I wanna Rose Gear

Creator: つたしん

Average Rating
7.6 / 10
Average Difficulty
52.5 / 100
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Tags:

Adventure (4) Avoidance (4) Trap (3) Boss (2)

Screenshots

  • by ElCochran90
  • by ElCochran90
  • by Xplayerlol
  • by ElCochran90
  • by ElCochran90
  • by ElCochran90

18 Reviews:

IGINLAJ
My favorite fangame <3

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[6] Likes
Rating: 10.0 100       Difficulty: 50 50
Dec 4, 2015
Xplayerlol
Amazing game. This game has two paths, each of them having 2 stages - You must clear both paths to clear the game. All of them are rather unique (Aside from the Pokemon area, but even this area is somewhat unique in its own way), and the bosses are really fun to fight against. Great gameplay, amazing visual style and great bosses. Would recommend for anyone.

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Tagged as: Adventure Avoidance Trap
[1] Like
Rating: 8.7 87       Difficulty: 52 52
Feb 10, 2015
ElCochran90
At the beginning of the game, you will spot out, as already cleared by other users, that the game has two paths. Without revealing any spoiler, I suggest you take the lower route first, as the first stage in there is the ugliest (despite of its undeniable creativity) and the second stage is incredibly bizarre.

Stage 1 gave me great issues of enjoyability with horrible music, an ugly boss (annoying by structure and not by difficulty) and screen changes where you could get free deaths by not knowing what lied ahead. But you must move fast, because the infinite jump bubble lasts only three seconds, so, in a way, you must rush quickly to your death and pay attention to what you died. It's an exercise of memorization.

Cool, Stage 2 is a Pokemon area, but つたしん, the creator, certainly seemed to be on drugs while making it. The initial platforming is very annoying. Using the graphics from the original Pokemon Red/Blue games, the edge of your platforms are not distinguishable. Aligns are not clear and you die either from jumping too early, not realizing that the edges of the "blocks" you are standing on actually place the kid floating in mid air. Nice design there. The boss is... I don't know. Drugs squared? I smiled at some humorous moments, tho.

Now we have the second part, which can be accessed by taking the upper route. This is certainly saving the best for last. Stage 3 (if we follow this order, anyway) is of great-looking design, with a bad music that doesn't suit the world at all. Platforming is nicely done, and the boss is painfully easy and uneventful. Hits and misses here, but worth replaying because of this area.

Stage 4 is absolute bliss. Certainly the peak of this game. Platforming-wise and music-wise, it offers the best, and design-wise it is the second best. Black and White designs can be quite fascinating when there is creativity involved. The last boss, an avoidance vocaloid boss, is the most iconic moment of the entire game and worth playing again and again. Difficulty is utmost reasonable and the patterns are fun to dodge and pretty to watch. Not always in sync with the music, but those are minor moments.

Difficulty rating does not include extras, which certainly would increase it considerably!

Recommended? Well... Yes, if you save the best for last. In that way you won't probably feel that you wasted your time and, arguably, you end up finishing the game with the greatest, memorable moment of this fangame.

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Tagged as: Adventure Avoidance Trap Boss
[0] Likes
Rating: 4.5 45       Difficulty: 45 45
Sep 17, 2018
DerpyHoovesIWBTG
What is known as one of the most famous fangames in the community is sadly one of my lesser favorites I have played so far. It's known for some traps that end up reappearing in Tatsujin's other games, like the classic "PIKA PIKA OOOOH PIKA PII" trap. Don't forget the final boss avoidance that you might have seen before in a game like Kamilia 3.

You start off at an hub area where you can take two routes: The upper route and lower route. Each area has an secret, and it is required if you want to beat the optional (and harder) boss rush.

If you take the down route you go to an black & white area. You have these circles which upon touching grants you infinite jumping for a short time while passing all the thorns. The boss here was far too easy, in my opinion. The gimmick from this area is involved here and was pretty fun now that I think of it, but it could have been a little bit better.

After that you make it to the Pokémon area. Mostly just simple platforming here. I wasn't a huge fan o f the first boss, especially due to the cheap but predictable laser attack. This attack returns in the actual boss of that area. It has a lot of HP with most of them being easy attacks with the exception of that and the anime girl which rises from the ground.

If you take the other route you end up at this blue area with a bunch of traps. The rotating square towards the half of the area was original and well done. This was the area I liked the most. Too bad it was rather short. The boss here is rather simple with not a lot of special attacks until you get to 2/3rd of the fight, where the rotating square returns and is used in a challenging way.

The final area was definitely my least favorite of them all. The hitbox for these moving gear thingies was really frustrating for me, and the secret item to get was really easy compared to the others. After finally passing through all of that, you end up at the final boss... an avoidance! Arguably the reason why most people try out this fangame. It's rather easy, but most attacks here are slow-paced and mess with your movement a bit. The avoidance extends in the boss rush, where it plays the full song instead of the shorter version along with new and much harder attacks.

It is far from being the worst fangame out there, but despite it's age it's one of Tsutashin's lesser good games. Play something like Go the Parallel World or Orbit instead if you like trap games.

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Tagged as: Adventure Avoidance Trap Boss
[0] Likes
Rating: 5.0 50       Difficulty: 53 53
Mar 22, 2018
bananaguy12_
This game has really good platforming, bosses, visuals and music! I really admire this game.

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[0] Likes
Rating: 9.8 98       Difficulty: 70 70
Nov 6, 2017