I wanna be the Fangame!

Creator: tijit

Average Rating
7.1 / 10
Average Difficulty
43.7 / 100
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Tags:

Adventure (5) Trap (4) Gimmick (1) Boss (3) Classic (1)

Screenshots

  • by Petsson12
  • by Petsson12
  • by Petsson12
  • by Petsson12
  • by Petsson12

22 Reviews:

Bob
I wanna be the Fangame was the first fangame created by tijitdamijit on the kayin forums. Back then there were no set standards for fangames (and no engines. In fact, tijit also made the first engine). Of course, the physics are very different from what we are used to today. The gravity feels much higher and the jump heights are also a lot different. If you hate playing games with weird physics, you may as well just stop reading now because this game isn't worth your time.

The game has you going to different areas from a "hub" of sorts and collecting keys to access the final area. Somewhat resembles the layout of original guy. Each path from the hub features several short areas to traverse with bosses in between. Some examples are a Pokemon area, a mega man 3 area, portal, and Pacman. The platforming has some creative gimmicks with tons of spike traps and tricks. I liked most of it but sometimes the traps were over the top and/or weird. Also I really didn't like the secrets at all. One of the secrets is just a huge invisible block maze and it sucks.

Not sure how to feel about the bosses in this game. They are very mash heavy and RNG based. I liked the Pokemon trainer boss the most because of the variety, but some bosses such as the demon from Doom and Bub were not fun for me. Depends on preference I guess. You can also skip the final boss by just exiting the screen on the left.

The production value in this game is really over the place. Music is mostly nice but sometimes sounds a little low quality. Also this game introduces the infamous version of guy rock that is standard in most fangame engines. Sometimes the spriting in this game is really ugly though. The Pacman sprites look horrible, I don't know what he was thinking with that. Lots of cutoff in the tiles and weird backgrounds in some places. Some areas are good looking though.

Overall, it's an oldschool classic fangame. There are a lot of flaws but it's still good for what it is. I would recommend most people give it a playthrough but don't go for the secrets. They aren't fun. Also, this was the first fangame I ever played.

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Tagged as: Adventure Trap Gimmick Boss
[4] Likes
Rating: 6.0 60       Difficulty: 52 52
Jul 8, 2016
Tamatou
The first Fangame I've ever played. Very similar to the Original IWBTG. I personaly even consider it the unofficial sequel. And in that regard it does everything the Original IWBTG did but in my opinion better. Better Music(gotta love the ape escape and wonderboy III music), references to better games, better and ALOT more secrets.

Difficulty is average but the physics seem a bit off. And while i like the simplicity of the boss battles the doom thingy boss is pretty lackluster as well as the final boss.

Overall a classic and my personal favourite of all the fangames

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[3] Likes
Rating: 9.0 90       Difficulty: 45 45
May 18, 2015
Xplayerlol
Probably one of the most famous fangames out there, this one features some rather creative bosses. The last saves are rather painful, and the difficulty curve is somewhat off, but overall, a very interesting experience for beginners and experienced players (Although beginners might consider playing something else before venturing into this game).

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[2] Likes
Rating: 6.5 65       Difficulty: 51 51
Feb 10, 2015
just_another_Guy
Much better than the original.

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Tagged as: Adventure Trap
[1] Like
Rating: 7.5 75       Difficulty: 48 48
Aug 24, 2015
BaronBlade
Honestly, I don't understand the hype with this game. As a relatively new player, I feel like the game's flaws stuck out too much for it to be terribly enjoyable. I'll give a full review in the spoiler, but I essentially dislike the game's design and engine, although there are good parts.


I'll start with what I did enjoy. The music in this game is far superior to that of the original, and as an unofficial sequel, this is expected and welcome. Not limiting the game to purely retro games allowed for what tijit wanted to be a more in-depth atmosphere. i also think that the game choices are much better than in IWBTG, including a variety from Bubble Bobble to Portal. Again, this contributes to the intended atmosphere and makes the game more interesting.

Next, I'll discuss the bosses, since I'm mixed on this. I think a few bosses are done well, particularly Bub and GLaDOS. However, many bosses were boring or outright unfair. Sticky Keys especially falls into the latter category. His first attack forces you to do a very precise maneuver right away, making it very inta-gibby. His drop hitbox is also strange, forcing you to be between the inner sides of the left and right buttons. Secondly, the splitting attack occasionally softlocks the boss since the room's collision is set up poorly and one part can fly offscreen, forcing the player to restart. A bunch of bosses are also very learn-heavy.

Finally, the level design and engine. Oh, god, that engine. This engine would be absolutely unacceptable in any other game. The first jump is way too high, making what should be easy jumps many times harder, and making the second jump lower doesn't help very much with recovery. And don't even get me started on the water physics. The levels are designed in such a way that these flaws jump out at every hard jump and just about every troll/trap. Speaking of level design, I dislike most of it. The difficulty curve is very wonky, with the easiest-to-access path being harder than the next-hardest to find. Many of the trolls are extremely hard to figure out, especially in the Mario and Pokemon worlds. I found myself repeatedly looking to Youtube videos to help me with these, although that could just be a personal weakness of mine. Lastly, the final few areas are way, way harder than anything else in the game. This comment may sound like whining, but nothing before the cloud area comes relatively close to the first Sticky Keys chase and the bat room. Overall, the level design was mediocre at best, terrible at worst.

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[1] Like
Rating: 4.0 40       Difficulty: 45 45
Aug 24, 2015