I wanna call me it.(共同開発)
Really good fangame. The stages are all very enjoyable and different from each other. There are trap stages, needle stages and even a puzzle stage, some of them featuring really cool gimmicks. The visuals effects are really cool and very well-placed, and I like most of the bosses. The first boss mixes platforming with avoidance, which is really cool and something very rare in fangames. It's fair, and quite fun.
The second boss, Rin's avoidance, is the reason why I said that I like MOST of the bosses. This is the exception. It's a visually cool fight, but the actual gameplay is terrible. She's terribly RNG-heavy, many of her attacks can easily kill you without you being able to do anything about it because they're way too fast. Her pattern attacks are also a pain, they take a while to figure out, and every single time you die, you have to wait until you get lucky with the RNG, so that you can die at the pattern again and maybe find a way to dodge the next attack. Booring.
The last boss makes up for Rin's massive failure, though. Two phases, both very well-made, the first one is already interesting, and the second one is simply brilliant (Although the last attack takes a bit too long). It's a very memorable and enjoyable fight, and there is a save after you beat the first phase, which is always very helpful.
It's a very well-made game, with lots of variety, the only really annoying thing is Rin's avoidance, and the last boss is worth the effort. Would recommend.
Боссы сложнее, но по прежнему интересные и приятные.
На авоиденсе Rin есть одна очень нечестная атака, где разлетаются геометрические фигуры, но в остальном авоиденс играется приятно
Категорически не рекомендуется страдающим эпилепсией! На одном из авоиденсов есть довольно сильное мерцание экрана.
This is where you have to beat a pretty long avoidance with some attacks that can screw you up. I actually decided to start playing this game in order to play this avoidance, but boy, did I not think it would be this difficult for me... Turns out over 80% of my playtime would be spent grinding this boss. Still, I mostly enjoyed my time with it because I love the song.
After that, the game returns to the 50ish difficulty for few needle screens and a final boss, which is rather fun.
Then you're rewarded with an extra avoidance, which I will probably never beat, difficulty-wise in 90s. It's still fun attempting and seeing how far you can get, though.