I dun wanna be Anything

Creator: zanto

Average Rating
7.7 / 10
Average Difficulty
78.2 / 100
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Tags:

Adventure (3) Trap (2) Gimmick (2) Long (3)

Screenshots

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Creator's Comments:

zanto [Creator]
This is an evil game made to bring pain and misery to the player... It's full of evil/bad trolls, so make sure you have stomach to deal with that.
But I learned a lot making this and it helped me make the sequel, so that's a good thing, right? ... Right?

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[2] Likes
Rating: N/A       Difficulty: N/A
Feb 2, 2016

6 Reviews:

Xplayerlol
Rating based on the easiest possible setting (Normal mode, many saves) because it's the most reasonable one.
Really long adventure game with lots of cool stuff and lots of awful stuff as well. Let's start with the good parts. The visuals are incredibly good, with very few exceptions (Including a stage where the tiles show some ugly line divisions and, obviously, areas with the mostly unfitting gray spikes), and so are the musics. The death sound isn't annoying, and the musics don't restart. There's a lot of variety in the platforming, with huge amounts of unique gimmicks and obstacles scattered through the stages, one of these gimmicks being a really well-designed space shooter segment that is probably my favorite part of the game. There's an actual tutorial that teaches new players about the basics of fangames. There's also a really nice and quite funny storyline, as well as extra collectible items, plenty of achievements and some funny jokes here and there (The ending and the credits made me laugh a lot).

However, even a game with so many amazing details and interesting stuff can still be easily ruined by poor design choices, and that's exactly what happens in this game. The first issue we have in the game are the bosses. Some of them are incredibly hard to damage, like Magna Centipede, which can spend huge amounts of time in the ceiling, shooting stuff at you while you can't even damage him at all, or the Beholder, which can only be damaged when he uses a specific attack. Bosses like Yellow Devil and Magna Centipede can corner you really easily with their constant movement (Yellow Devil's jumps and Magna Centipede's teleporting), and then finish you off with another attack that can't be avoided at short range. Some can use the classic RNG attacks of shooting stuff everywhere, like the Emperor of Delicious Fruit or the Tower of Creation, while you can only hope that none of the projectiles hits you because they are way too fast, spawn way too close to you or simply don't give you a gap to dodge at all. Some can create shields, like Centaurman, or become invulnerable for absurd amounts of time, like Celsius and Yellow Devil, for no reason at all other than wasting your time while you're trying to learn the other attacks (And maybe killing you once or twice while they are at it). And many of them combine some of these annoying factors, or even all of them, into a single fight where you still have to learn how to dodge the dodgeable attacks. Imagine a luck-based boss that is hard to damage, with plenty of attacks that are hard to learn. Such is the case of bosses like the Yellow Devil and Magna Centipede.
The last boss deserves a special topic, because she's a bit different from the other ones. You have a HP bar, and you're going to need it. It's one of those bosses with two phases whose first phase's only objective is to waste your time (And HP) while the second phase kills you over and over. The first phase is all about learning attacks, and in this phase she has 4 different attacks that allow her to fly. And guess what? You can't damage her while she's flying. And she can COMBINE three of these attacks to fly for as long as she wants to. More than once, I've seen her fly for more than 5 attacks in a row, and these attacks are quite long. It's awfully boring. The second phase features some wonders like an attack where she grabs you and throws you outside the map, instantly killing you and the whole purpose of the HP bar, and a triple wall of fire that I wonder if you can even get through without taking damage at all.
Leaving the bosses aside and heading for the platforming, there are a couple funny traps, but there are also some really stupid generic traps. They aren't too bad for the most part, but some stages like the desert stage really overuse them, and some place them at really unpleasant points. Worse than the traps, however, are some of the gimmicks. Variety doesn't mean quality, and this game shows that very well. Gimmicks like the falling Megamen (Awfully luck-based), the quicksand (Requires an awful amount of mashing if you want to go up), the balloon duck (Controlling that thing is horrible), and others, are things that simply shouldn't exist. As if that wasn't enough, even gimmicks that aren't really bad at all are ruined by the way the game uses them. A good example is the 'don't jump' sign in the RPG stage, which isn't bad by itself, but becomes one of the most annoying parts of the game when combined with horribly slow moving platforms and really precise movements. Another great example of terrible use of a decent gimmick is the mirror segment, where you have to look at both halves of the mirror because some obstacles can only be seen at the top half or at the lower half. Not a bad idea at all, but the design of this segment makes it so that you can't react to some of the obstacles unless you know about them beforehand, which turns it into a memory game where you just die over and over while you try to learn how to dodge every obstacle. The Dark Kid's trials work in a similar way, and are almost as boring.
I wanted to like this game, but I can't bring myself to. The terrible parts outweigh the great ones by far, to the point where the great parts are hardly worth playing for. Wouldn't recommend.

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Tagged as: Adventure Trap Gimmick Long
[2] Likes
Rating: 5.0 50       Difficulty: 76 76
Apr 8, 2016
Aronax
Not finished all of it but I think I just past half way and it is just horrible to play. The gimmicks and needle is fine, but the bosses are so tedious and shit, it brings all the fun out of it. Hope someone in the future makes a mod that fixes the shitty bosses, because it is unbearable how much you have to farm them at this point.

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Tagged as: Adventure Gimmick Long
[0] Likes
Rating: 6.0 60       Difficulty: 75 75
Nov 12, 2016
IPECACMAN
I am amazed.This was such a long and awsome game.Visuals,music,gameplay was awsome.Now lets see the good parts and the tedious ones.Good parts:really good platfroming,really long game,awsome bosses that were well made.Bad parts:Some anoying parts.Mostly the last save before the scorpion boss and the boss was unfair too.Last boss was really unfair because in the 2 phase if she hits you you can get off the screen and die,but overall amazing game that is worth playing.

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[0] Likes
Rating: 9.7 97       Difficulty: 80 80
Jun 30, 2015
Bob
Gameplay: 8/10
Music: 9/10
Production Value: 10/10
Genre: Adventure

I really liked this game. It's a trap filled journey through different levels based off of games from the NES and SNES. The production value is through the roof. Every stage has its own gimmicks and the platforming is very diverse, so you never get bored with it. The only problem with it is that some triggers / segments are very precise to pull off without dying, but that's the nature of the game.

The bosses are the main source of suffering from this game. Every boss is different, though most of them follow the random attack pattern. These guys are no joke. They have a lot of HP, and some attacks are just plain unfair. The worst offender was that scorpion guy in the megaman stage. Every boss kill feels like you just jumped over a gigantic hurdle.

If you are not a very patient person, you will not enjoy this game. It requires a lot of grinding and learning. But for me this game was still fun, and I think I would recommend this game if you are willing to take the time to beat it.

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Tagged as: Adventure Trap Long
[0] Likes
Rating: 8.8 88       Difficulty: 75 75
Mar 18, 2015
MajorC
[0] Likes
Rating: 9.0 90       Difficulty: 85 85
Nov 6, 2015