4 Reviews:
genoxxx
Rating for the Avoidance, EZ version, cause (and i dont know why) the other one doesnt work.
I really appreciate the Avoidance : it was beautiful, love this kind of projectiles from TOUHOU, attacks were in rythm with the music. The only things i dont appreciate was the one jump part and the no jump part (not hard but not interesting :))
Not so hard, RNG's and patterns are cool. Highly recommend :D
[1] Like
I really appreciate the Avoidance : it was beautiful, love this kind of projectiles from TOUHOU, attacks were in rythm with the music. The only things i dont appreciate was the one jump part and the no jump part (not hard but not interesting :))
Not so hard, RNG's and patterns are cool. Highly recommend :D
Rating: 8.5 85
Difficulty: 65 65
Dec 2, 2015
Thenader2
This is gold compared to some recent fangames
Platforming:
Really fun and interesting level design, I did find some saves annoying but it was just a few of them. The spikes on the right side warp were blended in with the tileset and was confusing and disorienting, kinda like L needle games.
Avoidance:
Some of the attacks were pretty unique like the single jump attack, most of the attacks were original. I don't usually like avoidances, but I felt like this one was alright. Now for the song, it's not my cup of tea.
All in all, great game.
[1] Like
Platforming:
Really fun and interesting level design, I did find some saves annoying but it was just a few of them. The spikes on the right side warp were blended in with the tileset and was confusing and disorienting, kinda like L needle games.
Avoidance:
Some of the attacks were pretty unique like the single jump attack, most of the attacks were original. I don't usually like avoidances, but I felt like this one was alright. Now for the song, it's not my cup of tea.
All in all, great game.
Rating: 7.5 75
Difficulty: 65 65
Sep 6, 2015
Ario147
Chilling area is really nice, I only disliked the very last save full of long jumps, it's designed pretty well although people not used to L design should carefully progress through saves.
Fail area uses less creative jumps than Chilling, but it's also very solid platforming, it for sure feels longer even tho both stages have 10 rooms, people are saying it's because Fail area is harder, but I just feel like he used more space in rooms, Chilling often leaved half of the room empty/blocks.
,,Area" before boss is nothing special, and could use any music.
Not including avoidance in my review, didn't bother to clear it.
[0] Likes
Fail area uses less creative jumps than Chilling, but it's also very solid platforming, it for sure feels longer even tho both stages have 10 rooms, people are saying it's because Fail area is harder, but I just feel like he used more space in rooms, Chilling often leaved half of the room empty/blocks.
,,Area" before boss is nothing special, and could use any music.
Not including avoidance in my review, didn't bother to clear it.
Rating: 6.0 60
Difficulty: 47 47
Sep 6, 2015