I wanna stop the MELTDOWN
I did thoroughly enjoy the visuals, but the gameplay was disappointing. Perhaps it's just an incompatibility with Brad's style.
I also began experiencing an audio system bug about halfway through the game. It was as if the script for selecting the BGM for each screen was gone, and there were only the objects that dictate the avoidance or menu music. Because of this, the main menu music and avoidance songs were the only things I got to hear for most of my play through. Wasn't fun.
+Visuals are nice
+Consideration was put into aligns and save points
+Theme is quite consistent
-Needle style I just can't shake hands with. Yucky.
-Several avoidances felt unbalanced - the variation in difficulty was much too large.
-Annoying audio bug that seemingly came out of nowhere? (see above)
Chances are that you'll like this game anyway, since that's the popular opinion, however, I don't recommend it.
This is one of the very few fangames I've ever seen that got really close to actually deserve a 10/10 rating. It doesn't lack on anything. Level design is great, with hard, but fun jumps, and fair save placement. The small details are also great, like save animations, funny cutscenes (When I was watching the cutscene for the Heart World, I though it was a trap, and was just waiting to die), the lovely death sound (I know a couple better death sounds, but this one is still good), the last boss' eyes following you (Thanks for pointing that out, WrathofAnubis, I was about to ignore them)...The small details are, in my opinion, the line between a good game and an awesome game.
I won't say that the stage themes are exactly original, because they aren't, but the visuals are far superior to anything I've seen so far in fangames (And I'm 99% sure that a fair share of this was made with MS Paint, which makes it even more impressive), and even superior to most of what I've seen outside the fangaming world, and this is enough to make an unique fangame. The musics are great and fitting for the most part (Most part. I'm looking at you, Heart stage).
The bosses are very well-made, and here the small details come again. You can choose between fighting the boss, or another needle screen. In other words, being bad at avoidances is not an excuse (It actually is, you can't choose at the last boss fight. But that one isn't too hard). You can also go back after defeating the needle or the boss, to beat the one you didn't beat before (This rating is based on defeating both). The needle challenges are easy compared to the avoidances, or even to the normal platforming, aside from the fourth stage, where the needle challenge is an actual challenge. That being said, the platforming is still hard, but the avoidances just rule over everything. They're fast-paced enough to not be tedious, but not enough to be unfair (Maybe the amount of bullets is unfair, but not the speed), making them incredibly fun and hard at the same time.
The difficulty curve is also good, without any big flaws (Big flaws, I said. Some saves still feel out of place). Almost everything in this game is perfectly done, although it lacks a storyline (Most fangames do) and some of the aligns hints aren't exactly the best. Highly recommended to anyone with enough needle and avoidance skills.
Starts off mildly difficult, and graduates to rather difficult, but mostly due to sheer quantity of platforming/bosses, not excessive needle-y jumps. Level design and save placement are quite fair, and the helpful tooltips and align hints are just icing on the cake. The game lets you choose a forking path at various points, choosing either the boss or some (slightly) harder platforming, but I went back and did both every time just because the game is so fun. The difficulty of the bosses is very comparable to the platforming as well. A must play for experienced players, but I'd also encourage newer players to give it a try too, even if it's rough at first. Absolutely worth your time.