I wanna Crush it(共同開発)

Creators: FailJguy, ChillingSpark

Average Rating
7.5 / 10
Average Difficulty
60.5 / 100
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Tags:

Needle (4) Avoidance (4)

Screenshots

  • by Petsson12
  • by Petsson12
  • by Petsson12
  • by Petsson12

4 Reviews:

genoxxx
Rating for the Avoidance, EZ version, cause (and i dont know why) the other one doesnt work.
I really appreciate the Avoidance : it was beautiful, love this kind of projectiles from TOUHOU, attacks were in rythm with the music. The only things i dont appreciate was the one jump part and the no jump part (not hard but not interesting :))
Not so hard, RNG's and patterns are cool. Highly recommend :D

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Tagged as: Needle Avoidance
[0] Likes
Rating: 8.5 85       Difficulty: 65 65
Dec 2, 2015
Unkko
The platforming was great, but I didn't really like the avoidance at the end.
The game is split up into two needle areas and an avoidance. Both needle areas are a lot of fun. FailJguy's area was basically what I would expect from him in terms of design, which would already make it a lot of fun, but what really sets it apart are the effects you can turn on. They make the area quite a bit harder than it would normally be, but, at least in my case, it also made the area a lot more fun and memorable. Chilling's area was a lot less polished both in terms of design and visuals, but even though it shows that he had less experience with making needle games than jguy, you could tell that he put a lot of effort into making the jumps feel fun and natural. I ended up enjoying it more than Jguy's area aside from that one save with the moving platform.
The avoidance at the end, while flashy and well-produced, is way more difficult than the rest of the game to the point of feeling out of place, but you might enjoy it if you're experienced with playing avoidances.

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Tagged as: Needle Avoidance
[0] Likes
Rating: 8.0 80       Difficulty: 65 65
Nov 3, 2015
Ario147
Chilling area is really nice, I only disliked the very last save full of long jumps, it's designed pretty well although people not used to L design should carefully progress through saves.

Fail area uses less creative jumps than Chilling, but it's also very solid platforming, it for sure feels longer even tho both stages have 10 rooms, people are saying it's because Fail area is harder, but I just feel like he used more space in rooms, Chilling often leaved half of the room empty/blocks.

,,Area" before boss is nothing special, and could use any music.

Not including avoidance in my review, didn't bother to clear it.

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Tagged as: Needle Avoidance
[0] Likes
Rating: 6.0 60       Difficulty: 47 47
Sep 6, 2015
Thenader2
This is gold compared to some recent fangames

Platforming:

Really fun and interesting level design, I did find some saves annoying but it was just a few of them. The spikes on the right side warp were blended in with the tileset and was confusing and disorienting, kinda like L needle games.

Avoidance:

Some of the attacks were pretty unique like the single jump attack, most of the attacks were original. I don't usually like avoidances, but I felt like this one was alright. Now for the song, it's not my cup of tea.

All in all, great game.

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Tagged as: Needle Avoidance
[0] Likes
Rating: 7.5 75       Difficulty: 65 65
Sep 6, 2015