destroy, similar to Humantic's penultimate boss, but way harder, with more projectiles to destroy. It never gets unfair, though. And the avoidance is hard RNG + easy pattern, so the only boss that is completely unfair and frustrating is, indeed, Freezer.
I still like this game, but the traps, the repetitive screens and the unfair RNG of some bosses make it a lot worse than it should be. Not sure if I would recommend.

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Tagged as: Adventure Needle Avoidance Trap Rin Len
[1] Like
Rating: 5.5 55       Difficulty: 68 68
May 25, 2015
conlycameobasher
Fairly lengthy adventure game made up of four stages and five bosses, almost like an upgrade to Graduate from DT. The stages are element-based and of varying length, and loaded with tons of trolls. The last stage has a tricky reverse-control mechanic you'll have to be watchful for. This game is home to two of the worst, most frustrating bosses in fangames. However, the crowning jewel, like most other Doruppi games, is the final avoidance fight. Stylish, awesome presentation, well-synched attacks, though a bit on the easy side. Almost makes the misery leading up to it worth it.

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[0] Likes
Rating: 6.5 65       Difficulty: 75 75
Feb 15, 2015
PearChild
[0] Likes
Rating: 7.4 74       Difficulty: 55 55
Mar 29, 2017
Gogibestyeah
[0] Likes
Rating: 6.5 65       Difficulty: 50 50
Feb 8, 2017