I wanna kill the Potana(共同開発)

Creators: BJEareaf, Anhimdm, Hasi, Unlock, PDPlayer

Average Rating
5.0 / 10
Average Difficulty
74.5 / 100
[Download Not Available]

Tags:

Needle (1) Avoidance (1) Trap (1) Gimmick (1)

Screenshots

  • by Xplayerlol
  • by Xplayerlol
  • by Xplayerlol
  • by Xplayerlol
  • by Xplayerlol
  • by Xplayerlol
  • by Xplayerlol

2 Reviews:

Xplayerlol
Rating includes extra, and is based on version 0.82, since it's the most recent one so far. The game is currently incomplete (It ends after BJEaref's area), but since there isn't an update ever since 2014, the odds of this being updated aren't very high.
Fangame structured as a collection of guest areas, similar to Kamilia 3's stage 5. Some of them are actually fun, some are simply terrible and some are just playable. The visuals and musics are nice.
The first area is Anhimdm's stage, which is just a compilation of mostly generic and quite repetitive jumps. At some point in the stage, there are spikes that you can destroy by shooting, a gimmick whose only purpose is to make the platforming look harder than it actually is. Meh. Boring.
The second area is Hasi's stage, which features a screen structured around invisible blocks and some screens featuring some gimmicks that make the screen spin under different circumstances. The gimmicks are actually kinda creative and fun to use, although the platforming itself is quite uninteresting. It's a decent stage, I guess.
The third area is Go to Hell, which is just one save where you have to get through a simple-ish drop jump. There isn't too much to say about it, it's simply way too short to be anything at all.
The fourth area is PDPlayer's stage, and probably the only one I kinda enjoyed. It's designed in a creative way, mixing needle with triggers and simple platforming. The last screen is the only part of the stage that I didn't like. There, you have to avoid bullets while you get through simple needle jumps, but at some parts there's no room to avoid the projectiles, so it's easy to get walled. It ends up being just an annoying luck-based screen. Once you get past that screen, there's the first boss, Polonel, which is basically a nerfed version of Kamilia 3's Colonel that gives you dotkid hitbox. It's fun.
And the last stage is BJEaref's stage, which is easily the worst stage in the whole game. A couple screens of needle, some of them are 'original' and some were picked from other games and modified. It's clearly trying to be annoying, and it's easy to see that when there's stuff like two choke jumps after a downwards plane, and one of the most annoying jumps in the game is used two times in a row because why not. The boss is a nerfed version of Bye the Entrance's avoidance, and just like Polonel, it gives you dotkid hitbox. It's kinda fun, at least when compared to the platforming that precedes it.
It has some interesting stuff, but hardly anything worth playing for. Wouldn't recommend.

Read More

Tagged as: Needle Avoidance Trap Gimmick
[1] Like
Rating: 4.5 45       Difficulty: 74 74
Apr 22, 2016
Anon70000
[0] Likes
Rating: 5.5 55       Difficulty: 75 75
Sep 24, 2015