I Wanna Thank To Daburyu

Creator: Lily

Average Rating
8.5 / 10
Average Difficulty
72.1 / 100
[Download Not Available]

Tags:

Needle (1) Avoidance (5) Trap (1) Gimmick (1) Medley (7) Boss (4) Barrage (3)

Screenshots

  • by Xplayerlol
  • by Xplayerlol
  • by Xplayerlol
  • by Yok
  • by Xplayerlol
  • by Xplayerlol
  • by Xplayerlol

16 Reviews:

Stepcore
This is, in my opinion, how you make a medley game. The screen picks are all completely differentfrom each other in style and feel, so you get a lot of variation. There's even some mini avoidances thrown in. The bosses and the final stage have some incredible visuals.
The bosses do have some attacks that can get undodgeable, but it's usually only 1 attack and it's pretty early on all of them. That's probably the only complaint I have.
The game is not too long either.

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Tagged as: Avoidance Medley Boss
[2] Likes
Rating: 10.0 100       Difficulty: 70 70
Sep 8, 2015
Xplayerlol
Probably my favorite medley game, and for good reasons. This game goes far beyond any other medley game when it comes to screen changes. Some of the best examples are Play the Catastrophe's screen and Gap 2's screen, both of them having...Interesting surprises that you probably won't see anywhere else. Even when the changes are only about changing spike and trap placements, they're still brilliant. The traps are quite simplistic, but they're very well-placed, being actual platforming elements at some points, rather than just troll-ish stuff. The changes regarding the spike placement remove many boring jumps (Thanks for the nerfs on DP's screen), replacing them with simpler jumps that don't require any tricky/annoying maneuvering. Thanks to these changes, all the medley screens in the game are extremely enjoyable.
After a couple medley stages, there is the original stage. It's a very well-designed and enjoyabe needle stage, with impressive visuals and cool music along with lots of interesting jumps and fair save placement. All you could ask for in a needle stage.
The bosses are quite cool, too, although they share some issues regarding attacks that might give you impossible RNG. The first boss is very well-made and good-looking, and aside from the occasional impossible RNG for the rocks, it's quite fair too. The second boss is also really cool gameplay-wise, but the more I look at it, the more I think of it as a joke boss that I don't understand.
While fighting against the last boss, I made a list of complaints to insert in this review, but on a second look, they could be all solved with a simple change in the boss: Showing the actual hitboxes of the projectiles. It doesn't make any sense, sometimes the bullet clearly touched me, but I'm alive, and then I try to do it again, and it kills me. The huge spheric touhou projectiles with small hitboxes are particularly annoying with that, figuring out the exact hitbox of those things is completely unreasonable, but if you don't, you'll have to rely on your luck to not get hit. The attack with the lasers is another one, the lasers' hitboxes disappear, but the sprites continue there for 2 more seconds. How is anyone even supposed to figure out when will the lasers actually hit you? Just show me what am I actually trying to avoid, please...
Other than these small issues with the bosses, it's a really enjoyable medley game, and one of the very few fangames that I might play over and over again, just for the fun of it. Highly recommended.

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Tagged as: Medley
[2] Likes
Rating: 9.5 95       Difficulty: 73 73
Aug 30, 2015
Normal
play it

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Tagged as: Avoidance Medley Barrage
[1] Like
Rating: 9.8 98       Difficulty: 65 65
Jan 27, 2017
sonicdv
The final boss blows. Play it anyways.

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Tagged as: Needle Avoidance Gimmick Medley Boss Barrage
[0] Likes
Rating: 8.0 80       Difficulty: 80 80
Aug 14, 2018
sacredgeo
Great game, probably the hardest thing I've cleared as of writing this review. This really hit the sweet spot for me in terms of general "flow", challenge, and fun and I hope to continue to find more like this as I continue my foray into fangames.

It's made up of three stages and a boss for each. I'll start by talking about the stages themselves.

The first two are medley stages, and not that I'm a medley connoisseur but they all felt rather different from each other and all were fairly well done. The actual platforming difficulty stays relatively low around for these stages - there are a few tricky sections here and there and some micro avoidances thrown in to keep things interesting, but it never gets too wild, I felt like every save was honestly more satisfying than the last and I more or less didn't put the game down until I hit the second boss and had to go to work.

The third stage is original needle and things ramp up quite a bit here. I found this section to be quite a challenge. For reference, I doubled my death count from everything else up to this point combined in the few screens this stage lasts. It is difficult, but it is not unreasonable. The saves are still very fair and I didn't really find myself frustrated at any point outside of one particular drop in one of the earlier screens. It's also worth mentioning that the save placement in this section is FULL meme and hitting the save is often a part of clearing that particular section. I actually liked that and found it entertaining but it is sort of frustrating when you die at the VERY end of a save.

I'll put my thoughts on the bosses in spoiler tags for those who want to be completely blind, but I'm not actually going to spoil anything here. Feel free to look if you don't mind knowing peripheral details.

The bosses are surprisingly fun to play with some scary looking avoidance sections, but they're really not so difficult from an execution standpoint once you go through them a few times.

The first is challenging enough to be fun, but short enough not to overstay its welcome. The first half is more or less trying to push as much damage in as possible while avoiding the easier pattern (mostly) attacks she throws at you. The second half consists of two avoidance parts, with both being extremely fun to dodge. Final in particular is SUCH a rush. It took me probably 2 hours in total to clear, and I enjoyed the entire experience.

The second is... kind of a meme boss? Another review here mentions that it's like an inside joke that the player isn't a part of and I definitely agree with that, I'm not sure who the person the boss was modeled after is supposed to be but his spoken lines are quite funny and I would assume it's a meme from the Japanese side of the internet that I'm not familiar with. I found myself having difficulty taking his last phase seriously because of how ridiculous it looks, but the boss is still very enjoyable to play and beat from a gameplay perspective. I found this one significantly harder than the first, but it still only took me 3 or 4 hours to clear.

The final boss is by FAR the hardest, but also the most rewarding. Full avoidance, mix of RNG and pattern along with some familiar attacks for Touhou players. There is one section of the fight quite late in that took me a disproportionate amount of time to learn which was frustrating, but getting over the barrier felt so good. I also had one of the most painful deaths in video games period here, where I died to the RNG maybe 1.5 seconds away from clearing in final, but we got over it. It took me between 10 and 12 hours to clear.

I do have a few issues with this one. They largely stem from the first half of the fight becoming an autopilot slog once you route a path through the first big avoidance part, and the hitboxes for some of the bullets used being... a bit wonky to say the least (another reviewer also mentions this). Overall, it's an excellent boss that pushed me pretty hard and one that I'm glad to have beaten.

My biggest complaint with the bosses here comes down to each one having at least one RNG based attack that can completely wall you and there's not a thing that you can do about it at all. They all sort of get progressively shaved down into "well, I hope [x] attack doesn't fuck me because I know the rest of the fight like the back of my hand" the longer you spend on them. I understand this kind of comes with the territory but it's just something I dislike in general. Overall I enjoyed them all though, I want that to be clear.


tl;dr it's good give it a shot

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[0] Likes
Rating: 9.0 90       Difficulty: 65 65
Feb 17, 2018